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Found 13 results

  1. Mat's Aerospace Allotment - Kerbalised Soyuz Mod v0.9 ARTICHOKE SPACECRAFT AND LAUNCH VEHICLE v0.9 (Stock-a-like / Kerbalised Soyuz mod) By DairyLee Hello Everyone! So in my spare time, I have been making a Kerbalised Soyuz mod. It started as just a small scale thing to mess about in unity and ended up being a complete (ish) Soyuz spacecraft and launch vehicle. It's far from finished, especially when it comes to behind the scenes config stuff, but I wanted to let people try it So what does this mod feature? Well we've got 11 or so parts to build a Soyuz or Progress
  2. Introducing the Wyvern Crew Capsule. Industry newcomer Arc Aerospace unveiled their new crew capsule today. With modern computer-aided design practices and its state-of-the-art computer system, it's capable of fully autonomous flight without any astronauts onboard. Furthermore, thanks to its lightweight composite design, it's able to hold five astronauts while weighing less than the competition's Mk1-3 while still compatible with existing 2.5m launch vehicle infrastructure. At the same time, Arc Aerospace announced a new form of capsule recovery: propulsive landing. When fitted with
  3. Common Core Pods The Common Core Pod Program it's a effort to develop a modular capsule suitable to a wide range missions, using well known as established materials and building techniques with Composites and 3d Printing. Not to be confused with the incomprehensible Common Core Astronaut Training Program. BIG Thank You to KottabosGames for the review. Download: http://spacedock.info/mod/750/Common Core Pods ?ga=+3102+'kerbal+space+program'> http://kerbal.curseforge.com/projects/common-core-pods Changelog:
  4. Dragon Rider (Originaly By cBBp) I'm porting this modpack (with permission) to the latest KSP version. Most of this is updating the node attachments, flipping the y angle. There's other problems. Download: https://github.com/macluky/cBBp_Dragon/releases/tag/0.2 Links: Original link: [http://forum.kerbalspaceprogram.com/index.php?/topic/24217-dragon-rider-capsule-023-21414/] Mod Support: * Lazor * Kerbalism * TAC * MechJeb * CTT INSTALL: Unzip into your main KSP folder, delete old versions before that. Have module manager already insta
  5. HOYO CSM mk2 (Ver 1.5) Finally LRAERO addressed the lack of safety of the HOYO missing a Launch Escape System. To apologise to kerbals also revamped the Service Module, the SPS Engine, also threw a dish antenna and solar panels in the mix. Now supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports RealChute, kOS and Telemachus. Also not bundled with the release. Service Module supports TAC Life Support, config file submitted by @MacLuky This mod comes bundled with dependencies. Module Manager, TexturesUnlimited
  6. Just something I needed:) A drogon V2 analog. Enjoy. Requires Firespitter. https://imgur.com/a/Gaj49 Added some stuff, spacedock seems to having issues at the moment so I'll upload there later on- Added 3.75 m parts Added attach node to inner part of the trunk trunk also hollow now Seems I managed to get it up on spacedock. Download there.
  7. Radio Free Kerbin Most Recent Version: v1.2.1 (released 07 Aug 2017) Introduction Are you tired of trying to mount a clunky, old antenna onto your sleek, new spacecraft? Have you been wondering how your intrepid team of kerbonauts is able radio Kouston without one? Are you afraid that the transmitter will be torn off of your plane's fuselage by atmospheric drag? Kerbin's prestigious Avalon Research Instutute has teamed up with Ionic Symphonic Protonic Electronics to bring your space program a solution! Thanks to recent advances in the science of cramming-big-things-
  8. HOYO Lander (Ver1.2) A complete lander system for vacuum worlds. Includes capsule, fuel tank, liquid fuel engines, antenna, decoupler, rcs thrusters, landing legs and a retractable ladder. Ideal for use with the HOYO CSM. Fits great in the fairing and payload base distributed with HOYO CSM mod. The docking port on the screenshots and beauty render is also from the HOYO CSM mod. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports kOS and Telemachus. Also not bundled with the release. This mod comes bundle
  9. I wasn’t exactly sure where to post this, but since this is technically an addon I am developing, it made the most sense to put it here. Anyhow… Yes, you read that right, a full size Gemini capsule retrofitted to be a “sim-pit” for KSP. The idea has been floating around in my head, basically since I started playing KSP years ago, but it just never really seemed like KSP, or I, was ready for it. Until now… The point of the project is to produce a Gemini sim-pit that anyone can build with supplies from a Home Depot (or similar) and access to general woodworking tools. The goal
  10. This is a simple build I use for my Apollo-Like missions, because the top of the Capsule has that ring, it makes putting a docking port directly on top of it look kinda broken. So this is what i do to get around it: (taken from my post about it in the open source construction techniques thread) Thoughts?
  11. The one major thing that has always bugged me about this game since it's inception is the lack of updating the crew capsules. Why is there not a larger command pod (capsule) like some of the older mods I've seen that can hold 5-6 kerbals and look better as well? I remember using the Apollo capsul and I even used the SSL Orion type capsule but why not just have it part of the original game? Anyway I would just like to have a larger capsule without other parts. I have zero idea on how to mod so I'm reaching out to see if anyone else can come up with one. (If I knew how or could learn how to make
  12. Title says most of my request, so yeah...also if it helps I'm going to most likely give a full rundown of the mods I run...incase some are incompatible with said Mods, you the community suggest. Also welcome to any mods that add parts that fit in with the list below Mods I use: KER (Kerbal Engineer Redux) KAC (Kerbal Alarm Clock) KAX (Kerbal Aircraft Expansion) SpaceY and SpaceY Expanded Procedural Wings Texture Replacer (Anyone mind telling me how to get custom spacesuits that I can create to install onto my game?) Transfer Window Planner Ra
  13. If you are a KSP veteran, you know what I mean. The "Parts:999" that was in the part's stats. What I'd be very interested in would be a mod that allows for this, by making a recovery allow you to reuse the same parts for a fraction of the cost. For example, a "space shuttle" recovery would allow you to either re-fly the whole craft, with a given name even, for a fraction of the launch cost for the orbiter, OR you could pry the recovered parts apart- this would mean that if you pried that orbiter apart and then used those parts to just fly the same orbiter, it would cost a bit more. This would
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