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  1. I am atempthing to dock but the station wont show up I know that it wont until 2.4k but i am at 59.0m it is a 6 way rockomax docking pice with a probe core and the bigest rocomax tank. If i switch to it i cant see my other craft. if i cant solve this i gues i have to hyper eddit up the station. bummer because i wanted to learn how to dock
  2. So since 1.10 rolled arround I've been experiencing this issue that the "connect" button in the VAB load dialogue doesn't work, I've previously tried it without any mods but the issue persits. Steps to recreate: Load or build craft 1; open the load menu and click connect Versions: KSP 1.10.0.2917 64 bit Mods: MechJeb 2 (V.2.10.0.0) Module Manager (V 4.1.3) Logs (I doubt they help but I can still give it a shot) https://www.dropbox.com/s/t5k8n2xlts6kvvr/Player.log?dl=0 I've also seen a lot of People complaining on Reddit and Twitter so I doubt I'm the onl
  3. Please give me a better title for this topic Intro My goal for this challenge : Make the following idea a reality. The idea : Make a self-sustaining challenge, which means no monitoring is required. My solution : Crazy idea+++ -What? ... The basic concept for this challenge, is to create things to be use by other players and to use their things so that your things get used even more. -Again, WHAT? In most challenge you post your creation to maybe get people reaction on it, maybe get reviewed or maybe get added to a leaderboard and in the end it wi
  4. The official craft repository for SSTU (Shadow Space Technologies Unlimited) NOTE: Mage from the SSTU mod will be making a Github repository so that these files will be in a central location where other people can upload their stuff to as well via a Pull Request. I will be making a new forum thread with screenshots and links to each craft. Besides the real-scale replicas, there will also be craft files for the stock Kerbin system and contract missions. SSTU is an awesome mod by ShadowMage with modular parts to let you build a low parts count, high game performance, rocke
  5. Sometimes there are builds that are so inspiring, so crazy, so innovative or just so Kerbal, that I think they should get a shout out. This week, for example, I have been running a challenge to get a rocket powered soley be Sepratrons to Orbit. @mystifeid came up with a rocket capable of a Mun flyby, with over 2000 sepratrons! Then there was @Brikoleur's rotary Eve ascent Seraph. And @AHHans's entry for the KSP Hype Train Challenge (not to mention his flying asteroid). I could go on and on. There are so many more cool things being posted in challenges, in craft sharin
  6. While I appreciate the mods closing this thread; as it no longer pertains to the current version of the game... It would also be helpful to know how to do it now? Edit: ah... I read thru to the bottom and see that the tilde "~" does still work!
  7. This is an idea I have been planning on doing for a while, very simply you post a craft in the replies(like Kerbal regional jets or dog-fighting tournaments) say if it is stock, vanilla or modded, give a version of the game, and explain a little bit about it. the craft posted here can be used by anyone and can be modified for free. kerbalx exists for craft sharing, but I just thought it would be cool to have a forum thread collecting ships that you are free to modify.
  8. Action Groups 1. Toggle 2x Reaction Wheels and enable 4x4 AWD 2. Toggle Gun Turret fire mode 3. Toggle Gun Turret turn mode 4. Place Gun Turret in loop mode (useful for cinematics) Video of Warthog in Action Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1889849503 KerbalX: https://kerbalx.com/InterstellarKev/M12-Warthog
  9. Hello and welcome. I'm Stephen, this is a challenge for good spacecrafts. Vote "It's good" if your craft works and perfect, If you vote "I don't know", then you don't know whether it is good or bad. Vote "It was bad" if your craft feels something bad or crashes (e.g wobbling, mistakes, engine not attached to fuel tank, etc.)
  10. Anyone interested in playing with flyback boosters I have shared a link to stock ones which I have made. They are designed to be able to lift adequate payloads to a parking orbit with equatorial apoapsis of 125km. Then your payload will circularise or you can use an upper stage to do this (taking out of your payload fraction). From there you circularise your payload before switching back to the booster and performing a course correction burn if necessary and then ignite the panther engines to extend your range back to the runway.
  11. A basic Podracer with a building tutorial. Craft File: https://kerbalx.com/GillyMonster/Tutorial-Building-a-Star-Wars-Podracer
  12. i've finally gotten back into the game after leaving my joystick to gather dust for WAY too long, and here are the designs that i've cobbled together so far! Number 1: The Wildebeest Transport! https://kerbalx.com/Heckspress/Wildebeest-Transport A simple, two-man transport. NOTE: since i'm dumb i used the gemini capsule from Making History as the throwaway crewpod. Will reupload the file when i fix that. FIXED as of 9/6/18 Number 2: The Horsefly! https://kerbalx.com/Heckspress/Horsefly A nimble and speedy 1-man vtol, inspired by Cupcake's many VTOLs
  13. Is there any way I can get only the original craft files that came with ksp back because I have put in a lot of other crafts, and I'm not sure which are the original files. If I can't do it, then can anyone please tell me the names of the og files? Thanks in advance.
