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  1. Hello everyone! This is my first time ever sending a manned mission to Duna after 336 hours of playtime in Kerbal Space Program! After a great start of launching and docking 4 payloads to my carrier and sending it to Duna the mission went Kerbal very quickly. The first payload, which contains the communication satellites - got deployed by sheer force of rotation and couplers because they lack any kind of engine. These satellites were accidentally deployed into an orbit that intercepted Dunas moon, throwing them into weird and unpredictably orbits. This out-take will be part of another video. The second and third payload get coupled together into what I call a "Double Bullet" for obvious reasons. The airshells of the payload look like two bullets glued together. This "Double Bullet" then descends onto Duna and decouples only after the parachutes have deployed and decelerated the payloads. This way they land less than 1 kilometer apart. The landing needs some improvement, though. The last payload contains a rover and descends onto Duna before deploying a lot of parachutes for landing. By sheer luck, it flew above the first two payloads and landed less than 50 kilometers away. Highlights: All payloads docked https://youtu.be/qOgzB_NgUKk?t=380 Circularisation at Duna https://youtu.be/qOgzB_NgUKk?t=600 Deployment of satellites - without any engines https://youtu.be/qOgzB_NgUKk?t=660 Creating the "Double Bullet" https://youtu.be/qOgzB_NgUKk?t=963 Landing the "Double Bullet" https://youtu.be/qOgzB_NgUKk?t=1477 Landing the rover https://youtu.be/qOgzB_NgUKk?t=1700 Thank you for taking the time to read all this!
  2. Another video on my youtube channel from an awesome mission. It was so funny to record and edit. What do you think?
  3. I am going to set up a base, and i want it to be in a crater (bottom is flat,a lot more science and etc.) Can i ask you? What is the best crater on Duna? 1.It mustn't be polar atleast close to the equator. 2.Bottom must be flat 3.(insert your opinion why it is good for building bases) 4. Coordinates (if you can, if you can't,just try to describe its location)
  4. OVERVIEW: 04/14/16 DUNA DIRECT 1. HAB This is where Kerbals will live both on their journey to Duna, and while on Duna. A. Crew i. Seats: 6 (No Designation) ii. Provides a common area for crew members to eat, sleep, and be entertained. iii. Contains Life Support recourses: 1. Food 2. Water (1/2) 3. Oxygen (1/2) B. Command i. Seats: 2 (Pilot, Commander) ii. Provides control of the spacecraft and docked spacecraft. iii. Reaction Wheels. C. Science i. Seats: 2 (Scientist, Scientist) ii. Contains science experiments: 1. Mystery Goo. 2. PresMat Barometer. 3. Science Lab (Experiment processing) D. Utility i. Seats: 2 (Engineer, Engineer) ii. Contains resources: 1. Electric Charge. 2. Mono propellant. 3. Liquid Fuel & Oxidizer. iii. Contains Life Support resources: 1. Water (2/2) 2. Oxygen (2/2) 3. Empty Waste Tank. 4. Empty Co2 Tank. 2. KRV This craft will be sent ahead of the HAB and crew in order to start processing fuel for the Kerbals journey home. Only the second stage will return to Kerbin. A. Return Module (Stage 2) i. Seats: 6 ii. Provides control of the spacecraft (No docking capability) iii. Reaction wheels iv. Contains resources: 1. Electric Charge 2. Mono Propellant 3. Liquid fuel & oxidizer B. Utility Module (Stage 1) i. Contains recourses: 1. Liquid Fuel & Oxidizer 2. Mono Propellant ii. Contains chemical processing plugin. 1. Converts Co2 into Liquid Fuel and Oxygen ( For engines and life support) Design concept images from the Mars Direct Program. Dev. Blog: <no posts> Duna Direct by Tyler Grommesh is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
  5. Hey all. I've poked around a bit and I'm having a hard time figuring out something, and I'm quite sure someone's pulled this off before. It's particularly about Duna, but it's a more generic question for roughly all the planets for a career mode. In career mode, I've got a Duna First World's Contract pop up. They show up eventually, of course, but as usual these usually include a 'and return to Kerbin' clause, so you can't pick up any more until you've swung past X planet, then came home. Now, my plan is to stuff as much dV into a probe as I can get off my level 2 Launchpad and fling it at Duna out of phase for as quick a possible flyby. The idea being when I'm ready to send a serious mission (IE: Land on Duna) I'll be IN phase (or closer) and the mothership I end up sending for that won't require over-engineering due to phase positions. That's not the hard part, it just takes extreme dV and really odd departure angles. Now, where I'm running into trouble is getting back in a timely manner. My best guesstimate forces me to establish an orbit (which I'm trying NOT to do so I can keep that world's first banked for a contract later) and then reverse fire myself at Kerbin, again at extreme dV cost and odd angles. As far as I can tell, no gravity assists or anything of that nature will significantly help, as I'm on the right Solar Periapsis for Kerbin, I'm just WAY off phase. EDIT: This was misleading. My periapsis may be on Kerbin's plane, but I'll be traveling out to Eloo before I come back, which defeats the point. I'm really hoping one of you will tell me 'Oh, that's easy, just do this!', and I'll have to noodle on it for a week before I understand it but I can get it done. I have this random idea that if I can bank myself around Duna, without actually orbiting but coming in for an Oberth, and then burning like mad at the right angle to push the phase around I might be able to pull it off, but I just can't figure out how that should be done.
