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Found 22 results

  1. The challenge: Make an aircraft carrier out of stock parts (Visual mods and Airplane Plus allowed). Difficulty Levels: Easy: Aircraft Carrier with one plane that can take off and land. Medium: Aircraft Carrier with multiple planes that can take off and land. Hard: FLYING Aircraft Carrier with one or more plane(s) that can takeoff and land on the FLYING carrier. Rules: I need screen shots for proof. No other mods than the ones listed above (unless upon request). Here is the Badge: Here are some photos of my carrier: It can takeoff
  2. official poster A SOLAR TRAVEL By Kerbal Enthusiasm Challenges What’s the main task? Create a unique rocket with 2-4 spacecrafts which will land in all bodies in the Kerbol System (excluding comets, asteroids, Jool (and other planetary bodies by mods). Who can join? Anyone WITHOUT the Breaking Ground or the Making History DLC, or both. If you have the two DLCs, you cannot join since the prize is one DLC pack. FULL INSTRUCTIONS Firstly, try to dock 2-4 spacecrafts with at least 3 Kerbals (one pilot, one scientist, one engineer) with a communications device and sci
  3. Hello Kerbals! Apparently, sport makes you healthy and strong, increases your life expectancy and all that. Well, seeing as your life will probably end in a dubious construction before you die of old age, it probably won't be much use to you. Sport does seem fun: however, physical exertion is boring. Our R&D team has spent lots of time and a mediocre amount of effort in finding the solution - slap on some giant robot parts! For this challenge, you must build a contraption that gets a Kerbal from one end of the KSC airstrip to the other 0. The start is considered where the contr
  4. I've started a challenge, and I want to make a badge, but I don't know what sizes badges usually are. It would really help if I got some approximate dimensions.
  5. Hello and welcome. I'm Stephen, this is a challenge for good spacecrafts. Vote "It's good" if your craft works and perfect, If you vote "I don't know", then you don't know whether it is good or bad. Vote "It was bad" if your craft feels something bad or crashes (e.g wobbling, mistakes, engine not attached to fuel tank, etc.)
  6. I created this challenge yesterday: And I just managed to complete it. I didn't score all the possible points, but I did successfully complete my main goal, which was propulsively landing all three booster cores within the same save. It's very challenging. The trick is to use a highly lofted initial burn, followed by a flat boostback on the first booster, an even-more-lofted boostback on the second booster, and a high-apogee downrange loft on the core. If timed properly, each booster can be landed before the following booster drops out. I suppose it doesn't look very Tesla
  7. a challange for the heaviest vtol ever, must be stock, no cheats, and must be able to stay afloat for 30 in game seconds or longer. Would've done a minute, but when 1 in game second takes two minutes, you get really board. Mine was 3 kilotons, game didn't like that. good luck LeaderBoard: 1:
  8. I would like some challenges in KSP, as I have gotten a bit bored of things in KSP. Can someone suggest some challenges?
  9. In much the same spirit of @Bottle Rocketeer 500's rather-popular "Doing It Orion Style" challenge, I decided to put together a similar challenge featuring sequential missions, building up from the launch of the Falcon 1 through the present and beyond. But, since Elon also owns Tesla, some steps in the challenge will include building all-electric vehicles to match the Model X, the Model S, and the Model 3. To add variety to the challenge, I'm also going to include planned-but-never-flown configurations like Falcon 1e and Falcon 5. For each mission, I'll do my best to provide a set of mis
  10. So @Nucleartaxi created a novel challenge: get Jeb to Eve and back, using only Oscar-B fuel tanks! Of course, given the high part counts when you're trying to build something with the tiniest propellant tanks in the game, only the lander itself needed to be restricted to Oscar-Bs, though there are higher levels for making the transfer stage and/or lifter with Oscar-Bs only. I decided to just do the transfer stage and the lander with Oscar-Bs. In doing so, I think I inadvertently created one of the smallest fully-stock no-hacks Eve Ascent Vehicles ever...certainly smaller than I've e
  11. Can you get a surface sample from Minmus, with a command pod, with a launch vehicle less than 10 tons, shorter than 6 meters, with less than 13 parts, and cheaper than 10,000 credits? I daresay I can. Done for this challenge: I present: the Magnificent Micro Minmus Munchmobile! Weighing in at only...wait for it...5.815 tonnes! No part clipping (although the ROUND-8 tanks place very closely, which helped). As you'll see, I didn't use any decouplers; this saved me weight, part count, cost, and height. I plan to use explosive decoupling to get rid of the booster,
  12. Done in pursuit of Doing It Orion Style: My three intrepid explorers, preparing for the first crewed launch of the glorious SLS! Pad view. Since this is the first crewed test, I'm starting with a little pad abort... All clear so far... Fairing and LES jettison. Drogues out... Popped the mains. Success! Reverted to the pad. SSME ignition! SRBs ignited; up, up and away. Nearing Max-Q, and... Whoops, aborting again! Couldn't resist doing a max-Q abort. Dropping nicely.
