Jump to content

Search the Community

Showing results for tags 'bug'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. Recently encountered a strange bug that freezes the game when produced. First I partially assemble the craft per the BDB wiki and launch it, on a revert to launch the craft starts clipping with the nose heatshield and when switching to the aforementioned part the game freezes after a few seconds. Modlist and output log here: https://drive.google.com/file/d/1P2wXAn9eixqan3vBgAyJqe1bhrhaRb-n/view?usp=sharing Any help is appreciated
  2. Hi, Before commenting suggesting to use AnyRes, use command line arguments, or to set the settings.cfg to read-only, I've tried it all and it does not work. I've run into a problem. My installation of Kerbal Space Program keeps resetting itself to 720p windowed. Whenever i try to set the resolution in the in-game settings menu, it works and even scales the ui correctly. However, whenever I click accept or cancel to go back to the main menu (and re-enable 3d rendering) it resets itself to 720p windowed. No matter what I try, no matter how many forum threads I search for, no one else has had this problem. Any and all help is gratefully appreciated. Additional context: settings.cfg shows the resolution as 1920x1080 fullscreen, but no matter what the game always launches as 1280x720 windowed. Link to my KSP.log: https://drive.google.com/file/d/1Q98nxKZPKZzlNfVyyJv2-w8245ZIZnZV/view?usp=sharing Full modlist can be found within the log file. I have also since deleted the outdated version of ModuleManager, to no effect. RESOLVED: I hard restarted my pc after removing the outdated ModuleManager, changed the resolution in the main menu settings (to no immediate effect), then loaded into a save and entered the VAB. Once in the VAB, I used the AnyRes Menu to select the correct resolution, which finally worked.
  3. Edit: I have come to the conclusion that I have faulty hardware. So, I've had this issue for a while now, and I used to be able to use temporary workarounds to fix it, but I can't get it to work anymore. So basically, every time I boot up KSP through Steam, and then the PD Launcher, it will attempt to load, then crash my entire laptop. Now, my laptop may not have the newest technology, but it should absolutely be able to run KSP, and had done so just fine in the past. For 40 hours! And out of nowhere the game suddenly crashes as soon as it tries to load, which makes me very sad. I've tried uninstalling and reinstalling the game, going through the files, searching up possible solutions, but nothing seems to help me. A possible outcome that my friend and I came to was that my laptop is shutting down to prevent it from reaching deadly temperatures, but I will look more into that later. I also observed Task Manager, and noticed that the application did not ever max out my CPU or RAM, so I am absolutely stumped. And it can run KSP2 fine as well which should obviously crash my laptop if KSP1 does. Here are my laptop's components in case it is a hardware issue: Processor Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.81 GHz Installed RAM 32.0 GB (31.9 GB usable) Product ID 00325-96229-38653-AAOEM System type 64-bit operating system, x64-based processor
  4. Out of nowhere those black patches appeared on my sandbox save, idk what are they cities lights ? On map view they doesn't exist, but cities map do. Any help ?
  5. I have a 2 monitor setup, 27 inch 1440p one with 100% scaling and a 16 inch 1600p one with 125% scaling. PD launcher doesn't seem to work very well on the 16 inch monitor, most likely due to non 100% scaling. To fix that: Start the launcher Open Task Manager, search for "PD launcher" Pick either of the 6 processes. Right click -> Go to file location, should take you to "C:\Users\%username%\AppData\Local\PD Launcher\app-<latest pd launcher version>" Right click on the t2gp executable -> Properties -> Compatibility -> Change high DPI settings Check "Override high DPI scaling behavior..." Set it to "System (Enchanced)" or "System" Click OK, then OK again. Restart the launcher.
  6. 1 of 3 parachutes failed to deploy yesterday. They were all on the same craft, snapped on with the triangular symmetry tool. All on the same stage. One of them would not deploy even when manually hitting deploy. It was not damaged. Identical clone to the other two as far as I can tell. The Kerbals did survive. Good thing it came down over water. Do we have random part failures?
