Jump to content

Search the Community

Showing results for tags 'eva'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. So it's been about 2 1/2 years since I last played KSP 1. When KSP 2 came out I started playing that, but found it wasn't ready for me, but that got me interested in going back I'm doing KSP1 again. I'm about 1/2 to 2/3 through the tech tree and I'm at the point where I want to start doing some space construction. So far just little stuff, practicing and developing the techniques necessary. So I've run into a problem, I've got my engineer on EVA, I've got my construction window open, and I'm ready to move a part from the storage container over to my Kerbal and as soon as I do that everything blows up. I lose total control over my engineer, he freezes and goes drifting and tumbling off into space. So I tried this at least half a dozen times or more, I've quit the program and restarted it, shut the computer down and restarted it, opened a new save and a older save. Tried it at a space station and then with a spaceship free in orbit. What seems odd is that the space station or the spaceship seems pretty stable in orbit but the engineer almost appears as if he's going in a retro direction keeping pace with rotation of the planet. It's almost like he was planet side and everything else is in space. So I know that there have been issues with things in the past, but I've never experienced it. Is this something new or is it a conflict or a bug with mods? Other than that everything seems to be Operating okay. Mod list ASET Consolidated Agency (ASETAgency v2.0.2) ASET Consolidated Props Pack (ASETProps v2.0.7) Breaking Ground (BreakingGround-DLC 1.7.1) Camera Focus Changer (CameraFocusChanger 1:1.1.0.2) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) Community Category Kit (CommunityCategoryKit v112.0.1) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3) Filter Extensions - Plugin (FilterExtensions 3.2.9) Fuel Tank Expansion Rebuilt (MunarIndustriesFTX 0.9.7.1) Harmony 2 (Harmony2 2.2.1.0) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 3.30.0) Kerbal Attachment System (KAS 1.12) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbal Inventory System (KIS 1.29) KSP Community Fixes (KSPCommunityFixes 1.34.1) KSP Recall (KSP-Recall v0.4.0.1) Making History (MakingHistory-DLC 1.12.1) MechJeb 2 (MechJeb2 2.14.3.0) Minimum Ambient Lighting Updated (MinAmbLightUpd 1.2.6.2) Module Manager (ModuleManager 4.2.3) Procedural Parts (ProceduralParts v2.5.8.0) Procedural Parts - Hazard Tanks Textures (HazardTanksTextures 1.0) Procedural Parts - Ven's Revamp Style Textures (VensStylePPTextures 1.1) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.13.4) SpaceTux Library (SpaceTuxLibrary 0.0.8.5) Surface Mounted Lights (surfacelights 1.19) The Janitor's Closet (JanitorsCloset 0.3.8) Toolbar (Toolbar 1:1.8.1.1) Toolbar Controller (ToolbarController 1:0.1.9.11) Tracking Station Evolved (TrackingStationEvolved 7.0) TweakScale - Rescale Everything! (TweakScale v2.4.7.4) TweakScale Redistributable (TweakScale-Redist v2.4.7.4)
  2. Couldn't find this topic anywhere else, if I missed it, please link me to it. EVA on planet surface can be problematic when the vehicle I'm leaving decides to turn it's brakes off as soon as I enter or leave. (Obviously a bigger problem leaving, since I can't react as quickly.) Is there a reason for this? Nothing worse than having something on a slope with wheeled landing gear start rolling away, or over my Kerbal the second I drop my rover, or EVA.
  3. I'm not liking that a quick look around with the mouse causes a frame of reference change for jet pack controls. Controls staying with Kerbal, not camera, is simpler and expected behavior.
  4. KSP: 0.1.1.0.21572 Windows 11 home (10.0.22000) i7 12700, Nvidia 3080 12GB (studi driver 528.24) No mods After landing at Duna I stepped out to EVA and planted a flag. When I returned to the vessel the UI that tells you to press F and B appeared but I couldn't grab the ladder or board, I took the second kerbal to EVA but didn't let go of the capsule ladder, but still couldn't board. Quickloading doesn't help. After restarting KSP 2 I can grab the ladder and board, that is until I plant the flag again and the problem returns. On the 3rd restart i can't recreate the problem.
