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Found 6 results

  1. It seems KSP 1.4 is not prepared to use the ForceDx11 or D12 options. I have been using the force dx11 on previous versions of KSP without issues. DX11 helps a lot with memory consumption
  2. I am running KSP64 on Windows 10 and have been forever with no issues. Patch Tuesday arrived last week (April 11 2017) and along with it the Windows 10 creator edition. Ever since that update, KSP crashes almost immediately on startup with an invalid exception in D3D9.dll. KSPx64 runs fine when I force D3D11 from the command line. I've done a few things: - forced a re-install of DirectX9C (using the offline installer - the web installer said no updates were necessary) - updated to the 381.x Nvidia drivers (no change) - DXdiag passes with flying colors - my older games that run in DX9 run just fine (eg, Silent Hunter) - only KSP blows up - KSP runs fine in DX11 mode but has some artifacts with some of the mods I want to use - I deleted Kerbal from the Steam game page, deleted the KSP folder completely, and re-installed from Steam - same issue (emphasis here that this happens with no mods) My current specs: I7 3770K GTX 780 TI video 16gb memory I'm a bit challenged. Next thing I'll try is to install Unity 5.2.x and see if that fixes the problem. I have an old version of Unity I used to have for KSP dev prior to 1.2.2 do perhaps I have some DLL hell created through that post patch Tuesday. I'm also going to put a new computer build together soon anyway so hopefully that will clear that up but any words of wisdom appreciated!
  3. hello there Pardon the noob question, but I used to play KSP 1.0.5 with opengl because it was so much faster and used less ram, when moded with EVE. Indeed the rendering is slightly not as good as with directx but honestly, for a 20% FPS boost I wouldn't care less. Now I switched to 1.2.1 and thanks to my G15 keyboard, I can monitor in real time the RAM and CPU while loading and playing. 1) opengl is definitely 2 times faster for loading, and my i3770 peaks at 80% whereas it is stuck at 34% with directX. Any idea why? The HDD is not the issue as I launch KSP from a RAM drive. 2) I have some strange artifacts with EVE + scatterer with opengl, and I wonder if it's the mod's problem, or KSP support for opengl. Any idea before I try to post in the EVE post section? thanks for any clue
  4. hello there I have a performance related stupid question, which may be irrelevant since everyone uses DirectX. In the past, I used to play KSP 1.0.5 with opengl because it was so much faster and used less ram, when moded with EVE. Indeed the rendering is slightly not as good as with directx but honestly, for a 20-30% FPS boost I wouldn't care less. Now I switched to 1.2.1 and thanks to my G15 keyboard, I can monitor in real time the RAM and CPU while loading and playing. Here is the point: When launching KSP in opengl: start KSP_x64.exe -force-opengl -popupwindow the loading time is 2 times faster, and my i3770 CPU peaks at 80% whereas it is stuck at 34% with directX. The HDD is not the issue as I launch KSP from a RAM drive. Why is there such a difference? Could that be because of DirectX 11? I am using SEVEN and I know most of you guys switched on Windows 10 + DX12 but, well, could that really be the problem?? Why would the CPU be caped at 34% btw? Has anyone experienced this?