  14. Having been through some threads I've found some excellent craft from both World Wars scattered throughout. I thought it would be a good idea to make a thread for these craft to be shown off properly. Absolutely any plane, vehicle or ship designed and/or built between 1914 and 1950! Here are some of mine to start off: Hawker Typhoon IB Hawker Tempest II & V Vickers-Supermarine Spitfire, way too many marks
  15. Hello, Yesterday, I found out that about a week and a half prior, Realism Overhaul had (finally! ) been updated for 1.3.1. So, I did this sequence of events (I'm on Windows 10, BTW): Backed up saves and screenshots for safety, Deleted my copy of CKAN and the CKAN folder, as it was malfunctioning. Recalling the tumultuous experience I had with upgrading to 1.2.2, I uninstalled KSP and reinstalled it as 1.3.1. I reinstalled CKAN. CKAN recognized the mods that still existed in the Game Data folder, but (presumably because I deleted my CKAN folder), they were ma
  16. The following add-on is now available from Google Drive via this link: Kraft.1.3.1.2 Kraft is another very hokey tool from Hotel26. It must be run in a command terminal (Windows, Linux or Mac) See the README for full details. Briefly, you run Kraft in a command terminal as so: java -jar <path>/GameData/Kraft/Kraft.1.3.1.1.jar It produces a short-hand blueprint of your selected craft file, e.g.: must be located as ./GameData/Kraft/Kraft.1.3.1.1.jar Enter abbrev for craft: lady Reading /home/kmk/env/games/KSP/1.3.1.1891/Ships/VAB/Ladybug.craft 1 0 p
  17. Is this the right place to ask specific questions about add on Spacecraft. For example ones downloaded from KerbalX?
  18. For me, personally, Motorized landing gear Scramjets A new R.A.P.I.E.R. - like engine The Stearwing D45 A realistic shuttle A new craft like Kerbal Y Or Kerbal Z SpaceX craft and parts, A stock Saturn V N1 Soyuz parts N-body physics Asteroids, parts, and Kerbals having gravity Being able to move entire things like planets or moons (Sometimes we want to push Gilly somewhere else), with other things with gravity, albeit not a lot. More radial engines More heatshields More parachutes Moar
  19. A small utility I wrote for myself, but maybe someone else will find it useful too. Ever started a new game, and thought "Ah man, I wish I had saved that craft file from my old save, it would be perfect for this job"? Ever find yourself building the same craft over and over again when starting new careers? CraftSaver may be the mod for you! This little utility will allow you to backup craft files from your current save, and then automatically import them into any other saves you use. Instructions (images are spoilered as they are huge): We start by clicking the icon on th
  20. So, I have a naming scheme for all the craft I make in my current career, kind of honoring the name sake. I think (or at least hope, so this thread isn't boring as excrements) that a lot of people probably like to do this, because hey, we gotta name this stuff. Since that is the case, I thought it might be fun to post our crafts and their names and see if our peers can guess what everyone is idolizing with their space programs. I can start, I have 4 craft here i've made and there is a 5th one but I feel like it would seriously give it away.
  21. We have the runway and the launchpad, but what about a third place to launch your crafts? This could sprout a whole new set of parts, crafts, and vessel types, and open even more possibilities. Maybe a dock for all your sea operations? Or the helipad on the VAB as a separate place for all your VTOL crafts? Maybe even a garage to test your rovers and cars! What do you think it should be, and do you support the idea of a third one?
  22. Welcome to the OrbitalBuzzsaw Master Thread This is the thread where I post all of my creations. I occasionally post crafts, lore and rants/statuses here. Feel free to ask questions about anything. If you like the stuff, why not follow the thread? Table of Contents Lore Super Detailed Border Map (OLD VERSION) Flag sample pack Super Detailed Border Map (New Version!) Craft My Plane for "Crosswise the Sea" Statuses/Rants Other Threads Links to my other stuff YT Channel - Please Subscribe My Twitte
  23. The official craft repository for SSTU (Shadow Space Technologies Unlimited) NOTE: v1.3.0 files coming soon. Mage from the SSTU mod will be making a Github repository so that these files will be in a central location where other people can upload their stuff to as well via a Pull Request. I will be making a new forum thread with screenshots and links to each craft. Besides the real-scale replicas, there will also be craft files for the stock Kerbin system and contract missions. SSTU is an awesome mod by ShadowMage with modular parts to let you build a low parts count, hi
  24. I have 2.3 Gigs of photos of KSP projects I've worked on over the last year or so. There are 1,639 photos in total I have screenshotted. Here is a small sample of my life's work in our favorite simulation game. Feel free to share your crafts through photos here as well! Let me know which ones were your favorites!! (Obviously I'm really proud of the Moth SSTO and Dallas Station.) Facebook post with photos here.
  25. Skills are free. Fuel is not. All craft are stock unless noted otherwise. Subassemblies Exploration Colonisation
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