  6. MacFran KASA Space Program Thread ================================ What this thread is about: I enjoy writing up mission profiles, playing the game beyond simply building, launching and landing crafts. I enjoy building the story around it all as well. It helps to tie everything together and give the game and the experience greater depth. I also enjoy reading good stories about KSP games, seeing well thought out builds that meet the challenge of complexity vs simplicity and effectiveness head on. I hate over-the-top, unrealistic and frivolous designs. I enjoy sharing my designs and getting criticism or comments on them. If you enjoy these kinds of things, then this thread is for you. It is a mish-mash of missions, some of low profile while others of great significance, with stories unfolding in chronological order, the first being the oldest. Although, since I only not too long ago started doing this sort of thing, I cannot go all the way back to the very start of it all. I do my best to maintain a balance between detail and length for both description and screenshots. There will always be at least one or two ''teaser'' screenshots below each post text followed by the rest of the album in the ''reveal hidden content'' dropdown. Enjoy! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Project Orion - KASA's program with the goal to extend kerbaled exploration to Kerbin's red neighbour When KASA announced its Orion project several years ago, a project with the daunting task of conquering Duna and ultimately seeing footsteps on the surface of the red planet, we new it would usher in a new ear of space flight, just like the Apollo program had when the challenge to set kerbals on the Mun was undertaken. For the first time, kerbals left Kerbin's sphere of influence and set out to another world. First, it was one mission, and then another, and then another, and then another. Not long after the program had started it ended with KASA having successfully flown and landed no fewer than 8 missions to the Mun and no fewer than 16 kerbals had left their mark on its grey powdery surface. Technology had been developed to meet the daunting challenges that lay ahead and with every subsequent flight so our understanding of the challenges, risks and potential rewards involved in space exploration grew ever more. For Orion, new technologies will also have to be developed. Bigger stronger rockets, inflatable habitat, extended life support systems, rovers, safe nuclear power sources are just a glimpse of what the KASA engineers and scientists will have to come up with in order for the conquest of Duna to occur. So far the program has not failed to impress in both its size and costs. Test flights have been performed, tech has been tested out and with it KASA's confidence in its ability to send the first kerbonauts to Duna has grown, as has also the impression left with each subsequent test flight that this is really happening: kerbals are headed to Duna in the not too distant future. The last time Kerbals left Kerbin was on Eagle VIII the last Mun mission where two lucky Kerbonauts left footprints on the Mun's surface for the last time. KASA administrator, Charles Bolden Kerbal has said that "the Orion mission designs are still evolving. Our test flights have confirmed a lot of important design features work as intended, but have also shown that some can be improved, and improve them we will". KASA has been under a lot of pressure from Congress to keep a close eye on mission costs and cost overruns. So far, Orion has been the most expensive single undertaking KASA has ever done. To be fair, it is also the most complex it has ever undertaken. Photo courtesy: KASA
  7. I was sening a rover to Duna and i saw this so i tought it would be good to show it Tell me what you think about them
  8. Does anyone know where I can get a basic non topographical non biome map of duna with latitude and longitude
  9. Duna was and is a place that we all wondering about! We are interested in present, future and past! Today I want to tell you about water on surface of Duna. Or If we will talk about the present ,underground water. We can easily understand that Duna had water on the surface in the past! We can also see large ice caps (that maybe made of different material) Even if water was spread all over the surface where did it go? And where can it store now? We may find answers underground. If water on Duna turned it to ice, it will blend with soil. But we cannot find any ice on and in surface. Although if we go deeper, we may find caves. In such places with more water-friendly environment and less near vacuum levels of pressure, water may sustain in liquid form. It still can be there, in the underground! Upper level still contains traces of water but not water itself. middle level may contain ice blended with soil. Deeper we may find zone with water in it liquid form. Lower zone is made rock which is very dense and even past time there would't be any water. Such underground lakes may contain simple life like bacteria. Though it won’t be multicell, It may sustain itself in the underground due to less radioactive and more safe environment. If you know some of these facts, good job you are clever, now be more usefull and add something interesting if you can! If you see an error in some of ideas that i presented try to correct me! And again it is just a theory!
