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Found 3 results

  1. I'm doing a project for school about the educational merits of KSP, and I was wondering: how do players usually expand their knowledge and expertise, and which missions do people usually do in sequence? I've already gone through this process, but I honestly don't remember what I did to get into actually playing the game instead of fooling around... Plus, I'm trying to link KSP player expansion to IRL rocket science history.
  2. Using the science instruments tells the player things like it's cold here or that it's dusty here; after seeing a few of these most players would just click it away as irrelevant. I feel that this is a wasted opportunity because KSP is a very educational game and these feedbacks the game gives to the player would be a great place to sneak in some real information. What I would do, if it was up to me, is that I would ask relevant organisations if they'd like to grab this opportunity to educate people of our solar system. Of course the KSP solar system isn't just like ours and some of the science instruments are ...interesting, but I'd say, close enough. Nasa has been involved with KSP before, and there are others if they're not interested, such as the Planetary society, in addition to the obvious ones. This seems like a rather obvious idea but I couldn't find any earlier threads about similar ideas.. is it an already discussed suggestion?
  3. Does is any cartoon, book or media that turn you interest in science. In my case it was "Poysłowy Dobromir" http://tvtropes.org/pmwiki/pmwiki.php/Animation/PomyslowyDobromir It's old cartoon from communist Poland, about inquisitive boy who inventing various things, see for yourself, it not used spoken language so anybody can understand it
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