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  1. These new Triangular panels made me pretty excited at first, until I tried using them in the SPH and found the mirror symmetry feels all wonky and wrong for them, making it hard to design certain things with them. Look at these screen shots - the mirrored symmetry isn't making actual mirrored parts. It's behaving just like radial symmetry: The first two images are with Mirrored symmetry. The last image is with radial symmetry to compare. I don't see any difference.
  2. I have installed 1.4.1 and the DLC as instructed in the ReadMe file. I can access Missions and Mission Builder in game but I cannot see any of the new parts and when I try to start a mission that uses the new KV-series pods I get an error message saying the files cannot be found. I looked for the files and found them but Squad has changed the folder organization in the DLC and it no longer resembles the vanilla install folders. Unfortunately I cannot make any changes to the DLC folders as they are write protected. This is frustrating because I have the files on my computer but cannot figure out how to get the game to see them...
  3. Are the new parts from the Making History DLC available in career mode? I am having a difficult time finding a straight answer on this, and I would like to know before I purchase it. Thanks.
  4. Story: Jeb forgot his Key Card for the KSC (again!) and Gene is about to fire him! Get Jeb's Key Card from the Island Runway and hurry back to the VAB Roof. Summary: - fly to the island runway - land - get out and pick up your Key card - fly back to KSC - parachute onto the VAB roof and run to the door sounds easy? true but HOW FAST CAN YOU DO IT? Can you do it in less than 3 minutes? DOWNLOAD v1.1: <HERE> CHANGELOG: 1.1 - you have to EVA and get close to CoolCat Kerman on the Island Runway now (getting close within a craft isn't enough anymore) - Kerbal Recovery removed as endgoal - parachute to VAB roof door as endgoal added
  5. The Acapello 15 mission is neither completed nor failed if you splashdown on Kerbin instead of land on ground. If you finish the mission in water, the "splashed down" node does not lead to a "mission complete" or mission fail node. Instead it leads (for some reason) to a 5 minute timer node. At this point the player has no idea what's going on. There's no message, and if you recover vessel, the KSC is all disabled and nothing works. Either splashing down should be a fail or a success but it shouldn't leave the mission stuck in limbo.
  6. While I found the stock missions in the Making History DLC fun at first, I am getting more and more frustrated with the poor way in which the objectives are communicated to the player, so you end up having to do several play-throughs just to learn what they really wanted you to do. I'm always having to read through the info panels on the right with a sharp eye to catch the places where the descriptions don't match the real objectives. Rather than go over all of them, here's one simple case where I got really confused for a while: The game doesn't explain why you failed a mission. It took me a long time to realize (and this is still just a guess on my part since the game doesn't say for sure) that failure isn't a matter of one specific bullet point you miss, but rather of not getting a high enough score. If you failed the mission because the general final score wasn't high enough, then failure dialog box needs to tell you this (and how far you fell short of the needed score) instead of making you hunt around guessing which specific bullet point you missed. It's only through trial and error that I'm starting to guess that there's probably this rule about a minimum score, since it never said anything about it. An example of a better way to communicate it to the player would be if the failure dialog box said this: In another instance, I kept failing the Agena launch for the rendezvous mission, because I "missed the launch window". At no point did the mission tell me that what this *really* means is that I need to complete everything within 20 minutes of game clock time. I had to pull the mission into the editor to figure this out because, again, the player isn't being told the real reason for the failure. You can't meet objectives that you don't even know what they are. I feel sad about this DLC because I know it needs to financially succeed for Kerbal to continue and for SQUAD to keep working on it, but things like this are a real hurdle to that happening, I think. Players shouldn't have to struggle to wrench information from the game about what the objectives even are.
  7. Hey guys! I wonder, if there is any collection thread concerning missions made in the mission builder? Or even better: could we get a sub-forum for user-created missions? Best Regards, Mario
  8. Title. The mainsail has almost the same thrust at sea level as the mastodon but the mainsail also has far better max isp in vacuum so the mastodon is redundant both as a launch engine and as an orbital engine. The mastodon should really have a higher thrust ( thrust in the middle of the min and maxthrust for the mainsail (around 1400?) would be better then it's got a niche as a more powerful launch engine than the mainsail but with less efficiency) , it's supposed to be a launch engine, at the moment there is no point using it at all except for aesthetic purposes. Also I should add the skiff is pretty weak in terms of thrust too, I made a saturn v replica and the S-II and S-IVB stages with a full tanks of accurate size had terrible thrust to weight ratios, something like 0.3 which is useless for an upper stage in the atmosphere. It should probably have twice as much thrust as a swivel for what it is, it's a 2.5 m engine.