  10. KSP's Journey To Duna Thread Hello! Is there anyone else out there that is designing a Journey-To-Mars type program? No? *Dies a little bit on the inside* Well, If There Is, Post Your Journey Here! Juicy Details, ship designs, mission plans, and anything else you've created are all absolutely welcome! Also, It's okay if it's modded, but tell us which mods you're using! I will also Be posting Updates On my Journey To Duna (which only uses TweakScale & the stock version of HyperEdit For Testing) whenever I can, hopefully with pics, and Juicy Details! Cheers! (BTW mods, if this is in the wrong category, feel free to move it, of course.)
  11. This video was my hardest to make. It required more effort than any of my others, and I love the result. I'd like to say right off the bat that this was the best video I have created. I enjoyed filming the mission as it went on and I hope you will enjoy what came out of it. Any other details are in the description.. It took about 4 hours of KSP playing, mostly thanks to my laggy computer, to get this done. Worth it. If you want the craft in the video, head here: Enjoy! And the people I need to give credit to are @zekes, @War Eagle 1, @SpaceXray, and @Mad Rocket Scientist for the Tupolev in the beginning, along with @RixKillian for his M4 Sherman, @Azimech for his ZSU-23-4, and finally, @Raptor9 for his C7-142 Seahawk. And that's all from me for now! I'll see you guys with another video soon!
  12. New and Updated for 1.2.2! Hi all. I'd first off like to thank @Mulbin for inspiring this and designing it in the first place. Although I made it from scratch, I don't think I could have ever came up with this creation without him. In version 0.19, Mulbin made a Duna rated LK spacecraft. Versions passed, Mulbin's activity declined, and then the link to download it went bust. When 1.1 came out, I decided to breath new life into this long vanished spacecraft. So I built this from scratch So here it is. A Duna LK lander, a LOK Orbiting Spacecraft and a Micro Buggy thrown in on top. You can download the craft at KerbalX, here. A few notes: -Your pilot will be in the wrong capsule on liftoff. Transfer him and/or set control to the top capsule. -Try to Aerobrake, at least a bit, at Duna. Warning: Do not go lower than 28,000 Meters, you might blow the Nukes. -Yes, the rover is supposed to land separately. Just make sure it doesn't crash into the lander. -When departing Duna, you can use the Arrival Stage to give a kick or what is left in the lander. Your choice. You might have to use a bit of monopropellant to get back. -Don't bother with slowing down, the heatsheild can take the reentry. Just get the angle right. Mission Video: Ok, that's all, enjoy flying!
  13. Hello. Like I said in the title, I have little skill in the game, especially in comms. I attempted to set up a network for a Duna mission (after realizing that I didn't have a powerful enough antenna), only for the probes not to connect. The first probe, a fuel depot, has a HG-5, and nothing else (communications wise). After I lost control and realized that this was not enough, I sent a relay satellite. It is orbiting the sun, both is apoapsis and periapsis at about the halfway point between Kerbin and Duna. The relay has an RA-15 antenna. When put in orbit, it didn't connect with the depot, so I sent another relay. Again, no connection. Did I do something wrong? Do probes just not connect? Any help will be appreciated. Thank you in advance. Images This is the fuel depot. This is the relay. This is the map, showing both relays, the depot, Kerbin and their relative positions.
