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Showing results for tags 'controls'.
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Hi all, As a longtime KSP fan who was very disappointed with KSP's dodgy control scheme and lack of configurability on consoles, there's no doubt that Squad/Flying Tiger must know how fans feel about the control scheme by now, so I'll try to add something more constructive here. So as it turns out both consoles do allow some buttons to be remapped, and while it may not be a huge help with many of KSP's context-sensitive controls, it might still come in handy for some. PS4 - Dual Shock 4 (scroll down to Button Assignments) This tool is fairly basic and doesn't allow inverting axes, duplicate mappings to the same button/function, anything with the touchpad, or any other options besides basic "like-for-like" input swapping. Xbox One Standard Controller Xbox One Elite Controller This one seems a little better than the PS4 equivalent, but seems have a few artificial restrictions in place that mean you have to have the pricey Elite controller to get the most out of it.
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First: It would be very nice if we could access and edit the game controls without having to exit back to the main menu. There have been several times when I wanted to dock or do some EVA thing and couldn't remember all the controls, such as turning on the Kerbals helmet lights. I had to save, exit look at the controls, then reload. Often times I just forget what the control is, such as how to translate forward in staging mode instead of docking mode and the like. Second: I fumbled upon being able to cycle the orbital map focus by using tab, and you can in theory reverse cycle using shift+tab. Two things about this; Steam by default has it's in-game menu pop up set to shift+tab. And even if that is changed my throttle increase is shift. So I have to change that which would also be annoying because I use awsd for my look controls to be consistent with other games (i.e. FPS) and shift and control for throttle up and down. Ideally if we could have access to be able to change the buttons for orbital map focus cycling that would be fantastic. If it's already available, then I just haven't seen it, sorry.
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- quality of life
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I tried to add joystick control inputs for pitch and roll under the main Settings menu and now all my controls are no longer functioning. When I try to load an aircraft or rocket, a warning comes up indicating there are no remote or pilot controls for the vehicle and I can't launch anything. I tried deleting the joystick from the inputs but it did not help. Any idea how to get my controls back and how to properly setup a basic joystick? Eric
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Pretty self-explanitory. There is no reason I should need to figure out a whole new control scheme for jetpack vs. a real ship. At least if you don't make it default the same, let us map roll/pitch/yaw to keys so I can do it myself. The LMB+drag paradigm makes no dang sense to me. (plus for some reason my Kerbals aren't turning even when I mapped a joystick axis to their rotations. That's probably an issue with my install, but it doesn't excuse not being able to use keys at all! I've de-selected the option to automatically re-orient to the camera)
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So I built a rocket to fly to the moon and when I was just about to come upon my maneuver node to land on the moon, I try to accelerate but find what my engine controls are not working. I press z and x to see if that will do the trick but the little pointer on the gauge did not go up or down. I also press shift and alt to hopefully fix the problem but end with the same result. Next I press r and t to turn on RCS and SAS but neither of the buttons light up. I then try to manually click the buttons on the screen but nothing happens. Do note that my ship is still floating through space and passing the point were I should normally be preparing to land on the moon. I decide that there is nothing I can to and return to the launch and try again. I am then distracted by matters in the real world and is afk for a few minutes. I return to find that my controls still work and begin to head back over to the moon. As I am leaving the atmosphere however, my controls once again lock up. The next time, I build another ship but I am still greeted by the same fate. I have mods installed and I am using a mac but these problems have only just started today and I have had the game and mods for weeks now without any trouble until now. Any suggestions?
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- controls
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Ok, so the words "Steam Controller" might have have killed interest in answering. Let me try one more time but ask a bigger question: Primary question: Does KSP allow for analog gamepad inputs? That is, does gamepad support allow partial control inputs or can joysticks only input full deflections as with a keyboard? I would like to fly an airplane without having to flick control surfaces to full deflection. Corollary: The official steam controller profile maps keyboard inputs to the controller's joystick. If possible, I would like to change this to analog inputs. Is that possible?