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Found 3 results

  1. Kerbal Space Program 2 Developer Communication Suggestions: Reason: As the title states, the community on reddit/forums and discord are getting upset due to the lack of communication that is happening. The community is tired of waiting around and we need to address issues for both the parties and developers. @Nerdy_Mike asked for suggestions in the discord with the quote: "Also taking communication feedback". And I believe I don't have to address the people who doubt the future game due to supposed "incapability of the community managers". How Do We Address Communication Issues?: The main way to address communication issues is finding WHY the dev's don't communicate with as often as needed by the community. Reason #1 Time Consuming: Due to the nature of dev blogs/dev chats/AMA and posts, the nature of the situation is that the workload is immense for community managers and developers on the team. And the team needs to balance the need between working on updates (such as colonies) and communicating to the community during the downtime of updates. Reason #2 Community Needs: The truth is, as a community we are needing information related to colonies even though we have no clue when it will arrive. This nature has been implemented since launch for many players due to the broken promises and broken time frames which has decreased the trust in the developers. If our dreams were filled, we would have photos and in-depth conversations about upcoming updates and regular communication. But this has been openly clear since 0.2 launched that we will not get major info on updates until a release month has been announced by the team. Reason #3 Developer Needs: Believe it or not, the developers are working hard to work on the updates that we wait many months for. As mentioned in Reason #1 this becomes an issue as they need to prioritize game development over communication with the community. There weeks are filled with constant work, meetings, playtesting, team coordination and lots of 1:1's. As Mike (Community Manager alongside Dakota for KSP2) stated: "I want what we communicate to be accurate. I'm not worried about super polished communications I want to make sure we meet with honesty and clear expectations". Mike also went onto state "We don't want to take any steps backwards with any updates". These quotes go to address the state with communication and they need to make sure that the community actually gains information that hasn't been shown before. For the example of colonies, this would be sharing new information which hasn't been shown in previous communication. Document made by @The Space Peacock, which addresses all the information we have on colonies in the current moment. All the quote stated by Mike show that all the information shown is more or less accurate to current development for colonies. What Can We Do?: This is the reason I made this post was to address these concerns and the community opinion of communication and how to create ideas that: Address the concerns mentioned and any others I may have missed, that account for developer time and community needs. Provide useful recommendations to the dev team so we will improve: communications, trust and content in the downtime of the updates. As well as providing information that is new and informative to the community without taking much of the developers time. I made this post to concentrate ideas and opinions on how to improve communication to the community which takes into consideration both devs and community. SO LIST YOUR IDEAS BELOW AND WHAT YOU THINK CAN BE IMPROVED! Any changes that need to be done to this or personal suggestions please reach out to me on discord at: ChadDude on the Intercept Games Discord. - ChadDude (on discord and forums)
  2. Signal delay in comunications in ksp 2? Example: The signal that will be transmitted from a spaceship in another star system to Kerbin or a colony
  3. Hi guys, I made a short video yesterday that hopefully explains how to evenly space out satellites around an orbit when creating communication satellite constellations. I've also written a short document that covers the maths in more detail, but still at a high school level to help people create their own commsat constellations. I'd love it if I could get some feedback on both (I've already realised that I should have used the term transfer orbit in the video rather than parking orbit).
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