  14. For some time, i've known how to get spaceplanes with very low takeoff and landing speed up to orbit with decent delta V. Landing gear however, wasn't my strong suit, I've just recently updated this with a sensible (though seriously oversized) conventional tricycle arrangement. Despite having not flown the craft in six months, i put it down first time... so that makes it officially "noob friendly" yes? https://kerbalx.com/AeroGav/WhippyNerv-IIi It's a mostly re-usable two stage design, the Whiplash jet engine is decoupled when it outlives its usefulness. Launch on Year 1, day 236 or use an online transfer window planner to get a good departure to Duna. Climb to 17km keeping the nose less than 5 degrees above prograde for low drag, then level off and accelerate to 1300 m/s. Up to this point I find it is best to keep SAS off and just use pitch trim (alt S and alt W) adjustments fine tune the nose angle. Once you reach 1300, add nose up pitch trim until the nose is 5 degrees above prograde. Right click the whiplash engine and monitor it's thrust output. When it falls below 30kN, toggle SAS on and press Space Bar to stage. After that, just maintain a nose angle of 5 degrees above prograde throughout the slow climb to space. With SAS, the nose slowly rises over time, so you'll need to make periodic nose down corrections to prevent a draggy attitude. Alternatively just take SAS off and hand fly it, you'll find yourself gradually reducing nose up trim as the reaction wheel torque becomes more effective. Aerobraking - 17 to 20km PE into Duna. Approach - use the map screen to avoid the higher ground. No part of Duna is completely flat however. Configure - In the video above it appears i forgot to enable the landing lights on the gear legs. RCS opens the service bay and activates the Vernor lifting thruster. Landing - gravity is much less than on Kerbin but so is lift, so be aware it takes much longer to arrest a descent. Keep your descent rate below 5m/s when near the ground and look ahead to spot rising ground so you can start pitching up early. It takes a long time for speed to bleed off but aim to land at 70-40 m/s. Getting too slow means landing with either excessive pitch angle or high rate of descent. Make sure your service bay is open and that RCS is on, and keep a finger over the K key (RCS Translate UP). Use it as a backup method of reducing descent rate for touchdown - if you're already pitched up at 10 degrees or more, use the vernor engine rather than risk a tailstrike. Features - in line clamp o tron, RTG power source, fly by wire hub for non-pilot kerbals, service bay. Science? I didn't put any instruments on this ship, and I appreciate that Spaceplanes are time consuming to modify and set traps for the unwary - everything tends to affect everything else. The service bay contains an Oscar B tank, you can attach items to this part and know they will be shielded. The upper surface of the Oscar B has a deployable radiator module currently which isn't really necessary, that should free up room for a few small instruments.
  15. Hey all, having a great time with this mission and would like to share. Hope you like the format. This is a Career save in V1.0.2, all stock except for Kerbal Engineer, visual mods, and alarm clock. Here are the first three pages, will post additional pages as missions complete. At this writing I have not yet launched for Duna, so you know as much as I do about how the story will turn out. Enjoy! ETA 28 Sept 2015: I added links to the Eve, Order Zero chapters in chronological order. If you are reading the comic for the first time, go in this order Read DOB Chapter 1 here Read DOB Chapter 2 here Read DOB Interlude One here Read DOB Chapter 3 here Read DOB Chapter 4 here Read DOB Interlude 2 here Read Eve: Order Zero Chapter 1 and Interlude Here Read DOB Chapter 5 here Read Eve: Order Zero Chapter 2 Here Read Eve: Order Zero Chapter 3 Here Read DOB Interlude 3 here Read DOB Chapter 6 (and end of that book) here Read Eve: Order Zero Chapter 4 Here ...from this point follow Kerbfleet's progress on the Eve: Order Zero main thread.
  16. Hi everyone. Before I start, might I explain my recent mission that got me in this scenario...: Today I was faced with a contract to plant a flag on Duna, which obviously requires sending a manned mission over there. I accepted it because of the pay which was very high, and the potential science amount that I would get from surface samples ect. Anyway, I started constructing a ship which was going to be in two parts, the main lander and the transfer stage (which used nuclear engines). I might have to note that I'm using a life support mod to make this playthrough more interesting, longer and harder [MKS Kolonization] Consequently, my ships have to be kitted up with life support stuff and this mission was estimated by me to take about 2.5 years or so, therefore I put the necessary amount of supplies in. While constructing the ship, the Delta V amount was concerning, but I was okay with it knowing only about 3-4000 dV is required to get to Duna from LKO and back. I launched the lander into a 100km orbit around Kerbin ready for the transfer stage to dock with it. The transfer stage was launched and docked, but the dV amount was stupidly low, with about 830 m/s worth on the entire nuclear stage. I worked out why it was this bad after I docked when I realized it was so low because I had EXTRA weight to push to Duna (the heavy lander). After this, I was in two minds to just de-orbit and recover all of it but I just thought I could do it... The word there being "thought"... I burnt out of Kerbin orbit (which took about 10 minutes I have to add), and then tried to get a decent encounter with Duna. At this part in the trip I had ditched the transfer stage as it had ran out of fuel, only barely getting me out of Kerbin orbit. I had around 1500 m/s worth of dV in the tank, which didn't fill me with great happiness. I got a reasonable encounter with Duna, which put me in an aerobraking altitude. At this point I had literally 800 m/s in the tank, and I knew it wouldn't work. I landed it on Duna, in the highlands biome, which was cool as no other unmanned probe had been there, meaning extra science points. Strangely the delta v was up to 1100 m/s, but still not enough to even get into Duna orbit. Next I eva'd Jeb, collected samples and planted the flag and then went back in the craft. Now I'm literally sranded on Duna with 1100 m/s of delta v so I need to launch a rescue mission that will land near the Duna lander so I can take Jeb and Bill home again . Getting right to the point of this topic, I need to get a rescue mission over to Duna, which can land near the site and take off again and then get back to Kerbin. How much dV might I need to accomplish this? If anyone can tell me it would be greatly appreciated. Thanks. p.s if this is in the wrong forum, my bad and please move it to the correct one.
