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Found 363 results

  1. Having and issue with Kerbal Enhanced Edition for Xbox One Playing Career Mode, Custom Difficulty. When I try to save I get a pop up saying "Too Many Saves" in red bold letters followed by "You reached the maximum amount of saves. Delete some other saves to be able to make new ones." This issue occurred in original KSP, however it would ask at that point if you want to overwrite. This error happens every time, and occasionally causes the game to freeze. I have Revert Flights turned off and to keep myself from cheating I turned off quickloading as well. When I try to load a save I get text stating "Loading of saves is not allowed in this game." This is followed by the game freezing, and the icons at left of KSC disappear from the screen. Have had several crashes where when attempting to save, return to KSC or return to main menu the game stays at the pause menu and does not do any of those actions. I would like to know of any work around other than deleing this save file. My other save file is working fine, but it is only at save #4 or so. Also Xbox One only gives the option to delete all saved data, not individual save files. I still have the original game installed as well if this is cause for any interaction. Thank You -PixelGranny
  2. Sometimes, when I am in a suborbital flight over Kerbin, between 90,000m and 110,000m altitudes, the craft starts to rotate faster and faster in no particular direction. I have only seen this when using the Mk1 Command Pod. I suspect it starts to happens when I toggle between the map view and the spacecraft view at this altitude. I will try to find out more about what causes it... Anyway, thank you for bringing this brilliant game back to Xbox one EDIT: This is not a bug, this is me unknowingly pressing LB and moving LS, setting a trim.
  3. I cannot find any issues related to this, so I thought I would ask. Steam version, downloaded and reinstalled multiple times over the years. Always worked fine, until recently. Game loads up just fine; no hangups on the load screen at all. Main menu works, in addition to the other settings and such. Loading up the Space Center works as well, with no issues until I enter the Hangar/VAB or the Launchpad/Runway. Hangar/VAB: Cannot see the vehicle being built, at all. I can still select parts, and every menu and button works, yet all I see is a black screen Unless I mouse-over where the vehicle would be to see the highlighted part, I cannot physically see the vehicle. Launchpad/VAB: UI and instrumentation load up. Much like the Hangar/VAB, unable to see the vehicle itself, nor the scenery of the game. I can still launch the vehicle, and all the control are just as responsive, yet again: I cannot see the vehicle. It should be noted, that I can still view the orbital map mode, and the tracking station still works. I have tried to validate files and have reinstalled multiple times, but to no avail. No mods or anything. Kinda sucks, but has anyone had any luck or experience? Specs: Windows 10 (64-bit), i5-3230M CPU @ 2.60GHz, 8 GB RAM, GeForce GTX 660M. UPDATE: No progress made, but sometimes I have observed that when i revert a flight back to launch, for a brief moment I am able to see the craft and scenery before, once again, it goes black.
  4. EDIT: just launched in 64-bit, it works now ¯\_(ツ)_/¯ I was playing the game, reverted to launch and it had one of its random crashes, but now it will go through the process of loading all of the assets but close itself before showing the main menu screen and not display any kind of error message. I didn't change anything between the game crashing and the game no longer loading. I am running mods, a screenshot of my modlist is provided. Modlist Error log text:
  5. PS4 (no pro), career mode. Main mission to perform docking on or around Kerbin 1) I shot one rocket to the orbit 2) I shot second rocket to the orbit. 3) I docked them together (mission completed) 4) I undocked them and brought one of them back to the ground. 5) After recovering the vessel, both ships were recovered (including both pilots, etc). The second ship did not stayed on the orbit.
  6. Version: 1.3.1.1891; Windows; x64; en-us; with Steam; no mods at all Active and archived Contracts are lost when a building is entered and instantly left again. Tested for Spaceplane Hangar, VAB and Tracking Station as they load slow enough to be ready to click on the exit button on the top right. The more crafts are loaded in the map the easier it gets but it works even with a fresh career and no crafts. Solution: Take it easy and some time.
  7. xbox enhanced edition while using the radial control preset. if you use lb + rb to switch to map mode and use cursor to select a different vessel and select switch to. when it switches a blank menu appears and the docking mode also pops up but you cannot select anything or use your craft whatsoever. also i have replicated this after fully restarting the game. it happens every single time you try to switch vessels in this way.
