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  1. Latest Releases Download: GitHub, SpaceDock Source (DSEV), Source (WildBlueTools) BARIS Wiki Now with CKAN support! Kelbin looked out the window of the orbital transfer shuttle at his new command: The Discovery II! Its long truss assembly had several radiators attached to it to keep the ship's revolutionary fusion engine cool. Its liquid hydrogen tanks held enough propellant to let Discovery II leave for Jool at any time. It'll be a long journey, but the cryopods let the crew sleep the whole way. Before he knew it, Discovery II will reach Jool, and the crew will be investigating those strange readings... The Deep Space Exploration Vessels (DSEV) mod is inspired by numerous NASA studies on deep space exploration. With DSEV, you can create your on deep space exploration vessels, or kerbal versions of: Discovery II: Kopernicus: NAUTILUS_X: Features LEGO-like part design lets you recreate the NASA spacecraft in Kerbal form or create your own designs. Stand-alone approach minimizes required mods. Textures are shared by several parts to conserve memory. So even if you hide parts in favor of another mod's counterpart, the textures they use are shared by parts that don't overlap. All crew spaces have custom IVAs. Command pods have Optional support for ASET Recommended Mods (ASET IVA support requires RasterPropMonitor & ASET Props Community Edition) Dependencies The Spin Hub and Counter Torque Ring require Infernal Robotics. DSEV is a Kerbal Space Program mod by Wild Blue Industries. If you want to boldly go, we'll get you there. Screenshots Tutorial: Creating flags in KSP, which is the same process you'll use to create custom name tags: (http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Create_custom_flags!) Video tutorial on how to use the centrifuge DasValdez practices docking with his Discovery II fuel tank Acknowledgements Module Manager by saribian Modular Fuel Tanks MM configs by Kolago. Spindle and Spin Ring concept based upon parts by ZodiusInfuser/Sirkut. License Interstellar Fuel Switch patch - Use this patch if you're having problems with losing your resources and you have IFS installed.
  2. I've been playing out a potential abstract version of the game in my mind, taking into account some possible tech progression and exploration inventive elements that have been hinted. Let's assume there's no boring abstract system of farmable science points. Every tech "unlocks" automatically for you depending on three things: - if you did the science experiments for the tech - if you found / harvested the resources necessary - if your level of knowledge and discoveries is sufficiently advanced (every part could have hidden milestone triggers that unlock it) Let's also assume that we obtain useful information about the universe only through practical science (ground and space telescope, sending probes, doing experiments etc.). This information then allows us to design more complex successful missions. Let's also assume that the progression also favors unmanned before manned missions, as it should. And that kerbals need life support because manned missions are damn hard. And that there are good incentives to build space stations (science, mining asteroid resources, and orbital construction etc.) and colonies (science, discovery of planetary points of interest, transportation infrastructure, resource mining etc.). Let's assume that we need to build and upgrade the communications network. Let's assume we have to explore and exploit the Kerbolar system first, then investigate other stars, exoplanets, build the necessary knowledge and material infrastructure that allows us to design interstellar ships and send them hurling into space. Then we get there and start over. Let's also assume we take into account the long and slow process of prototyping, testing and iterative design. And the accidents. And the story / lore / mysteries / Easter eggs. Well, my worry is this: it's a damn huge amount of work even without any grinding! It makes me afraid for my adult and family life! Who is going to be able to do everything in this game, in a gratifying slow and methodical way, with all the difficulty settings and optional systems turned on? This game is going to take us years to go through. How is there going to be time to explore multiplayer features if we start with single player only? I really think multiplayer has to be baked in or directly linked with the single player adventure. I see no other way to put everything in this game and still allow players to try it all.