  17. I have been trying to land on Duna (KSP's Mars) for a very long time, and when i say very long i mean very long. I have even set up a fully fledged base on the mun, and explored all of kerbin. I'm in career, so i cant really make a very expensive ship. My VAB is almost finished upgrading, as well as my launch pad, so no need to worry about how many parts i use. I have really been trying this for almost a year now, so some help would be appreciated. I have almost landed on duna before, but i broke up in the atmosphere and now there are about 10 pieces of debris on the planet. I would also like to safely return my kerbal, or drone, depending on if i would like to send a manned mission yet or not. I have been trying to do everything NASA style, as my space program name is IKSP, or International Kerbin Space Program. -Rileysam10
  18. So I updated to 1.2 KSP. Now I had a save in 1.1, and had started a Duna probe with lander. The problem is, I only have a Commutron-16 on the probe, so I don't have link back to Kerbin. DSN is level 3, and I just launched a Relay into 16 000 000 m Orbit with HG-5s. My question is, how could I establish a connection with the probe, if my best relay is the HG-5? Thanks
  19. Hey guys! As some of you may know, the Stock Community Space Program had a member land a small rover on Duna. A few weeks later, and we realized it was exactly on the other side of Duna from the Newley proposed landing site. So, for 6 hours, I took @Baybrawler's tiny Duna rover across that planet. Boy that thing likes to flip. Hope you enjoyed! Please tell me if you'd like to see more videos like this. DMSP out.
  20. Hello all! DMSP here. I've set up a stream for my turn in the SCSP (link below, check it out), where I will be driving a rover across Duna and talking at the same time. If you're bored, want to watch some KSP, or just want to hear a ride heading across Duna, I hope you'll enjoy this. It's probably going to be a bit long, but I hope you can tune in for a bit, and even though it might be a bit "lame", I hope you can enjoy. The stream will be live under this link in a few moments: https://www.youtube.com/channel/UCe09qZdbxiJFIIIIpdthF4A Streaming now on my channel, thanks goes to @Scientia1423 for continuing the SCSP. Let's go!
  21. I landed a rover on Duna. It will not drive to the north. If I try to turn to the north, it will not stay on course, and steers away. The closer to "north" I get, the slower it goes, and it simply won't drive to the north. The only mods I have installed are KER, Kerbal Joint Reinforcement, a light pack (which is not used on this rover) and the expanded parts mod that Kerbal supplies, although no non-standard parts are on the rover, other than the KER module. I can supply a save if you like. It should work without the other mods, but you probably need KER due to the module. ETA: OK, I've got to modify this. It will drive to the north. The problem was I was on a gentle incline that faced north. The real problem seems to be that it won't accelerate up even small inclines. It uses the smallest rover wheels, and it just won't go up a hill that seems to be less than a 5 degree incline. Once you get to more level ground, it works fine.
