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Showing results for tags 'control mapping'.
KspRemoteβ Control ksp aircraft using android device Introduction https://www.youtube.com/watch?v=okde8x0dSgA video video is outdated but it's enough to show what this is Releases https://gitlab.com/djdisodo/kspremote/-/releases Requirements android version > 9 bluetooth connection between android device and PC rotation sensor on android not working on some phones(lg vXX) Setup Connecting you need to do this only first time Remove all Profiles Reboot the PC once (if you tried to connect once and it doesn't worked well) Run KspRemote Make sure there is a notification like.. KspRemote is Running Go to android bluetooth settings and connect to PC There will be a small bluetooth icon on phone's top right side and Your phone will show up as an input device on your PC if not try again from first stage with doing second stage your phone may not support this Mapping before mapping analog axis to ksp You need to install AFBW as KSP has bug with analog inputs DONT USE KSPs INPUT SETTING Action Groups Engines set action group like... Switch #1 #2 #3 #4 Action group(on, off) (1, 2) (3, 4) (5, 6) (7, 8) Flaps better use with FAR UP 0 DOWN 9 Controls Select Ksp Remote and click Presets 2. You need to add axis like this On this screen you need to press buttons several times that matches to axis in KspRemote's settings till it assigns axis x #1 y #2 z #3 Rx #4 Go to Mod Settings and make AFBW input overrides throttle The MIT License (MIT) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
For me, playing KSP is a whole lot easier when you can pilot your craft with proportional controls, like a joystick. I came back to KSP after a while today and I realized that I have some controllers (xbox one controllers) I can use, but the default control mappings are not what I want them to be. I want to set it up so i control my craft like an RC plane (throttle/yaw on left stick, pitch/roll on right stick) cause I'm very used to flying RC planes. But the default mapping is all wack, and it isn't proportional control (all maneuvering inputs are mapped to proportional inputs but they all behave like pressing a key on the keyboard). Is there a way I could override the OG controller mappings and set up my controller as a joystick?
The default mappings are cripplingly laid out in such a way I will never be able to naturally play the game. Also, please add the ability to invert the Y axis.