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Found 6 results

  1. MAKING POSSIBLE TO WATCH ALL YOUR BOOSTERS AND STAGES AT THE SAME TIME! WITHIN KSP OR ON DIFFERENT MONITORS OR PCs! Requirements: KSP 1.12.5 NET 7 runtime https://dotnet.microsoft.com/en-us/download/dotnet/7.0 Latest HullcamVDS https://github.com/linuxgurugamer/HullcamVDSContinued/releases Highly recommended mods: Physics Range Extender Scatterer 0.0838 or newer https://github.com/LGhassen/Scatterer/releases If you want to use TUFX you need to use this version -> TUFX JR edition https://github.com/jrodrigv/TUFX/releases Mod Only Installation: Download the zip file for Windows, Linux or Mac from https://github.com/jrodrigv/OfCourseIStillLoveYou/releases Copy the GameData folder into your KSP root folder Desktop & Server app setup: Execute the server located in \OfCourseIStillLoveYou.DesktopClient\OfCourseIStillLoveYou.DesktopClient.exe Execute the desktop client located in \OfCourseIStillLoveYou.Server\OfCourseIStillLoveYou.Server.exe By default the mod, the server and the desktop client will connect to localhost:5077 but you can modify it: Server: OfCourseIStillLoveYou.Server.exe --endpoint 192.168.1.8 --port 5001 . DesktopClient: Open the settings.json inside OfCourseIStillLoveYou.DesktopClient and modify the endpoint and port. Mod: Inside the mod folder there is a settings.cfg file with the endpoint and port. Execute the OfCourseIStillLoveYou.Server.exe first, then OfCourseIStillLoveYou.DesktopClient.exe and finally start KSP Tutorial Full multi-camera tracking heavy launch SpaceX style
  2. Hey there, Zooming in to any celestial body (planet or moon) in map view with said body "focused", allows camera zoom to go all the way down to reference point (center) of said celestial body resulting in camera going into 3D model of the body and producing flipped normals visual effects. I believe, as in KSP1 zoom capability of a camera should be limited to CelestialBodyRadius + SomeDistanceAtWhichAtmosphericsStillLookOkay. So for instance if a body has radius of 50km, it can be == 50 + 10 == 60km Screenshots follow: 1. Inside Kerbin: 2. Inside Eve:
  3. This is a new thread for the maintenance of this awesome mod created by @BahamutoD. If you want to know more about this mod, how it works, etc please visit the original thread here I will be just ensuring that this mod works fine with future versions of KSP but I will not do bug fixing or implement new feature for it. Download https://github.com/jrodrigv/CameraTools/releases
  4. This is a continuation of the amazing mod Telemachus by tcannonfodder. View addon details & screenshots on the original forum post. Whats different from the original Telemachus? Updated for 1.4.1 Semi-usable camera system (Requires Raster Prop Monitor) Telemetry is added to all command pods and no longer requires a special Telemachus antenna Download License: MIT
  5. I have searched google and such and kind find this mod. I remember seeing a mod that recorded your flights and you could then run the mod and watch your flight as it had been recorded. I can not remember the name of the mod and my search came up with nothing. If I remember correctly it was designed to where you could run this mod and fly along side a "ghost" of the other flight. Anyone know what I am talking about?
  6. when you place a camera boom onto your craft, how do you switch to their respective view? Using BDArmory.
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