  5. this bugrep is for [v0.1.1.0.21572] On EVA, we can all see Valentina holding her jetpack (MMU? or rather KMU - Kerbaled Maneuvering Unit would be a better name in Kerbal traditions) controls but the status in UI clearly says "jetpack off", the status changes upon any directional control and then UI works as supposed to... Oh yeah, and one can "plant flag" on spaceship surface - the animation of sticking a flag plays but flag is not there. This requires a distinction of surfaces - so that flags are not planted on Eve and Kerbin's oceans, spacecraft etc.
  6. when a kerbal goes on eva, the command pod it exits spontaneously decides it no longer wishes to exist and explodes
  7. Whatever I try It seems I can't get from external hatch, to the ladder below... :-(
  8. KSP Version 0.1.0.0.20892 Operating System Windows 11 ( 22621.1265 - Experience Pack 1000.22638.1000.0) CPU AMD Ryzen 7 5800X3D 8-Core Processor 3.40 GHz GPU NVIDIA GeForce RTX 3060 Ti 8GB ASUS RAM 32GB Description of the bug I couldn't get the kerbals out of the capsule. Under no circumstances. I would click on the green (EVA) icon in the upper right corner and nothing would happen (except for some rapidly changing writing in the upper left corner) Steps to Replicate I couldn't replicate Fixes: I was only able to EVA after deleting the AppData\LocalLow\Intercept Games folder and repair files on steam. Attention! This will erase your campaign, your saves and your settings.
  9. System Info KSP Version: KSP2 Build ID 10624168 Operating System and version: Windows 11 / Version 22H2 CPU and GPU models: AMD 5800X / NVIDIA RTX 3700 / 32GB RAM Mods Installed: None Description of the Bug Expected Behavior: Kerbal Jetpack should not be affected by non-static camera views such as chase Observed Behavior: Kerbal Jetpack is affected by chase view position which creates a feedback loop between the orientation of the kerbal and the orientation of the camera causing an uncontrolled spin. Steps to Replicate: EVA on orbit Switch to chase camera mode Rotate camera off center Give the kerbal a nudge (pitch/roll/yaw) to start the feedback loop Fixes / Workarounds: Don't use chase mode on EVA (unfortunate because chase mode is really useful with the new ability to rotate your kerbal in EVA) Recording of behavior: https://imgur.com/a/am455Mn
  10. Simple question: are EVA construction mechanics included in EA at launch? [snip] I'm fairly certain EVA construction will not be included in EA at launch. Have not heard even a whisper of this.
  11. Do I need a specific type of Kerbit (I'm not sure if that's the name of the green character things)? Because when I was on the moon I EVAed and right clicked my pilot but there was no option for it. Or do I need some dlc for it?
  12. Has anyone else experienced this phenomenon, where you begin firing the jetpack while on the surface of a body like The Mun or Minmus, and your Kerbal sticks to the ground for a second before flying up? Is it something to do with the new surface textures? EVA Jetpack sticking Another seemingly related issue is that the EVA Jetpack will not fire if you are moving forward--you must release the 'W' key and then activate the jetpack. In the video, I am trying to activate the jetpack to no avail while running forward. I do run with mods but I also was able to reproduce these issues with all mods removed.
  13. I place a probe core, antenna, and solar panel on an upper stage with fuel in orbit to deorbit it but i can't control it. I don't know if any of my mods would affect this im wondering if anyone has the same issue, the probe reads "no telemetry"
  14. I came across an odd event last night and wanted to see if anyone else has seen it. I believe this was the first EVA since starting 1.11.2; I had a kerbanaut run out of monoprop only moments after starting EVA. I restored and tried again, and this time checked the monoprop level immediately after sending her out. The resource showed only 0.26 units, instead of the usual 5. Boarding and returning to EVA didn't change the amount of monoprop in the pack - I had to change out her EVA pack with another kerbanaut on board. I confirmed that there was plenty of monoprop available for the entire ship, including the Lander Can that she was exiting from, as well as electrical power. And as I recall, using the new pack, when I had her board (after jetting around a bit) and exit again, the monoprop resource showed it was full again (5.00 units). My impression was that EVA packs refill the moment the kerbanaut boards the vessel. Am I wrong? Or did this just change with 1.11.2 and I can't find it in the notes?