  22. Depois de alguns milhares de anos fora do fórum do KSP e por fora do jogo, enfim voltei. Dessa vez, tentarei trazer uma missão que estou planejando faz um tempo. Consiste em ida e volta a Duna, tentando usar um pouco de realismo. Por exemplo, usarei TAC, usarei uma grande nave (ao estilo Perdido em Marte) para levar os kerbais para Duna, uma nave que ira ascender da superfície dunar até essa grande nave, uma pequena base em terra, enfim, tentarei trazer a maior dificuldade possível, e o maior realismo que eu puder, com as configurações do meu PC. Para começar, estarei deixando esse tópico somente com esse comentário, pois, se der tudo certo, dentro de alguns dias estarei começando a realizar a missão e estarei escrevendo aqui. Aqui deixarei o meu plano, passo a passo, e caso vocês gostem, continuarei, se não, excluo o tópico, a conta, a vida, e finjo que não fui ignorado kkkk. ------------------------------------------------------------------------------ Enfim, depois de anos de exploração, os pequenos seres verdes que habitam Kerbin, pretendem lançar os primeiros kerbais para Duna! Depois de ter posto os pés em Mun e em Minmus, o próximo grande passo será Duna, o planeta mais próximo/fácil para se aterrissar. Bem, é o que parece! O senhor presidente dos Países Unidos de Kerbin, decidiu unir suas economias restantes e aplica-las no Programa Espacial Kerbal. O objetivo é fazer um esboço de como será a missão, e saber se é possível realiza-la agora ou deve-se esperar mais alguns anos. A resposta inacreditável foi: Sim! A missão é possível com a atual tecnologia. Então, rapidamente, cientistas de todo o mundo deram as mãos (sim, eles literalmente deram as mãos, mas depois perceberam que é um modo de dizer "ajude-nos, todos que puderem") e começaram a trabalhar nos projetos de como será realizada a incrível, e perigosa viajem a Duna. Mas teria um problema. Por todo Kerbin, cartazes, posteres e outdoors foram postos pelas ruas de cidades, com os dizeres: "Nós podemos contruí-lo", uma clara alusão de que tudo que fosse necessário, os kerbais poderiam construir sem problemas. Então, um pequeno esboço de como será a missão foi entregue ao senhor presidente: "Missão Kopernicus - Ordens da missão 1 – Desenvolvimento de foguete capaz de lançar pesadas cargas para LDO e exercer pouso eficaz e preciso. (Projeto SLS – Space Launch System) 2 – Projeções de comida necessária para a estadia em Duna. Tempo a definir. 3 – Desenvolvimento de cargas de comida, se possível, capaz de reutilizar com os filtros especiais. Capacidade para alimentar 4 kerbais. 4 – Desenvolvimento de foguetes de ascensão para 4 kerbais, 2 kerbais, capazes de levantar voo de Duna e entrar em LDO. Deve conter sistema RCS capaz de efetuar docagem com a Kopernicus. 5 – Desenvolvimento de base para a estadia e pequeno rover/planador para recolhimento da tripulação que pousar longe do local previsto. Deverá ser capaz de se conectar via doca com os alimentos. Preferencialmente, usara rodas para ajuste de posição e trem de pouso para fixação. Capaz de gerar a própria energia. 6 – Testes finais e revisão dos aparelhos até aqui desenvolvidos. Programa Kuprimentos recebe sinal verde. 7 – Janela de transferência deverá ser esperada. Lançamento dos SLS com suas cargas. Espera-se um número mínimo de 5 SLS (impreciso). Local de pouso ainda a ser definido (quanto mais fácil, melhor). 8 – Com a efetuação de todos os lançamentos e pousos em Duna, todos os componentes deverão ser posicionados o mais próximo possível, e as fontes de suprimentos conectados com as bases moveis. 9 – Com sinal verde da Kuprimentos, o projeto Kopernicus começará a ser desenvolvido. 10 – A nave Kopernicus será montada em LKO, a cerca de 150 km de altura. Espera-se um número de 6 a 7 lançamentos (impreciso novamente, poxa Von Brauhen Kerman) para sua montagem. 11 – Deverá ter até 4000 DELTAV (contem cerca de 3.300 DeltaV) de queima. Suficiente para saída da bolha de influência de Kerbin, entrada e ajuste de orbita em Duna e o retorno para Kerbin. 12 – Se o projeto Shuttle estiver em perfeito estado (está, atualmente, 70% pronto), irá se lançar um ônibus espacial com os 6 tripulantes da Kopernicus. 