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  1. Just as long as it stays on the ground, what is your fastest land vehicle? Mine was able to reach 350m/s. I don't have any images unfortunately. Tell us about yours! Did it explode? Did it look stylish?
  2. So I made a missile launcher car thing but when I launch the missile, all the directions are messed up. A and D are pitch, W and S are yaw, and Q and E are roll. They are all backwards also I think. I have it set up with stages. So first I start the main SRB and then second I detach and start the side SRBs. I control from the probe in the missile and have SAS on. During the launch sequence the main SRB destroys the heat shield on the beam often, so I switch to the launcher and detach then switch back. I try to be quick so the missile detaches before the heat shield gets destroyed. When it's st
  3. Double decker Rover!
  4. Kervo™ H-1 2-SEAT SPORTS CAR STOCK (BREAKING GROUNDS EXPANSION) Experience the spirit of sporting in Kervo's first automobile, the H-1. The H-1 is a front engine, rear wheel drive sports car featuring a stock integrated boost system capable of doubling the vehicle's top speed1 The H-1 features a rear wing that provides aggressive down-force for tight2 cornering at high speeds. 0-60: 18.5 seconds3 Length: 7.7 meters Curb Weight: 11.6 tons Part Count: 615 Cost: 142,456 IBS: 1. Recorded increase of %100.2 2. Cornering at high
  5. Hello! This is my first post on the official Kerbal Space Program Forum, Kerbal Space Program has unlocked a hidden creative side I haven't had in a long time this game has become one of my all time favorite! I want to introduce one of my favorite vehicles I have created. The Valencia GT This beautiful vehicle is a pleasure to drive and very light and stable. This does not flip hard on hard turns in fact I encourage hard turns. It handles them very well. High grip wide wheel base. Traveling over 35 MPH+ (56 KPH) (15.7 m/s) able to be taken into cargo unit and able to haul to other wo
  6. I believe I've worked on it enough to call this a final-ish version of it. 1484 parts as of now. Hope you enjoyed it!
  7. Are your cars boring.. do they keep crashing Well now we have Jeb's magnificent Multicar!!! Now you can crash it even more this car can: Be a car!! Go faster Crash!! Fly!! Fly faster!! Go to your favorite vacation destination! [Rocket not included] Crash at your holiday vacation! Lets see what jeb thinks about his car Download: https://www.dropbox.com/s/nfefktj7fjay56s/Jeb´s MultiCar.craft?dl=0 (you need the making history expansion) Here are
  8. Green Rolf Vehicles Development Centre Vehicles list [MOD - Link removed due to inadequate licensing of GTA V assets from Rockstar Games] License: GPLv3
  9. This is a up-to-date collection of wheels that I have worked on previously, namely for the Rollkage and Better Wheels mods (credits: @electronicfox and @angusmcbeth) which are now more or less abandoned. The reason for reviving these is simply because I wanted to use them in my game, and there are very few wheel mods for 1.2. I would have done this earlier if it wasn't so annoying to update wheels from pre 1.1 to the new system, since there is hardly any documentation on how to do it. On the other hand, the new wheel physics system is much better and allows easy tuning so I no longer need to t
  10. Hey all. I did it again. Went to look at the "Starman" in his car. Drifting away from the Earth. And my right hand reached for the arrows on my keyboard and tried to rotate the car around so I could see the other side and a better view of the Earth. Too much KSP obviously. Anybody else care to admit to it? ME
  11. With a top speed of around 120 m/s, this is one of my fastest cars! On the downside, I wouldn't consider driving that fast for my own safety. Here is my brand new, 2017 FORD GT REPLICA https://kerbalx.com/He_162/162-2017-Ford-GT Kerbal's and Kerbal safety not included. Warranty void if driven safely, or by a granny. Oh, and here it is in space, launched by none other than the great SCOTT MANLEY!
  12. Hello I was really hyped for CMS 2018. However, when it released, performance was less than optimal. So terrible, that I asked for a refund. However, they have made FIVE patches in FOUR days! They even made a sincere apology for the game. Now, I believe in PlayWay, that they will make the game better. Moving on, what do YOU think of the game?
