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Found 2 results

  1. Hi everyone! I am writing on behalf of a university team working on the design of a reusable lunar lander architecture. We are looking for modders who might be interested in making a custom mod of our lander in KSP, and we plan to use those models to create a video. The video accompanies a 5-7 page abstract which will be reviewed by members of the aerospace community, including those from SpaceX, Blue Origin, Aerojet Rocketdyne, NASA Johnson, NASA Langley, etc., and you will be credited. Our goal is to have the final version done by December 10th. Please let me know if you are interested and available! DM me with your email and modeling experience so I can provide you with the details.
  2. Ok so I'm fiddling around with the idea of making some custom parts for areas of the game that (at least in my opinion) could use some help. I am an engineer by day and have extensive experience working with 3D CAD software, notably SolidWorks. I read an old post where a guy asked if it's possible to model parts in CAD, but he was referring to the AutoCAD, which is Autodesk's most basic 2D CAD software. So if I were so bold and brave as to undertake a project of making some custom parts, would I be able to model them in SW? SolidWorks has the capability to export 3D models in a variety of different file formats, but I'm not sure which ones would be required to import into blender. Could an experienced modder chime in and let me know please? The ability to do this would vastly soften my learning curve for making a mod (so long as I don't have to jump through too many hoops to make it work). Thanks!
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