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Found 2 results

  1. HOYO CSM mk2 (Ver 1.5) Finally LRAERO addressed the lack of safety of the HOYO missing a Launch Escape System. To apologise to kerbals also revamped the Service Module, the SPS Engine, also threw a dish antenna and solar panels in the mix. Now supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports RealChute, kOS and Telemachus. Also not bundled with the release. Service Module supports TAC Life Support, config file submitted by @MacLuky This mod comes bundled with dependencies. Module Manager, TexturesUnlimited (For Reflections and solar panels), FireSpitter (For switching the capsule umbelical port open or closed), RasterPropMonitor (For functional interior), Starwaster's AnimatedDecouplers (For the decoupler animation), Alexustas' ASET Props 1.5 & ASET Avionics 2.1. Now the IVA is built using the latest ASET Props 1.5 & ASET Avionics 2.1 from Alexustas. INSTALLATION Be careful, this mod comes bundled with the latest version of ASET Props (1.5) & ASET Avionics (2.1). Delete these mods if you have older versions before installing this mod. Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1130/HOYO Capsule %26 SM. LonesomeRobots Aerospace If you are looking for a Launch Vehicle for the HOYO check out the ARES I-X HLV from LonesomeRobots Aerospace. Redistributed with this mod. AnimatedDecouplers created by Starwaster. Redistributed as per license. Firespitter created by snjo. Redistributed as per license. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TexturesUnlimited created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.5 & ASET Avionics 2.1 created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.1. changes in this version Reflections are now handled by the awesome TexturesUnlimited mod. Texture Replacer is now deprecated. Solar panels use the TexturesUnlimited Solar Shader. ModuleDeployableAntenna is now used to handle the SM Dish antenna animation. --------------------------------------------------------------------------------------------------------------------------------------------------------------- HOYO CSM mk2 (Ver 1.4) Finally LRAERO addressed the lack of safety of the HOYO missing a Launch Escape System. To apologise to kerbals also revamped the Service Module, the SPS Engine, also threw a dish antenna and solar panels in the mix. Now supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports RealChute, kOS and Telemachus. Also not bundled with the release. Service Module supports TAC Life Support, config file submitted by @MacLuky This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), FireSpitter (For switching the capsule umbelical port open or closed), RasterPropMonitor (For functional interior), Starwaster's AnimatedDecouplers (For the decoupler animation), Alexustas' ASET Props 1.4 & ASET Avionics 2.0. Now the IVA is built using the latest ASET Props 1.4 & ASET Avionics 2.0 from Alexustas. INSTALLATION Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1130/HOYO Capsule %26 SM. LonesomeRobots Aerospace If you are looking for a Launch Vehicle for the HOYO check out the ARES I-X HLV from LonesomeRobots Aerospace. Redistributed with this mod. AnimatedDecouplers created by Starwaster. Redistributed as per license. Firespitter created by snjo. Redistributed as per license. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.1. changes in this version Changed ModuleRCS to ModuleRCSFX for all parts with RCS thrusters. Now when firing RCS produces sound. Changed TACLifeSupport configs. Now HOYO CSM has resources to support 6 kerbals for 172 days. --------------------------------------------------------------------------------------------------------------------------------------------------------------- HOYO CSM mk2 (Ver 1.3) Finally LRAERO addressed the lack of safety of the HOYO missing a Launch Escape System. To apologise to kerbals also revamped the Service Module, the SPS Engine, also threw a dish antenna and solar panels in the mix. Now supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports RealChute, kOS and Telemachus. Also not bundled with the release. Service Module supports TAC Life Support, config file submitted by @MacLuky This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), FireSpitter (For switching the capsule umbelical port open or closed), RasterPropMonitor (For functional interior), Starwaster's AnimatedDecouplers (For the decoupler animation), Alexustas' ASET Props 1.4 & ASET Avionics 2.0. Now the IVA is built using the latest ASET Props 1.4 & ASET Avionics 2.0 from Alexustas. INSTALLATION Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1130/HOYO Capsule %26 SM. LonesomeRobots Aerospace If you are looking for a Launch Vehicle for the HOYO check out the ARES I-X HLV from LonesomeRobots Aerospace. Redistributed with this mod. AnimatedDecouplers created by Starwaster. Redistributed as per license. Firespitter created by snjo. Redistributed as per license. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.0. --------------------------------------------------------------------------------------------------------------------------------------------------------------- HOYO CSM mk2 (Ver 1.2) Finally LRAERO addressed the lack of safety of the HOYO missing a Launch Escape System. To apologise to kerbals also revamped the Service Module, the SPS Engine, also threw a dish antenna and solar panels in the mix. Now supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports RealChute, kOS and Telemachus. Also not bundled with the release. Service Module supports TAC Life Support, config file submitted by @MacLuky This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), FireSpitter (For switching the capsule umbelical port open or closed), RasterPropMonitor (For functional interior), Starwaster's AnimatedDecouplers (For the decoupler animation). ASET Props and FlightSystemsRedux are no longer bundled with the release. Only the relevant props from these 2 mods are moved inside the "props" folder of the HOYO mod. I had to do this since ASET Props have been updated, but for some reason the game crashes instantly when i try to use them. I contacted alexustas and he tried to sort it but it is kind of a freak case that applies to some OSX installations and he cannot help. So in order to keep the IVA fully working for people that have updated to the new ASET Props i moved all the relevant files inside the mod file structure. This way the IVA will work whatever version of ASET Props you have. I also have to state that i do not claim i made any of the props used in this mod. Credit goes solely to alexustas and MOARdV. INSTALLATION Unzip and merge with your GameData folder. Be careful if you already have LonesomeRobots mods installed. