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  1. Does anyone know where I can get a basic non topographical non biome map of duna with latitude and longitude
  2. Duna was and is a place that we all wondering about! We are interested in present, future and past! Today I want to tell you about water on surface of Duna. Or If we will talk about the present ,underground water. We can easily understand that Duna had water on the surface in the past! We can also see large ice caps (that maybe made of different material) Even if water was spread all over the surface where did it go? And where can it store now? We may find answers underground. If water on Duna turned it to ice, it will blend with soil. But we cannot find any ice on and in surface. Although if we go deeper, we may find caves. In such places with more water-friendly environment and less near vacuum levels of pressure, water may sustain in liquid form. It still can be there, in the underground! Upper level still contains traces of water but not water itself. middle level may contain ice blended with soil. Deeper we may find zone with water in it liquid form. Lower zone is made rock which is very dense and even past time there would't be any water. Such underground lakes may contain simple life like bacteria. Though it won’t be multicell, It may sustain itself in the underground due to less radioactive and more safe environment. If you know some of these facts, good job you are clever, now be more usefull and add something interesting if you can! If you see an error in some of ideas that i presented try to correct me! And again it is just a theory!
  3. you see my image this. I think revealed proof SSTV Signal Pyramid in the Duna this... Really top secret it's a SSTV Signal Pyramid. SSTV Signal Pyramid explain things (topleft-topright) : LOGO = KSP logo have rockets emit light fire. IKE = you can see it's Ike moon in the Duna. 4 KERMAN ASTRONAUTS = left-right, Jebediah Kerman, Bill Kerman, Bob Kerman and Valentina Kerman. not sure it was not an alien but kerman is an alien? SECRET SATELLITE = unknown, I don't know what it's a weird object (right-top). MOHO, EVE AND KERBIN = there's 3 planets but you can see 3 planets. SSTV'S PYRAMID = it's a hill shaped-like pyramid there's noise sound. so, you really sick your ears with headphones. DUNA! = you know this Duna is red planet in the Kerbol System. *oops, I forgot wrong it's numbers. just fixed : 'start 1 -> 2 -> 3 -> 4 finish' Notice : Sorry, I seriously meticulous reveal what it.
  4. Hey all. I've poked around a bit and I'm having a hard time figuring out something, and I'm quite sure someone's pulled this off before. It's particularly about Duna, but it's a more generic question for roughly all the planets for a career mode. In career mode, I've got a Duna First World's Contract pop up. They show up eventually, of course, but as usual these usually include a 'and return to Kerbin' clause, so you can't pick up any more until you've swung past X planet, then came home. Now, my plan is to stuff as much dV into a probe as I can get off my level 2 Launchpad and fling it at Duna out of phase for as quick a possible flyby. The idea being when I'm ready to send a serious mission (IE: Land on Duna) I'll be IN phase (or closer) and the mothership I end up sending for that won't require over-engineering due to phase positions. That's not the hard part, it just takes extreme dV and really odd departure angles. Now, where I'm running into trouble is getting back in a timely manner. My best guesstimate forces me to establish an orbit (which I'm trying NOT to do so I can keep that world's first banked for a contract later) and then reverse fire myself at Kerbin, again at extreme dV cost and odd angles. As far as I can tell, no gravity assists or anything of that nature will significantly help, as I'm on the right Solar Periapsis for Kerbin, I'm just WAY off phase. EDIT: This was misleading. My periapsis may be on Kerbin's plane, but I'll be traveling out to Eloo before I come back, which defeats the point. I'm really hoping one of you will tell me 'Oh, that's easy, just do this!', and I'll have to noodle on it for a week before I understand it but I can get it done. I have this random idea that if I can bank myself around Duna, without actually orbiting but coming in for an Oberth, and then burning like mad at the right angle to push the phase around I might be able to pull it off, but I just can't figure out how that should be done.
  5. KSP's Journey To Duna Thread Hello! Is there anyone else out there that is designing a Journey-To-Mars type program? No? *Dies a little bit on the inside* Well, If There Is, Post Your Journey Here! Juicy Details, ship designs, mission plans, and anything else you've created are all absolutely welcome! Also, It's okay if it's modded, but tell us which mods you're using! I will also Be posting Updates On my Journey To Duna (which only uses TweakScale & the stock version of HyperEdit For Testing) whenever I can, hopefully with pics, and Juicy Details! Cheers! (BTW mods, if this is in the wrong category, feel free to move it, of course.)
