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Found 8 results

  1. Welcome to the release thread for the Deep Space Surface Habitat Unit! DSSHU Update 1.10.1 is now available for download! This was inspired by NASA's ground-based Deep Space Habitat Demonstration Unit. This pack consists of 3 deployable ground-based habitat units. All units have optional compatibility with Kerbal Inventory System, Tweakscale, Connected Living Space and your choice of life support mods; USI Life Support, TACLS or Snacks! Individual habitat features: Habitat Unit 1: 5m expanding habitat Science laboratory Funct
  2. This tutorial, Setting Up A Commnet System, suggests placing 6 satellites into a 4Gm Kerbolar orbit, 12 into 25Gm and, optionally, 24 into a 50Gm orbit. To do this in a finite amount of time requires launching them all individually at specific time intervals. I've calculated the following: To launch 6 Comm Sats to a 4Gm orbit, launch each with 13.48 day separation. To launch 12 Comm Sats to a 25Gm orbit, launch each with a 59.30 day separation. To launch 24 Comm Sats to a 50Gm orbit (optional), launch each with a 20.69 day separation. The 3 formulae
  3. I've been exploring a lot of new things like the payload devices and Xenon engines, struts and using group actions. Got those things running pretty nice. My rocket is moving much more smoothly, higher speeds, lower, faster orbits. I've circularized orbits within a couple hundred kilometers, got my RCS working pretty well. I even matched my orbit somewhat to Eve's orbit and at no point did Eve's orbit cross my orbit. I had to tip my orbit pretty radically to be able to touch Eve's. Then I tried to get it even closer but I'm working from such a tiny circle compared with the distance and I'm jus
  4. I've started to work with probes, and I can't figure out a good design for a comunications satalite that can talk to probes on interplanetary missions (thank god for kerbal alarm clock). Specificaly, where they should go, and the antenna I should use. Any advice?
  5. Hey guys, so I'm having trouble sending a probe to Mars in RSS. I'm using Stockalike RF and Kerbalism as my realism mods instead of RO. The problem I'm having is inconsistent, which is driving me even crazier. So if anyone has any ideas, I'd be very grateful. Basically, when I time warp at high rates for a while in tracking or space center, then go back to the probe, half the time it is in pieces. The engineer's report says there were "structural failure or linkage" between several parts, almost always topped by the jumbo fuel tank and its linkages. Any idea what could be causing this
  6. I have my own orbital telescope fleet and i use it to discover distant planets and tell us what is further Eeloo's orbit. Our first hero is "Eclipse" telescope. It made a beutiful shot of distant nebula ET-12 Then we have our new hero called "Aleph" telescope. It dicovered 2 exoplanets recently- AT-1 Has dim but very wide rings. and AT-2 The closest planet to its parent star we've ever discovered. Both of exoplanets are very close to their parent star and as a result suffering from extreme surface temperatures. Next we
  7. Today will be spent setting up a comm network and deep space probes for the inner and outer planets. Come check it out and give your opinion how to improve it. Find me at http://twitch.tv/tosclive
  8. http://www.engadget.com/2014/08/18/nasa-origami-solar-panels/ I was going to add this to a pre-existing thread that would have been perfect for this topic, but for some reason moderator locked it, if said moderator feels the urge to unlock the thread, then please merge this post with that thread.
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