  8. Hello, I’m playing KSP on PS4 and on the tab with orientation, pink markers show up sometimes on either the roll, yaw or pitch markers. Sometimes and all of them. When they show up, which ever orientation it’s on, it’s as though there’s a limitation set to the orientation. The SAS will help to compensate for it and if you have RCS on, it counteracts what the SAS does. Im not really sure what it is, how it’s happening or why it’s happening. All I know is that it causes my ship to spin out of control. Any help would be appreciated! thanks, Christopher
  9. Attempted to start a Career mode game. Gained enough science to unlock a research node, unlocked it, this doesn't "purchase" the parts (correctly), so I try to purchase them. Within the R&D centre: 1. Select a node 2. Press RB to open the Part List 3. "Hold B: More Info" --> This just closes the window 4. Big green "Purchase" button, there is no way to click this button, unable to purchase parts. Note the screen shows "Hold B: More info" and also "B Return to Tree" --> return to tree works, but having two mutually exclusive features on the same button? Especially as "B" seems to otherwise universally (and sensibly) be "Back" Until this is fixed Career mode is unplayable as there is no way to progress beyond the initial default parts. Q: how on whatever planet we are meant to be on did this not get caught during basic testing? I Mean seriously, a button on screen with no way to select it? Guessing "Unit testing" only, not actual play testing, so presumably the button would actually work - if only someone had thought to provide a way to press it. Attempts to correct: 1. Switch to cursor mode: Failed, cursor mode is apparently non-functional within the R&D centre 2. Pressing buttons at random: Failed, nothing appears to select the purchase button, or highlight the "more information" about any part
  10. Xbox One EE release Cursor controls Career mode, hard setting (purchase of new parts disabled because that doesn't work) Bug: You can "recover" a craft while its in flight, not just when its on the ground, recovering the parts and funds, as well as any science on board prior to say impact with the ground. Expected behaviour: only able to recover a safely landed craft that is stationary relative to what its landed upon
  11. This is my second session of playing KSP Enhanced Edition on Xbox and when I loaded up a save, there was no Space Center. I was still able to access all the facilities on the side menu and load into them but when I started a new separate career mode save there was no space center. This bug is not stopping me from playing the game but leaves me in a space veiw of nothing when looking at the space center.
  12. Xbox One EE Cursor controls Career mode, hard setting, purchase of upgrades disabled because it doesn't work Bug: Contracts vanish from the list, moving from the mission control building after accepting a contract to the VAB then to the launch pad - upon arrival at the launch pad the selected contract was no longer present - returning to mission control indicated it was not on the "available" list, checking the "current" contracts showed none currently in progress, the "completed" tab was also empty despite half a dozen contracts having been undertaken and completed, cashed in etc. Notification messages for completion of contracts still present, but not in mission control. Expected behaviour: once selected a contract remains active until completed or discarded
  13. There's over a dozen threads in the technical support section reporting that several tutorials are bugged, the most prominent being the getting to orbit tutorial. Most of them have 0 replies and range from 2014 to 2017, a span of 3 years. This is not even counting the numerous threads on Steam and Reddit. I just tried the suborbital and orbital tutorial today after the latest update and it is still BUGGED. Even if you activate SAS targeting mode and manage throttle as per the instruction, you run out of fuel every single time. I don't think that the space craft is even capable of getting to orbit. Are the tutorials going to get fixed or what? It's not that hard to build a space craft capable of orbit. For a beginner it is the most frustrating thing ever. I remember trying it for a whole day in 2015 and eventually not touching the game for half a year.
  14. Couple of problems found with the control schemes (Edit: just noticed #1 has been added and confirmed on the BugTracker). Can't buy researched parts in R&D building. For harder difficulties, you must pay an entry cost for each part after researching them so they become available. Now for a reason I'm yet to understand, the cursor is available everywhere but on H&D... Since the cursor is not available, after switching to the parts specific window - as in, after you first select a part through the part list window, a new window will pop-up with this part description - you simply can't switch the point of interest to this very window, therefore not being allowed to purchase the part. This would be quickly fixed if you could click on the purchase button, but no cursor available in R&D for no reason at all. Another problem one could quickly notice here is that on the bottom of that same window is the text "Hold <B>: More Info". If you do hold B (circle on PS4), instead of getting more info, you'll go back to the previous screen, since B (circle) is the same button to return in a window, lovely. (Minor, problem but a problem nonetheless, and may show that this happens on different windows as well): in the Tracking Station you can press LB/RB (L1/R1) to scroll between different celestial bodies, but in the controls App it tells you that when you have the cursor active, you can hold LB (L1) for precision mode. The problem is that even in cursor mode, holding LB will scroll to the previous celestial body. There seems to be an unnoticed problem going on with keys being used for multiple functions at the same time. With the Radial preset, for controlling your throttle you must hold LB (L1) and move the D-Pad Up/Down (instead of simply moving the D-Pad Up/Down and leaving LB + D-Pad for Maximum/Minimum instant throttle like it is with cursor settings). Not only the controls scheme is so limited to the point that for you to simply change this you must switch to another preset, which will change a lot more things than only this, you also have the LB (L1) conflicting between two functions again: LB (L1) + Axis movement is used to trim your craft, therefore you just cannot control your throttle and changing you craft attitude without trimming it and making it go all over the place. Like with problem #2, controls conflicting once again: at the VAB or SPH you can click X (Square) on a part to change some of it settings (like on a parachute to change it's deployment altitude). So, although you can use the cursor to change it's settings, you can also change to that window and use the Axis to scroll through the settings. For that, you switch back to non-cursor mode and press LB (L1) + Y (Triangle) (the same way you switch back and forth to the dialogue window during the tutorial). But with cursor mode on, if you press LB + Y you will also toggle between Snap Mode on/off. This is another minor bug, but can get a bit annoying when you have a window open but want to toggle between Snap Modes and it keeps switching windows. Ps.: Using this LB + Y combination in the R&D does not change the focus to the desired window, since by pressing LB (or RB) you will change tabs, scrolling between Technology and Science Archives.