  3. I know that having telescopes and gradually obtaining information about celestial bodies is already semi-confirmed by this comment. But what do you think about also having a some filters / overlays for unmanned craft 3rd person view that improve as technology gets better? Some combinations of.. black and white vintage / sepia noisy blurry VHS CRT fake colors instruments (infrared, ultraviolet) etc. best color version would be the same as the manned craft 3rd person view of course. This would differentiate between manned and unmanned craft and give a better gameplay experience for tech progression. It could be applied to first-time visits based on tech level, to limit information and incentivize discovery. After sending better probes or manned missions the image could be normal. Also we could also have: telescope (science instruments) that can zoom in when orbiting / passing by a planet so we could see things happening on the surface or more details ability to record videos
  4. Joolian Discovery (JOOL) Eleven parts to construct ships inspired by the Discovery One in 2001: A Space Odyssey. Information: This parts pack is inspired by the USS Discovery One ship, from the 2001: A Space Odyssey feature film. It is not meant to be an exact replica, nor is it constructed to scale. However, it's meant to be highly reminiscent of that ship, with the correct general overall shape and proportions. After searching for similar models made by other KSP modders, and finding that little had been done, I decided that it fell to me to fill the void. We hope you enjoy this pack. If you have any comments or feedback, please feel free to send a private message to NecroBones on the KSP forums. Thanks! By @zer0Kerbal, originally by Ed T. Toton III a.ka. @NecroBones/Orvidius Features This mod adds eleven custom parts Parts Invoice: Cabin notes Have a request? Glad to have them! Kindly submit through GitHub. Help Wanted Localization - work in progress How to support this and other great mods by zer0Kerbal See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues Installation Directions Use or or Dependencies Kerbal Space Program 2 Supports On Demand Fuel Cells (ODFC) 3 TweakScale Connected Living Spaces RealChute *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) Current (1) - @zer0Kerbal Original (0) - Author: @NecroBones/Orvidius Part of the NecroBones suite of mods, that work nicely together:** Modular Rocket Systems (stock-alike parts pack, NASA-like alternatives, and filling the gaps) (Also: LITE version) SpaceY Heavy Lifters Parts Pack (stock-balanced large rocket parts, 5m parts, large SRBs) (Also: Expanded upgrade) Color Coded Canisters (beautification replacement models/textures for stock tanks, with color-coded end caps, and auto-closing shrouds) Fuel Tanks Plus (collection of large stock-like tanks with Color Coded Canister style) ColorFuel Lines (color-selctable fuel lines) Lithobrake Exploration Technologies (lander parts, large chutes/legs/ladders/etc) Track progress Footnotes this isn't a mod. ;P ↩ ↩2 may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  5. Joolian Discovery Inspired by the USS Discovery One from 2001: A Space Odyssey --------------------------------------------------------------------------------------------------------------- Supports TweakScale and AVC. Contains some settings for Snacks, Life Support, and RemoteTech2 IMPORTANT NOTE: This is an EARLY BETA -- While we'll try to avoid breaking people's savegames with future updates, it may be unavoidable at some point. --------------------------------------------------------------------------------------------------------------- Future plans: Add a proper IVA. Right now it's using a generic stock interior. (updated: IVA in progress. Half-completed copy included) Maybe add a working pod bay. Ideally, I want the pod-bay doors to work, and also add EVA pods as well. Interesting notes: Command pod functions as a probe-core when no crew are on board. Heh. The command pod also has RemoteTech2 modules to function as a probe core within that mod. The boom-segments come in 1x, 2x, and 3x lengths to help you keep the part-count down, and also minimize the "twisting snake" effect. In the "movie configuration", with 6 segments in front of the antenna, and 4 behind it, this can be done with two parts on either side of the antenna mount. The ship is pretty solid this way. Crew capacity is 5, though no one goes into hibernation on THIS Discovery. The engines and fuel tanks use their own specialized fuel. This is of course incompatible with the stock fuels, but this seemed like a good opportunity to make something that is slightly more realistic (nuclear engines don't use oxidizers). Includes a radially-attachable monolith. It's silly, but it it can be used for "rapid gravitational acceleration" (drop) tests in career mode (via contracts, as a staged decoupler). Or you can just send them off into space, or whatever you want. Some of the parts are multi-function. The command pod, neck adapter, and engine "block" all have reaction wheels. The neck-adapter is also a large battery, and the engines function as RTGs. If you're using Life Support, the command pod contains the equivalent of the 2.5m general life-support and waste collection units. For career/science games, all of the parts are in the 1000-point tech tree nodes, since they're "advanced" and "experimental" technologies, with specialized fuel. --------------------------------------------------------------------------------------------------------------- Image Gallery: (Note that the stats, appearances, and descriptions of the parts shown below are subject to change, or may be out of date) --------------------------------------------------------------------------------------------------------------- Information: