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  1. I have just installed the mod and it works. But when I tried to connect, it shows that I am connecting, but it never finishes. Anyone help?
  2. KSP version: 1.7.1.2539 - Windows x64 The problem: When I and another player enter a dark multiplayer server, we can't interact with each other, for example: we can't see the physical shapes of the ships, If someone's base was damaged, the other one can't see it. Installed mod: Dark Multiplayer v0.3.3.0 Reproduction steps: Download the D-MP "Client" version, then install it by placing the folder named: GameData(this folder you will find in the downloaded zip file) into the "Kerbal Space Program" file. Also you should install the D-MP "server" version, make sure the port forwardi
  3. Galera, criei um server DMP online pra quem quiser jogar KSP 1.6 multiplayer. Está em modo sandbox para testes. Quem quiser participar, basta baixar a última versão do cliente Dark Multi Player (Link do Space Dock: https://spacedock.info/mod/10) Lá mesmo vcs encontram o servidor KSP Brasil, mas deixarei aqui os dados para conexão: Endereço: phoenyx.sytes.net Porta: 6702 Discord para comunicação: https://discord.gg/pwA7gnN Não utilizem mods que quebrem o sistema Kerbal original (RSS ou qualquer outra modificação que não seja apenas visual). Como está em fase de testes re
  4. Hello guys! At the very beginning I'd like to say that I am sorry for my English, I know that it isn't the best, but hopefully you will get the idea. Huge shout out to DMP developer - Darklight and LMP developer - @Dagger! They are both awesome and helped me with setting everything up, and as an act of thanks (and avoiding wasting they precious time developing mods) I am writing this general purpose porting guide for KSP version 1.6.2 and probably newer ones. Why you might want to migrate data to another mod? The reason (at least for me) was simple - LMP shares scenario (scienc
  5. I am running Darkmultiplayer 0.2.5.4 on KSP 1.4.3 (direct download) on linux. The first time I start a fresh ksp with fresh DMP I get an incompatible mods detected message and A message with terms of service of darkmultiplayer. Darkmultiplayer works just fine the first time I start KSP. the second time I start KSP the incompatible mods message is still there but there is no DarkMultiPlayer window. It is pretty annoying to have to install KSP and DMP again everytime I want to play on my DMP server so I was wondering if anybody knew a solution I am running arch on Linux 4.14.36-1-lts.
  6. So as i said in the title when i launch my game a title showes up and says ; Incompetible Mods Detected update your mods bla bla by DarkMultiPlayer~~~i dleated all my mods exept DMP but i still get this mesage and mod dosen't start i tried 64x and 32x launch opinions but same result please help asap. ( i tried updateing)
  7. Every time I browse the suggestions thread I see a multiplayer thread and decide to check it out to see if anybody has even played the already existing multiplayer mod. Timewarp timewarp timewarp... If you don’t know how DMP handles timewarp, it’s a little tricky at first and isn’t very orthodox. But it works. Basically. Every person gets their own time reference frame. You can warp just like in single player, but you disappear to everybody else not in that time frame. When you get out of warp, people will be behind you in time. Don’t think about it too much, just as long as you can
  8. When I try to connect to a server, it says "no such host is known" at the bottom.
  9. hello, I'm very new here but I was Wondering if anyone could help me with an issue I've been having with Dark Multiplayer I've set up LAN servers before and I was easy but now I want to add a few more of my friends in so they can play from home. the real problems start now, I open the DMPServer.exe to get the folders, then I go and input my Public IP but when I open the server again, I get this message: "[10:53:56][DEBUG] : Loading settings... [10:53:56][DEBUG] : System.IO compression works: True, test time: 10 ms. [10:53:56][DEBUG] : L
  10. Are there any good stock servers? And how do I fix "no such host is known?"
  11. There was a mod called BDDMP that made BDArmory compatible with DMP but it is for 1.0.5 and that version crashes with a lot of mods as there is no x64 executable.(and itd pretty old , also unity4) Mod Link: I wonder if the new BDArmoryContinued is compatible with the DMP mod. We really want to make dogfights and stuff. Any help would be appreciated. I searched a lot for it on the internet but couldn't find anything.