  15. I have a problem with my targeting pod where its always purple, i dont know what i am doing wrong. It is very similar to this post here but i have the latest ksp 1.3.1 with the latest release of bdarmory november 4th 2017. Sry for bothering.Tks
  16. today i want to install RP-0 i try it with CKAN but i cant because in CKAN the version of my game is 1.3.1 but in my KSP is 1.2 if anyone want screenshots to help me im in the RO sever in discord my name is SirNoobly
  17. please delete this post. I figured out a fix for my problem
  18. Dear all, I have been playing career in 1.2 for a while. I just went to load a ship and found there were none in the VAB list! There should be somethnig like 30ships listed there. The ships are in the saved games folder, so what has happend, and how do I get them back? Help! The Space plane hanger and subassemblies are not affected just the VAB Restarting the game has not fixed it.
  19. KSP Version: 1.3.1.1891 (Windows 7 x64), fresh install, fresh sandbox savegame. I keep this particular KSP install for such testing only. Mods / Add-Ons: All Stock Description: if there is a long enough part inside a cargohold that consists of two shorter ones, then drag is applied to the payload. (I think its because the game thinks that payload part is clipping through the cargobay. Although visually it is only clipping through its front or its back as it is longer than the cargobay.) I also think the problem is known. But I'm not sure. Also I'd like to know if it's gonna be fixed or not. The reason I'm reporting this is because there are many modded parts that are longer than the longest cargobay available. Fuel tanks for example. It also limits how one should attach their payload inside cargobays. UPD: not every part bugs. Incomplete list of parts which I've tested (yes = causes the bug): - FL-T800 Fuel Tank: yes - Modular Girder Segment XL: no - M-Beam 200 I-Beam: no - Mk1 Cockpit: yes - Orange Tank: yes - RT-10 Hammer Solid Fuel Booster: yes (omg i've ignited it inside my cargobay.. omg.. oh nevermind it didnt explode) As a lil' bonus I've also tested the situation when a small part is placed between two cargobays. It didn't bug at all (tested with 2x FL-T200 Fuel Tank). Steps to Replicate: 1) Create a plane with two connected short cargobays so they make a longer one together. 2) Put a long enough part inside - its length must be longer than one of the short cargobays. Example: two connected Mk3 Cargo Bays CRG-50 and an Orange Tank inside. 3) Attach additional parts like a Cockpit, landing gears and an engine (if the payload isnt a fuel tank - then attach a fuel tank too of course). 4) Launch the craft. 5) Make aero forces visible in parts' gui menu through the debug menu. 6) Open the payload right-click menu. 7) Accelerate and watch its drag. Result: The payload's drag isn't zero although it must be as it is fully enclosed. Fixes/Workarounds: - attach the payload differently (if there are multiple crafts or parts as a payload); - use different nodes; - use the largest cargobay available; - don't put larger parts inside Other Notes/Pictures/Log Files: Both Mk3 and Mk2 cargobays have this problem. I believe its an internal technical logic problem, not a bug. Its just how the game calculates drag. But still it is a problem. Craft files: Mk2: https://www.dropbox.com/s/kk4h6y8h4alamx0/Bugged Mk2.craft?dl=0 Mk3: https://www.dropbox.com/s/fe4zaluf436nniq/Bugged Mk3.craft?dl=0 Screenshots (the right part-menu reflects the payload on both screenshots): Thank you Squad for making one of the best games! No sarcasm involved. Bugs happen. (I believe there is no need to include logfiles. Will attach if Im wrong.)
  20. RabidMouse

    Insane Science in Career Mode?

  21. My North kerbin weaponry mods nuclear bombs have stopped working. It is only the bombs as nuclear rounds and rockets still work. I have tried deleting .dll's, re installing BD armory/NKW and installing different versions of each, as well as verifying KSP's cache, I would love to know if anyone can help with the bombs, as its really pitiful to see a tsar bomba hit the ground and spit out a tiny explosion that does nothing.