  9. So I've been playing around with the mission builder. It's been alright though I'd be lying if I didn't say there were some issues. Here are my thoughts. Asteroid Redirection: You can spawn asteroids with the Spawn Asteroid node. However, once you've spawned them you can't really do anything with them. There's no way to require a ship to dock with them (they don't technically count as vessels), there's no "grab object" node, there's no "move asteroid to x orbit" node. This is really disappointing since a very specific Asteroid Redirect Mission was the first thing I attempted in the mission builder after getting my bearings. "Dialog" Boxes: First of all, a nitpick: "PR Kerman" should be "Walt Kerman." Second, it would be nice to have the dialog box show an astronaut of any of the four space suits (Veteran/Normal, Vintage/Normal) of any gender. Or a tourist. Or female scientists and engineers. Third, and most important: it's not really a "dialogue" if there's just a rant from a single Kerbal and then a single "OK" button to close the box. There should be multiple dialogue choices that the mission player can choose that might affect the rest of the mission. Solar Orbit: Without using maneuver nodes (and even then it's finicky), it is impossible to set high orbits above the Sun for spacecrafts, space stations, and asteroids. The maximum distance allowed by the semimajoraxis slider and number box is below the orbit of Moho, something like 0.002 AU. This makes conventional ARM or some deep space rescue mission very difficult to set up. You can not zoom out enough to set this up either, and children bodies (planets around stars or moons around planets) are not plotted in the graphic action plane. Glimmeroids are supposed to be called "Magic Boulders," as their implementation in 1.1 or so was a callback to an old easter egg of the same name. Also, there should be more types of asteroid than just the one gray texture, there is at least one more reddish-brown texture. There are a lot of problems with the default historical missions. At this point though I'm not sure how much of it is just based upon lack of polish and gameplay testing for the missions and how much of it is fundamental limitations of the editor. Misspelled or awkward text, reverse completion order, *precious loads of goo*, and so on. Why not let the player choose to launch as many vessels as they want for the mission as an option? If you wanted to use the Mission Builder for, say, the Jool Five Challenge, it would be unreasonable not to allow orbital assembly. On a similar note, the player should be able to optionally choose the name of the ship. Wernher (shouldn't it be Gene, the Mission Control guy?) von Kerman in the Mission Builder tutorial alludes to a third tutorial which seems to be missing. Now that we have this sort of programmable mission building u.i., maybe we can have scratch-style programmable flight computers for space probes? Why partition it off from sandbox and career mode? It would be amazing to have missions come in through the mission control center that you would get funds and reputation for. Or even as a way of planning out missions in sandbox and career. You could add a setting to the mission builder that disables universe-scale changes like funds, universal time, etc and marks it as a "Career Mode Mission." The vessel part explosions and failures could be an interesting hard mode setting for sandbox--as long as it's optional! Buying new launch sites on Kerbin would also be an interesting mechanic for career mode. You could spend funds to update them through each of the launchpad levels. EDIT: THE NEXT DAY: There is no way to display dialogue boxes of information in the VAB or SPH, which may be where you need exposition delivered through witty one-liners the most! The mission builder has so much potential to be great. But it isn't quite there yet. It's mostly functional, it's decent, but it's not great. Some of the features I've suggested are pretty major things that would classify as "updates" to the whole Making History DLC (or even future KSP DLC or Updates), but some of them are more like what you could put in a Making History fix patch, like the asteroid redirect mission and higher solar orbits. The main failing of the Mission Builder is that its limitations seem to come from a lack of imagination of what this system could do and what mission authors may want players to do. Also, a few thoughts on the new parts: The center of mass for many of the new pods is far too low. For the spherical pods and the MEM it looks like the COM is near the bottom attachment point. If your reasoning for the spherical pods is "well it's to keep it pointed the right way during reentry" then that's the wrong answer--that's the point of conical pods. The MEM would need to be completely filled with fuel to hold the amount of fuel that it does. Many pod IVAs have the ability to double click on windows to get a closer view of the window. This feature is absent in the new pods. It's not the end of the world, except for the MEM. The way the real Lunar Module was designed, the astronaut had to lean right up against the little window. In order for the MEM IVA to be usable for internal-view flight, you need to set up the double-click window setting so that you can look closely. This should also be enabled for the windows on the Gemini-like pod and the Mk1-3. No soyuz spacecraft parts? There is a part model switching feature now. Why not use it to keep the old parts in the game (neither removing them entirely nor keeping them hidden away), since some people (myself included) prefer them to the new ones?
