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  1. Hi I work in a company which has created a 3D mouse designed for graphic designers and 3D designers. I find the format suitable for video games and I would like to know your opinion on the subject. Our mouse is called "Lexip 3D", it has a joystick and a tilt allowing movements in 3 dimensions on 6 axes. Companies like Dassault Systems have had the opportunity to work with. Today, we don‘t sell this product anymore but we are working on a new basis for our professional target. On my side, I would like to present some mouse’s configurations on video games to my superiors to propose the development of a Lexip gaming mouse. I had the opportunity to do some tests on your game: You can set the tilt, the joystick, the buttons as well as the classic keys of the mouse. As regular players, what do you think of our mouse? Would it be interesting for KSP? Do you have any configuration ideas? Thanks !
  2. I am wondering how to use my PS4 controller to play KSP on pc
  3. My first experience of Kerbal Space Program was on PS4. I put a lot of hours into it. As I discovered later it's behind the current release and it's tendency to corrupt save files is now legendary. So, I figured, let me try it on my Mac book pro. Mouse usage has been great. Flight controls leave a lot to be desired. When I connected up my ps4 controller, I couldn't help but notice that the controls are behaving like the keyboard. Yaw and pitch are just on and off, despite having full analog control on the ps4 version of the game. My basic question is, does anyone know what the best ps4 controller setup is for Mac? I'd like to be able to do more that just throttle on/off and binary movements. It's so bad that I'm just sticking to the keyboard until I can find a solution to this. Before you say "use big picture mode", I've tried that and KSP hangs or crashes on startup if I enable big picture mode before starting.
  4. In conjunction with this thread I wanted to ask, Is there an official way for those of us who purchased the game directly from the ksp website to get a hold of the CSteamworks.dll. We need this to utilize the native steam controller support. It seems that only those who purchase ksp through steam are able to get the dll. I'm trying to get the best set up for my steam controller and steam link with KSP.
  5. Long story short: I got an xbox one elite controler I want to use, managed to map all buttons the way I want, but joysticks won't map. How do I map left joystick to pitch/yaw and right joystick to roll? I must be doing something wrong it just seems to me that it doesnt save the mapping
  6. I can't get it to recognize my Xbox One (not 360) controller under Windows 10. (Works for all other games on my PC.) Any help here? I tried to get into Game Settings, and look at Keyboard assignments, and i was able to get it to recognize some buttons but the primary directional pads it won't recognize. And it doesn't work out of the box. Any help here?
  7. So I'm working on a project to create a custom home made controller for KSP using an arduino mega but I am very new to using an arduino and with talking to the game so I was wondering if anyone could help me with getting a single switch when flipped to progress to the next stage of a rocket (in my eyes this is on the easier end of controls to figure out but I'm a moron and even from my research I have been getting confused. I think I need to use zitronen's KSPSerialIO mod but I'm not sure this is what I need again I'm just looking for help with one switch to change one thing on the game (the switch is a off - momentary on type of switch so a "push button") Please and thank you.
  8. Hello am trying to get my old mun mining prosjekt up and running. And i was woundering if there some kind people out there, who can help me find a controller setup addon for ksp 1.2? I have searching my ass off but nothing. Am not the best googler but usely find what i want. But i cant find advanced fly by wire in ckan. And it seems like it outdated on the web. Is there maby an in game option am missing? Feks i dont want to exit to main manu to config my controller. Is there a way around that in the without addon?(And some of the buttions dont register in main meny setup) I use microsoft software for controller. I used same kontroller on past ksp version it workd like a charm thene. But with addon. Help here would be much aprisiated !<3
  9. Hi! New kerbonaut from Finland here! I finally decided to buy this masterpiece from the 1.2 sale, wife keeps telling me I look like a kerbal so I figured I kinda had to I play the game on KB/M and Xbox controller and while trying to setup the controller I noticed that I can't use the controller to control kerbals while EVA. I'm not sure if this is intended or if my stupidity is too high to understand the configurations. Well long story short, I made an Autohotkey script thingamajig that turns all the required controller analog input into digital keyboard/whatever input. This atleast allows me to use sticks and triggers properly and configure actions on DPAD. Pretty much everything the script does can be configured easily in the INI file, you can bind keys and toggle features on/off. Feel free to use, modify and redistribute any way you want to, no credits needed. I know many of you probably use flightsticks, rudders and life-size shuttle cockpits but maybe few of you find this useful. I included an AHK joy test script so you can probably easily modify this to work with any controller. Kerbals 4 EVA Assign keys to Xbox controller's sticks, triggers and DPAD. Audio cue when toggled on/off with immersive kerbal sounds. Easy configuration with a simple INI file. No 3rd party software needed, just an easy extract. Includes the original, well commented Autohotkey script for modification. DOWNLOAD