  13. -=BLACKBIRD=- Designed for: Sharpness (visible) Speed (140+ m/s) Dark in design & Color DOWNLOAD :https://kerbalx.com/He_162/162--Blackbird COMPLETELY STOCK, NO MODS NEEDED, KSP 1.3 It stands alone among the rest, it flies through the night, and seizes victory! -=BLACKHAWK=- Designed for: Smoothness (visible) Speed (132 m/s) Dark in design & Color DOWNLOAD :https://kerbalx.com/He_162/162--Blackhawk COMPLETELY STOCK, NO MODS NEEDED, KSP 1.3 It stands alone among the rest, it flies thr
  14. Don't stop me now! A ksp music video! Ignore the editing skills, it's my first time using Resolve! Car:
  15. It all started with one to many challanges for auto racing. I looked long and hard for some good car parts. I found MuscleCarPartsMod, Very nice set but needed a better motor. So I set out to learn to make my qwn and here is the outcome. The Khevrolet motor is design 01 and I am up to my 6th design now the MHtt 501. Idle and power sound still needs some work. Nodes are off on some parts. To be adjusted as updated. Motors, Full bar frame and Drag frame are Orginal MHG Designs. Other parts " rusty car bodys and go-kart frame" are from free to use junk parts off the Interweb. Thank
  16. Welcome to the DX Motor Co. Car catalog! here you can find vehicles from a truck, to a car. (Prices not included) My KerbalX profile:https://kerbalx.com/Dexter_Nexter 1983 SWR "Sprinter" https://kerbalx.com/Dexter_Nexter/DX-Motor-Co-771-----1983-SWR-Sprinter 8600 Eastern Star https://kerbalx.com/Dexter_Nexter/DX-Motor-Co-8600-Eastern-Star KX-1 "Backlash" https://kerbalx.com/Dexter_Nexter/DX-Motor-Co-K-X1-Backlash-Truck "Kerbo" IS-90
  17. Hello all. Here I will post up all my latest vehicle mods for Kerbal Space Program. Hope you enjoy. License: GPL 3 Spacedock: https://spacedock.info/profile/keslaauto Website: https://thekesla.wordpress.com/
  18. This is an experiment in folding wings without multi-part hinges. Switch the deploy direction of the Big-S Elevons to toggle them up and down. The craft will take off at 40 m/s and land safely at 100 m/s on level terrain. Also includes a radioisotope generator for infinite roving range. Craft file on KerbalX
  19. Hello dear community, im struggling to find TT s Modular wheels mod. I have 1.2 installed. I need that mod for the following reasons: It has combustion engines of different several types, found in real cars, it has nice, adjustable real life weels. I remember back then, I made various kinds of nice cars, from scratch with this mod. Please help.
  20. Hi guys, just starting a new thread to display all the upcoming projects before them rolling out of our "factory" Here is our website: https://keslaauto.wordpress.com/ Drive safe! Kesla Auto Team To kick things started, say hi to our 2nd vehicle - Kesla Boxville, a van designed by Rockstar, but it should be safe enough to drive on any planet.
  21. Name: Kesla Rebel Lux Rover Class: Compact pickup truck Body style: 2-door truck Price: 220 Funds Weight: 2.54T Electricity Charge: 23800 License: GPL V3 Download link: https://spacedock.info/mod/1320/Kesla%20Rebel%20Lux%20Rover%20
  22. Name: Panto Rover Class: Microcar Body style: 3-door hatchback Please visit our official website for more information and support: https://keslaauto.wordpress.com/2017/03/26/kesla-auto-panto-rover-release-note/ Download link: https://spacedock.info/mod/1277/Panto Rover License: GPL 3
  23. COMPETITION CLOSED Welcome to the official 2017 G.K.R! In this challenge, you have one goal: to drive a rover to the exact north pole and return back to the KSC as quickly as possible. Rules: There can be one kerbal on board. The only non-stock parts that may be used are FAR, mechjeb, or KIS(or any other autopilot systems) The only propulsion systems that may be used are rover wheels, jets, and mono prop engines. It must not (intentionally) leave ground level. You must post pictures showing MET at start and finish. It ends on 3/25/17 Hav
  24. The Kerbin Cross-Continental Rally (KCCR) This is part of the Official Kerbal Racing Season rover race event, organized by myself and @Oliverm001x The KCCR is an off-road cross-continental rally consisting of 8 stages. The race starts off at the Stage 1 flag (next to the KSC runway), and heads north along the continent towards the finish flag. The 8 stages offer every type of terrain, from smooth ground to rocky mountains and sheer cliffs for the racer to navigate on and around. Each stage is roughly 60km, not too short and not too long. THE DURATION OF THIS CHALLENG
  25. Greetings all. I know there are a few car mods that have been made but, wanted to do my own. Currently, It's only four parts: Two passenger 'pod', wheel module, nose adapter and, a dual car to .625 adapter. The resembalance to a old Caddilac was completely accidental. lol. Pictures: Jet engines are definitely not required. My textures mapping is a bit lazy, and i need to fix shading. I'll probably add a truck box part, and i might even expand this to stock-textured boat parts. Smaller ones. Since there's at least three packs of boat parts... Comments welcome!
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