  10. (This is about playing the missions the DLC comes with) First mission: "Launch your first rocket, get it to 5000 meters, splash it down near the abandoned runway". "Surprise, we actually meant on the runway, oh you didn't design your rocket for a land landing? Well too bad redesign and try again." Second mission: "Get to 48,000 meters, take a temperature reading and return home safely". "Surprise, we actually meant splash down in the water next to this waypoint we never told you about beforehand. Oh, what's that? You didn't design the rocket for steering because you thought we were telling the truth about the objectives? Well, too bad redesign and try again." Is there a way to learn those surprise objectives beforehand so you don't have to waste a launch just to learn the real objectives? Are they displayed somewhere?
  11. Hey Commanders, I really love KSP but... am I missing something or could it be, that the DLC only supports english? I mean, the dlc-shoppage says the following languages are supported: Languages: English French Italian German Spanish Japanese Portuguese-Brazil Russian Simplified Chinese But ingame I can't find any option to change the DLC-Language and now I have a mix of german/english... and it looks like that everything that comes from the expansion is in english only. I've reapplied the steam language settings - nothing. I've reinstalled the whole game and set it to german - nothing. Just english. Is this a bug or a misinformation at the shoppage? If it's not a bug, please give me and the others correct informations instead of disappointing me, thank you Here a screenshot from what I'm talking about: http://steamcommunity.com/sharedfiles/filedetails/?id=1330154126 Excuse my adventurous english, please Greetings, Paem
  12. An open letter to Take Two Interactive: New York, we have a problem. Before I get in to that, just a little bit about myself; I’ve been a professional software developer and IT consultant for over 30 years. In my career, I’ve read hundreds of EULA’s, often on behalf of my clients. I have even written three or four of them, and many more Software Development Agreements (specifically the sections covering what the software will and won’t do and what our responsibilities were if it fails). Our company lawyer once actually told me, “If you ever get tired writing software, you could always get a job writing tort.” So I believe that I am at least as capable as the average layman of interpreting a software license agreement. Now, given that KSP is stand-alone computer game that uses no network access much less Internet access, has no online player ranking system, has no in-game online access of any kind, has no e-commerce system (virtual or otherwise) and involves absolutely no personal information of any kind, and given the broadest interpretation of the Terms of your EULA and its accompanying Privacy Policy, this is nothing less than a License Agreement for spyware. These two paragraphs are especially troubling: “… you consent to the information collection and usage terms set forth in this section and Licensor's Privacy Policy, including (where applicable) (i) the transfer of any personal information and other information to Licensor, its affiliates, vendors, and business partners, and to certain other third parties, such as governmental authorities, in the U.S. and other countries located outside Europe or your home country, including countries that may have lower standards of privacy protection; (ii) the public display of your data, … (iii) the sharing of your gameplay data with hardware manufacturers, platform hosts, and Licensor's marketing partners; and (iv) other uses and disclosures of your personal information or other information as specified in the above-referenced Privacy Policy, as amended from time to time….” And from the above-referenced Privacy Policy: “…the information we collect may include personal information such as your first and/or last name, e-mail address, phone number, photo, mailing address, geolocation, or payment information. In addition, we may collect your age, gender, date of birth, zip code, hardware configuration, console ID, software products played, survey data, purchases, IP address and the systems you have played on. We may combine the information with your personal information and across other computers or devices that you may use.“ Starting at the top; “…governmental authorities, in … other countries … that may have lower standards of privacy protection…” Excuse me? Why?! You’re a New York company. Under what circumstances are you sharing our personal information with foreign governments? Not as surprising, although equally unacceptable is selling all our personal information to unnamed “marketing partners.” And the ridiculously overbroad “other uses … as amended from time to time.” Taken at its broadest interpretation that means you literally can anything you want, any time you want. Please. And while we’re on the topic of overbroad requests; you may “collect” my “photo?” It doesn’t say photos I submit to you, or photos I upload somehow, it just says photo. There are a lot of photos on my computer. Taken at its broadest interpretation this means you can crawl my hard drive looking for photos and then taking them. “…[P]ayment information… software products played, survey data, purchases…” again overbroad, it doesn’t say payments I make to you, your software products played, your survey data, or even your purchases. Taken at its broadest interpretation that means you can spy on the purchases I make from Amazon, record them, along with my payment information (and then sell that a foreign government). It’s ludicrous. It has been argued that this a just single EULA for the entire wide array of your products, and that the clearly offensive sections simply don’t apply to us KSP players. Perhaps. But I ask; Would you sign an