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Found 10 results

  1. Please make a road that takes us to the docks, so it's easy to drive and load vehicles on water transports. Thank you!
  2. Hi there, i'm trying to construct a modular surface station concept. This has been my last try: The vessel in the middle have had a ground anchor, it exploded as i docked the third vessel. After i docked the fifth vessel and joined using the KSC tracking station it was kicked few hundred meters up in the air, parically exploded and broke apart Managed to set up four vessels again, next time when i used the tracking station to control it, it was trown up and broke in two parts and exploded again The effect seems worse when i use the KSC tracing station to jump on it, compared to when i approach slowly with another vessel My question now is how may we build a vessel that reduces this effect or how to make it more robust against it or reduce the effects causing it? Already searched the forum and other places on the internet about it - there are few outdated opinions about it, some say more struts, other say less autostruts... As you can see i've got 20 landing struts and 24 wheels, all "locked autostruts heaviest part" - if there's any problem with it, i surely triggered it. May more "real" struts or more ground anchors be a solution? Or may it be better the other way - most flexible joints and no struts? Or is or it solveable with RCS / reaction wheels and SAS? I'm also playing on a DarkMultiPlayer server, that makes it worse i guess. But i think this effect takes place in vanilla as well? Looking forward for ideas, kind regards, Michel_0 KSP Version: v1.12.3.3173 Windows player x64, 1.12.1 Making history, 1.7.1 Breaking ground, Win11 x64 EDIT: The vessels got big reaction wheels, plenty of RCS and liquid fuel thrusters. I made sure to shutdown all thrusters, turned RCS and SAS off before i left the station (and it still was as i rejoined).
  3. Problem: I dock two spacecraft in Munar orbit. Right up to the moment of docking, all works normally, I hit F5, the game freezes for a few seconds, and a savegame is created. I can switch to other vessels, etc., go to Tracking Station, all as normal. Once I've docked, however, I can't. Hitting F5 then does nothing. Trying to save via the pause menu, I click save and the dialog box disappear, the game freezes - for two seconds or two minutes, it remains frozen until I hit escape. It runs again, but no savegame was created. I cannot go anywhere via the GoTo mod. I cannot go to KSC or Tracking station via pause menu. I cannot exit the game - I get the exit confirmation, but clicking exit, no matter how often, does nothing. I cannot switch to another vessel from map view. I can switch to other vessels in visible range through Easy Vessel Switch, but not from map view. Undocking does not bring back normality. Switching between any visible vessels, including switching to one that had not been part of that docking maneuver, does not restore normal function, either. If I fly my craft back to Kerbin and splash down, and even after the craft has settled down in the water (or has come to rest on land), spamming the Recovery Vessel button does nothing. I have tried releasing input locks via the button, but that doesn't change anything, either. I >can< load an earlier savegame, and as it's before the fateful docking maneuver, everything works then. Until I try docking again. Restarting the game changes nothing. I had left the game running overnight, but it worked fine until I docked. I just restarted, loaded the save I made immediately before the docking (the two were so close, once the game loaded, the magnets did all the work), docked. And same issue. This is the third time this has happened. Every time, it's with a different pair of different ships, and different Kerbals on board. The first time, I spent some time testing it with different ships and had come to conclude that one of my Kerbal tourists must be cursed, since the problem kept happening with the same bunch of tourists aboard entirely different ships (used Kourageous Kerbals to transfer them from one lander to another without docking). I had to resort to Hyperedit two or three times at this point just to bring my tourists back to the surface of Kerbin. I do a lot of transferring crew, tourists, and fuel, in Munar orbit, a lot of docking, so this recurring problem makes the game somewhat unplayable for me. Recreation in Vanilla is not feasible, as all my ships involve parts from mods, or parts modified by mods, or parts I modified with the aid of mods (TweakScale, etc.). I have logs: https://drive.google.com/drive/folders/1mTmh7pXlKgq3xxBKBz_7bMKLk-MuMONB?usp=sharing Previous log is a bit bloated, I had the game running for at least a day or so. When I just went to my google drive, I found two older logs, from when the problem had manifested and refused any fixes I could come up with the first time. I had prepared to ask a question before I decided to try and make a Hyperedit workaround, hoping it was a one-off. Well, it wasn't. I've left those old logs in, prefixed "old". Please, anyone who has any suggestions as to what the problem might be, or how I can fix it once it manifests, I would greatly appreciate it. Any experimentation required to narrow the problem down I will do, any further information required I will provide. Versions and addons:
  4. Let's forget the RCS! My discord server: https://discord.gg/4d7PSyG I forgot to write "base" on the thumbnail image...
