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I'm doing a project for school about the educational merits of KSP, and I was wondering: how do players usually expand their knowledge and expertise, and which missions do people usually do in sequence? I've already gone through this process, but I honestly don't remember what I did to get into actually playing the game instead of fooling around... Plus, I'm trying to link KSP player expansion to IRL rocket science history.
Using the science instruments tells the player things like it's cold here or that it's dusty here; after seeing a few of these most players would just click it away as irrelevant. I feel that this is a wasted opportunity because KSP is a very educational game and these feedbacks the game gives to the player would be a great place to sneak in some real information. What I would do, if it was up to me, is that I would ask relevant organisations if they'd like to grab this opportunity to educate people of our solar system. Of course the KSP solar system isn't just like ours and some of the sc
Does is any cartoon, book or media that turn you interest in science. In my case it was "Poysłowy Dobromir" http://tvtropes.org/pmwiki/pmwiki.php/Animation/PomyslowyDobromir It's old cartoon from communist Poland, about inquisitive boy who inventing various things, see for yourself, it not used spoken language so anybody can understand it
A few weeks ago, while on the Facebook page, Kerbal Space Program, someone asked about the various educational levels of those on the page. Taking a page from Endermens' book, I decided to start this thread. How many times have you seen someone's user name, a ship they've designed, or even a comment they've made and wondered what their degree is in? Well, wonder no more (for those who choose to participate)! Have you earned your college degree? Do you hold a trade school certificate or other vocational training certification? Are you a starving undergraduate or graduate student and plan t