agreement with your gardener that gave him access to your bank account, because in his other job, he’s an accountant? And he just uses the same contract for everybody? (“Oh, that part doesn’t apply to you, just sign here, and also I’ll need your account number.”) I don’t think so. Now do I actually believe that Take Two Interactive is just a front for foreign mobsters installing spyware on everyone’s computer? No. Well, not completely. At least not yet. I do think your lawyers have gone way too far, and crafted a license agreement that is way over-vague, way over-balanced in your favor, and does give you permission to install spyware. They may have done so assuming we don’t read these things or know what they mean, or that we’ll sign anything. They were wrong. I do know that there are companies in the world that do install spyware. And there is a far fewer number of companies that have at least an allegedly legitimate reason for wanting that kind of information. Facebook, I believe has a “feature” where they will announce everything you buy for you. I have no idea why anyone would do that. And I (and I believe a lot of people) not use facebook because it is an invasion of privacy. KSP is not Facebook (thankfully), and my gardener is not my accountant. Therefore: I do not believe I am being unreasonable, and I do believe I speak for a very large segment of the KSP community, when I say: This license agreement must be changed. Your EULA even says it can be changed at any time, so change it now. At the very least you need to go through and add some prepositional phases, footnotes, lists of which of your products apply to which paragraphs, something. Specify which photos and purchases you are referring to, under what conditions you will give our personal information to foreign governments (?!). Even better would be to simply make another version of the EULA in which you have removed anything that doesn’t apply to a stand-alone game like KSP. (Like the two above paragraphs, in their entirety.) I say it must be changed because I believe not changing the EULA would be a tacit admission by Take Two that all of our worst fears are true. It would be an admission that even if the current build of KSP doesn’t contain spyware, you do intend to put it in there at some point. There is simply no other logical reason not to change this agreement. And let me say here that no reassurances from company spokesmen will do, we need this addressed in that EULA. So please let’s fix this little dustup before it becomes a full-blown kerfuffle. Assuming you are not an evil company intent on installing spyware, just please make that clear in the EULA. We don’t want this to turn into the Star-Wars-Pay-To-Play-Luke-Skywalker fiasco. We don’t want half the KSP community on social media screaming #KSP=Spyware! Do we? So please let just fix this. How about this: You give us a KSP EULA that isn’t a license for spyware, and I’ll buy every last bit of DLC you ever produce. Deal? (and I think I speak for a large section of the community when I say that, too) Sincerely , Brainlord Mesomorph KSP Player and Enthusiast (from version 0.23 to 1.31, anyway) To the Community: If you agree with me here, please LIKE this post.
  13. So, i was think that the Making History expansion, more specifically the Mission Builder can change the KSP challenges. Users (and Squad) can make challenges in the form of misions that you can play. What do you guys think about it?
  14. So I learned that the Making History dlc just came out and I was wondering if or when this will come out for consoles. For people that are going to say “get a pc” “or why don’t you buy a pc?”. I had a pc but it not functional anymore and I do not want to spend over $1000 to get a computer that works as good as my Xbox one x. So all I’m asking is will this be out for consoles.
  15. Ever since making history's release date was revealed i have been wondering if it is coming to KSP: Enhanced Edition. Is there any one that could answer this? Thanks! Oh i also heard that you can get a cheat menu In Enhanced Edition, does this exist and if so how do you get it open?
  16. Just a quick query to @SQUAD With the Making History expansion coming out sometime "soon", I figured it might be an idea to ask if the developers had a preference where people would purchase the DLC when it does eventually come out? I ask as if there is any choice in the matter, I'd like to choose that my money to the developers directly and not have that money divvied up between various intermediate parties that doesn't directly benefit the developers other than distribution of KSP. Is buying the DLC directly from the KSPStore actually a more beneficial option that via something like Steam or GOG? Also, pre-empting a question that might arrive from my thread - if someone purchases via the KSPStore, can they then register that DLC purchase via steam to get the best of both worlds? i.e. I assume that with this option, all money would go to the developers AND people could have the DLC on their desired platform (for those that use Steam) (for the record, I'll be purchasing the DLC via the store as I don't use Steam for KSP and prefer the manual install)
  17. I thought it's time to dig up this unconscious horse and start beating it again. Actually, this is what made me do it: http://store.steampowered.com/sale/2017_best_sellers/ I'm not sure KSP was in it last year, but I assume they were at one point. But by now KSP has positively dropped out of Steam's top 100 list. If you're complaining on how Squad dare to charge money for content, here's your answer: without money there likely won't be any content. It surely isn't coming in large amounts from the sales of the game anymore, and developers don't like to work for free. Most of us know this, but for those who expect Squad to develop new things without you paying for it: wake up.