  6. MacFran KASA Space Program Thread ================================ What this thread is about: I enjoy writing up mission profiles, playing the game beyond simply building, launching and landing crafts. I enjoy building the story around it all as well. It helps to tie everything together and give the game and the experience greater depth. I also enjoy reading good stories about KSP games, seeing well thought out builds that meet the challenge of complexity vs simplicity and effectiveness head on. I hate over-the-top, unrealistic and frivolous designs. I enjoy sharing my designs and getting criticism or comments on them. If you enjoy these kinds of things, then this thread is for you. It is a mish-mash of missions, some of low profile while others of great significance, with stories unfolding in chronological order, the first being the oldest. Although, since I only not too long ago started doing this sort of thing, I cannot go all the way back to the very start of it all. I do my best to maintain a balance between detail and length for both description and screenshots. There will always be at least one or two ''teaser'' screenshots below each post text followed by the rest of the album in the ''reveal hidden content'' dropdown. Enjoy! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Project Orion - KASA's program with the goal to extend kerbaled exploration to Kerbin's red neighbour When KASA announced its Orion project several years ago, a project with the daunting task of conquering Duna and ultimately seeing footsteps on the surface of the red planet, we new it would usher in a new ear of space flight, just like the Apollo program had when the challenge to set kerbals on the Mun was undertaken. For the first time, kerbals left Kerbin's sphere of influence and set out to another world. First, it was one mission, and then another, and then another, and then another. Not long after the program had started it ended with KASA having successfully flown and landed no fewer than 8 missions to the Mun and no fewer than 16 kerbals had left their mark on its grey powdery surface. Technology had been developed to meet the daunting challenges that lay ahead and with every subsequent flight so our understanding of the challenges, risks and potential rewards involved in space exploration grew ever more. For Orion, new technologies will also have to be developed. Bigger stronger rockets, inflatable habitat, extended life support systems, rovers, safe nuclear power sources are just a glimpse of what the KASA engineers and scientists will have to come up with in order for the conquest of Duna to occur. So far the program has not failed to impress in both its size and costs. Test flights have been performed, tech has been tested out and with it KASA's confidence in its ability to send the first kerbonauts to Duna has grown, as has also the impression left with each subsequent test flight that this is really happening: kerbals are headed to Duna in the not too distant future. The last time Kerbals left Kerbin was on Eagle VIII the last Mun mission where two lucky Kerbonauts left footprints on the Mun's surface for the last time. KASA administrator, Charles Bolden Kerbal has said that "the Orion mission designs are still evolving. Our test flights have confirmed a lot of important design features work as intended, but have also shown that some can be improved, and improve them we will". KASA has been under a lot of pressure from Congress to keep a close eye on mission costs and cost overruns. So far, Orion has been the most expensive single undertaking KASA has ever done. To be fair, it is also the most complex it has ever undertaken. Photo courtesy: KASA
  7. This video was my hardest to make. It required more effort than any of my others, and I love the result. I'd like to say right off the bat that this was the best video I have created. I enjoyed filming the mission as it went on and I hope you will enjoy what came out of it. Any other details are in the description.. It took about 4 hours of KSP playing, mostly thanks to my laggy computer, to get this done. Worth it. If you want the craft in the video, head here: Enjoy! And the people I need to give credit to are @zekes, @War Eagle 1, @SpaceXray, and @Mad Rocket Scientist for the Tupolev in the beginning, along with @RixKillian for his M4 Sherman, @Azimech for his ZSU-23-4, and finally, @Raptor9 for his C7-142 Seahawk. And that's all from me for now! I'll see you guys with another video soon!
  8. Hello. Like I said in the title, I have little skill in the game, especially in comms. I attempted to set up a network for a Duna mission (after realizing that I didn't have a powerful enough antenna), only for the probes not to connect. The first probe, a fuel depot, has a HG-5, and nothing else (communications wise). After I lost control and realized that this was not enough, I sent a relay satellite. It is orbiting the sun, both is apoapsis and periapsis at about the halfway point between Kerbin and Duna. The relay has an RA-15 antenna. When put in orbit, it didn't connect with the depot, so I sent another relay. Again, no connection. Did I do something wrong? Do probes just not connect? Any help will be appreciated. Thank you in advance. Images This is the fuel depot. This is the relay. This is the map, showing both relays, the depot, Kerbin and their relative positions.
  9. Dunasoar is a twin engine airplane designed for Duna exploration. It can transport 5 kerbals, or it can be easily modified to run science gathering missions. Max speed is about 175 m/s. Plane uses modified version of my fairing prop engines powered by fuel cells, but if you don't like using the fuel cells you can replace them with RTG's. These engines are little bit bulkier than my usual fairing prop engines. But the best part about them is that I've finally managed to create a reliable mechanism, which uses the claw inside the engine nacelle, to re-dock the propeller to the plane. That way the plane can be used multiple times, and you don't have to worry about the engines falling apart if you leave physics range. Finally you can make a plane which you can use to explore all biomes on Duna or Eve. As usual when flying a plane on Duna trickiest parts are takeoff and landing so choose your landing area carefully. Here is a link to the craft file and instructions on how to fly plane.