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, your current GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1130/HOYO Capsule %26 SM. LonesomeRobots Aerospace If you are looking for a Launch Vehicle for the HOYO check out the ARES I-X HLV from LonesomeRobots Aerospace. --------------------------------------------------------------------------------------------------------------------------------------------------------------- Ver 1.1 Anyone in the market for a new Command module? LonesomeRobots Aerospace Division completed tests on the HOYO CM and SM. The capsule can safely take 6 Kerbals to space and back. Has integrated RCS, Reaction Wheels, lights and kOS computer if you have the mod installed. The HOYO Docking System allows soft docking and restricts orientation. Supports FAR, RealChute and kOS UPDATED TO KSP1.2.2. The mod for 1.2.2 comes bundled with all the dependencies. Special thanks to k0spwn for all the help, support on the update and enthusiasm on the project. DOWNLOAD https://spacedock.info/mod/1130/HOYO Capsule %26 SM. LonesomeRobots Aerospace 1.2.2 INSTALLATION Unzip and merge with your current Gamedata folder. Note: I had to modify some of the props from ASET Props and MOARdV FlightSystemsRedux in order for them to work correctly with the latest versions of KSP and RasterPropMonitor. I duplicated and added them inside the HOYO props folder so as to not tamper with the original props. When ASET and MOARdV updates will be released i will also update the mod and remove the duplicate props. Changelog: The mod is bundled with all the required dependencies for KSP 1.2.2. Bundle includes: AnimatedDecouplers by Starwaster, Firespitter by snjo, RasterPropMonitor by Mihara & MOARdV, TextureReplacer by ducakar, ASET Props, MOARdV FlightSystemsRedux, ModuleManager by Sarbian) Recalibrated, rebalanced and updated cfgs of the capsule and heatshield to prevent it from flipping on reentry on KSP 1.2.2. Recalibrated the docking mechanism aquire force and aquire range so the soft docking functions as intended on KSP 1.2.2. Fixed the required props cfgs (ASET Props & MOARdV FlightSystemsRedux) to work correctly with KSP 1.2.2 and RasterPropMonitor v0.28.0 Service module resources have been tweaked. (Monoprop is the main propellant now). HOYO engine tweaked to use Monoprop for propulsion. Parachutes (both stock and RealChute) tweaked to compensate for the larger capsule weight. --------------------------------------------------------------------------------------------------------------------------------------------------------------- For KSP 1.1.3 version Needs the following mods for some of the features to work. If you don't have them it still works but it's just not the same... So... Module Manager TextureReplacer (For Reflections) FireSpitter (For switching the capsule umbelical port open or closed) RasterPropMonitor plus ASET Props and MOARdV FlightSystemsRedux (For functional interior) Starwaster's AnimatedDecouplers (For the decoupler animation) 1.1.3 INSTALLATION Unzip inside your GameData directory. If you are having the bug that does not allow your docking ports to undock use the "Stock Bug Fix Modules" Mod from Phoenix Industries. --------------------------------------------------------------------------------------------------------------------------------------------------------------- *This is my first parts mod, there might be bugs. If you report a bug please be patient as it takes a few days for me to have time to tackle the issue.* *Also if you have any solutions or tweaks and you want to help i will be happy including yours on the next update and attributing you for your help* Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. AnimatedDecouplers created by Starwaster. Redistributed as per license. Firespitter created by snjo. Redistributed as per license. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ASET Props created by Alexustas. Redistributed as per license. FlightSystemsRedux created by MOARdV. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. Coming soon from LonesomeRobots Aerospace and already in the works: HOYO Lander. MAVR Heavy Interplanetary Spacecraft. KSAF DynaSoar & SIV Space Station.
  2. Hello! Today, I've got a new toy. Everyone has made a basic orbiter with command module return capabilities, usually using the trusty ol' heat shield and parachutes, but I decided to try to build an orbiter that can land using a set of extendable wings, much like one of the proposals for the Gemini Program: Introducing the Mallard CSM-W: The Mallard CSM-W is a standard LKO crew module. The launch vehicle can place the orbiter into an equatorial LKO, and the orbiter has a few hundred m/s of on-orbit maneuvering fuel. The orbiter also comes with RCS thrusters, fuel, and a forward mounted port to allow for rendezvous and docking. The service bay behind the command module has two sets of wings with landing gear folded in at launch, which can be deployed prior to de-orbit and re-entry. Upon re-entry, an initial angle of attack of 90 deg will allow you to bleed off enough speed to keep temperatures low once you reach the lower atmosphere. Once you kill the majority of your speed, you'll need to look to land quickly since the lift-to-drag ratio is pretty poor. I've found it to be easiest to simply dive down to maintain airspeed, and then level off just before you reach the ground. Landing works best around 60 m/s, as it's decently slow but still above the stall speed. It can be landed on the KSC runway, or really anywhere else with sufficiently flat ground. Dumping the remainder of your maneuvering fuel before landing is also recommended. Action groups: AG1) Toggle lock on all robotics parts (locked by default at launch) AG2) Deploy wings and gear When deploying the wings, first use AG1 to unlock the robotics, then use AG2 to deploy. Once the wings are deployed, use AG1 again to re-lock the robotics parts. This is critical, as the wing parts are autostrutted to the command module, and will be unstable if not re-locked. Due to what I assume to be a bug, re-locking the robotics parts does not always work for all of them (usually the tiny hinges) so you'll have to check all 12 of them to be sure they are re-locked before re-entry. The game will display the "Cannot Lock Robotic part, Servo is moving" warning, even though none of them are still moving after being deployed. Not sure why this happens, but manually locking the rest of the parts does not take long. Here is a lovely gif of the wing deployment in action: https://i.imgur.com/257oimq.gifv Craft file: https://kerbalx.com/Jamie_Logan/Mallard-CSM-W Gallery: I hope you enjoyed it! Here is my last post:
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