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Showing results for tags 'containers'.
Hello. I used to have my fuel setup to choose whatever fuel i wanted... i would see liq fuel + ox and click and it could change to liquid fuel. Now that i got Configurable Containers, i'm not a fan because you cannot fill the entire tank with 1 fuel source (liq fuel) ... you can remove the other fuel but the setup i used to have for a liqfuel+ox tank could swap to just liq fuel and the content would double, meaning all the tank was full of just liq fuel. with configurable containers, you 'cannot fill your tank with more than 1 fuel source' or something like that. can anyone point out the mod i might have been using? it was reall handy... you clicked the fuel and you could just scroll through different types without having to open another window and have to mess about with contents that way. Thanks a lot! Nick
Kerbals can already enjoy performing e.v.a. - extravehicular activities. But, i.v.a. - intravehicular (is that a word?) activities are limited to menu commands and being permanently strapped into seats. Yes, you can transfer brave Kerbalnauts from one crew compartment to another, but, again, this is through menu commands. Or, if you have greater finesse and control than myself, through e.v.a. transit from one crew hatch to another... this specifically a riskier proposition on a station in orbit versus, say, a ground base or colony. And, this often runs the risk of the dread cloning glitch (which can then create a Kerbal kraken if said clone becomes detached... a Kerbken or a krakbal?). I would love to be able to move around inside crew compartments more freely, controlling a Kerbalnaut in a similar fashion to e.v.a. It would be fun to float about, look out through the porthole windows, see other Kerbals floating about, or even interact with various objects within a crew compartment (what IS in those storage compartments? heh). This would also add more of a base/colony feel (walking about, inside and out) to... well, bases and colonies. I realize there are a LOT of challenges and obstacles to this. - It seems the interiors of crew compartments are actually represented with 2D images and giving the illusion of being a 3D volume through the use of... um... parallax? - More graphic modeling = more lag - This would require another mode of commands (in addition to construction, orbit, docking, e.v.a., etc.) So, yes, this is more wishful thinking than expectation. Still, it would be a cool feature to have and experience.