This parts pack is inspired by the USS Discovery One ship, from the 2001: A Space Odyssey feature film. It is not meant to be an exact replica, nor is it constructed to scale. However, it's meant to be highly reminiscent of that ship, with the correct general overall shape and proportions. After searching for similar models made by other KSP modders, and finding that little had been done, I decided that it fell to me to fill the void. Installation: Please backup your savegames first! This is always recommended when adding or updating mods. Simply copy the "JoolianDiscovery" folder into your GameData folder. If upgrading from a previous version, be sure to delete the old one from GameData first (this is the cleanest option). --------------------------------------------------------------------------------------------------------------- Download: SpaceDock -or- Curse.com download page -or- ksp.necrobones.com --------------------------------------------------------------------------------------------------------------- Creative Commons 4.0 Attribution-NonCommercial-ShareAlike CC BY-NC-SA --------------------------------------------------------------------------------------------------------------- Change History: 0.8 (2015-08-14) - Tweaks. - Added Community Tech Tree support, moving parts to more advanced tech nodes. - Added a radially-attachable KAL-9999 probe core, using existing art assets. 0.7 (2015-08-11) - Monolith tweaks. - Monolith scaled up 85% to give it dimensions close to the TMA-1 monolith from 2001. - Monolith given a probe core, small reaction wheel, battery, internal generator. - Monolith classified as a "Space Object" instead of debris. - Monolith mass drasitcally reduced, to give it air-density, as mentioned in the 2010 book. - Monolith texture problem fixed. Should be black again. - Monolith now has top and bottom stack nodes, in addition to its surface attachment node. 0.6 (2015-05-01) - KSP 1.0.1 corrections - Adjusted engine heat & thrust for KSP 1.0.1 compatability. - Converted textures to DDS format. 0.5 (2015-04-30) - Beta Release - Added more advanced SAS functions to the command pod - KSP 1.0 compatibility updates - Re-assigned tech-tree locations. - Now uses LiquidFuel instead of NuclearPropellant. 0.4 (2014-10-30) - Beta Release - Tiny bit more progress on IVA - Fixed IVA seat orientations - Slightly brightened exterior textures. - Switched textures back to MBM format for best performance and memory usage. 0.3 (2014-10-07) - Beta Release - Fixed texture problem in the neck-adapter part. 0.2 (2014-10-07) - Beta Release - Added a starter IVA (work in progress) - Changed version file to not be as picky about KSP version 0.1 (2014-10-03) - Inital Beta Test
  6. Cover Photo Gene (JEEN): Go for launch? Hayene (HYE-een): Yep. For sure. Gene: Okay. T-minus 10...9...8...7...6...ignition sequence start...4...3...2...1...and liftoff! Hayene: I hope we will survive! Hope and pray! Theorie (THEER-ee): Well, keep hoping, sister! This may be the last of us! Hayene: Hey ATONE-3192...what's our current chance of survival? ATONE (AY-tohn): Your chance is currently a 75%. Theorie: Never tell me the odds! ATONE: Never tell me whether or not to tell you the odds. Theorie: What the...thanks for the sarcasm. ATONE: We are beginning our gravity turn now. Prepare for a little bit of wobble with the ship. Don't panic. Hayene: There is a time for panicking, don't you know? ATONE: The solid rocket boosters have ran out of fuel. Prepare for an explosion. Theorie: Explosion? WHY? ATONE: Whoops. Already happened. Pitching further down. Prepare for wobble. Theorie: Wobble... Hayene: It's only natural, with the highly experimental engine that we are using down below. Theorie: Natural...pfft, nothing here is NATURAL! Hayene: Stop being a pain, brother! Theorie: Yeah, right...like I'm gonna pay attention to my twin. Hayene: Well, I just hope you don't jeopardize the mission! ATONE: The main engine has cut off. We will now be initiating the orbit insertion burn. Hayene: About time! After 1 minute... ATONE: We have been inserted into a Low Kerbin Orbit. The Science/Comms Module, the Pods, and the Propulsion Modules will be coming sometime soon. Hayene: Great! We're alive! Theorie: You know what...I feel like going on EVA. ATONE: You cannot go on EVA until the pods have been supplied. Theorie: Yeah, yeah, yeah. Stop giving orders! Theorie opens the can door... Theorie: Wow...what a beautiful sunrise! To be continued...
  7. I discovered 3 mysterious islands on Laythe when trying out Hyperedit. I teleported to Laythe to find these in the distance. As I inspected further, it became more and more astonishingly similar to an Easter Egg. The Islands are different from the rest of Laythe's landmass. They are perfect spheres all in a straight line. They are not part of Laythe's terrain! You cannot land on these islands, making it impossible to plant a flag on them. The Islands are at roughly the same coordinates as the KSC Launchpad back at Kerbin. They are not visible in the map. Of course, to document my discovery of the islands, I have multiple screenshots. Jeb looks just as surprised as I was to discover purple islands on Laythe. I thought those only existed on Eve! As you can see, my game rendered Laythe's normal land properly, indicating that these islands have a different texture. If you look closely, you can see that these islands are actually not part of Laythe, leaving very little possibility outside a glitch with a mod I have or an Easter egg! I want you guys to try and find these islands and see if you have them in your game and help me name these weird islands.
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