  22. I recently put a space station in orbit of the Mun, along with a few relay satellites. The next time I launched my game and went to the map screen, they weren't there. They were in high, stable orbits, and the icon list in the tracking station says that I have no stations or probes available. Using 64 bit KSP. Mods: KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Filter Extensions - 2.8.1.2 Toolbar - 1.7.13 USI Tools - 0.8.17 B9 Animation Modules - 1.0.5 B9 Part Switch - 1.7.1 B9 Aerospace - 6.3.1 B9 Aerospace - 6.3.1 B9 Aerospace Procedural Parts - 0.40.11 BetterTimeWarpContinued - 2.3.7.4 Community Resource Pack - 0.6.6 CommunityTechTree - 3.0.3 CSIFreighter - 0.1.7 CryoEngines - 0.4.6 DistantObjectEnhancement - 1.8.1 Extraplanetary Launchpads - 5.7.1 Firespitter - 7.5.1 Interstellar Fuel Switch - 2.4.6 RasterPropMonitor - 0.28 Kerbal Attachment System - 0.6.2 Kerbal Joint Reinforcement - 3.3.1 KerbalAtomics - 0.3.5 Kerbal Engineer Redux - 1.1.2.8 Kerbal Foundries - 2.0.1.5 Kerbol StarSystem - 0.4.1 Kerbal Inventory System - 1.4.3 KSP-AVC Plugin - 1.1.6.2 KSPWheel - 0.9.4.15 Infernal Robots - 2.0.10 ModularFlightIntegrator - 1.2.4 NearFutureConstruction - 0.7.6 NearFutureElectrical - 0.8.7 NearFuturePropulsion - 0.8.7 NearFutureSolar - 0.7.2 NearFutureSpacecraft - 0.6.3 Kerbal Alarm Clock - 3.8.4 TweakScale - 2.3.4 UbioWeldingLtd-Continued - 2.5 Universal Storage - 1.2.2 KSP Interstellar Extended - 1.12.23 [x] Science! - 5.6 Logs: https://db.tt/GQW6xaOhqk https://db.tt/XRlo7zAxNm https://db.tt/pqGoFyzmye
  23. Yo, @bewing: I know you test all the contracts to look for any bugs, and I think I've got one for you. I accepted this contract to recover a module from solar orbit, but it does not appear in the tracking station. Sorry for posting this here. Not exactly sure how to go about posting bugs. I've never signed on to the bug tracker. Things like this happen now and then, but I just ignore it because it's not a big deal and doesn't really affect my game. However, I know that running down this kind of thing is what you do, so I thought you'd wanna know. I have the savegame if you want it. And apologies to Gameplay Questions followers for posting here.
  24. I remember this being the reason I gave up playing KSP on my iMac a year or so ago, and it seems the bug hasn't been fixed yet. In the VAB or SPH (but also sometimes while flying an active craft as well), the buttons are rarely clickable (they highlight, but clicking has no effect, sometimes it helps to hold the mouse button down for a few seconds, sometimes it doesn't), the scroll bar on the parts panel seems to get stuck to the pointer and not be able to click off it, the camera randomly spins and changes angles without warning, it's basically impossible to build anything. As soon as you line a part up (after managing to get it clicked and created in the first place) the camera starts spinning on its own. If it spins to the right, sometimes holding down the right arrow button for 3-5 seconds will stop it, but it'll start spinning again after a few seconds. And if you somehow manage to be lucky enough for the camera to stay still for a moment, then you can't place a part because clicking on the attachment point has no effect and it just drags around with the pointer. Posted this on the Modded Installs section since I have a couple of addons, but this problem persists with a clean install, with every update, doesn't seem to have anything to do with mods. Has anyone else encountered this problem? OS Sierra 10.12.16 Late 2015 27" iMac 3.2GHz i5 8GB RAM AMD R9 M390 2GB KSP version 1.3.1.1891 (OSXPlayer)
  25. I have a larger-sized SSTO with the LY-60 and LY-35 landing gear. I noticed that after the 1.3.1 update, if the craft is landed, and on any planet, if you accelerate time... When you try to come back to 1x time, the craft leaps off the ground a bit. On Kerbin it's not too horrible; although, if linked up to a station or fuel line it can trigger explosions. On low gravity worlds, like Minmus, it's obscene! The craft vaults off the surface a good 10-20 meters, and can really mess things up! The same thing will happen if you try to load a save game, the craft will leap off the surface. So my questions are... Anyone else have this problem? ...in the event it might just be me and a few mods I have? (which are very few) Has it been a known issue for awhile and I just haven't noticed? Or was this a possible bug introduced with the 1.3.1 update?