  10. For some time, i've known how to get spaceplanes with very low takeoff and landing speed up to orbit with decent delta V. Landing gear however, wasn't my strong suit, I've just recently updated this with a sensible (though seriously oversized) conventional tricycle arrangement. Despite having not flown the craft in six months, i put it down first time... so that makes it officially "noob friendly" yes? https://kerbalx.com/AeroGav/WhippyNerv-IIi It's a mostly re-usable two stage design, the Whiplash jet engine is decoupled when it outlives its usefulness. Launch on Year 1, day 236 or use an online transfer window planner to get a good departure to Duna. Climb to 17km keeping the nose less than 5 degrees above prograde for low drag, then level off and accelerate to 1300 m/s. Up to this point I find it is best to keep SAS off and just use pitch trim (alt S and alt W) adjustments fine tune the nose angle. Once you reach 1300, add nose up pitch trim until the nose is 5 degrees above prograde. Right click the whiplash engine and monitor it's thrust output. When it falls below 30kN, toggle SAS on and press Space Bar to stage. After that, just maintain a nose angle of 5 degrees above prograde throughout the slow climb to space. With SAS, the nose slowly rises over time, so you'll need to make periodic nose down corrections to prevent a draggy attitude. Alternatively just take SAS off and hand fly it, you'll find yourself gradually reducing nose up trim as the reaction wheel torque becomes more effective. Aerobraking - 17 to 20km PE into Duna. Approach - use the map screen to avoid the higher ground. No part of Duna is completely flat however. Configure - In the video above it appears i forgot to enable the landing lights on the gear legs. RCS opens the service bay and activates the Vernor lifting thruster. Landing - gravity is much less than on Kerbin but so is lift, so be aware it takes much longer to arrest a descent. Keep your descent rate below 5m/s when near the ground and look ahead to spot rising ground so you can start pitching up early. It takes a long time for speed to bleed off but aim to land at 70-40 m/s. Getting too slow means landing with either excessive pitch angle or high rate of descent. Make sure your service bay is open and that RCS is on, and keep a finger over the K key (RCS Translate UP). Use it as a backup method of reducing descent rate for touchdown - if you're already pitched up at 10 degrees or more, use the vernor engine rather than risk a tailstrike. Features - in line clamp o tron, RTG power source, fly by wire hub for non-pilot kerbals, service bay. Science? I didn't put any instruments on this ship, and I appreciate that Spaceplanes are time consuming to modify and set traps for the unwary - everything tends to affect everything else. The service bay contains an Oscar B tank, you can attach items to this part and know they will be shielded. The upper surface of the Oscar B has a deployable radiator module currently which isn't really necessary, that should free up room for a few small instruments.
  11. Hi everyone. Before I start, might I explain my recent mission that got me in this scenario...: Today I was faced with a contract to plant a flag on Duna, which obviously requires sending a manned mission over there. I accepted it because of the pay which was very high, and the potential science amount that I would get from surface samples ect. Anyway, I started constructing a ship which was going to be in two parts, the main lander and the transfer stage (which used nuclear engines). I might have to note that I'm using a life support mod to make this playthrough more interesting, longer and harder [MKS Kolonization] Consequently, my ships have to be kitted up with life support stuff and this mission was estimated by me to take about 2.5 years or so, therefore I put the necessary amount of supplies in. While constructing the ship, the Delta V amount was concerning, but I was okay with it knowing only about 3-4000 dV is required to get to Duna from LKO and back. I launched the lander into a 100km orbit around Kerbin ready for the transfer stage to dock with it. The transfer stage was launched and docked, but the dV amount was stupidly low, with about 830 m/s worth on the entire nuclear stage. I worked out why it was this bad after I docked when I realized it was so low because I had EXTRA weight to push to Duna (the heavy lander). After this, I was in two minds to just de-orbit and recover all of it but I just thought I could do it... The word there being "thought"... I burnt out of Kerbin orbit (which took about 10 minutes I have to add), and then tried to get a decent encounter with Duna. At this part in the trip I had ditched the transfer stage as it had ran out of fuel, only barely getting me out of Kerbin orbit. I had around 1500 m/s worth of dV in the tank, which didn't fill me with great happiness. I got a reasonable encounter with Duna, which put me in an aerobraking altitude. At this point I had literally 800 m/s in the tank, and I knew it wouldn't work. I landed it on Duna, in the highlands biome, which was cool as no other unmanned probe had been there, meaning extra science points. Strangely the delta v was up to 1100 m/s, but still not enough to even get into Duna orbit. Next I eva'd Jeb, collected samples and planted the flag and then went back in the craft. Now I'm literally sranded on Duna with 1100 m/s of delta v so I need to launch a rescue mission that will land near the Duna lander so I can take Jeb and Bill home again . Getting right to the point of this topic, I need to get a rescue mission over to Duna, which can land near the site and take off again and then get back to Kerbin. How much dV might I need to accomplish this? If anyone can tell me it would be greatly appreciated. Thanks. p.s if this is in the wrong forum, my bad and please move it to the correct one.
  12. So I updated to 1.2 KSP. Now I had a save in 1.1, and had started a Duna probe with lander. The problem is, I only have a Commutron-16 on the probe, so I don't have link back to Kerbin. DSN is level 3, and I just launched a Relay into 16 000 000 m Orbit with HG-5s. My question is, how could I establish a connection with the probe, if my best relay is the HG-5? Thanks
  13. I have been trying to land on Duna (KSP's Mars) for a very long time, and when i say very long i mean very long. I have even set up a fully fledged base on the mun, and explored all of kerbin. I'm in career, so i cant really make a very expensive ship. My VAB is almost finished upgrading, as well as my launch pad, so no need to worry about how many parts i use. I have really been trying this for almost a year now, so some help would be appreciated. I have almost landed on duna before, but i broke up in the atmosphere and now there are about 10 pieces of debris on the planet. I would also like to safely return my kerbal, or drone, depending on if i would like to send a manned mission yet or not. I have been trying to do everything NASA style, as my space program name is IKSP, or International Kerbin Space Program. -Rileysam10
  14. Hey guys! As some of you may know, the Stock Community Space Program had a member land a small rover on Duna. A few weeks later, and we realized it was exactly on the other side of Duna from the Newley proposed landing site. So, for 6 hours, I took @Baybrawler's tiny Duna rover across that planet. Boy that thing likes to flip. Hope you enjoyed! Please tell me if you'd like to see more videos like this. DMSP out.
