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Found 6 results

  1. I doubt it is 10 min before the planned update release. But is it shipped a week before the update? In other words: How much time between the compilation of the game and shipping it to the public ? I hope devs could give an answer but anyone sharing its thoughts is appreciated
  2. Do you think that there should be reactive missions? I.E.G: Find Jeb’s lost sandwich on minmus, and you actually have to do an EVA and pick up an actual sandwich. Or rescue lost kerbals?
  3. I’m just I normal person with over 300 hours in Ksp (I’ve played for a year) and I think the tech tree is a little bit to small and needs more nodes and parts like a giant fuel tank and a engine with it. I think the giant parts already in the game are a bit small. It would be cool to have a giant engine the size of the biggest fuel tank
  4. The polls are pretty self-explanatory. Just say what you think will happen as we approach the release date and on a scale of 1-10, how good the finished game will be. Comment why below. I said that it would be released on time and be great. I think the devs will do a good job and will not disappoint us. I said the rating would be a 8. It would be difficult to not have a few bugs.
  5. Hey. I'm having a massive FPS drop near space stations or planetary bases since KSP wants to calculate every single unit, making the game unplayable (docking at 10fps with only the first docking port unlocked was a nightmare!) I was thinking about some solutions, and 2 possible solutions came to mind, although the 1st is a more definitive one: Disable physics calculation for every single object. We simply don't need the game calculating everything in a base or station. So if I already have a base built or a station in orbit and stable for x seconds, the game should just stop calculating everything but the main parts (maybe this could be activated once we rename the ship and make it a station or a base, each having it's own parameters to disable physics calculation); Bring Max physics delta-time per frame back. Why is this not available in the console version of the game? We need more performance options in the game setting. For the ones that don't know what this is, it basically slows time down so the computer can better calculate the physics. For example, if the physics calculation is pretty heavy on the CPU and frames start to drop, the game will basically slow down time (so 1 second in game takes 10 seconds in real life). The problem with this is that it would take more time for things to happen, but the experience would be way smoother (no more trying to click on a tiny ship part at 10fps during emergencies with the cursor controlled by the analogue stick axis).
  6. So, as many of you probably found out, while we were waiting for the forums to migrate, we were greeted with a loading screen that said the forums were being migrated. We also got some silly text that popped up, similar to when you start the game. I for one found these quite amusing, and watched them for quite some time. I also took note to start writing them down, as they would be gone after the migration was done. At first I was watching the website and furiously typing the text if I hadn't already seen it and typed it. After about 100 I realized it would be much simpler to just open the website source code and find the entire list. I only missed 14 out of 117, which means I spent about 45 minutes staring and typing I've added the ones I missed, and now have a complete list of every phrase of text that could've come across your screen during the migration. It's quite long, so it is contained in the spoiler below: Well, hope you enjoyed reading through it. The forum admins sure had fun typing those.
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