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About me



Found 6 results

  1. While I was walking through the National Museum of the United States Air Force last Saturday, I was reminded of all the KSP replicas of those same aircraft. Some of them looked like they can be done with pure stock parts and no DLCs, while others (mostly the older ones) need mods that come with more parts. So, I started this thread for everyone to showcase their replicas of the aircraft that the four large hangars (plus the Missile Gallery) have on display. The guidelines for this showcase thread are simple: You are free to use any and all parts necessary, including ones that come in DLCs and mods. Vehicle has to be functional. Which means pictures/video of the craft in action. Similar performance stats are a plus. Vehicle has to look as close as possible to whatever real-life craft you're trying to copy. Therefore, it is highly recommended that you have photographs to reference. Build something not yet claimed on the checklist (link below) first. If you want to show something that's already been showcased on this thread, fine - but you don't get credit for it. I don't care if you built the craft 7 minutes or 7 years ago, so long as it's yours. If you have an old stash of aircraft replicas that you're willing to showcase (and can work), great. Weaponry (e.g. guns, bombs, missiles) not necessary, although I won't object to them either. If the original aircraft was manned, so is your replica. If the original aircraft was unmanned, so is your replica. I won't object to a probe core for your manned aircraft if it doesn't deviate too much from the aesthetic, so long as you include the appropriate crew module/s. You don't need to match the passenger/crew capacity of your original aircraft, so long as your replica comes close to looking like its real-life counterpart AND it's functional. e.g. if you use one or more Mk. 3 Passenger Modules for an Air Force One variant, as long as your aircraft makes a convincing replica I don't mind you exceeding or falling behind its real-life counterpart's passenger capacity. Those things weren't designed for carrying a lot of people anyway; just provide comfort for the president and his staff. (SIDE NOTE) Whoever builds the Douglas VC-54C "Skymaster," I'm not requiring you to install an elevator in the back to load polio-stricken passengers in and out. If you do and the plane still flies smoothly, even better. The one housed in the museum was designed specifically to transport then-president Franklin Delano Roosevelt, who needed a wheelchair. Craft files a plus. Below is the link for the replica checklist: https://docs.google.com/spreadsheets/d/1tA9IGsSCQIuTFjw9eNHYcgv8JboCxKiAy9ep5-nflR0/edit?usp=sharing Here are the instructions on how to use it: Pick an aircraft that has not already been built Like I said earlier, if you want to build something that's already been done here, don't steal credit from the original kerbalnaut Once you're done, write: Column D: Your KSP Forum name Column E: The link to the specific forum post showcasing your replica/s It is acceptable to put more than one craft in the same post. Just leave a link for everyone to find it. Column F: Whatever DLCs you used to make the replica If this doesn't apply to that specific craft, leave it blank Column G: Whatever (parts) mods you used to make the replica If this doesn't apply to that specific craft, leave it blank Column H: (IF YOU WANT TO) Additional notes that other readers may find interesting Please don't modify someone else's notes. If you want to debate/talk to someone about their craft, don't do it on the spreadsheet. Source for my list: https://en.wikipedia.org/wiki/List_of_aircraft_at_the_National_Museum_of_the_United_States_Air_Force I'll start us off with my favorite, the SR-71 Blackbird. The SR-71 Blackbird on display in the SPH Picture taken February 2020. Ted Kerman enjoying himself flying at high altitudes at a speed higher than the aircraft's real-life counterpart. There you have it, folks. Have fun, and I can't wait to see what you got.
  2. http://imgur.com/a/5Ha1H http://imgur.com/a/5Ha1H Imgur albums are broken on this forum, sorry! Aircraft click on the spoilers
  3. Keeping my US craft replicas in this topic I will only use Stock/DLC parts, no mods when building these _______________________________________________________________________________________________________________________________________________ Boeing AH-64A/D Apache Length: 13.2m Weight: 23.7t Parts: 351 Main throttle: Main rotor and tail rotor torque (set to slightly below 1/3, and use SAS) Translate U/D: Main Rotor pitch collective _________________________________________ McDonnell Douglas F-4B/C/E Phantom II on KerbalX Length: 15.6m Weight: 25.36t Parts: 220 (w/drop tanks) AG1: Toggle afterburners Stage: Drop external fuel tank As a side note, I'd highly recommend you only drop the tanks when not exerting any G's on the craft, since the landing gear on the drop tanks are autostrut-locked to the rest of the plane, it appears to screw up the wing part positioning and somewhat ruins the aerodynamics. _________________________________________ F-15C Eagle on KerbalX Length: 14.9m Weight: 23.7t Parts: 192 (w/drop tanks) AG1: Toggle afterburners Stage: Drop external fuel tank _______________________________________________________________________________________________________________________________________________ Fairchild Republic A-10 Thunderbolt II on KerbalX Length: 12.2m Weight: 22.07t Parts: 290 _______________________________________________________________________________________________________________________________________________ Lockheed Martin F-22A Raptor on KerbalX Length: 15.4m Weight: 33.43t Parts: 233 AG1: Toggle afterburners _________________________________________ F-35A Lightning II on KerbalX Length: 12.4m Weight: 21.55t Parts: 180 AG1: Toggle afterburners Requirements: Making History DLC _________________________________________ F-35B Lightning II STOVL on KerbalX Length: 12.5m Weight: 26.5t Parts: 254 To take off vertically: -Set throttle to 75-90% -Press AG2 and AG3 to set the plane into STOVL mode -Press AG4 to engage the Lift-fan turbines -Stage to start the Jet engine Requirements: Making History DLC, Breaking Ground DLC _______________________________________________________________________________________________________________________________________________ Grumman/Northrop Grumman F-14B Tomcat on KerbalX Length: 14.2m Weight: 29.3t Parts: 256 AG1: Toggle afterburners AG2: Toggle Swing wings Requirements: Breaking Ground DLC _______________________________________________________________________________________________________________________________________________ Bell AH-1Z Viper on Kerbal X Length: 12.6m Weight: 20t Parts: 239 Main throttle: Main rotor and tail rotor torque (set to ~50%) AG1: Toggle Fuel Cell Translate U/D: Main Rotor pitch collective _________________________________________________________ Upcoming crafts: F-16C Fighting Falcon F-18 Hornet / F/A-18 Super Hornet ???