  15. Hello all! DMSP here. I've set up a stream for my turn in the SCSP (link below, check it out), where I will be driving a rover across Duna and talking at the same time. If you're bored, want to watch some KSP, or just want to hear a ride heading across Duna, I hope you'll enjoy this. It's probably going to be a bit long, but I hope you can tune in for a bit, and even though it might be a bit "lame", I hope you can enjoy. The stream will be live under this link in a few moments: https://www.youtube.com/channel/UCe09qZdbxiJFIIIIpdthF4A Streaming now on my channel, thanks goes to @Scientia1423 for continuing the SCSP. Let's go!
  16. I landed a rover on Duna. It will not drive to the north. If I try to turn to the north, it will not stay on course, and steers away. The closer to "north" I get, the slower it goes, and it simply won't drive to the north. The only mods I have installed are KER, Kerbal Joint Reinforcement, a light pack (which is not used on this rover) and the expanded parts mod that Kerbal supplies, although no non-standard parts are on the rover, other than the KER module. I can supply a save if you like. It should work without the other mods, but you probably need KER due to the module. ETA: OK, I've got to modify this. It will drive to the north. The problem was I was on a gentle incline that faced north. The real problem seems to be that it won't accelerate up even small inclines. It uses the smallest rover wheels, and it just won't go up a hill that seems to be less than a 5 degree incline. Once you get to more level ground, it works fine.
  17. Depois de alguns milhares de anos fora do fórum do KSP e por fora do jogo, enfim voltei. Dessa vez, tentarei trazer uma missão que estou planejando faz um tempo. Consiste em ida e volta a Duna, tentando usar um pouco de realismo. Por exemplo, usarei TAC, usarei uma grande nave (ao estilo Perdido em Marte) para levar os kerbais para Duna, uma nave que ira ascender da superfície dunar até essa grande nave, uma pequena base em terra, enfim, tentarei trazer a maior dificuldade possível, e o maior realismo que eu puder, com as configurações do meu PC. Para começar, estarei deixando esse tópico somente com esse comentário, pois, se der tudo certo, dentro de alguns dias estarei começando a realizar a missão e estarei escrevendo aqui. Aqui deixarei o meu plano, passo a passo, e caso vocês gostem, continuarei, se não, excluo o tópico, a conta, a vida, e finjo que não fui ignorado kkkk. ------------------------------------------------------------------------------ Enfim, depois de anos de exploração, os pequenos seres verdes que habitam Kerbin, pretendem lançar os primeiros kerbais para Duna! Depois de ter posto os pés em Mun e em Minmus, o próximo grande passo será Duna, o planeta mais próximo/fácil para se aterrissar. Bem, é o que parece! O senhor presidente dos Países Unidos de Kerbin, decidiu unir suas economias restantes e aplica-las no Programa Espacial Kerbal. O objetivo é fazer um esboço de como será a missão, e saber se é possível realiza-la agora ou deve-se esperar mais alguns anos. A resposta inacreditável foi: Sim! A missão é possível com a atual tecnologia. Então, rapidamente, cientistas de todo o mundo deram as mãos (sim, eles literalmente deram as mãos, mas depois perceberam que é um modo de dizer "ajude-nos, todos que puderem") e começaram a trabalhar nos projetos de como será realizada a incrível, e perigosa viajem a Duna. Mas teria um problema. Por todo Kerbin, cartazes, posteres e outdoors foram postos pelas ruas de cidades, com os dizeres: "Nós podemos contruí-lo", uma clara alusão de que tudo que fosse necessário, os kerbais poderiam construir sem problemas. Então, um pequeno esboço de como será a missão foi entregue ao senhor presidente: "Missão Kopernicus - Ordens da missão 1 – Desenvolvimento de foguete capaz de lançar pesadas cargas para LDO e exercer pouso eficaz e preciso. (Projeto SLS – Space Launch System) 2 – Projeções de comida necessária para a estadia em Duna. Tempo a definir. 3 – Desenvolvimento de cargas de comida, se possível, capaz de reutilizar com os filtros especiais. Capacidade para alimentar 4 kerbais. 4 – Desenvolvimento de foguetes de ascensão para 4 kerbais, 2 kerbais, capazes de levantar voo de Duna e entrar em LDO. Deve conter sistema RCS capaz de efetuar docagem com a Kopernicus. 5 – Desenvolvimento de base para a estadia e pequeno rover/planador para recolhimento da tripulação que pousar longe do local previsto. Deverá ser capaz de se conectar via doca com os alimentos. Preferencialmente, usara rodas para ajuste de posição e trem de pouso para fixação. Capaz de gerar a própria energia. 6 – Testes finais e revisão dos aparelhos até aqui desenvolvidos. Programa Kuprimentos recebe sinal verde. 7 – Janela de transferência deverá ser esperada. Lançamento dos SLS com suas cargas. Espera-se um número mínimo de 5 SLS (impreciso). Local de pouso ainda a ser definido (quanto mais fácil, melhor). 