  12. BDDMP Now with `unsafe` code and probably still as many bugs, but now with more Kraken Greetings everybody, and welcome to BDDMP. This mod does one thing. Make BDArmory sychnronise over DMP. Why? Beccause hilariously entertaining multiplayer combat encounters can now happen in mostly real time, which is fun. Background This mod was originaly made by DsonBill, then died, then was resurrected by me. Then it died again, around the time BDA introduced Radar, as that involved a total BDA rewrite, which also broke almost all of the existing code, as the mod required a f
  13. Hello, my friend and I were messing around with DMP again. Our internets are better this time around, so we can actually get a somewhat stable connection sometimes. However, we noticed the tick rates are very slow. Is it possible to increase the tick rate? Thanks, Slntreaper
  14. I've never played the game with the DMP mod so please forgive me if I'm way off here... I've been looking at several you tube videos from people using dmp and i never find any cool dogfight scenes, which would in mho be one of the great things to experience while using this mod. also, i can tell that dmp can be rather laggy and shaky while planes are in the atmosphere. so that could explain why dogfights a no go with the current version of the mod. I've heard that in orbit, the movement of ships is less laggy and shaky with DMP. so wouldn't it be possible to perform enj
  15. I was looking at amp servers and nobody was ever on there. so I was wondering does no body use dmp? or am I looking at the wrong server.
  16. kerbal 1.2.2 mods: mechjeb Newest File: MechJeb 2.6.0 for KSP 1.2.2 KAS Newest File: KAS v0.6.2 KIS Newest File: KIS v1.4.3 DMP version 2.4.2 I want to create and manage a server (career) with the DMP multiplayer mod, but I don't know somethings: *How can I change difficulty "advanced" and "basic" options for all players in the server? You know, custom "funds rewards", "plasma backout", and so on. *I dont know how to create a copy of my server to backup or move to another computer. Just have to copy the server install folder? It seems that some data is saved on t
  17. Hi i play DMP with freinds and i have a few questions. (Only version 1.2.2) So, i like doing dogfights (who doesn't!?) but when i shoot the other player doesn't see the shots. When the other player is turning his craft, his plane jigs about from one place to another like suddenly up or down. Also somtimes the plane makes copies of itself. Thanks!
  18. Alright So I play DMP with friends. We want to have Dog-fighting battles but they do not work well. The player sync on DMP is not very good. When I shoot him he has exploded on my screen but is fine on his screen vice-versa. About 10 secs later he seems to resurrect and fly fine again. I heard something about dog-fighting only working in a vacuum on DMP but not sure. We try to dogfight in atmosphere of Kerbin with no luck. Any help is appreciated.
  19. I am trying to create a multi-player game for my students where they can all work on the same space station - creating, launching, flying, and docking components for the space station. Is this possible with the DarkMultiPlayer (DMP) mod and server. We have DMP working on a non-EDU version, but cannot get it to show up in the EDU version. I appreciate any assistance anyone can provide.
  20. Are there any war servers out there that have active players on for us to dogfight battle or destroy with hyperedit kax airplanes plus and bd armoury or procedural dynamics
  21. When people try to connect to my modded DMP server with the right mods and no whitelist, they get this error: "No connection could be made because the target machine actively refused it." Please help me. Ask for files if you need them.
  22. Hi there Kerbalister I'm looking to test how many people can simultaneously connect to my DMP server - I currently set the limit to 2000 and I wish to test if I can reach that high with a great server stability you can connect with the following IP : 192.99.36.108:23456 Its a Sandbox so feel free to let beautiful creation around
  23. The title says it all pretty much... Btw, I'm only looking for like 3-4 Players so the Adress ETC will be given in PMs once said person has setup the sever...and PM'd me it! Backup People who can make a sever are also appreciated! Thanks to who ever contributes to this amazing cause!
  24. Hello! Long time lurker, first time poster here. I've found myself in quite a special situation and I was hoping some linux users could help me out here. I have a mid range PC I'm trying to run a DMP server on and the server runs well, it works fine. As of right now I use TMUX to run the server outside of the terminal window The problem comes in when I try to run the server headless. I use putty to SSH into my server and the server ONLY allows NEW connections when putty is connected. If I or anyone else connects before I close the SSH window the connection is maintained. The specific erro
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