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  1. I have a bug where I can't interact with a ship after I load it. When I load the ship into the VAB, I can't launch or build. The cost doesn't show and the load menu doesn't go away. I tried merging it with another ship to save it but it doesn't work. I tried relaunching KSP but the bug is still here. This bug seems to only apply to this ship cause I can launch my other ships perfectly fine.
  2. I have a texture bug after installing scatterer on 1.8.1. U have to zoom in or be very close to the ground for any texture to appear (on all planets). A link with a screenshoot: https://imgur.com/a/kIn58Ey
  3. Next time, if you're gonna give a really low rating, please comment why so you see higher quality posts in the future....
  4. I just did a mission to Duna to save Jeb, Bill and Bob from an orbit around Duna. When I got all of them on board, I time warped to a transfer window back to Kerbin, but after the time warp I couldn't save my game anymore. I loaded the last quick save I made and time warped again, but after that time warp I still couldn't save the game. I then just went back to Kerbin and landed successfully, but I couldn't recover the vessel. I tried to EVA the Kerbals and recover them, but it still didn't work. Going to the Space Center, saving the game, going to the Tracking Station and exit to main menu, a
  5. Windows, Stock + Breaking Ground, fresh install. I suspect this also affects non-DLC games. I've been observing some strange behavior related to low-mass parts in version 1.11. Certain (low-mass, physics enabled) parts seem much heavier than usual, despite no changes in mass or CoM being shown in the VAB. Crafts that include these parts suffer from a significant increase in weight and a loss of delta-V. Robotic parts sag as if burdened with extra weight. Some of my crafts from 1.10 have become unplayable as of this release. So far I've tested the effect using grip pads, empty dum
  6. I put a probe in an orbit around duna. Right know the probe is connected to the fueltank and nuclear engine but when i decouple the engine and fueltank everything starts to shake a little when i move the probe. The orbit suddenlychanges from a circular one to a straight line that just goes into duna and if a try to accelerate time it says i cant go over 1 speed while in an atmosphere even tho i am 210 thousand meters over dunas surface. Has anyone here expierenced this bug or knows how to fix it? Because i need help fixing this.
  7. Hey everyone, just a little bug i found: i landed on the mun and went on an EVA, but both my kerbals won't stop sliding, even after switching to a vessel in mun orbit. it seems as if the game thinks they are in orbit/ doesnt realise they landed? one of them even has his arms straight out like he is floating in space... i clipped it for you, as you can see they also go straight through landing legs and whatever i do i cant control it. i already reverted and after dinner im going to try again. Any help preventing this would be great!! EDIT: this is
  8. A new version always brings anxiety: will everything work? So, I make a new folder for 1.11, copy over the game, copy over the mods I use in 1.10 (yes, I enjoy living dangerously). Of course there's the usual warning about mods. Yeah yeah yeah... New career, build simple first craft: mk I pod, mk 16 parachute, flea SRB. Off we go. Chute opens at 1,000m. Craft continues to plummet down at more than 100m/s. RIP Jeb. Wait, whut? It must be mods, right? Remove all mods, and then add them back one by one to see what breaks the game. No mods: RIP Jeb WAIT, WHUT? Run game from
  9. prpretty self explanatory from the video, any idea what could be causing this and solutions to the issue? https://cdn.discordapp.com/attachments/295199794102796288/794310947475947560/Kerbal_Space_Program_2020-12-30_14-05-57_Trim.mp4 (video of issue)
  10. I'm stuck at the main menu and i have 42 mods... help
  11. I have a quadcopter part thats basically a probe core with 4 attachment points and it works fine except the model doesnt show up so i cant select it. Ill upload a few pics here Also how do i 'assign KSP shaders', i cant find any ksp shaders other than the particle shaders also also what is the 'File URL' in the Part tools script
  12. I have been playing KSP on PS4 for quite some time and after a month after the update the game started to lag. When going though the atmosphere there is no lag. But in space there is a whole bunch of lag. The ship had clipped parts such as four vector engines, ion engines, and some struts. The part count was between 20 to 30 parts. So after trying to fix the issue in game by deleting save files and quoting the file I turned of my PS4. It’s not sleeping or resting. But can anyone please help me? What’s going on?
  13. Hello, I am attempting to use my tflight HOTAS X joystick with ksp (steam version) on windows 10. I am in the input settings and the game can bind joystick buttons to certain actions, but when I go to edit the bindings for axis it recognizes the axis but then when I click accept it reverts to not assigned. What is the issue?