8 – Com a efetuação de todos os lançamentos e pousos em Duna, todos os componentes deverão ser posicionados o mais próximo possível, e as fontes de suprimentos conectados com as bases moveis. 9 – Com sinal verde da Kuprimentos, o projeto Kopernicus começará a ser desenvolvido. 10 – A nave Kopernicus será montada em LKO, a cerca de 150 km de altura. Espera-se um número de 6 a 7 lançamentos (impreciso novamente, poxa Von Brauhen Kerman) para sua montagem. 11 – Deverá ter até 4000 DELTAV (contem cerca de 3.300 DeltaV) de queima. Suficiente para saída da bolha de influência de Kerbin, entrada e ajuste de orbita em Duna e o retorno para Kerbin. 12 – Se o projeto Shuttle estiver em perfeito estado (está, atualmente, 70% pronto), irá se lançar um ônibus espacial com os 6 tripulantes da Kopernicus. 2 pilotos, 2 cientistas e 2 engenheiros. Caso contrário, será lançado em foguete convencional. A missão para lançamento da tripulação deverá ser realizada durante a janela de Hohmann. 13 – Todos estando a bordo, o curso será traçado, esperando-se uma viagem tranquila de 300 dias kerbais (ESPERA-SE, NÃO É PRECISO). 14 – Espera-se pequenos ajustes de orbitas durante o percurso, afim de se conseguir a orbita mais próxima da desejada possível. Cerca de 100-80 Km. 15 – Com a chegada em Duna, manobras para circularização serão realizadas, assim como correções. 16 – Todos os tripulantes que irão pousar, deverão ir para seus módulos. Serão 4 circularizações, cada circularização renderá um pouso agraciado. 17 – Os kerbais que estiverem em solo permanecerão entre 90-180 dias (a ser definido), realizando pesquisas, enquanto esperam a janela de transferência para Kerbin. Na Kopernicus serão realizadas comunicações para a base, servindo de grande antena. 18 – Com a janela próxima, os kerbais irão para seus veículos de ascensão, 2 no total, espera-se, e entrarão em orbita, enquanto docam na Kopernicus. 19 – Com todos a bordo da Kopernicus, uma manobra será efetuada para Kerbin. Ajustes de orbitas serão realizadas. 20 – Entrada da bolha de influência de Kerbin. Circularização. Uma nave/projeto Shuttle se destinará para a retirada da tripulação da Kopernicus. Caso seja necessário, uma missão urgente de reabastecimento será realizada. Espera se que não." Então, os veículos foram passados para o senhor presidente, e para a população, junto de seu funcionamento: KATLAS Modulo de ascensão da superfície-orbita de Duna. Será um dos primeiros veículos a ser lançado. Contem um pequeno sistema asparagus, para efetuar um pouso agraciado. Comporta 2 kerbins, com suprimentos para 3 dias. Tem combustível o suficiente (espera-se) para uma ascensão tranquila e agraciada até a Kopernicus. Serão 2 no total. Não contém aparelhos científicos, diminuindo o peso. O maior desafio será po-lo em Duna, devido a seu peso, mas o SLS, que está em desenvolvimento (e tem uma leve aparência remetente à Katurn) o leve a seu destino. BASE I e II Serão as estadias em Duna, servindo de base cientifica e móvel, podendo auxiliar no transporte de kerbais. Contem paraquedas e motores para o pouso mais agraciado possível. Vários instrumentos científicos espalhados. Pode gerar sua própria energia. As diferença entre a BASE I e a II é os suprimentos. Uma carregará os alimentos e o ar. O outro os dejetos. Pode abrigar os Kerbais por muito tempo. KOPERNICUS A Kopernicus. A grande nave-mãe dessa odisseia. O Oasis. A espinha dorsal dessa missão. Por ser grande demais, será montada em orbita, pouco a pouco. Contem cerca de 3.400 m/s de DeltaV. Grandes painéis solares auxiliam na captação de energia. Suprimento para 6 kerbais para 2 anos e 99 dias. Espera-se que seja o suficiente para a ida e volta. 2 motores nucleares farão a impulsão até LDO. 4 capsulas estão conectadas em seu meio. Serão elas as responsáveis por entrar em Duna com os kerbais. Contém uma grande antena em sua frente, podendo alcançar até 100G de distancia. Isso é muito, cara! Será uma nave reutilizável, apos o fim da missão, será usada em outras jornadas, mas por enquanto, atentamos à Duna! PROJETO SHUTTLE Será o responsável para o abastecimento de emergência, e para transportar a tripulação entre Kerbin-Kopernicus. Ainda em desenvolvimento. Depois dessas informações, o senhor presidente decidiu dar o sinal verde para a missão. Porém, não começara a montagem imediatamente. O sistema de comunicação "Commutron" entre Kerbin e Duna não está pronto. Portanto, a Kopernicus receberá sinal verde para começar, dentro de poucos anos. Todos estão esperançosos, e espera-se o maior feito da historia Kerbal!
  18. Hey, there's a launch window for Duna coming up fairly soon and I'm looking for inspiration for my first ever Duna Base. Looking around on line there are lots of nice looking configurations, but they mostly make use of mods. As I play on an aging laptop, I like to keep things stock (apart from Better Burn Time) to keep performance up. I'd be grateful if you could post some pics of your stock missions to Duna, especially those including a base, so I can steal get some new ideas. Cheers, Clipper.