  10. I just thought I would share what I am working on. I normally hate posting a WIP because I tend to get super enthusiastic about a project and then never get around to actually finishing it. I felt that I had to share this though. I see so many awesome controllers for this game and I always wanted done of my own. I originally was working on a my own controller using a type of wood that was left over from when it was being used to make a child sized rocking chair. The wood turned out too thick to mount any switches or buttons to it. Everyone on here seems to have made, or at least started, their own controller and it always appeared to involve ordering custom printed circuit boards, CNC machining, 3D printing, and so on. I just don't have the access, or the financial means, to make that a reality, so I have had to go low budget. After finally getting fed up with all of my components collecting dust, I decided to take a trip to the local Walmart. After a walk through of the store, I ended up buying craft popsicle sticks and wood glue. It is actually turning out nice. The wood is pretty strong after you glue a brace to a row of sticks and let the glue dry completely. I also have access to a power drill and a Dremel drill that I managed to get my hands on when I attempted to make my own controller the first time. In the pictures I have the LED lights that are going to be the annunciator lights on the panel. They are very bright and clear LEDs so you can't tell what color they are, so I had to label each of them at the LED. This works out fine since you won't be able to see the writing after the entire enclosure is finished. I still haven't figured out what to do for the face of the panel. I used to work on military aircraft and I really liked the black plastic covers that had the lettering for the annunciation cut away so that the light shows through the lettering. Since I think that takes some kind of laser cutting and that just isn't going to happen, I will have to figure something else out. Maybe marking out some transparent sheets meant for stencils and then cutting away with an Xacto knife. I am seriously thinking of just making the entire thing out of popsicle sticks. It turns out to be strong enough to work with after the glue dries, and it just makes me think it is something that would be found at the Kerbal Command Center in the early days of a career play through. On a last note, I wanted to post this because I want to show that a controller is possible on a budget. The housing for the controller doesn't need to be super expensive to turn out decent. Put that extra money into the lights, buttons, switches, potentiometers, Arduino boards, etc. The code that makes it all work is the brilliance that is KSP Serial IO by zitronen. On a side note, holes were drilled in the sticks so the LED can poke through. Underneath that is a hole that the wiring is fed through. It is all coiled up just to make it easier to store it all. I have the wiring cut in order to accommodate connecting it to the Arduino board for testing. I didn't want to make it a permanent arrangement, just in case, so the LEDs are sandwiched together by two lengths of twist tie. As for the lighting: All the Custom Groups (CG) are blue SAS/RCS/Light is green Gear/Brake is red Fuel/Mono/Elec Cau (cautions) are yellow the two open are just blank spots on the panel Fuel/Mono/Elec Warn and Overheat/Stage Lock are all red. The layout was originally different so that is why Gear and Brake are in with SAS, RCS, and Light. I am currently working on gluing sticks together to give the lights individual compartments to avoid lighting up the wrong indication on the panel. I am gluing the entire length of the sticks to fill any gaps and I plan to cover or paint over that so it completely blocks all light that could come from other LEDs.
  11. Much to my delight, USB gaming controllers became readily available online for peanuts. Thus I bought a NES and a SNES one to use with NES/SNES emulators. Then an idea came - let's try using them with KSP. Both controllers are sadly incompatible with KSP when it comes to the joypad, but other keys work just fine and are mapped as joystickN key, where N is a single digit integer. SNES controller is way more useful than the NES one for obvious reasons, so now I'm using that. Best layout for me seems to be: Kerbal EVA: Y (left), A (right), B (backward), X (forward), SELECT/START (jump) vessel translation: Y (left), A (right), B (down), X (up), SELECT (translation/rotation), START (hold SAS), BOTTOM LEFT (forward), BOTTOM RIGHT (backward) vessel rotation: Y-A (jaw), B-X (pitch), BOTTOM L/R (roll), SELECT (translation/rotation), START (hold SAS) Controlling Kerbals' jetpacks is mostly useless because, for some reason, developers ignore adding locked view to Kerbals for years, even though Kerbals are also vessels. One could use an additional NES/SNES controller for stuff like staging, aborting, too, or the same one, just be sure to map everything correctly. I can say final rendezvous and docking are now much more interesting.
