Jump to content

Search the Community

Showing results for tags 'campaign'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 3 results

  1. What if they went full bore into the career mode, and made it like a "single player campaign" type mode, and there were cutscene with the fidelity of the 2019 trailer. Imagine if all our wildest dreams came true? Also, while rewatching the colony generator parts, they had kerbals meandering around. Now that may have been just added for scale or what not, but i wonder if when you set up colonies there will be A.I. Kerbals that have like preprogrammed tasks that are just kind around. Like random ones welding big generators or just, well, walking around. Like when they said that when you do a supply run for fuel or ore or what have you, you only need to do it once, then its automatic afterwards. What if you choose some colonists to take control of the process after setting things up and you can actually see them doing their routine anytime you visit. I wonder how that will work. So much unknown about the game still, i'm seriously can't wait to see what they do, i really hope they go all out and just throw every cool idea at this. :3 what do you all think?
  2. So, in Campaign, I have tried to go to planets in the order the explore contracts give them to me, for a sort of storyline/progression even after I have finished the tech tree. However, this is just getting annoying. Explore Ike: perform a rendezvous around Ike, perform a docking around Ike. Explore the Sun: Rendezvous two vessels, perform a crew transfer. Explore Gilly: Return to Kerbin from orbit of Gilly. Now, I want to explore new planets, and I am nearly done with these moons and planets. However I keep getting more contracts for Ike and Gilly, and even the Sun. I just finished the Explore Ike contract using a probe with a claw on it, and then got a contract to do a crew transfer around Ike, and I have no other easily available ships to do that with, from my Duna base. These contracts just start to feel more annoying after I've already done X around Y so many times. The return missions are annoying as well. When I first explored Gilly, it told me to return from a Gilly flyby. I sent a probe, returned it to Kerbin. A contract for orbit Gilly + return then is available. Since most of the time I either send one-way probes to moons/planets or I send refuelling bases, it means I either have to send another vehicle to go there and return, or sacrifice one of the vehicles I already have there to go back, which means sending a duplicate again, which gets boring after I've sent two different vehicles to the Duna system for Ike returns. What are your opinions on these Explore contracts? Personally, I believe it would be better with just Flybys, Orbits, Landings, Flags and Science but that's just my opinion. And also, is it true that going to a location early skips all Explore contracts for that location?
  3. ADVERTISEMENTS FROM MONKEY BUSINESS Ad's With all the adverts I have seen during Christmas I decided that the Kerbals needed to step up their game so here is the first in the Ad Campaign. https://youtu.be/Hfg3s_fScDA
×
×
  • Create New...