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Found 9 results

  1. SIMPLEX Resources Download from Spacedock Requires Module Manager (not included). Licence is CC-BY-NC-SA http://creativecommons.org/licenses/by-nc-sa/4.0/ Who would like to use this mod? Anyone who wants to flavour their stockish game a little, without jumping down a realism rabbit hole. Introducing an extended resource system for Kerbal Space Program. Rather than having a single non descriptive Ore for mining and converting to anything and possibly everything, this mod removes the stock Ore and replaces it. HydrateOre ices, and is used f
  2. Hi. This mod aims to provide simple rocketbuilding capability to stock parts. New Thread This mod is now maintained and updated by @RealGecko. Special thanks to: @maculator, @taniwha, @Eleusis La Arwall, @Badsector, @cy-one for their contributions. No extra parts No RAM usage Added functionality for the Mobile Processing Lab in the late game Simple, configurable and adds levels of depth to the gameplay without a learning curve Requires: Module Manager After testing out Extraplanetary Launchpads
  3. Extraplanetary Launchpads is great mod, but too complicated to my liking. On the other hand Simple Construction is pretty good. It turned my Mun and Minmus research and refuel bases to fully functional rocket building facilities, but due to design it's missing EPL recycler and survey stake (must have for surface building). So I decided to create a middle ground between the two. Meet the Not So Simple Construction. Adds Mallet, Survey Stake, Recycler to the game and turns Cupola module to EPL Survey Station. Requirements: Simple Construction Module Mana
  4. Recently @MatterBeam asked me to take care of his great Simple Construction mod. With my pleasure I accepted torch from his hands, so that his glorious work wouldn't be lost in time. Description: Hi. This mod aims to provide simple rocket building capability to stock parts. Download SpaceDock Requires: Module Manager, Interstellar Fuel Switch Core (both not distributed with the mod) Special thanks to: @maculator, @taniwha, @Eleusis La Arwall, @Badsector, @cy-one for their contributions. @MatterBeam for creating this cool mod.
  5. Baha EPL Redrilled BahamutoD's Drills & Parts for Extraplanetary Launchpads. The is an updated version of @BahamutoD 's original Baha EPL mod. The drills are compatible with stock and now animate and behave like stock drills. I'll be maintaining from now on, or until BahamutoD returns. You can Download it from SpaceDock Here! Albums: Change Log: Version 1.3.02 [KSP v1.5.1] - Fixed attach node direction for 3D Printer and Compact launchpad. - Removed crew compartment in launch pad and added probe co
  6. MKS is a suite of mods from RoverDude with a focus on building bases and colonisation. It adds eleven resources that you can mine, along with various refineries to convert these raw materials into processed goods that can then be used for maintaining a colony. It also adds an additional level of difficulty where your kerbonauts must have large, decent accomodation and supplies so that they won't go stir-crazy. The goal here is to establish a fully sustainable surface base on Laythe - if a moon like Laythe existed in our own solar system with oxygen at reasonable pressure in the atmosphe
  7. Hey all: I've recently removed UKS from my install and still want to use EPL. However, the augers are 1) ugly and 2) undeployable. As I understand it, right now, Infernal Robotics is not working with 1.2.2 so I can't just shove the augers into the ground that way, and I really would rather have better looking drills anyway. There used to be alternative drills for EPL, but that link seems to be broken and not maintained. Are there any alternatives to the augers? Is there any way to make the stock drills mine MetalOre? I tried messing about with the .cfg for the stock drills but
  8. Hi. This mod aims to provide simple rocketbuilding capability to stock parts. Mechanisms: Refine Ore into Metal in the ISRU. Print RocketParts in a Mobile Processing Lab. Launch rockets from a Construction Port. Features: No extra parts No RAM usage Simple, configurable and adds levels of depth to the gameplay. Requires: Module Manager Download: Released: SimpleConstruction After testing out Extraplanetary Launchpads and Roverdude's MK/OKS, I had the idea of creating a simple, user friendly mod that would allow you to build
  9. As a followup to this question, I've started using MKS Lite instead of MKS. I had my MKS base up and running smoothly, but I found that MKS Lite is more to my taste/gameplay. However, I cannot see the MKS launchpad anywhere? Is it not part of MKS Lite at all? Is it possible to "mod it over" somehow? Alternatively, what's the "best" way of building/launching rockets from my Munbase via MKS Lite/EPL? I've never used the EPL parts, as I liked the look and feel of the MKS-L replacement parts.
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