  15. I have a Munbase and a lander next to it, i need to remove a fuel line from the base and install it between 2 part on the lander My engineer has done EVA construction in this mission and it used to work, but since i loaded back into that mission today, when i press "i" i go in construction mode but i cannot change from "place" mode to "move" or "rotate" i click the button to change mode and it does blink and refuse to be activated, i am stuck in "place" mode (since my ship has no extra fuel line in storage i NEED to reuse the ones on the base , this is what EVA construction is for, i dont want to send an an entire mission out for one fuel line)
  16. Hey everyone, just a little bug i found: i landed on the mun and went on an EVA, but both my kerbals won't stop sliding, even after switching to a vessel in mun orbit. it seems as if the game thinks they are in orbit/ doesnt realise they landed? one of them even has his arms straight out like he is floating in space... i clipped it for you, as you can see they also go straight through landing legs and whatever i do i cant control it. i already reverted and after dinner im going to try again. Any help preventing this would be great!! EDIT: this is version 1.10.1, i recently reverted the game update 1.11 via the beta's menu in steam. no mods were recently updated so i dont think that it is a mod issue. this is my first mun landing since the revert. everything else seems to work great.... as long as i stay above the ground using the EVA jetpack all is working fine. but once i touch the ground im stuck to the ground and sliding EDIT #2: reverting to a savegame before landing didn't help... Thanks , parpar78
  17. Link to logs: https://drive.google.com/drive/folders/1DcPnmDxYbb9xG9BTki_IiXL6GfNCsuQ1?usp=sharing (You will want to go to the 01/17 - 17/01 for you non Americans - folder) When I try to EVA my crew I get a B9 part switcher warning immediately and my poor kerbal is destroyed along with my aircraft. I also dont switch perspectives and I am still controlling what's left of the craft. I am not even sure if my kerbals are truly "dead" as their portrait is still there but staticy like they had just come back. I did have a successful EVA earlier in my play through so I will roll back my mods to see if I can tease out what the issue is but I am still new at kerbal crash logs so if one of you gents/gals/persons is free and willing to give it a glace for me I would apricate it. I tried to make the log playthrough as straightforward as possible and get right to the bug and alt-f4 out when it did its damage. The only other things might be me before hand is recovering my vessel and trying a different one to see if that helped. But that might have been the the previous play through. I will post back here if anything develops. Please let me know if you have any thoughts or suggestions.
  18. I am really enjoying the new EVA construction tools. I started a new campaign and just came back from two missions using the new EVA abilities. a mission to add Parachutes to my Minmus lander (I forgot to add parachutes during initial construction) allowing me to complete the land-back-on-kerbin-with-a-vessel-that-landed-on-Minmus quest objective and, another mission to add Batteries, Solar Panels, and Baguettes to a Mun lander so it could fly back to Kerbin and complete the land-back-on-kerbin-with-a-vessel-that-landed-on-The Mun quest objective. I really enjoyed both missions and I find the new EVA construction really neat and fun and useful. However, I ran into a few bugs/issues that were frustrating: You have to park really close to do the ship-to-ship construction (which is fine (but difficult without docking ports)). When I parked my Engineer on the ladder of either craft, it seemed like he added random impulses to the craft making it impossible to steer them next together and stay stationary. (was his jetpack helping with RCA to stabilize or something?—if so, can it not?) Therefore, I had to float freely to do the construction, this made it challenging to place the pieces where I wanted (which is fine and expected) but I miss-clicked with a solar panel and it got placed randomly in space next to the craft and gave the craft a huge impulse in a random direction. So, you know, thanks!
  19. My friend wanted me to do this because it was a really cool visor, but this is NOT MINE. The original idea and image is from a old old forum, and i'm just reposting it for new players. Steps: Download the mod TextureReplacer. I suggest you do this with CKAN. Then, once the TextureReplacer mod is in GameData, open it. Then go to default, and open it. Paste the image below into Default, and enjoy the results. GameData<TextureReplacer<Default. If something went wrong let me know and i'll try to help you fix it. Image:
  20. hi, hi have a problem with KSP version 1.10, with these mod installed: extraplanetary launchpad kas Kerbal engineer redux darkMultiplayer kerbalism KIS mechjeb2 planetary base and now when i exit to perform a EVA the kerbal has no monopropellant in the EVA tank. could it be a feature of one of these mod that i oversaw while i was installing them or is it a bug?
