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  1. When will 1.11 come to consoles. I’m just curious.
  2. Struggling with duct fan and current blades on xbox. Were there not duct fan blades? I swear I saw them. They don't seem to be on xbox.
  3. This question is pretty simple, but how will consoles behave with multiplayer? Will they be cross compatible with other consoles and pc players, will they have full multiplayer but limited to other users of the same console. Will they have limited multiplayer (for example only co-op, no servers?)
  4. XBox One, sound file for Twin Boar is corrupt, produces regular pops/crackle that speeds up as engine throttle is increased. I can see this error was raised in 2018, but it is still broken on XB1 today. Any suggestions, other than to play with no engine noise for that engine?
  5. PS4 Pro, radial preset, Parts and History, Breaking Ground, EE patch 12. Seriously. I feel like the program error and corrupted save screens should be added as stock loading screens, because I see them just as much as the title screen. Sarcasm aside, this latest version crashes significantly more than the game previously did, which is saying a lot, because it crashed daily to begin with. I have had five already today. My latest incident; I was literally doing NOTHING. I had the map screen open, and I was texting my brother about target inclinations. I looked up right
  6. On the PC version, when you right click something on the map (your PE marker, for example), that label gets pinned. The label persists until you right click it again, even if you toggle the map view. On consoles, this is not the case. If you press square/x to pin a label, that label only persists as long as the map view stays open, and as long as it doesn't pass too far from where the camera is looking. This behavior is annoying AF, constantly having to re-pin a label because you looked the wrong way, or toggled out of the map view for something. Please change this to have functio
  7. How do you get ducts for the fan blades on console? I use a PS4 and cannot find any duct parts. I tried looking at the motor part action window to see if it was in the form of a shroud but I couldn't find it. I may have overlooked something but I've searched everywhere I can. Has anyone found out how?
  8. This is my first craft I am posting here and a part of my Mystery Inc. Space Solutions playthrough on PS4. We damn near MISS everytime lol This is a stock craft utilizing parts from the DLCs. This craft went through a few evolutions as you can see by the designation and just like Preparation H you will wonder what happened to A through E. The last 3 versions ended up yielding a craft I was truly surprised with and hope to be able to see all of the non atmosphere bodies. It has a full science compliment along with 3 complete sets of science equipment for atleast the first f
  9. Today Meeh Aerospace is finally going interplanetary and to signal the arrival of this momentous event, engineering presents the newest class of vessel.... The KSS Kerbalprise D1b This vessel is another Nerv build and is equipped with living quarters for 6 , full science compliment, and a rover with full science compliment and medium scanning arm. Jeb, Bob, and Helrick are the senior crew for this mission and they will be bringing Cernand, Valentina, and Dinie along for experience in future interplanetary missions. The crew become familiar with the apsects of the new e
  10. First off, hello, names imagine. I'm here because i have had at least 5 contracts flat out break for no apparent reason and ive only had the game for about two days. Current one, after restarting 3 times, several hard resets, redownloads, etc., is the flea booster test. Several times ive had all conditions green, ive tested, ive hit through sequence, i have done everything i can think or find to get this to work, to no avail. Im going crazy here, litterally losing sleep over it. I love this game so much its depressing how bad career mode is breaking. The saddest part is, i know there's nothing
  11. I keep seeing people talking about the enhanced editions big update. Well it came, and still no delta V readout. Is there any word from the dev's as to when they plan on adding this? I mean, I can make an excel spreadsheet that does the equation, and I dont really see how it would be that much harder to add it on console than it was to add it to PC... to be fair, I dont design games and I dont know what challenges it holds, but it is the single most requested feature, it's kinda silly that they left it out. Anybody else agree, or does anyone know if they are going to add it at all, and if so,
  12. Hello. I have just checked the KSPedia from the website and was wondering if changes are planned, as it feels like a very cheap placeholder at the moment. Based on the post by UomoCapra UomoCapra says "Now you won’t need to mess with the flow of your ongoing mission and you’ll be able to use your mobile phone or any other display to consult it via our website!", leading me to believe that one of the reasons KSPedia has been removed from the game was that it felt a bit inconvenient to be accessed while playing. Well, that's false. Having to open an app through the game