  5. do the force flags still work, and are worthwhile for 1.1? ie these ones? -force-opengl -force-directx11 -force-d3d11
  6. I just started playing with Scatterer and SVE to see if I can get prettier videos out of my KSP playtime. I'm a bit surprised to see a visible reduction in performance on an otherwise decent PC. Consider a Core i7 (i4771) PC with 32 GB RAM and a GeForce GTX 760 graphics card. Stock KSP using Direct3D v9 (-force-d3d9) seems OK delivering 60 FPS +/- 5 FPS consistently. Direct3D v11 (-force-d3d11) produced a sawtooth performance graph fluctuating wildly between 30 FPS and 160 FPS, and played fairly roughly that it was almost unplayable. OpenGL (-force-opengl) produced a different kind of sawtooth graph going between 30 and 60 FPS that ended up being quite unplayable. Now, I add Scatterer to this mix and no other mod. I find I can't even load the game without forcing one of either OpenGL or Direct3D 11. The FPS graphs were similar to the stock game, though I think D3D performed slightly better when near the KSC. I'm trying to balance performance with appearance while still playing the stock game, so it's appearance mods only. On top of that I'll be using Shadowplay to record games. Are there any combinations of stock settings, Scatterer settings, and renderer choice that seem to work better for this sort of thing? What are other SVE / Scatterer users using for a performance / appearance balance? Here's my config file minus the key bindings. The stock game is quite pretty on its own with these settings, though I really want the clouds that SVE will provide. Those lovely bits of mist I've seen on some Minmus missions would be nice too. I can provide portions of screen shots that show the FPS graphs if I can find a place to store them on my home server. -- SETTINGS_FILE_VERSION = 1.0.5 TUTORIALS_EDITOR_ENABLE = False TUTORIALS_FLIGHT_ENABLE = False VAB_USE_CLICK_PLACE = True VAB_USE_ANGLE_SNAP = False VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False VAB_CAMERA_ORBIT_SENS = 0.04 VAB_CAMERA_ZOOM_SENS = 0.1 FLT_CAMERA_ORBIT_SENS = 0.04 FLT_CAMERA_ZOOM_SENS = 0.5 FLT_CAMERA_WOBBLE = 0.1 FLT_CAMERA_CHASE_SHARPNESS = 1.5 FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True FLT_VESSEL_LABELS = True SPACENAV_CAMERA_SENS_ROT = 30 SPACENAV_CAMERA_SENS_LIN = 20 SPACENAV_CAMERA_SHARPNESS_LIN = 8 SPACENAV_CAMERA_SHARPNESS_ROT = 10 CAMERA_DOUBLECLICK_MOUSELOOK = True IVA_RESETS_CONTROL_POINT = True CAMERA_FX_EXTERNAL = 1 CAMERA_FX_INTERNAL = 1 SIMULATE_IN_BACKGROUND = True PHYSICS_FRAME_DT_LIMIT = 0.04 MAX_VESSELS_BUDGET = 250 CONIC_PATCH_DRAW_MODE = 3 CONIC_PATCH_LIMIT = 3 SHOW_PWARP_WARNING = False EVA_ROTATE_ON_MOVE = True SPACENAV_FLIGHT_SENS_ROT = 5 SPACENAV_FLIGHT_SENS_LIN = 1 KERBIN_TIME = True CALL_HOME = False DONT_SEND_IP = False SEND_PROGRESS_DATA = False CHECK_FOR_UPDATES = True VERBOSE_DEBUG_LOG = False SHOW_CONSOLE_ON_ERROR = False AUTOSAVE_INTERVAL = 300 AUTOSAVE_SHORT_INTERVAL = 30 SHOW_SPACE_CENTER_CREW = True UI_SIZE = 768 UI_OPACITY = 0.4509981 TEMPERATURE_GAUGES_MODE = 1 SHIP_VOLUME = 1 AMBIENCE_VOLUME = 1 MUSIC_VOLUME = 0.8045812 UI_VOLUME = 1 VOICE_VOLUME = 1 SOUND_NORMALIZER_ENABLED = True SOUND_NORMALIZER_THRESHOLD = 1 SOUND_NORMALIZER_RESPONSIVENESS = 16 SOUND_NORMALIZER_SKIPSAMPLES = 0 SCREEN_RESOLUTION_WIDTH = 1920 SCREEN_RESOLUTION_HEIGHT = 1080 FULLSCREEN = True QUALITY_PRESET = 5 ANTI_ALIASING = 8 TEXTURE_QUALITY = 0 SYNC_VBL = 1 LIGHT_QUALITY = 8 SHADOWS_QUALITY = 4 FRAMERATE_LIMIT = 60 FALLBACK_PART_SHADERS = True PLANET_FORCE_SHADER_MODEL_2_0 = False PLANET_SCATTER = True PLANET_SCATTER_FACTOR = 1 WATERLEVEL_BASE_OFFSET = 1.5 WATERLEVEL_MAXLEVEL_MULT = 0.1 AERO_FX_QUALITY = 3 SURFACE_FX = True FALLBACK_UNDERWATER_MODE = 1 EDGE_HIGHLIGHTING_PPFX = True SCREENSHOT_SUPERSIZE = 0 INPUT_KEYBOARD_SENSIVITITY = 2 dontShowLauncher = False TRACKIR_ENABLED = False FEMALE_EYE_OFFSET_X = 0 FEMALE_EYE_OFFSET_Y = 0.009083331 FEMALE_EYE_OFFSET_Z = 0.03378779 FEMALE_EYE_OFFSET_SCALE = 2.03 FI_LOG_TEMP_ERROR = False FI_LOG_OVERTEMP = False
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