  21. I want to keep this topic very concise and to one simple point. I love the EVA parachute system for Kerbonauts. They recently saved the day when I brought the rescue craft for two Kerbals stranded in Munar orbit piloted by Jeb back to Kerbin. When I descended through the upper atmosphere I wondered why the parachutes didn't show up in the stage stack. Well, the craft was mainly designed and launched to stay in space and be a shuttle in the Kerbin system - no chutes on that thing. But on to my point: Kerbals lean their feet the wrong way when steering. As of version 1.9 Kerbals lean their upper body left when making a left turn, which is fine, but they stretch their waddly legs to the right, which is wrong. A paraglide can be steered by shifting one's mass. This is done by bending the whole body to the left or right, depending on the intended direction. This problem should have a very quick fix: Swap the leg animations for left and right turns. This is my first post on the forum, so feedback is very welcome. I started playing KSP just one month ago and have played it for 300 hours since.
  22. Hi, I’m relatively new at KSP. I’ve been doing sandbox but switched to science mode. When I splash down on Kerbin successfully the EVA button is unavailable. I was hoping to collect some science outside the capsule. I am able to EVA in space. Do I need to unlock EVA on Kerbin for some reason? My capsule is intact and upright. Mk1 Command Pod. Thanks.
  23. Ok, I would like to present to y'all my latest orbital construction pod. Behold, the Gymotis Orbital Construction Pod! This latest design utilizes robotic parts to enable a great deal of control never seen before in an orbital construction pod. At least compared to my earlier designs. It does require practice or training, but experience acquired can be valuable. Breaking Ground Expansion is required to use this design. Feel free to build other designs using this as a foundation. Specs: Mass: 3.286t Cost: 9,636 Parts: 53 Monopropellant (RCS Equipped): 255 Electric Charge (with solar panels): 850 Double Advanced Inline Stabilizers (To provide torque as two gyroscopes for heavier modules) YouTube Demonstration: Download Link: https://www.dropbox.com/s/rtog2ggcpj8qtpg/Gymotis OCP.zip?dl=0
  24. PS4, Radial preset, in career mode. For context to give some idea where I am: n00b, maybe a month-2 months in (they're still reviewing my posts I'm so new, ha), having a blast - flags all over the Mun and Minmus, one unmanned rocket currently stuck around Duna (in accidentally polar orbit, probably enough fuel, and ferreting out how to get back). So I'm on a mission that requires a surface sample from 3 locations on the Munar surface (Alpha, Beta, Gamma), being quite new to this still I don't yet have a rover and not yet dialed in on landing at a desired spot, so on a mission like this I'm on foot (from various too-far distances like 7 km, 4 km, etc.). I have seen this every time, reproducible 100% for me. Upon returning to my lander each time so far (4 attempts), I find the lander has left the surface and is slowly tumbling and floating up and away (straight up) at .2 m/s. On 2 of the occasions I had enough MP left to get up to the lander, grab on, board, etc., however nothing affects it in any way, 100% thrust does nothing, it seems to be 'outside of physics' at that point, and I'm wondering if I've just gotten far enough away from my lander (or away too long? Maybe time is a factor?) that it maybe behaves the same way spent stages do when they get far enough away, which I've read means physics are no longer applied to an object beyond some x distance away. No screenshot handy but it's just a lander floating upside down 20 or so meters off the surface. No human is apt to attempt to reproduce this but am checking to see if anyone else has run into this - it's obviously a bug, and I'm at the point where I am not sure if I should keep trying to land closer to see if it's the distance or if I should skip it and move on. Overall I am enjoying this immensely (perfect quarantine filler!), some platform-specific idiosyncrasies aside I think they've done a beautiful job porting the controls over. Porting a keyboard to a PS4 controller can't be an easy thing to do.
×
×
  • Create New...