Jump to content

Search the Community

Showing results for tags 'display'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 14 results

  1. I'm currently looking for a way to read information from KSP (ingame) on my main pc and use a Raspberry Pi 3 to display the information. My main pc will play the game and I want to use my raspberry pi with 7-Segment display. I just need a way to transfer data from my pc to the pi or even simpler just aquire the data, from there I can code the Pi 3 & 7-Segment Display by myself. So how can I read information like the height, velocity etc...? I have a good portion of programming expierence in Python, C++ & Web but some to none expierence with C# which is needed for KS
  2. I would once again like to request Logitech ARX integration with KSP. Logitech ARX software uses a smartphone/tablet as a second screen for displaying in game data and would be ideal for the likes of a "Kerbal Engineer" type readout of orbital flight information or possibly as a display for KerbNet. It runs via Logitech's gaming sofware for their "G" series of peripherals and connects to your phone over local WiFi. The software is also capable of controlling the lighting effects on RGB keyboards so perhaps that could also be integrated somehow, maybe changing the colour of the keys d
  3. Lately I have been getting some questions after posting some super ultra widescreen screenshots. So I thought I’d write a tutorial so everybody can benefit, it’s not that hard to accomplish, and it doesn’t have to be expensive either. I’ve tried to make this as fool proof as I can, but if there are questions or things that need clarification, just drop a line, it’s still a WIP. Everybody knows that KSP can display so many informational windows, not to mention windows from mods like KER and xScience, that visibility can get cramped quickly and you often have to choose wisely to keep it pl
  4. Show us your Kerbal Engineer HUD preset! The Kerbal Engineer Redux mod made by @cybutek is a fantastic add-on for KSP, and it has a wast library of data for us, and mods to use and calculate with. So wast even, that one might ask the question: What's the best Heads Up Display setup for my kind of mission? Well, this is the place. If you have a preset that you like, share it with us! The presets are saved in .XML format, and you can find them here: C:\ ... \Kerbal Space Program\GameData\KerbalEngineer\Presets To start off, here's mine: For ascending from a bo
  5. Hi, I have a problem switching to 4k resolution, it's very similar to the initial post here: just I have a 4k monitor (now ) and can play other games in 4k resolution. KSP is switching the resolution back to 2560x1440 while the display (hardware) stays in 4k mode. Making screenshots I can confirm that the resolution actually is 2560x1440. I disabled all scaling and whatever overrides I did in the Radeon control center, also in game no anti aliasing and stuff. Modded KSP or freshly downloaded unmodded makes no differnce, 32 bit vs. 64 bit no difference. Windows 10 Game Mode switching
  6. Hey everyone. I wasn't entirely sure where to post this, but here it is. I am - like many others - making a physical KSP controller. In my case, with my uncle on the "physical" part (soldering, connecting, wires, etc.). I'm doing all the "digital" parts. I'm using kRPC with python, connected to an Arduino mega, all using lawnmowerlatte's python to Arduino framwork, using a serial connection. Our first prototype is working wonderfully, and we're planning out the full thing (it's going to be big). The aim is to be able to fly a mission with one person being mission control - havin
  7. Welcome all to the Regional Armed Forces Show! I need you yes YOU to show me your : Tanks Trucks Half Tracks Planes Troop Transport Artillery Literally anything Military The modlist is a bit of a hefty one not going to lie, we've got : NorthKerbinDynamics BDArmoury NAS NeverEnnufDakka I need your crafts to display! More info on the way! (Writing a article on my phone is crap) How this will work is that I will make a article on the said plane, tank or boat via another thread, I just wanna see if this will tak
  8. Just installed KSP 1.3.0.1804 en-us from steam and added the "KSP Français Patch" (still being developed) and ModuleManager.2.8.0.dll KSP is installed in Program Files (x86) so thst's the 32bit version, I guess. I started the game and my wife needed my help for something. When back, windows had switched the display off. Woken it up and the three kerbals were in EVA there but the usual Menu was gone. Aiming a click at the expected location for the first item succeded and then going back didn't even restore the menu. Screensaver was set to "Black" and password required to unlock.
  9. Whenever the "analog" funds display is shown it is pushed left once by a grey box, this is on all scenes where it is shown. Clean install, no mods, new game, no past saves or crafts. build id = 01586 2016.10.11 at 12:55:15 CEST Branch: master output_log.txt
  10. After re-installing KSP after a while, I noticed a strange bug where all oribts are displayed wrongly: planets are not on their trajectory and AP and PE signs are also off... I only use mechjeb, KIS, KAS and tweakable. Thanks for your help.
  11. This is an update of this this old project. The Pappolo Flite Panel displays in the flight view in a Appolo DSKY style some useful informations only available in map or internal views such as : - Altitude from ground (known as Radar Altitude). - Coordinates on planets, N = Northing for longitude, E = Easting for latitude. - Apoapsis and Periapsis. This panel can be dragged en dropped anywhere, and can be unactivated by clicking on the "P" icon. Position of this icon can be modified by editing config.xml file found in PappoloPan
  12. Hi everyone! I have a very strange problem: I upgraded to 1.1.3, and many texts don't appear on the screen (you'll see the problem in the screenshots below). I tried both updating from my older version (1.0.4) with all the mods, and also installing from scratch in a new folder. In other words: a fresh, "virgin" installation also fails. This happens both in full-screen and "windowed" mode. I'm posting the details and screen captures below. Can anyone please help? Did anybody have the same problem? Thanks in advance, Tirs KSP Version: 1.1.3.1289 Linux 64 bits
  13. I noticed this as I was operating a plane near the "crashed saucer" anomaly on Kerbin's northen icecap. Here's the plane as it normally appears: ...and here's what it looks like when i get within a few km of the saucer: See those crosses on the wings? They appear to be a part of the landing gear. Now here's the plane landed very near the saucer (not pictured): The crosses attached to the gear are now very opaque. I think they're a collision object that is normally transparent. The reason I think it's a transparency issue is the flag--note the black stripes above a
  14. Greetings SQUAD staff! I, and many others, would love to see native multimonitor support implemented natively. For example, have your normal main game screen, then an orbital map and plugin windows on a second monitor. I envison putting the orbital map, with navball and mechjeb windows in a secondary touch screen. (Really looking at doing a little setup like a slimmed down dragon2 control panel.)
×
×
  • Create New...