  7. as the title says i can't rebind E key to Double action keys eg pitch/yaw i play esdf due to a broken laptop keyboard. a fix would be appreciated seeing the game is unplayable for me atm to reiterate. cant bind e/d to pich/yaw instead of w/s
  8. logs: https://drive.google.com/file/d/1vcb5pUBwnafTWxeunx2hAzOXVXYHRX-Q/view?usp=drive_link it says there is some kind of XML exception but i looked though the XML but i can't put my finger on the problem. i would really appreciate it if you were to help me.
  9. mods folder: game ver: 1.12.5 when i launch i am stuck at 0.00 m/s and when i am in the vab or the sph i cant build or even load prebuilt crafts it displays in the staging area like the placement is pending but in the craft view it looks normal and i cannot move parts and when i try to launch the game simply crashes just let me know if you are having this problem too (note: i dont know which log is the right one for this sort of thing so that is why i didnt give you the log)
  10. Logs for MM, KSP.txt and output_log: https://www.dropbox.com/scl/fo/owpe5ltmyer8kn749altj/h?rlkey=ab9iim5a7rhsaau8mvyelpth8&dl=0 I've been trying to get this game to run for 3 days now. I had to deal with "system.reflection.reflectiontypeloadexception was thrown". Tweakscale doesn't seem to like any b9 things on my setup, is that common? What are the needed .DLL files for tweakscale to work correctly?
  11. Does anyone know anything about this Map/OutOfFuelManeuverNode popping up? It says it when I try and place a node and the node doesn’t let me place it, it just keeps saying Map/OutOfFuelManeuverNode. I still have fuel in my rocket too. It seems like it’ll happen randomly. Like when 2 rockets are docked together, I had to get my kerbal out of the ship he was in and into the other docked ship attached. Which doesn’t make sense because the ship I had to transfer him to already had a probe to control it.
  12. Umm so I recently encountered a new bug where if your wings rip off with an occluded fuselage it doesn’t crash into the water but it collides with a surface. Idk what is happening here. the original plane
  13. System specifications (AMD Ryzen 7 5800H with Radeon Graphics 3.20 GHz / Nvidia RTX 3050 mobile /32GB DDR4 3200) I'm facing consistent parts just glitching out after i took some part from the assembly and trying to turn on a different symmetry. A ghost copy of the part after attachment is stuck on the mouse cursor while the others are attached expect for the one stuck to the cursor.
  14. Already submitted a bug report for this one but I'm wondering if anyone else has come across this issue. Basically, anti-aliased edges of distant terrain objects can sometimes have green + purple dots moving along them and sometimes these dots cause green or purple flashes. Only happens on distant terrain, changing resolution & GPU load doesn't seem to make much difference, and I can't reproduce the bug in heavy benchmarking, stress tests, or any other game. Still kinda worried it might be my PC though. Anyone else had this problem? Photo Example on Imgur, because I don't know any other way to host / share files :(
  15. These parts are still in game, I can find them in the category of the Filter mod, but none of them shows in the stock 'connection' category, there are only docking ports and radiational decoupler. I have tried to uninstall all category and filter related mod, doesn't work.
  16. Hi, I'm having this bug rn, which weirdly only seem to happen in the Jool system (tho I haven't tested all planets). As you can see in the video below, the vessel seems to be teleported instantly when I timewarp... Bad thing is that it retains this changed position, which is very bad for gameplay.. ksp.log : https://www.dropbox.com/s/ftic9lit09rsy3r/KSP.log?dl=0 Video of the Bug : Thanks a lot for your help ! Peace
  17. Hello, My duna atmoshere is broken with EVE and Scatterer (installed from ckan) no other planet is broken, only duna. also very often you can see a pitch black spot on the atmosphere with no effect on ground (I suppose it's Ike related) But my main concern is the thickness and color of the atmosphere here is the link the the images on imgur https://imgur.com/a/i3v37uo
  18. https://kerbalx.com/jounce/nerv-only OH MY GOD LOOK AT HOW MUCH DRAG THE ISRU MODULE IS GENERATING WHY???IT SHOULDN'T DO THAT!!!IN A FAIRING!!! (other parts work fine,this is the biggest and one of the only two drag sources of the plane,the other being the props)
  19. Idk really why but I think its something to do with merging crafts, but the camera focuses on the middle of two stages, and both stages are still able to work. Is there a current fix for this issue?
