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Showing results for tags 'containers'.
The primary feature of this mod is to provide a modular system for resource containers and utility parts that can be transported on the back of a Kerbal and attached to specialized racks. This mod requires Kerbal Inventory System for full functionality. Get it here: For compatibility with USI resources, you must install USI Life Support and mods that enable USI fuels(Karbonite). Versatile Toolbox System does not redistribute KIS/USI content or plugins. Release 3 adds fuel cell parts and support for USI Life Support Resources:
Hello. I used to have my fuel setup to choose whatever fuel i wanted... i would see liq fuel + ox and click and it could change to liquid fuel. Now that i got Configurable Containers, i'm not a fan because you cannot fill the entire tank with 1 fuel source (liq fuel) ... you can remove the other fuel but the setup i used to have for a liqfuel+ox tank could swap to just liq fuel and the content would double, meaning all the tank was full of just liq fuel. with configurable containers, you 'cannot fill your tank with more than 1 fuel source' or something like that. can anyo
Kerbals can already enjoy performing e.v.a. - extravehicular activities. But, i.v.a. - intravehicular (is that a word?) activities are limited to menu commands and being permanently strapped into seats. Yes, you can transfer brave Kerbalnauts from one crew compartment to another, but, again, this is through menu commands. Or, if you have greater finesse and control than myself, through e.v.a. transit from one crew hatch to another... this specifically a riskier proposition on a station in orbit versus, say, a ground base or colony. And, this often runs the risk of the dread cloning glitch