  18. So I've not had the chance to be on the forums all that much, with this new game called real life being quite demanding , but there is one rumor I have consistently been hearing that deeply concerns me. Paid DLC. This is never a good move by any game developer, I don't care who you are. I have recently been hearing that KSP will now have paid DLC. Are these rumors true? See if you talk to the average guy on the street who hasn't played KSP, they usually are of the opinion that the game is overpriced. Now you and I know that the 40 bucks you pay will give you thousands of hours of enjoyment, but they dont, so they see it as overpriced. Many people I convinced to play KSP balked when they heard the price. And its not like 40 bucks is all that much, but they still balked, even though I mentioned the thousands of hours most get out of it. Why. Just why. Now if I was a potential customer under the misguided impression KSP was slightly over-priced, and then I heard that paid DLC was a thing, that would be an instant turn off for me, because every single game with piad DLC added went down the same road: The devs had a good game maybe with some free DLC from the community, that did well, then it got sold to another company. They wanted to make more money, so they added some paid DLC, originally as just plain add ons, but nobody really bought them because the free DLC plus the stock game worked just fine. Or even just plain stock. Then the devs realized that to get people to buy this, they had to put something in that made the paid DLC better than the free stuff. There are two ways to do this. One more drastic way is to take from stock and put in paid DLC, and the other was to put some new element or bug fix in paid DLC that players simply could not do without. So in essence, they had to force the players to buy paid DLC because the community free stuff was better. Paid DLC does not have its own market, so it must take from somewhere to make one. There must be demand for something to sell. Basic economics. Paid DLC isn't something that is naturally desirable, so they must make players want or need it. Both roads are a very bad turn, and it always marks the beginning of the end for the game. There's a good reason for this too. If you start doing that, entirely aside from whether it is a money grab move or not (even though I cant see how it wouldn't be, but I'm giving KSP a lot of slack) the community sees it that way and resists. Once your devs are fighting the community, that is death to the game. And eventually it ends up where stock is basically so awful that the game is unplayable without paid DLC. If it's worth paying for, it's worth adding to the stock game. There can be official DLC, and I see that is the case, but it must be free of charge. If not, you are falling down a very slippery slope that will be the end of the game. So I suppose I'm looking for reassurance that my favorite game is not going down the drain by putting out paid DLC. If it is, I will be forced to grab the versions I can, and hunker down and stop getting new updates. The DLC may have great content. I'm not arguing that. What I am saying is it cannot cost a single penny because then we risk falling off this edge. That is not a risk we can take. This community is amazing but every time the dev team changes or a major change is made, then there's always the people who cry: "This is the death of KSP!" Take the devs leaving. Hooooooo boy that caused a ruckus. And that wasnt the worst one. Just a recent one. But if we go down the road of paid DLC, that will really be the beginning of the end for KSP. We may be a while in dying cause KSP has a fiercely loyal community which is amazing, but the end is inevitable if you go down that road. Because for a game to make a steady profit, new people must buy it. Paid DLC is a fast way (one of the fastest ways) to turn off any potential customers, no matter how awesome the game. And the community already there doesnt exactly want to pay for the new DLC either. So as well as asking for reassurance, I am also pleading with our devs to either never go down that road or if they have already started, then to pull out while they still can. Because once you commit to that road, it is very hard to go back, because then your reputation is ruined. Then paid DLC becomes just about the only way you can make a profit any more. Then that stops. KSP has a lot of life in it. Please please do not ruin it by putting paid DLC in the works. That is death. Game devs in general shouldn't make DLC really, they are kinda supposed to, you know, develop the game. But we can make slack for it like if some stuff wasnt quite polished enough to make the actual game then having it as DLC is cool. But paid DLC is just a bad idea all around. Please tell me my favorite game isn't going down this route. Sincerely, Mycroft, CEO of CMAU Incorporated
  19. I'm sure it's been suggested before! But I'll talk again! Need a coop! That more than one player can control the same base and the same ship doing different things! That a player can be taking care of the first stage while the second is taking care of the second and carrying in orbit or both doing things on the same ship! And in a space mission on some planet each one controls a character and does different things, but always free to do anything! The game is good today! But with coop of form officially without lags and problems would be perfect! Imagine people traveling through space with up to 4 friends can do everything! I realize that the problem is in the matter of game time! But you have to have a solution to have a good experience with friends! It could be a DLC paid! But it has to be perfect in the coop! Would be ideal!