2 pilotos, 2 cientistas e 2 engenheiros. Caso contrário, será lançado em foguete convencional. A missão para lançamento da tripulação deverá ser realizada durante a janela de Hohmann. 13 – Todos estando a bordo, o curso será traçado, esperando-se uma viagem tranquila de 300 dias kerbais (ESPERA-SE, NÃO É PRECISO). 14 – Espera-se pequenos ajustes de orbitas durante o percurso, afim de se conseguir a orbita mais próxima da desejada possível. Cerca de 100-80 Km. 15 – Com a chegada em Duna, manobras para circularização serão realizadas, assim como correções. 16 – Todos os tripulantes que irão pousar, deverão ir para seus módulos. Serão 4 circularizações, cada circularização renderá um pouso agraciado. 17 – Os kerbais que estiverem em solo permanecerão entre 90-180 dias (a ser definido), realizando pesquisas, enquanto esperam a janela de transferência para Kerbin. Na Kopernicus serão realizadas comunicações para a base, servindo de grande antena. 18 – Com a janela próxima, os kerbais irão para seus veículos de ascensão, 2 no total, espera-se, e entrarão em orbita, enquanto docam na Kopernicus. 19 – Com todos a bordo da Kopernicus, uma manobra será efetuada para Kerbin. Ajustes de orbitas serão realizadas. 20 – Entrada da bolha de influência de Kerbin. Circularização. Uma nave/projeto Shuttle se destinará para a retirada da tripulação da Kopernicus. Caso seja necessário, uma missão urgente de reabastecimento será realizada. Espera se que não." Então, os veículos foram passados para o senhor presidente, e para a população, junto de seu funcionamento: KATLAS Modulo de ascensão da superfície-orbita de Duna. Será um dos primeiros veículos a ser lançado. Contem um pequeno sistema asparagus, para efetuar um pouso agraciado. Comporta 2 kerbins, com suprimentos para 3 dias. Tem combustível o suficiente (espera-se) para uma ascensão tranquila e agraciada até a Kopernicus. Serão 2 no total. Não contém aparelhos científicos, diminuindo o peso. O maior desafio será po-lo em Duna, devido a seu peso, mas o SLS, que está em desenvolvimento (e tem uma leve aparência remetente à Katurn) o leve a seu destino. BASE I e II Serão as estadias em Duna, servindo de base cientifica e móvel, podendo auxiliar no transporte de kerbais. Contem paraquedas e motores para o pouso mais agraciado possível. Vários instrumentos científicos espalhados. Pode gerar sua própria energia. As diferença entre a BASE I e a II é os suprimentos. Uma carregará os alimentos e o ar. O outro os dejetos. Pode abrigar os Kerbais por muito tempo. KOPERNICUS A Kopernicus. A grande nave-mãe dessa odisseia. O Oasis. A espinha dorsal dessa missão. Por ser grande demais, será montada em orbita, pouco a pouco. Contem cerca de 3.400 m/s de DeltaV. Grandes painéis solares auxiliam na captação de energia. Suprimento para 6 kerbais para 2 anos e 99 dias. Espera-se que seja o suficiente para a ida e volta. 2 motores nucleares farão a impulsão até LDO. 4 capsulas estão conectadas em seu meio. Serão elas as responsáveis por entrar em Duna com os kerbais. Contém uma grande antena em sua frente, podendo alcançar até 100G de distancia. Isso é muito, cara! Será uma nave reutilizável, apos o fim da missão, será usada em outras jornadas, mas por enquanto, atentamos à Duna! PROJETO SHUTTLE Será o responsável para o abastecimento de emergência, e para transportar a tripulação entre Kerbin-Kopernicus. Ainda em desenvolvimento. Depois dessas informações, o senhor presidente decidiu dar o sinal verde para a missão. Porém, não começara a montagem imediatamente. O sistema de comunicação "Commutron" entre Kerbin e Duna não está pronto. Portanto, a Kopernicus receberá sinal verde para começar, dentro de poucos anos. Todos estão esperançosos, e espera-se o maior feito da historia Kerbal!
  23. Hey, there's a launch window for Duna coming up fairly soon and I'm looking for inspiration for my first ever Duna Base. Looking around on line there are lots of nice looking configurations, but they mostly make use of mods. As I play on an aging laptop, I like to keep things stock (apart from Better Burn Time) to keep performance up. I'd be grateful if you could post some pics of your stock missions to Duna, especially those including a base, so I can steal get some new ideas. Cheers, Clipper.
