Jump to content

Search the Community

Showing results for tags 'drill o matic'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Hello everyone. I just wanted to see if this was a reported issue or not, I searched but couldn't find any reports. Problem: the drills seem to start to clip through the ground as intended when they deploy But, after say 3ft under they seem to encounter a solid as if they aren't clipping though anymore. I'm wondering if its one of those 'ingame invisi walls' to stop things falling though the world? I used Hyperedit to move the base to another location on the Mun but had the same result. In 1.05 I don't remember this happening, has the item changed that you have to attach higher up? Items used on the drill module are: 3x structural fuselage. 2x clampotron. 12x m-1x1 structural panel. 6x radiator panel sml. 6x radiator panel (edge). 3x thermal control system (medium). 6x drill-o-matic. Not Deployed drills http://i.imgur.com/ocgZaQZ.png Deployed drills http://i.imgur.com/UKDMvkZ.png I had mods installed initially. I uninstalled them (except mechjeb as it is the only one attached to the modules anyway) Details. KSP ver (copied from C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program) build id = 01183 2016.04.02 at 03:20:46 CEST Branch: prerelease PC: Win7 sp1 64-bit 8G ram Intel i7 [email protected] Nvid Geforce GTX 760 let me know if its intended please so I can remove the module and relaunch a revised module, thanks. I decided to raise the drills higher and there isn't any problem anymore. [MODS] if its intended then u can by all means discard this post and delete it.
×
×
  • Create New...