  13. As a followup to this mission report and satisfaction of Mission III in this challenge, I submit: Laythe Clipper! Phase 1: Design, Construction, and Launch The trickiest thing, other than packing all the correct components onto the spacecraft, was getting it all to fit inside the 3.5-meter fairing. But I managed! Exploration Upper Stage, powered by four LV-T45s and using two separate tanks inside a fairing to match the design of the EUS. A peek under the hood at Europa Clipper itself. Looks pretty cluttered, I know. It has its own propulsion and RCS, two
  14. Hello again, and thank you so much for helping me on my last dilemma. My next issue is the observation challenge. Is there anyway to add navigation markers on the ball like in the tutorials, or build some sort of flight plan to follow? (Or do they appear on the map when you accept the mission?) Im just not sure how to find these locations and get above them for observation. I didn't want to accept it before I knew what was up. -Thanks again!
  15. Hey all since i just landed my first asteroid in ksp i decided to make a challenge out of it, like with ssto's is a challenge not many people had taken and since it isn't rewarded by the game it would be worth to cheer up players who made it here on the forum. (Also most of this challenges topics are pretty old or outdated so why not making a definitive one?) Already landed an asteroid? Try the extra challenges down below! Rules No gameplay mods or cheats (Informative and visual mods are ok) You should tell what mods you used in your post All parts must b
  16. After being incredibly busy uploading new videos and pushing myself on youtube, I have finally decided to come back and be active on the ksp forums! To start off I will be attempting an extremely hard challenge. I will be calling it Jupiter 5. The mission will be in RSS and I will have to fly to Jupiter, land on 4 moons (only has four moons at the momment, I am counting Jupiter as part of the 5 :P), and return. While I attempt this I will be uploading other videos on my youtube https://www.youtube.com/channel/UCmP0rv_z2IOe0V6GaYQLe4w Don't forget to check out my 1 tank to Vall challe
  17. OK, so here is the breakdown: A new (heavily) modded Career Save with the goal of accomplishing a few of the Challenges that I am interested in. The primary Challenges at the moment are the Doing It Apollo Style - Redux, The Ultimate Jool 5 Challenge, and the Interstellar Rendez-vous idea. I am sure there will be some more that I come across as I play through this save, but those are the ones for now. This Career will use the SETI Unmanned Before Manned Contracts and Tech Tree. Other major mods include all of Near Future Technologies, KSPI-E, Kerbin Shuttle Orbiter System, TAC Lif
  18. Junkers Juno Tournaments This Season: (seasons end when we don't have a new winner for 1 month, then we assume no one wants to play, or that the best craft that will be submitted, has been.) Build a aircraft powered by 1, 2, or 4 juno engines. PLEASE HAVE A PILOT The objective is to build a aircraft capable of the old Kerman specifications for a single, and double engine jet fighter, or bomber, as well as 4 engine bombers. Here are the specifications, and point systems. Single Engine Fighter: -Top Speed of 250 m/s. -25 second turn time
  19. REQUIRES: Kopernicus Every couple of days I will set a new challenge that requires a tailor made mod (downloadable from Spacedock) to do. Download current version (1.0) for current challenge (Challenge 1) from Spacedock: http://spacedock.info/mod/752/imkSushi's Modded Challenges Rules: 1. You are allowed to use any mod that does not affect the gameplay (e.g. Mechjeb, Kerbal Engineer Redux, EVE, etc.) 2. You are not allowed to use any mod that affects the gameplay by letting you do something that would not otherwise be possible in stock ksp (e.g. Hyperedit, OPM, KW Rocketry
  20. Space Fighter Superiority Championship 1 Are you an engineer? You like Fighting? Is space your thing? If yes, do this challenge. All fighters will be tested in air, in high Kerbin orbit, and on the Mun. There will be separate rankings for each category. This will be a 1v1 fight only. BD Autopilot will be used to steer the craft. Rules: BD Armory must be installed. Each craft must have a weapons manager and an AI pilot. The craft must have at least 500m/s of delta-v when in orbit. Must be able to dock with 1.25m docking ports. Must have a
  21. try using the kas mod to make a kite rules are no mods other than kas must always have a part touching the ground and no engines on the flying part i will make one and whoever is fastest wins
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