  5. I bet many of you are familiar with this situation Morale: shut down your engines! And this is where DockSafe comes into action. It shutdowns all your liquid fuel and atomic engines and disables right click menu "Activate" button, untill DockSafe is deactivated. DockSafe also starts automagically when you target docking port and will remain active until you change or disable your targeting. Download from Space Dock Source code on GitHub License That's it for now, have fun and ... dock safe
  6. Good afternoon all, Im coming across and issue with docking. I am unable to dock 2 clamp-o-tron together. they are both the same size. I recently added KJR due to the mass and shape of my station and this will be the third time docking since adding the mod. no issues either previous time. Is there a bug that appears with this mod some times? Do the ports need to be "top to top" and ive just been really lucky with hitting it each time?(station has a total of 6 attachments, this will be 7). by top to top i mean (using nav ball as an example) North to north?. Here is a screen shot for proof of size and lack of magnetism. Should i roll my ship? is my build causing issue? any advice would be great! thanks.
  7. Help! I cannot undock my vessels anymore. A while ago I docked a unshielded 1.25M docking port to a shielded docking port. Did a couple of EVA's and wanted to return the crew home. But I could not undock. I pressed the undock option on one of the docking ports. The option disappeared but the vessel remains docked. I tried editing the save file but I still can't undock the vessels. I do not want to delete the vessel since I've spend quite a while on the orbiting station. Here I got the save file excerpts from the 2 docking ports : Shielded port on crew transport vessel : PART { name = dockingPort1 cid = 4293538438 uid = 1628668193 mid = 2728356412 launchID = 15 parent = 5 position = -0.000441193580627441,-8.34658908843994,3.93390655517578E-06 rotation = 0.0004590763,0.7070953,-0.0005075785,0.707118 mirror = 1,1,1 symMethod = Radial istg = 0 dstg = 0 sqor = -1 sepI = 2 sidx = -1 attm = 0 srfN = srfAttach, 75 attN = bottom, 75 mass = 0.1 temp = 278.707014779893 tempExt = 273.579767810387 tempExtUnexp = 4 expt = 0.5 state = 1 connected = True attached = True flag = Squad/Flags/default rTrf = dockingPort1 modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ModuleDockingNode isEnabled = True crossfeed = False stagingEnabled = False state = Docked (dockee) dockUId = uid = 1301555407 dockNodeIdx = 0 EVENTS { Undock { active = False guiActive = True guiActiveUncommand = False guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } UndockSameVessel { active = False guiActive = True guiActiveUncommand = True guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } Decouple { active = False guiActive = True guiActiveUncommand = False guiIcon = Decouple Node guiName = Decouple Node category = Decouple Node guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } SetAsTarget { active = True guiActive = False guiActiveUncommand = False guiIcon = Set as Target guiName = Set as Target category = Set as Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } UnsetTarget { active = False guiActive = False guiActiveUncommand = False guiIcon = Unset Target guiName = Unset Target category = Unset Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } EnableXFeed { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Enable Crossfeed guiName = Enable Crossfeed category = Enable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableXFeed { active = False guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Disable Crossfeed guiName = Disable Crossfeed category = Disable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } MakeReferenceTransform { active = True guiActive = True guiActiveUncommand = False guiIcon = Control from Here guiName = Control from Here category = Control from Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ToggleStaging { active = True guiActive = False guiActiveUncommand = False guiIcon = Disable Staging guiName = Port: Enable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { UndockAction { actionGroup = None } DecoupleAction { actionGroup = None } EnableXFeedAction { actionGroup = None } DisableXFeedAction { actionGroup = None } ToggleXFeedAction { actionGroup = None } } DOCKEDVESSEL { vesselName = Crew quarters vesselType = 3 rootUId = 3382957609 } } MODULE { name = ModuleAnimateGeneric isEnabled = True aniState = LOCKED animSwitch = False animTime = 1 animSpeed = 1 deployPercent = 100 animationIsDisabled = False stagingEnabled = True deployPercent_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 1 } EVENTS { Toggle { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Toggle guiName = Close Shield category = Toggle guiActiveUnfocused = True unfocusedRange = 5 externalToEVAOnly = True } ToggleStaging { active = True guiActive = False guiActiveUncommand = False guiIcon = Disable Staging guiName = Disable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { ToggleAction { actionGroup = None } } } MODULE { name = ModuleDockingNodeNamed isEnabled = True portName = taurus initialized = True controlTransformName = stagingEnabled = True EVENTS { renameDockingPort { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Rename Port guiName = Rename Port category = Rename Port guiActiveUnfocused = True unfocusedRange = 2000 externalToEVAOnly = False } ToggleStaging { active = True guiActive = False guiActiveUncommand = False guiIcon = Disable Staging guiName = Disable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } } Unshielded docking port on orbital station : PART { name = dockingPort2 cid = 4293933134 uid = 1301555407 mid = 2842429246 launchID = 2 parent = 4 position = 0,-7.73098945617676,0 rotation = 0.7071068,0,0.7071068,0 mirror = 1,1,1 symMethod = Radial istg = 0 dstg = 0 sqor = -1 sepI = 1 sidx = -1 attm = 0 srfN = srfAttach, -1 attN = top, -1 attN = bottom, 4 mass = 0.05 temp = 205.221251737256 tempExt = 213.995940280198 tempExtUnexp = 4 expt = 0.5 state = 1 connected = True attached = True flag = Squad/Flags/default rTrf = dockingPort2 modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ModuleDockingNode isEnabled = True crossfeed = False stagingEnabled = False state = Docked (docker) dockUId = 1628668193 dockNodeIdx = 0 EVENTS { Undock { active = False guiActive = True guiActiveUncommand = False guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } UndockSameVessel { active = False guiActive = True guiActiveUncommand = True guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } Decouple { active = False guiActive = True guiActiveUncommand = False guiIcon = Decouple Node guiName = Decouple Node category = Decouple Node guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } SetAsTarget { active = True guiActive = False guiActiveUncommand = False guiIcon = Set as Target guiName = Set as Target category = Set as Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } UnsetTarget { active = False guiActive = False guiActiveUncommand = False guiIcon = Unset Target guiName = Unset Target category = Unset Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } EnableXFeed { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Enable Crossfeed guiName = Enable Crossfeed category = Enable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableXFeed { active = False guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Disable Crossfeed guiName = Disable Crossfeed category = Disable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } MakeReferenceTransform { active = True guiActive = True guiActiveUncommand = False guiIcon = Control from Here guiName = Control from Here category = Control from Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ToggleStaging { active = True guiActive = False guiActiveEditor = True guiActiveUncommand = False guiIcon = Disable Staging guiName = Port: Enable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { UndockAction { actionGroup = None } DecoupleAction { actionGroup = None } EnableXFeedAction { actionGroup = None } DisableXFeedAction { actionGroup = None } ToggleXFeedAction { actionGroup = None } } DOCKEDVESSEL { vesselName = Taurus vesselType = 3 rootUId = 3382957609 } } MODULE { name = ModuleDockingNodeNamed isEnabled = True portName = crewquart initialized = True controlTransformName = stagingEnabled = True EVENTS { renameDockingPort { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Rename Port guiName = Rename Port category = Rename Port guiActiveUnfocused = True unfocusedRange = 2000 externalToEVAOnly = False } ToggleStaging { active = True guiActive = False guiActiveUncommand = False guiIcon = Disable Staging guiName = Disable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } } What am I doing wrong??
  8. The issue I am having is with the docking ports. I brought up a small tug to use to place future modules and re-arrange them. After bringing up a module, I went to undock the tug, and the option was there, but it didn't seem to actually undock. I tried again and theoption simply isn't there. I've tried controlling from both vehicles, manned and unmanned and even remade the tug entirely and added it to the station, but the same thing happened. The only part mods I'm using are KIS/KAS(but none of those parts are aboard) and NF Solar. http://imgur.com/rO7k1SJ
  9. Using Kolonization, I mounted two docking ports the wrong way around on a 6 port hub. It's already in space, and I've tried removing and reattaching the port the other way around, but it won't attach to structure once I've turned it around. Any ideas?
  10. I would like a large equilateral triangle marking on the docking ports to remind me of the correct orientation during docking (the arrows should line up). That is to remind me of what I intended to do. Edit 1-7-15, To expand on this, I docked a new part to my orbital station. I had the camera zoomed in close for the docking. After docking I zoomed the camera out and discovered the new part was on upside down and tilted off at an odd angle. Due to objects jutting out of the main station, I had to un-dock and back up a good distance, rotate the part and re-dock. Not much of a problem for most people. I, however, am really bad at docking. I would rate a 3 on a 10 point scale for my docking skill. My new station part had no RCS thrusters or reaction wheels due to poor planning. The tug was under powered and sluggish, add in my lack of skill and you have a long, unhappy time. A large physical marking on the docking port outer flange would be a visual reminder to rotate before completing docking.
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