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Found 6 results

  1. S A F I R E - Stockalike Adjustments to Fuels, ISRU, Ratios and Engines Main ideas: 1 stock resource unit = 1 kg -> check propellant mass just looking at the units Oxidizer : Fuel ratio = 3:1 for all LFO rocket engines -> more realistic and great for semi-direct ISRU, where you can produce locally only part of propellant Rocket engines generally cost 60% more, tanks cost ~60% less and rocket fuels cost much less -> more or less same rocket costs but with much more realistic distribution - better for reusability, TSTO, SSTO and drop tanks designs
  2. I've started a career mode with custom settings with one of them being to have to pay an entry cost to unlock a new part once it has been researched. I have researched new parts and I have the required funds to unlock them but I can't seem to unlock them. I assume it's X on the PS4 but it does nothing as if I haven't researched them. It's really annoying as these are the difficulty settings I want to use but I cannot progress any further. I've tried restarting a new career and it keeps happening. Does anyone know if this is a bug or if I'm missing something really obvious?
  3. Hi all, At some point in the past, i remember downloading a small mod, that, amongst other things, allowed you to tweak the building upgrade costs. In the stock career game, in my opinion the vast majority of the money is used on building upgrades whilst space vehicles are really , really cheap. I'd like to have cheap building upgrades but reduce funds rewards or increase part costs, so there is some incentive to re-use and build out infrastructure in a new career game. Anyone remember what this mod was called, i'd like to get it again..
  4. Hi I'm trying to modify some part, and I'm putting empty resource in the parts, like this RESOURCE { name = EnrichedUranium amount = 0 maxAmount = 50 } But now my part show up with negative price tag. It's like the cost of the part is inclusive the resources. Is that true? Or is it something else, like a bug or me doing something wrong?
  5. I just saw 3Dprintingnut's brilliant design on KerbalX for early career mode games - https://kerbalx.com/3Dprintingnut/Sky-Shot-mk1 I downloaded the thing and yes, it really does work, and flies well. It's got me thinking about the economics of re-usability, in KSP - assuming that's something you want to RP (yes, i know, you can just ignore economics and fly a few more contracts to farm cash, and most of your cost is upgrading buildings not space vehicles) In a standard rocket, you have a lower stage, which you accelerate to about half of orbital velocity
  6. I really hope that I had KSP. I wish it was free. All I do is watch YouTubers play it. I actually know more about KSP than Jacksepticeye. *sigh*
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