  14. Hi there! In the past couple weeks I started noticing that the KER DeltaV and Parts indicators were not working properly. When constructing a new ship or editing an existing one, the indicators will sometimes work, but most of the times will appear empty or with incorrect values. For example the Vessel indicator would show that my ship has 1 part when it has actually 4, or the DeltaV indicator will appear completely blank like if the ship does not have a engine or fuel. On this example you can see I created a simple ship an even thou the stock indicators are showing right val
  15. This is a long standing issue, I've noticed it goes back to at least 2015 and probably well since the inception of the game. Many people have various ideas on how to fix these issues and some appear more successful than others. At the end of the day it appears to be how the game loads things in the persistent state and if a part ends up colliding into something else at the time of loading (likely just some slight movement of a part into something else). The fact that I am noticing this still as of the time of this writing 12/19/2020 in an unmodded version of KSP 1.11.0 is still quite surprisin
  16. Eu instalei alguns mods no meu KSP 1.10 (EVE, DistantObject, KSP secondary Motion, PlanetShine, Sigma, Scatterer e Astronomers Visual Pack), despois de instalar quando fui abrir meu save todos os contratos, tantos os ativos quantos os do prédio de missão sumiram. Não consigo mais realizar nenhuma missão e assim não consigo mais pontos de ciência. Alguém pode me ajudar ?
  17. Developing a mod that allows external toggling of action groups etc. Everything works nicely until we get a unity crash. Upon inspection of the log file, it seems the error is caused by sounds for parts that create sound on toggling. This line is repeated, in different variations, throughout the logfile. Function class SoundHandleAPI *__cdecl SoundHandle::operator ->(void) const may only be called from main thread! Here is the log file. https://www.dropbox.com/s/zcnxc7ju0dzc6m2/Player.log?dl=0 We also had a bug where unity would crash if you activated a p
  18. So I downloaded Procedural parts, however I have come across an issue. lets use the fuel tank for example. it has a default size of 1 meter. I can barely get it to fit the most basic, early-game parts, and therefore it's not very flexible. it seems to cap out around 1.15 meters maximum, and that same 1-meter-wide width you start with at a minimum. it's also very inflexible length-wise, barely able to change length as well. i'll attach pictures of the minimum and maximum fuel tanks, to give you a better Idea what i'm talking about. I have tested this on career and sandbox modes, and with other
  19. Hello, recently I have encountered two major bugs/glitches in my time on playing on Xbox One Enhanced Edition. More specifically, I encountered them in career. The first bug I encountered was my ship spinning in space continuously even with SAS on. This seemed to happen most when I came out of time warp with the SAS on. It also happened near planetary bodies too, when landing. The ship would even spin if time warp wasn’t activated. I have no idea what caused this. The next bug I encountered is much more serious as it involved restarting entire missions. I had accepted multiple contracts in ca
  20. In tracking station or map i see this problem then move camera parallel to ecliptic and zoom in and out. KSP version 1.10.1.2939 from Steam, no mods installed I can reproduce this on two completely different computers.
  21. playing KSP. I should note that I am playing version 1.9.1 due to other mods. I also have no other mods that modify the visuals of the planet. I also do not have Transfer Window Planner, which I need to mention as it was causing problems for people in other threads with similar issues. so, I sent a spaceplane to Laythe, only the wings got ripped off somehow in the decent, leading to the plane crashing in the sea. I was able to save what remained of the plane with some parachutes I put on for landing. when on the water surface, I noticed that, when the water is looked at from s
  22. KSP freezing after 5 seconds of loading to the main menu i have no mods, i'm on 1.10.1 ksp.txt: http://www.mediafire.com/file/pmmg6ps6d0hz7wu/file i cant find my player.txt though
  23. The Wheesley config contains the line: "flowCapMult = 1.0" The Panther, Whiplash, and Rapier all use "flowMultCap", which is correct, per the API docs (https://kerbalspaceprogram.com/api/class_module_engines.html#aca13d25ad5b3e9d217fdf8903ae81ba6). Neither the Goliath nor the Juno set this value. While I realize this is extremely minor, I'm still going to redact my opinion of the quality control effort.
  24. guys, i need some help. My game is with all black models (the ships, the kerbals, the clothes, etc.) I bought the game through steam, and all my ships, from the angar until the moment I explode on the ground, are black. Jebediah's camera is buggy too, only his head appears in the black square. I don't have any mods installed, and I didn't download the expansions either. My game is in the latest version (1.10), and is downloaded from steam. I've tried to change the graphics shadows, but nothing helps to solve them. I am attaching here some videos of the game (I recorded with my cell phone). I
  25. I am hoping someone on this forum has had this issue and found a fix for it. I am using KSP 1.10.1 and running with all the expansions along with some mods, but I have had this issue for several versions for the last year or so. I will be playing the game for a various amount of time and usually shortly after launching a vehicle the game will freeze and I will get an error with the message "unexpected mark stack overflow" then a pop up window with a kerbal pictured and once the loading bar reaches 100% the game will force exit. I have uninstalled and reinstalled the game and removed mods but n
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