  12. So, I bought the steam controller a few weeks ago, and I've been getting used to it with Rocket League. All is going well, but I would also like to be able to use the controller on KSP, as it does work not only as an actual gamepad, but as kb+m too. I'm aware there's already SC support, and when I turn on the controller, it notifies me in the top right on which mode I'm in (flight, menu, etc...), but it's just not working. Using the controller, it just uses what ever configuration I've set for my desktop controls. Has anyone had this issue? All I want to do is be able to fly planes and rockets with the controller, but I can't even get the game to recognise the analog stick as an input, rather, it just comes up as directional buttons (again, set by my desktop configuration). Does anyone have any clue what's causing this, or how to fix it? I can provide logs or w/e you need.
  13. I might be overlooking something terribly, but how do you set controller buttons and axis? I open the input menu, go to flight, and hit the grey buttons with the arrows. There it says Current Assignment: None. I move the appropriate axis, see the text change to Current Assignment: joy0.1 and confirm by clicking Accept. I open the same menu again, and my axis is unassigned again. This is confirmed in-game, with KSP not reacting to my controller inputs at all. What is going on there? How do I set my buttons and axis so that I can use them in-game. I am currently using the 64 bit version of KSP.
  14. Current Progress Shot List of posted updates and developments - Mid-May (2015) update - Annunciator Panel mount, Shift-register board, and dual-coloured LED panel mounting - Mid-June (2015) update - Completed 3D printing upper panels with black spool - Late June / Early July (2015) update - completed testing of LCD + 7 Segment displays, finished wiring, began writing the code / testing [lots of internals stuff, SPI issues] - Mid July (2015) update - Labeling the panel + Annunciator - Mid July (2015) update #2 - Master Alarm system Arduino Code / sketch samples Here you will find some sample code that will hopefully help others out with problems they're having, or implementing certain features without getting to the point of wanting to put your head through a wall Previous Development Photos Credit I have to give much credit to zitronen- For the work he's put into creating the plugin that many of us are using to create these controllers, and the support given not just to the plugin, but also with general arduino problems / queries! Thank you! T.A.P.O.R, who personally helped me to get my head around the 7-segment LED screens, along with some additional insights shared. Thanks heaps! Freshmeat, & stibbons, who often (and regularly) have something incredibly useful to add - or assist when the going gets tough, and nothing on google makes sense -- Thank you! Also, credit to AmeliaEatyaHeart for creating the LedControlFunctions 'function', and for various insights shared in a variety of threads; thank you. Mulbin & Marzubus - whose own hardware projects inspired me to start my own. Outside of these two, every other hardware project has provided guidance / inspiration / ideas of some kind. So thank you to everyone in this community sharing their own ideas, interpretations, and struggles. We all benefit from them! Specific Feature Credit Whilst reading different forum threads, various members have commented or made suggestions of elements / features that they want to include in their own projects; some of these I quite like, and wish to incorporate too. I shall provide credit here - with a link to the post - in acknowledgement. Mulbin - dual-coloured LEDs to display more information about the state of the craft. AmeliaEatyaHeart - Flickering panel lights when low power ************************************************************* Background & Long-term project I would love to eventually create a fully immersive simulator, which would have two components: A mission Control, with projector and a few consoles, and a 'shuttle' / cockpit. The two would be separated by a wall, of some kind - and then there would be communication with headsets, which would increase delay to simulate real-life distance delay. No idea if I'll ever get there, but a guy can dream So in the mean time, I will work on a smaller-scale personal physical console for use whilst playing KSP. I'm still debating creating joysticks - as my Logitech proves to be ridiculously useful for that stuff; so why re-invent the wheel? Build, Parts, Plans & Ideas eBay Parts list
  15. Using an ESP8266 and Telemachus to create a WiFi Kerbal controller. I'm mostly focusing on buttons here, since tablets work great for display. Currently just a proof of concept, it connects over WiFi so you're no longer tethered to one computer. Source and a compiled binary available on Github
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