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Showing results for tags 'dr.kerbal'.
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Dr. Kerbal posted a topic in Forum Games!Hello. And welcome to Lets Count. In this forum game just post a number one value higher than the previous post. However you cannot post more than one number per post. And please wait 5 to ten minutes before posting again. Thank you for playing and enjoy! Current Goal: 100,000 Exmaple: Post 1: 1 Post 2: 2 What we have done so far… We have reached 10 posts! (Completed on 7/23/2022) We have reached 100 posts! (Completed on 8/5/2021) We have reached 1,000 posts! (Completed on 1/5/2022) We have reached 2,000 posts! (Completed on 5/5/2022) We have reached 10,000 posts! (To Be Completed Soon) We have reached 100,000 posts! (To Be Completed Soon) We have reached 1,000,000 posts! (To Be Completed Soon) We have reached 2,000,000 posts! (To Be Completed Soon) Now I will go first. 1 Let the game begin!
Dr. Kerbal posted a topic in KSP1 Suggestions & Development DiscussionHello. I'm @Dr. Kerbal. The weird with the weird profile pic. I went a bit overboard. A little bit. But I have a suggestion to improve the game. The oceans in Kerbal Space Program are kind of still. Without mods the oceans look dead. The liquids in them just sits still. Kind of creepy if you ask me. So I suggest that in an upcoming update the oceans should be revamps and improved. Even though this is Kerbal Space program and the focus is mainly on space, I think the oceans are important too. Visiting Laythe or Eve would be really boring. It makes no sense for Laythe oceans to be still. I mean it orbits a giant green gas giant (otherwise known as Jool). Shouldn't some waves come up? Or on Kerbin, the Mun's should cause some waves right? And the texture in the ocean make the ocean kind of boring. So I suggest that @SQUAD and the KSP Team should put an ocean revamp.