  20. Ok so I got restock and restock waterfall config, deleted my old stock waterfall config. All the rocket engines have their waterfall effects but the rapier, whiplash, panther, goliath, wheesley and juno have not got them. (aka they have their rather ugly stock effects) even if I put back the stock waterfall config file in gamedata the air breathing engines still don't get their waterfall effects applied. anyone know how to fix this? Edit: i dowloaded the lastest stock waterfall config and it worked when i used a whiplash, but rapiers are weird, especially the closed cycle mode, the plume is missing
  21. Ok, not sure if this is a Bug or not, but I saw the same thing in KSP1. I have two spacecraft in orbit. I want to dock them to each other. I set SAS on Vehicle number 1 to point a certain direction to orientate the vehicle to assist with the docking alignment I want. Then I switch to and control Vehicle number 2, get it SAS orientated just right and start my rendezvous approach to Vehicle 1. As I approach Vehicle 1, I see it is not in the orientation I want or left it in. So I go back to controlling Vehicle 1 and SAS is disabled. Is this by design, a limitation of the game or a bug? Any insight help from anyone is much appreciated.
  22. As of April 12 (2:29 PM, EST) - Most importantly (since it was addressed in Patch #2)... One of my ships teleported to underneath the VAB during construction This has only happened one time, but it happened after Ctrl+Z (undo) Speaking of Ctrl+Z - I also had an Assembly disappear completely following an Undo. To be specific, the parts didn't just erase - they appeared to be invisible. Certain VAB part icons still appeared around the invisible craft (i.e. small 4-way direction/compass circle icon) Almost all new bugs tho are related to orbital mechanics the the new Maneuver UI Maneuver Mode - new, predicted orbit line not showing at times (image below) Maneuver Mode - Burn Time Meter stuck (while in mid-burn pointing at target) No screenshot of this, but it happened twice while en route to Eve, specifically, while attempting to circularize within Eve's SOI Switching between Map View and (Auto) Orbit Flight View sometimes causes parts to shift out-of-place No luck saving/loading game. Only resolvable by reverting back to a previous save or deleting/restarting ship May or may not be new: - I noticed that my Kerbal Pilots go into PANIC MODE whenever I time warp in orbit. (i.e. flailing arms around and screaming) - While in VAB, I'm frequently unable to expand Stage Info Menu (on right hand side), and view the estimated effectiveness of stages while in different SOIs. To be clear, before Patch 2, I almost never had an issue being able to expand a Stage View, click on an engine, and view my TWR on various planet (atmos & vac)
  23. SPECS CPU ryzen 9 5900x GPU 4080 32gb ddr4 RAM This has happened with 2 campaign slots at this point and after 130 saves** everything will load slow, e.g. loading from the vab to launch will freeze the game for a few minutes before getting to the pad, opening the map will freeze everything for a minute or so, quicksaving will freeze the game for a minute or so. Prior to this I never had to wait more than a few seconds to load anything. Starting a new campaign slot everything runs and works fine in said campaign slot. **The issue may not be because of alot of saves - in both campaigns that runs slow i loaded an old save and played from that and that might be what causes the problem. VIDEO OF PROBLEM - First campaign loaded is one with very few saves and works fine - Second campaign loaded is the broken one WHAT I HAVE TRIED: Verifying game files Deleting 100+ of the saves GPU is up to date Have checked all the save file sizes for the broken campaign and they are their usual size, no large ones
  24. The title is self explanatory. Newest Version of KSP 2 Intel Core I7 Ram: 16gb RTX 3050 laptop gpu Windows 11
  25. When i press Quit all it does is freeze up the game, then i have to Alt+F4 evertime, got rid of all the mods and even did a fresh install and everything it still does just freeze up when i press quit. Player.log
×
×
  • Create New...