  19. Named for it's uncanny ability to recover from situations that would cause most crafts to undergo rapid unplanned disassembly. The Phoenix CTS (Crew Transport Shuttle) may not be able to haul cargoes like the Firebird, it's bigger sibling, but it's increased range and speed make it ideal for scouting ahead to find Ore or transporting small amounts of Kerbals between bases in Duna's Sphere of Influence. Download: https://www.dropbox.com/s/u503f5d8t72xl7y/Pheonix.craft?dl=0 Features: Crew transport capability: Space for one pilot and two passengers Vertical and horizontal flight modes: One Terrier on the back, one Aerospike on the bottom High speed: When flying horizontally, speeds of about 300 m/s can be reached in Duna's atmosphere Aerodynamic VTOL engines: The Aerospike is hidden in a service bay, which can open or close to make it more aerodynamic Frontal Clamp O Tron: Can dock far less awkwardly than the Firebird Descent Autopilot: With an experienced pilot, the Phoenix can be landed simply by setting the SAS to keep it retrograde and adjusting the throttle. A small kerbton of Vernors: Can do sick barrel roles with ease Action Groups: Toggles service bay, when it is closed it cannot VTOL, but it is more aerodynamic Toggles VTOL engine Toggles horizontal flight engine Toggles Fuel Cell Notes: I'm very happy with it's lifter, it looks good, gets it into orbit flawlessly and can do all but about 100 m/s of the Duna transfer burn It seems to need the Caps Lock precision control to dock, otherwise the Vernors are too strong and it just gets tossed around Still being tested. I wouldn't be surprised if the current version has issues turning in the atmosphere With about 2150 Delta V when using the Terrier, it could actually probably be used to ferry Kerbals between planets Unlike the Firebird, it doesn't come in pairs You could probably fit some science equipment or Ore scanners in the service bay, if you moved the monoprop.
  20. So in my current 1.2 game I'm trying to get up the nerve to go interplanetary for the first time in KSP. (Yea I know, I'm such a n00b ) Anyways, KAC is telling me that the optimal transfer window to Duna is over a year away. I really want to go ahead & set up a relay sat in polar orbit of Duna BEFORE that time, so my other stuff I send when that window finally does come around will be able to have good comms back to Kerbin even if I dont stick the best antennas on them. I have watched several Youtube videos & read some tutorials about how to get to Duna, but they pretty much all say to just wait for the optimal transfer window & then go. Well lets say I dont want to wait & dont mind spending the extra dV to get there by leaving at a non-optimal time. How do I go about setting up an encounter?
  21. The great Red Empire shall rise! Welcome to the Duna Empire challenge! The queen of the city-nation of Redna is planning a great project: Sending her entire city to the planet of Duna. Growing tired of being a small country with a small territory, she now funds this project to have an entire planet to herself! 1: You must use USI Kolonisation, and TAC life support. You may use other mods as long as they don't make it easier or let you cheat. Planetary bases is a nice one to have. 2: You must use [1.2] 3: Make a 20+ Kerbal city on Duna, near the equator. Buildings need to be in sight range of all other buildings. 4: It must have at least two labs 5: It must have at least two rovers. At least one for science and at least one for moving cargo. 6: It must be able to survive forever 7: You must have a queen. Any female kerbal will do. She must be among the first to touchdown on Duna, and if she dies you lost! Additional challenges: - Complete the challenge: 10 points - Have a SSTO flagship that can bring back ore from the Empire to Kerbin, and bring new jewelry to the queen with the money. : 8 points - Have small relay bases on the surface so that the main city has permanent communication with Kerbin (You'll need one on the planet's pole). : 4 points - Make a nice palace independent from the other buildings that hosts the queen.: 6 points - Send science to Kerbin, all science must come from Duna and it's orbit exclusively. You're allowed to send it back using a ship. 1 point per 100 science. - Create a refueling station for fuel, oxydizer, monopropellant and life support supplies that can accomodate ships landed near the city. - 6 points - Do it in career mode : Double all points. Good luck! I'll be posting a leaderboard if people submit their results! You need to submit a video or pictures for proof. As for me, I'm currently trying to complete this challenge. I'm using planetary bases.