  4. Hello Everybody! Welcome to my collection of welded Parts! I did this collection of parts because when i was going to do some replicas, and the number of parts exceeds 100 or maybe 300 parts! And my PC isnt powerful to support so many parts, and or the KSP Crash or the FPS Reduce a lot. Now with this, the rocket cannot exceed 100 parts! Guys, some notes: -YOU DONT NEED RADIAL ATTACHMENT! (i put some attachment points to you just put a small {0.625 m} decoupler and the nose cones also have attachments points!) -The Nose cones that have sepatrons is staged and the symbol is an engine! Check all the stages before launch! -Compatible with Tweakscale! Link to the Screen Shot: http://imgur.com/a/PMh7G Link: https://www.dropbox.com/sh/osq9rr84dbqk0uo/AAAC5z-rLbQguPq-jyjqCm-wa?dl=0 License: CC BY-NC 3.0 BR (Link: https://creativecommons.org/licenses/by-nc/3.0/br/) ---------------------------------------------------------------------------------------------------------------------------------------------------------- PTBR: Fala Galera! Tudo Bom? Bem vindos a minha coleção de peças juntas, ou seja, são varias peças em uma só. Dai vocês me perguntam, por que vc fez isso? Dai eu respondo meu caro jogador de KSP, nem todos nós temos computadores fortes que suportam muitas peças e graficos, e isso acontece comigo. Algumas vezes, as naves tinham um grande numero de peças (que passavam mais de 100 ou até mesmo 300 peças!) e jogo dava Crash. Decidi juntar peças as peças do KSP e tentar fazer "Peças Realistas") Notas: -Vc nao precisa usar deacoplador Radial! Alguns Tanques tem pontos de acoplamento e vc só precisa de um deacoplador pequeno (0.625 m) e junte as peças! -Os "Bicos" dos SRB ou Tanques que tem um sepatron embutido tem no estagio um simbolo de motor liquido! Pois então, cheque seus estagios antes do lançamento. -Compatível com Tweakscale -Tradução em Andamento Link pra imagens do modt: http://imgur.com/a/PMh7G Link: https://www.dropbox.com/sh/osq9rr84dbqk0uo/AAAC5z-rLbQguPq-jyjqCm-wa?dl=0 Licença: CC BY-NC 3.0 BR (Link: https://creativecommons.org/licenses/by-nc/3.0/br/) Me sigam no Youtube!: https://www.youtube.com/channel/UCRfZFmOHjHLS0Qvz2DSJedQ Me sigam no Twitter!: https://twitter.com/GTulerman THIS VERSION IS 0.1 Changes: 0.1: Initial Release/ Publicação Inicial!
  5. Hey all! I'm here creating this new thread because now that I finally have multiple missions running at the same time I feel like I need a place to link them all (for me and for you guys). So, here we go! The Call of The Void. This is the second part of The Beginning of a Space Program. It's hopefully going to continue where the last story left Kerbin off, and hopefully I will go to many different worlds with this one. Light it up-A trip to Laythe and Back. Light It Up was originally created when I wanted to do a practice mission to Laythe of deploying a station and landing on the surface in 1.1.3. I then thought: Heck! Let's make a video out of it. The music fit the video very well, I like that it's fast. I can safely say that this is my best one yet. The beginning of a space program. This mission report is about the development of a space program (originally called DMSP) from small probes to the future of space exploration. I try to update it as much as possible and I really do love writing it, I'm sticking with it for a while. It's so Classic-A trip around the Mün. Well, I made this video because a) I wanted to use the song Classic somewhere and b) I wanted a few views and a new video. I had no expectation that it would end up on Video Wednesdays. Messing with the Mun, Mucking with the Mun, and Taking on Tylo. Taking on Tylo is the real jewel out of these. Check it out. Old Stuff (plenty of stuff here).
  6. SpekzCo is where anyone's idea will be considered. The ideas may end in Kerbals no longer being Available for flight ( RIP ) but at least it'll look good. Here I will post the best Aircraft, Watercraft and Spacecraft I build. These craft work with the 1.1 pre-release and up. SCA Eagle T2 When you try to recreate a Basic Trainer Jet, and instead create a Hyper Mental Stunt Jet. When this thing goes slow ( under 70m/s ) it can be really Agile. DOWNLOAD K-17 KerbinAce When you think, I need to make a Cargo Jet and make a glorious looking Aircraft based off a Glorious IRL Aircraft. DOWNLOAD SCM "Duna" Buggy A cool looking buggy that can do some sick drifts ( thanks Squad! ) DOWNLOAD FlatBed Truck Pack ( Empty, Fuel Tanker ) Very Industrial Looking FlatBed Trucks, with multiple uses. With the Empty one, the possibilities are only limited by your imagination. DOWNLOAD
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