  13. I own KSP Enhanced Edition, so naturally I was psyched when the new update finally came out. So I built a Mun Rocket with the "Pea" Re-Entry Module. I was excited to try the IVA. I click the IVA button. First thing I notice is the velocimeter. The meter looked something like this: O R B: 2 3 0 0 M / S Instead of like this: ORB: 2300 M/S Basically, the velocimeter reads vertical instead of horizontal like it should. At first I thought it was limited to the "Pea," but it turns out that EVERY SINGLE COMMAND POD has this pr
  14. After buying KSP on the Xbox one (when my PC started giving me too many problems), I found the game to be nearly unplayable (compared to the PC version) and was intently waiting for Microsoft to allow developers implementation of mouse and keyboard support on Xbox One. Now that Microsoft has confirmed developers will be able to update their games with this feature on a case by case basis, It seems this would be an expected update to KSP enhanced edition. Do the developers even plan on supporting the XBox One playerbase in this way? Or are we out of luck and just have to deal with the difficult
  15. PS4 version with the New Making History DLC, and the newest patch loaded this morning. Default controls, normal difficulty. Thrilled about getting the new DLC, also thrilled about the fast patch. This game is awesome! My concerns.. Parts wise: -The new parts, specifically the pile of new decouplers don't have Sizes listed, I know I'll eventually remember, but 1.5m or 2.5m would make it easier. -No new Aeroplane cockpits, no new aeroplane engines, and I think only 1 new wing... Hmm.. Game play: -Internal cockpit views, why on Kerbal is the
  16. It's been a long time coming, but Microsoft has delivered the promise of giving Xbox One owners the ability to use mouse and keyboard controls for a variety of games on the home console. Phil Spencer publicly revealed in September that Mouse & Keyboard support was coming In the November 2018 console update. Major Nelson later confirmed after the update went live in November 2018, in his blog, that keyboard and mouse support is now enabled for the Xbox One. This gave both developers and players more choice on how they want to play, gifting the user the choice to use a keybo
  17. PS4 Enhanced Edition, 1.01, default controls, normal difficulty, career mode. I haven't messed around with any settings at all, I have only ever played Kerbal on my PS4 console. Lots of useful chatter going on here. I'm glad to see the KSP community and Dev's are still actively pursuing the Kerbal Space Program for Console. I'm thrilled that the EE 1.01 patch fixed so many of the problems that were plaguing the console version. I have now for my first time, completed the science tree in Career mode, Year 2 and 50-ish days. Was really expecting some sort of party, but resear
  18. This is a thread that is completely focused on the console version of K.S.P. I started this request thread because I feel that it is unfair that us console players are restricted from mods from a game that has one of the best mod support. So in this thread hopefully it's reviewed and considered by the devs is a list of mods that i think should be added to the console edition as stock parts and features. K.A.S (Kerbal attachment system) so players have better attaching options. K.I.S (Kerbal inventory system) so players can have more inventory items BD Armory continued to give
  19. Hello, is the auto-strut available for the Enhanced Edition? I'm just wondering as I can't seem to find it
  20. The offset tools in the VAB are... lets say, unintuitive. I cannot get any sort of fine control. Is there an updated PS4 console controls list somewhere???
  21. PS4 Enhanced Edition, 1.01, default controls, normal difficulty, career mode. I haven't messed around with any settings at all, I have only ever played Kerbal on my PS4 console. Lots of useful chatter going on here. I'm glad to see the KSP community and Dev's are still actively pursuing the Kerbal Space Program for Console. I'm thrilled that the EE 1.01 patch fixed so many of the problems that were plaguing the console version. I have now for my first time, completed the science tree in Career mode, Year 2 and 50-ish days. Was really expecting some s
  22. Hello fellow Kerbalnauts, I'm playing on the PS4 so sadly no mods to help me calculate things for my problem. No more So I'm constructing a massive Duna ship ( think Discovery from 2001) It is being built in a 90 orbit of Kerbin. The total dry mass of the craft is 70 tons. 55.2 m in length I'm planning on using nuclear engines to power it. My question is how much fuel do I need, to leave LKO and get to Duna ( planning launch during Duna Kerban close approach) My craft has currently 3 empty Kerbodyne 7200 1 Kerbodyne 3600 and a Rockmax X200-16, all empty.
  23. PS4, Enhanced edition, 1.01, default controls, normal difficulty, career mode. I have noticed that the 'white markers' showing closest approach, for transfer orbits only show the distance in m (meters). For instance, the markers will indicate 1,234 m when the actual distance is 1,234 Mm. Any others seeing this?
  24. Hello. I’m going to apologize in advance if I’m not posting this on the correct platform, (I’m new) but I have an issue with building my rover. Whenever I try and switch from Mirror to radial symmetry, it automatically switches back to mirror when I go to place down my wheels. The reason I need radial symmetry is because Mirror makes the wheels inverted and unable to drive. How do I fix this? *NOTE: I am on a console, not PC
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