  20. You paid what $20, 5 freaking years ago for a game with hundreds of hours of game-play and now EXPECT EVERYTHING AFTER THAT TO BE FREE??? Your like the old lady at the fast food restaurant that pays a $1 for a cheese burger and expects Gordon Ramsey to cook if specifically for them. This game has given Way, Way,Way,Way,Way,Way,Way,Way,Way, more back to its fans than any game I can think of in recent history. Yet you still find it absurd that after 5 years of free stuff they want you to finally pay for extra content! As a professional developer it hurts my soul to here some of these comments about Squad. Your more than happy to spend 40$ in add-on for some click-bait cell phone game, but when actually quality comes along you huff your chest and tilt your nose up at it like some self imposed uber game critic. This, this is why only crud games make money anymore. Why every game has to be free with paid add-ons, because its the only way you will give up $0.99 for 327 hours of gameplay. By the way, you would still complain about spending the $0.99 for 327 hours of gameplay cause anything less would be robbery. Even though you spent twice that much for a soda last week you didn't even finish.... It takes hundreds of man hours to create just one hour of gameplay. Game devs have to eat and pay our bills just like you. Don't like the game, then don't buy the expansion. But if you do like it you better sure as heck cough up that $15 for the DLC and not say a freaking word about how your not getting your moneys worth. Would you want someone at your job to suggest that you should come to there house and bake another pizza for them for free cause they ate the first one too fast?
  21. The game becomes practically unplayable when a vessel exceeds just 1000 parts, simply because there is too much to calculate in terms of collisions and such and even with improved colliders there is always going to be a limit to what the hardware can handle. Breaking this down it becomes painfully obvious that the number of "needed" parts for a vessel can be decreased vastly by injecting some actually BIG ones to choose from, I usually need 100+ nuclear rods for a large vessel on an extensive mission and this is on the edge of just being plain ridiculous. Same goes for structural wings, those tiny little sheets need to be used by the dozens to start covering any respectable area. The biggest motorized wheels in the game? I can barely see them underneath my largest creations, not to mention even 20 of them can't as much as budge a truly gigantic lander. To rotate a regular 1500 ton ship before it's on the other side of its orbit you'll need dozens of the biggest reaction wheels. Numerous things like these could possibly/hopefully be vastly improved without expending excessive manpower since many models could be largely reused by scaling and just touching up textures a bit. Another thing sorely needed would be just a bucket of glue. Using struts is typically ugly and using the invisible auto struts often comes at a staggering performance cost, instead if something is overlapping it should be possible to splash some space glue there, only visible in VAB but providing all the structural enhancement you'd need. Without a doubt I'd happily pay half of what I paid for the whole game just for an official DLC packed with loads of specialized (and actually big) parts since the hundreds of hours of fun you get out of KSP would easily be worth that much. I don't hate mods but I never mod a game unless it's a hopeless mess and I give up on the devs, simply because I want the "feeling" of accomplishing great things within the challenging frame of what the devs think is reasonable instead of cherry picking things that make the game easier. On this note I believe many truly enormous parts should cost more than a meager 1000 science points to unlock, for example the nuclear rod should have one more step for some 1500-2000 points where you get a giant upgraded core with 50 times the power for 75 times the cash. Fusion reactor would be even better, but that would need another new level for even more points and ridiculous amounts of cash, in return it had better look awesome! Oh as a final note it would be nice to be able to build a much bigger VAB and launch pad, some (actually many) of my creations poke out through the walls of the VAB...
  22. Assuming KSP gets the necessary patches for it to run long enough to play it, and save files for more than a day, are there any plans for DLC? The PC mods are amazing, and while I'm sure the consoles could in no way handle that same mass, could we still a few specialty items like fancy antennas, solar panels, command pods, science experiments, and craft containers?
  23. So I started playing KSP after the barn was dropped. Honestly, I like the barn. So could it be brought back as an official mod or DLC please? Just a thought. #BringBackTheBarnAgain
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