  22. Hi so i decided to do my rover mission before i go to bed so i did and decided to take pictures to post on imgur so i could share it well here... on the Kerbal Space Program forums...... that ok?. but anyway to spoil it the mission was a huge success and well lets just cut to the chase here is the imgur link to explain it all for you http://imgur.com/a/U7Dlb Name of course inspired by the Osiris - REx mission i just think Osiris is an awesome name
  23. Mission Slot 704: The history of Kerbal missions. May 17 1957 (our time: May 14, 1381) The kerbal was bored...he had nothing to do and he had destroyed the bottle rocket store...with the store's bottle rockets. He was going to buy a book to read when he saw something in the sky. "What is that...?" he thought. The thing was getting closer and closer to the ground. It had something that looked like blue-purple fire coming out of it. He realized it was going to crash, stepped back as it hit the ground with a small explosion. The kerbal walked over to it. There was writing on the three parts of the ship "LV-T4 Model 3" "FL-T50 Model 1" and "Manned Command Pod Mk1v2" He checked there was noone dead in the pod. There was noone there. There was also a small piston in the pod "Backup Fuel" He then realized something. This five-meter-tall thing wasn't alien technology...it was a space rocket! This rocket, the XJ-T3000, was made by the Galactic Empire in 4222 BC (our time: 16888 BC), which had collapsed after a rebellion 1,500 years ago. He realized it could be repaired. He took it to his house and started working on it. May 28 1957 (our time: May 18, 1381). The ship was ready to launch. He had learned how to make fuel, if in small amounts, and fix the damaged parts. Through this he had also experimented and made his own ship, the J1, which was a small unmanned ship using a replica LV-T4 and his own special fuel tank. He was going to present this to the Kerbal Science Commission. May 29 1957 (our time: May 18, 1381 (later)) "Hello, Alec" the manager said. "What have you got to present?" "This. It crashed a couple of weeks ago and I fixed it and made a small unmanned variant, for safety." "Why not manned?" "I am working on a parachute; if there is no parachute, the ship is unsafe in the event of an emergency." "Ok." "This is the J1." "J1?" The manager looked surprised. "It's a space rocket, in theory. I have tested it, it has reached 6,000 meters and landed safely." "So with further development, the ship could reach, say, Jool, theoretically?" "Yes." "I'm sold. Give me a demo..." Alec explained the tech of the ship and how to make parts and fuel. "Here it is." He lifted the small, two-metre-high J1 onto it's pad. "It launches off this pad and lands roughly near it, about a 20 m accuracy." "How does it launch and fly?" "You send the command to launch with this little control panel here. You type "launch-rocket" and the rocket will initate pre-launch proceedings. Type "launch-rocket-actual" and it will launch. You tell it to change direction, etc. I'm working on a autopilot setting." "Great, can I see it fly?" "Totally." He typed in the commands and the rocket flew off. "How do you know where it is?" "You see this map and those numbers? The map is where the rocket is. The numbers are the altitude. You can lower or raise the rocket controls..." Kerbals started appearing in their hundreds and news reporters started to arrive after people heard the rocket take off. "Here, have the manual..." He handed him one of the two copies of the manual. There were thousands of Kerbals around now. "OK...7,000 meters, lets land..." He expertly piloted the controls until the ship was landed a couple of meters away from it's pad. "Semi-reusable, you get the engine and the pod back. The fuel tank can't be reused." "Oh. I need a couple of seconds to think about the proposal..." The manager exclaimed a couple of seconds later "Your proposal is accepted! Let the Space Age begin!" Tens of thousands of Kerbals were here now. , "I've made 8 J1s. Here's technical information and info to make your own rocket." Alec and the manager moved the three J1s into the office, the one that had already flew first. The manager then put a ring around the J1s. "Don't want them to get damaged by the crowd." Alec replied "Yep." Alec cut the rope and thousands streamed in. News cameras were everywhere taking pictures of the J1s. Some news programmes were airing to television early. Jun 7 1957 (our time: May 30, 1381) By June 7th, news of the J1s reached the Maxina Central Government, and were met with excitement. On June 15, the Kerbal Space Development Association was created with a K$5 million (U$$ 7.5 million, UK£ 6.5 million) per year budget. Oct 31 1957 (our time: July 11, 1381) By now, the formatory years of the Space Age had started. Alec in partnership with the KSA created the J2 rocket, which had an autopilot option and could fly up to 21,000 meters. The KSDA had created the X-1 rocket, which wasn't quite as successful as the J2, reaching only 14,000 meters, but still went higher than the highest J1 flight (8,500 meters). J2s were selling in the hundreds to eager Kerbals who wanted to create their own rocket and launch it. These J2s, being piloted by inexperienced pilots, had a setting that could only be turned off once you had done 3 successful landings: autoland. If the J2 was going to crash, it would take away from user control and land itself. Only 2 J2s crashed because of this. The J2 had a more powerful LV-T7 engine, and the rocket community created the J2-3, J2.5 and J2X, more powerful variants of the J2. May 4 1958 (our time: September 6, 1381) By now, Alec and the KSA had perfected their J2 design, creating the J3 and the manned J3-M. The KSDA had created the X-2, with a prototype solid-fuel booster, the T30. J3s were sold as kits, as J2s, but also as fully assembled rockets. The highest J3 flight was a modified J3, the J3-T, reaching 48,341 meters. The normal J3 reached 41,214 meters. May 18 1958 (our time: September 11, 1381) von Neumann at the KSDA was talking with some of his other colleagues when he had a idea. "Why don't we, for Project XS-1, use pulse engines?" "What's a pulse engine?", Yoko, one of the colleagues, replied. "A engine that is like our current liquid engines, but it can be turned off during flight, instead of having a minimum thrust of 20, 30, 40%. And it can use more than one tank." Another colleague, Ishihara, replied. "And, why don't we develop a smaller engine, and then stack the small engine on top of the larger ones, so we can activate the small engine in space, and then get more longevity out of the rocket?" "Yeah...Would management agree though?" "Make them watch the first launch." So the eight colleagues developed in secret the XS-1, which they also surmised could be sold in kit form to compete with the then-under development J4, which only reached space after four months of release. Mar 31 1959 (our time: Feb 22, 1382) The XS1 prototype was complete. Ishihara looked at it "So much work...finally complete..." "Let's ring the upper management." They invited their upper management to a party and announced their project. Management were angry, then surprised, then excited. "Today...you will see XS1 launched. We plan to develop a orbit-capable XS1 in the very near future." The XS1 had a LV-703 engine and FL-T100 as its first stage and a LV-Z10 engine (a derivative of the LV-T10) and 2x prototype FL-T200s as its second stage. It could be manned or unmanned. The XS1 had so much power when it lifted off that it caused a few dozen civilan Kerbals to arrive, despite the distance being over 800 m from the nearest street. One of the upper management exclaimed "We need to build a space centre..." Within about five minutes, hundreds of kerbals had arrived from the neighbouring city. Alec arrived, the J1-4 creator, and walked in. Yoko said "Hey Alec, what are you doing here?" Alec said "To congratulate you guys on reaching space before us." "What...?" Yoko checked the altimeter. "72,194m. Second stage on 81% fuel. First stage disconnected at 58,444m. Estimated distance: 214,813m. " Yoko shouted. The crowd went insane, screaming and shouting. Alec said "Is that reusable completely?" Yoko replied "Only the top stage. The bottom stage, everything apart from the fuel tanks and decouplers." Alec said "You could get that thing into orbit..." Yoko replied "We are going to do that next launch." Alec replied "Oh..." The crowd was bigger than the J1 one. Near the front, three teenage Kerbals stood, with their huge bottle rocket that failed a lot. "Damn." one of them went. "I know what job I'm getting." Their names? Jebediah, Bill and Bob.
