Jump to content

Search the Community

Showing results for tags 'career mod'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 2 results

  1. So I was looking for new launching sites in my career mode, therefore I launched a recon satellite to polar orbit around Kerbin, and while watched as the planet rotates under me, on the Kerbnet I picked up an anomaly signal, not so far from the Northern Pole, on the Ice Shelf. So I built a long-range plane and flew there to find out, what is it could be. What a big surprise!
  2. I want to develop a new mod that would redo the career contracts. There have been several mods around but they are often outdated , bugged or too small in scope. I imagined that this mod would be similar to Career Evolution but I would integrate (after getting the proper permissions) contracts from other mods. The must have mods that I plan to integrate are : Scan Sat , Kerbal Konstructs , Planetary Base Inc. and Extra Planetary Launchpads since they add desperately needed functions to the game. The mod will be built using Contract Configurator since the original code seems kind of a mess and I simply lack the time that it would probably take to rewrite it from scratch. The goal of the mod is to create a narrative on which you can play your game from the first steps to launching your old crew from the base on Eeloo , having them dock with their transport vessel in orbit and send them to Kerbin and then via another transfer land them at KSP. I was thinking that the contracts should configured with a number of missions for each celestial body . Since manned and unmanned mission have drastically different requirements of dV I've split them into the following categories and given some of them program name . Unmanned: 1. First flyby - Voyager 2. First orbit and relay - Pioneer 3. First polar orbit, mapping, biome specific science - Explorer 4. First impact - void - Viking A 5. First impact - atmosphere - Viking B 6. First soft landing - void - Mariner A 7. First soft landing - atmosphere - Mariner B 8. First orbit and return - Ranger 9. First soft landing and return 10. First high atmosphere science 11. First automatic rover - Pathfinder 12. First solar observatory - Helios 13. First low orbit solar observatory 14. First deep space relay - orbit beyond Eeloo 15. First UAV helicopter 16. Unmanned asteroid science Manned: 1. Kerbin suborbital rockets - Icarus 2. Kerbin LKO Science - Mercury 3. Mun and Minimus orbit and landing - Apollo 4. First orbit and return - Vanguard (must perform spacewalk) 5. First polar orbit and biome specific science - Discovery 6. First landing and return 7. First manned rover 8. First research station 9. First space shipyard 10. Fist orbital fuel depot 11. First orbital refinery 12. First mining base 13. First surface based refinery 14. First shipyard and launch pad 15. First runway - for planets with atmosphere 16. Manned asteroid capture 17. Manned Helicopter 18. First manned beyond Eeloo fuel depot , science and comm relay space station What I would love to hear from you is your opinion of this project , if you would like to see such a mod added (given that there are some out there). Also please let me know if you thing that some programs should be merged with others , if you would like to add new programs or if you have some additional suggestions for program names. Thank you for reading this. Please let me know what you think.
×
×
  • Create New...