  24. Named for it's uncanny ability to recover from situations that would cause most crafts to undergo rapid unplanned disassembly. The Phoenix CTS (Crew Transport Shuttle) may not be able to haul cargoes like the Firebird, it's bigger sibling, but it's increased range and speed make it ideal for scouting ahead to find Ore or transporting small amounts of Kerbals between bases in Duna's Sphere of Influence. Download: https://www.dropbox.com/s/u503f5d8t72xl7y/Pheonix.craft?dl=0 Features: Crew transport capability: Space for one pilot and two passengers Vertical and horizontal flight modes: One Terrier on the back, one Aerospike on the bottom High speed: When flying horizontally, speeds of about 300 m/s can be reached in Duna's atmosphere Aerodynamic VTOL engines: The Aerospike is hidden in a service bay, which can open or close to make it more aerodynamic Frontal Clamp O Tron: Can dock far less awkwardly than the Firebird Descent Autopilot: With an experienced pilot, the Phoenix can be landed simply by setting the SAS to keep it retrograde and adjusting the throttle. A small kerbton of Vernors: Can do sick barrel roles with ease Action Groups: Toggles service bay, when it is closed it cannot VTOL, but it is more aerodynamic Toggles VTOL engine Toggles horizontal flight engine Toggles Fuel Cell Notes: I'm very happy with it's lifter, it looks good, gets it into orbit flawlessly and can do all but about 100 m/s of the Duna transfer burn It seems to need the Caps Lock precision control to dock, otherwise the Vernors are too strong and it just gets tossed around Still being tested. I wouldn't be surprised if the current version has issues turning in the atmosphere With about 2150 Delta V when using the Terrier, it could actually probably be used to ferry Kerbals between planets Unlike the Firebird, it doesn't come in pairs You could probably fit some science equipment or Ore scanners in the service bay, if you moved the monoprop.
  25. The Low Mass Duna Challenge Based off of the Low Mass Eeloo Challenge The Challenge: Conduct a Duna return mission that has a mass less than 50 Kerbal tons. The Rules: - The craft must have a mass of less than 50 tons. - No infinite fuel or hack gravity. (obviously) - The Kerbal must return to Kerbin. - Re-entry heating must be set to atleast 100% - No kraken drives - Kerbal must be in a capsule/crew cabin during launch, interplanetary space and the return. A chair on the lander is ok but the Kerbal must have an actual capsule, a cargo bay and a chair does not count. - Mass does not include launch clamps. - No ISRU - No part clipping for any parts other than structural parts. (No clipping of crew compartments, fuel tanks, engines, fuel cells, solar panels, generators, etc.) Submission Rules - Have a screenshot from inside the VAB showing the craft's mass or show it in a video if you are submitting by video. - If you are submitting by screenshots be sure to screenshot every major burn and the landing on Duna and the return to Kerbin. - If you are submitting by video remember to show the mass and all major burns. Winners - @Foxster Imgur album, some part clipping- wasn't disqualified because the no clipping rule hadn't been added yet. Very nicely done - 23.069 Tons - @Aegolius13 Imgur Album, A nice and small nuclear vessel lifted to space mostly by a vector engine, looked a bit like a fish. Very nice - 38.498 Tons - Another submission in another Imgur Album, shaved off about 10 tons by "putting decouplers on the right way." Nice launch vehicle - 28.35 Tons - @maccollo Video Submission, Made by the legend himself, this mission was launched with an interesting duel engined launch vehicle - 28.43 Tons - @Nefrums Imgur Album, Rapier launched, spark engine assisted in orbit, ion-powered transfer stage, Duna lander made of cockpit of launch vehicle, Mun assist into Kerbin Orbit, glided down to KSC, powered landing on a spark engine. Very impressive, especially the powered Kerbin landing. - 7.5 Tons - @Eidahlil Video Submission, Very awsome craft, rapier engine shot it out of the atmo, the lander and ion shuttle assisted each other in achieving orbit, lander has no parachutes, Kerbin and Duna captures both done manually by the ion engine. - 5.473 Tons - @Der Anfang Imgur Album, and a very detailed one at that, staged jet engines in a multistage to orbit. Final nuclear stage flew out to Duna, flewby Ike on the return how to Kerbin. - 27.1 Tons - @Martian Emigrant Submission in the thread itself, Jet-powered launch vehicle, used an ion shuttle and a very small lander. Val owns Duna now I guess. - 21.118 Tons - @AeroGav Video Submission, Used a duel stage spaceplane to complete the mission, plane called the WhippyNerv-II. Muy bueno - 21.35 Tons - @ManEatingApe Vimeo Submission Somehow achieved 1700+ meters per second using a rapier, used a tiny wheel like lander and a tiny ion shuttle, utilized aerobraking at both Duna and Kerbin saving fuel. - 4.992 Tons - @tseitsei89 Imgur Album, Jet engine launch, spark booster to help speed up, ions to orbit. Tiny lander using a pair spider engines - 4.609 Tons
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