  24. I'm in the middle of a Duna & back challenge in a small spaceplane. When coming in to land, I started following this valley/canyon hoping to find lower level/flatter ground. I may have done, but this canyon took me close to the polar biome. Now the time has come to return to Kerbin. However, when I take off due east, 90 degrees on the compass, I end up in a highly inclined orbit. Am concerned that if I eject from Duna in such an orbit, I'll end up needing a massive ascending/descending node burn mid course correction on the way back to Kerbin. What's my best option here? 1) fly due south in the atmosphere, at a slow, economic subsonic pace, before turning due east then gunning the engine and attempting to get to orbit 2) correct the inclination from orbit 3) don't bother trying to correct, just do the bare minimum to eject from duna SOI and correct your inclination/complete the transfer burn back to Kerbin from solar orbit?
  25. The Low Mass Duna Challenge Based off of the Low Mass Eeloo Challenge The Challenge: Conduct a Duna return mission that has a mass less than 50 Kerbal tons. The Rules: - The craft must have a mass of less than 50 tons. - No infinite fuel or hack gravity. (obviously) - The Kerbal must return to Kerbin. - Re-entry heating must be set to atleast 100% - No kraken drives - Kerbal must be in a capsule/crew cabin during launch, interplanetary space and the return. A chair on the lander is ok but the Kerbal must have an actual capsule, a cargo bay and a chair does not count. - Mass does not include launch clamps. - No ISRU - No part clipping for any parts other than structural parts. (No clipping of crew compartments, fuel tanks, engines, fuel cells, solar panels, generators, etc.) Submission Rules - Have a screenshot from inside the VAB showing the craft's mass or show it in a video if you are submitting by video. - If you are submitting by screenshots be sure to screenshot every major burn and the landing on Duna and the return to Kerbin. - If you are submitting by video remember to show the mass and all major burns. Winners - @Foxster Imgur album, some part clipping- wasn't disqualified because the no clipping rule hadn't been added yet. Very nicely done - 23.069 Tons - @Aegolius13 Imgur Album, A nice and small nuclear vessel lifted to space mostly by a vector engine, looked a bit like a fish. Very nice - 38.498 Tons - Another submission in another Imgur Album, shaved off about 10 tons by "putting decouplers on the right way." Nice launch vehicle - 28.35 Tons - @maccollo Video Submission, Made by the legend himself, this mission was launched with an interesting duel engined launch vehicle - 28.43 Tons - @Nefrums Imgur Album, Rapier launched, spark engine assisted in orbit, ion-powered transfer stage, Duna lander made of cockpit of launch vehicle, Mun assist into Kerbin Orbit, glided down to KSC, powered landing on a spark engine. Very impressive, especially the powered Kerbin landing. - 7.5 Tons - @Eidahlil Video Submission, Very awsome craft, rapier engine shot it out of the atmo, the lander and ion shuttle assisted each other in achieving orbit, lander has no parachutes, Kerbin and Duna captures both done manually by the ion engine. - 5.473 Tons - @Der Anfang Imgur Album, and a very detailed one at that, staged jet engines in a multistage to orbit. Final nuclear stage flew out to Duna, flewby Ike on the return how to Kerbin. - 27.1 Tons - @Martian Emigrant Submission in the thread itself, Jet-powered launch vehicle, used an ion shuttle and a very small lander. Val owns Duna now I guess. - 21.118 Tons - @AeroGav Video Submission, Used a duel stage spaceplane to complete the mission, plane called the WhippyNerv-II. Muy bueno - 21.35 Tons - @ManEatingApe Vimeo Submission Somehow achieved 1700+ meters per second using a rapier, used a tiny wheel like lander and a tiny ion shuttle, utilized aerobraking at both Duna and Kerbin saving fuel. - 4.992 Tons - @tseitsei89 Imgur Album, Jet engine launch, spark booster to help speed up, ions to orbit. Tiny lander using a pair spider engines - 4.609 Tons
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