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  1. After starting a permanent outpost on Eve, I remembered (much to my relief) that I remembered to build a surface-return vehicle. However, it's completely disposable and horribly unsuited for rotating crew on/off Eve to an orbital station (then back home). The cost to return all those homesick Kerbals, let alone rotate crew, would be astronomical... Goal: Build a reusable vessel that can land on Eve, refuel (with pre-existing infrastructure), take a Kerbal to LEO (Low Eve Orbit), then land to refuel and repeat. Required payload: 1 Kerbal. That's it! However you bring him up is... up to you! The idea is to have a crew shuttle that can be reused within the Eve system infinitely (until you break something ). Note: Your vessel doesn't have to be an SSTEO! Reassembly (with parts you already launched) is allowed. To save time, you will be allowed to cheat in pre-existing infrastructure (see rules). Winning criteria: Completing the challenge earns you a spot here. Entries ranked byspent. If the design is an SSTEO (SSTO but for Eve), I will create a 2nd list. Rules: You may cheat in pre-existing infrastructure. Your vessel may start at LEO. Disable commnet (built-in antennas will reach LEO anyways in career). You may simulate refuels with Hyperedit, but only when: 1) In a stable orbit around Eve (simulating refueling at a station). 2) Landed on Eve (simulating refueling at an ISRU base). Take screenshots. Upload your craft so we can use it too. I have several Kerbals stuck on Eve... Normal difficulty or harder. PIlot aid/build aid/planning/cosmetic mods are allowed. If I can use your vessel with similar results in pure vanilla, it's OK! Stage recovery mods are allowed. If your rocket isn't an SSTEO, you must reassemble your rocket (with the same old parts you originally launched) in some way so that you can reuse and refuel it infinitely within Eve's SOI without shipping new parts. There's one reasonable way I can think of to do this, and one that requires Jeb's piloting skills and precision landings! Good luck!
  2. Hello all, I've wondering what _DetailDist (fade) value would give the effect I desire. Currently, my glow config looks pretty from the surface and orbit, but doesn't have any fade. This results in a very nasty looking border appearing high in the atmosphere: I'm using a modified version of the Para-Sci atmosphere pack, and decided to remove the fade because the glow wasn't visible from low orbit. I'm fine if the view from the surface stays the same as stock, a good low orbit view is all I really need.
  3. Lets talk about Eve landers here, with docking or no, i believe that some of you are having a hard time, feel free to ask questions, or answering questions related to Eve landers
  4. Eve is a big challenge, especially for collecting science. . Originally I posted this as a challenge, but due to lack of interest I have removed. Happy to put it back up if there is any interest. This thread is now documenting my big Eve Science Mission
  5. Hi this is my first post. Appologies if it's in the wrong section as i wasn't sure if it should be in the questions sections or here as it's kind of both a challenge (as nobody seemed to have done anything like it) and a request for guidance/advice Ok so i was searching for hours how to get all biomes data from EVE and haven't found any help that doesn't involve mods or veeeeeeryyyy long (real life) hours of driving on the surface What i need is a plane that will have a pilot , engineer and a scientist (for resetting the sc-9001 and goo) ,be able to cruise long distances in eve's atmosphere, have atleast 4 of each of the science instruments (except the mobile proccessing lab) , mining equipment to refuel and take off again to fly to another biome , repeat. It has to be stock if possible without any exploit (i consider stock propeller engine almost kinda an exploit so didn't want to use that) so rockets i guess It will be delivered to eve by a normal rocket and dropped with 10m heatshields . Uppon completion of the mission (sampling most or all biomes) it will call-in a (probe) lander rocket from orbit that will pick up the 3 crew and all collected data and lauch for orbit and then home , leaving the plane back on the surface for future expeditions. I've tried and failed misserably at this task as i was able to get 3000-4000 delta-v out of my planes which covered a very small distance before needing to stop for a day (or more) to refuel. The distances were so small in fact i would get there faster with a rover that didn't need to stop and refuel . Something like Matt Lowne's mobile duna base looks like a good idea but it will take a loooooong time to travel somewhere as i can't seem to be able to drive anything at reasonable speeds with more than 2x warp without crashing , that's why the need for the plane Ok so this is my lattest attempt .. as you can see it's insanely oversized barely able to fly on Kerbin , not so bad on Eve but very small distance like i mentioned and even tho it's 3x the fuel of my last attempt it barely goes any further while needing much longer to refuel Screenshots : http://prntscr.com/lkh18j , https://prnt.sc/lkh26e Science bay : http://prntscr.com/lkh2xk Mining Module : http://prntscr.com/lkh35m
  6. They said it was impossible. That even considering the idea was a crazed fever dream. BEHOLD! (Not me.)
  7. Is there a way to make functioning, preferably electric, propeller engines in the stock game, without having them be a separate craft? I know of one youtuber who built a cool fan boat, but his design required stage separating the propeller assembly and controlling it as a separate craft. I'm looking for a way to propel an amphibious base on Eve's bodies of explodium, so jet engines are out of the question, and rockets would be extremely inefficient.
  8. Building a 8000dV lander and return to orbit ship. (Tug will be used for rest) Trying to slow down with heat shields , but still with rcs and wings it flips and explode. This is the ship that will enter eves atmosphere. Any tip ? https://imgur.com/a/r5FC7oR
  9. So I got the EVE mod and didn't like the cloud textures for Kerbin. I would like to use the Laythe clouds for Kerbin but I couldn't find a way to do that. Help?
  10. Hello! I've got some problem. My plan was to take almost all of my kerbals on a trip across the system to level them all up. The first point of the travel was Gilly (Eve's moon) because it so happened, that a transfer window coming right about then. From that place, the next closet window was to Moho. But what I didn't do, and what I should have done, was to check the amount of delta V , that is needed to perform that maneuver. Thus while I'm parked in the south pole of Gilly I have 3439 m/s delta V plus around 200 from emptying monopropellant tank and converting ore. I figured that the best moment to get ejected from Eve's system comes In 8 days, because then I almost don't need to correct my trajectory for Moho's orbit inclination. You can also see the way how I get out of Eve's system here. Opposite to the planet's direction of orbiting the Sun. That seems to be the most optimal. That's like the transfer trajectory between planets looks like: And this is the moment when I close the orbit around Moho (not even landing): I reckon that I would need another thousand more to land on the surface. Concluding, in total I'm somewhere around 1500 m/s to short on delta V to pull that off. My question to you guys is... do you see any way of making it work? Maybe some better way of utilizing oberth effect or any tricks of that kind? Thought that there maybe are some space veterans who had some advices. I know I could just refill the fuel in the mid flight with KLM, but I would rather wait for a window to other planet than using cheats. Regards, T
  11. The journey to the Moon would take a few days and on July 20th, 1969, the LEM would safely touch down. I decided to do a Saturn style Eve mission, actually sending a Saturn V Replica to the surface of Eve. I'll try to return the 3 brave Kerbals in it on July 20th. Do any of you do some Apollo 11 anniversary stuff as well? Update July 20th: We now have confirmation that the lunar excursion module has safely touched down in the sea of tranquility. Congratulations to Neil Armstrong and Buzz Aldrin! To celebrate the Moon landing, which occured at this moment 49 years ago, here's the Saturn V from the previous video launching back up from Eve and returning to Kerbin:
  12. I have been trying to send a satellite or probe to Eve for quite some time but I can't figure out the transfer window. I have sent many ships to places like Jool or Duna just by eyeballing the window but I just can't for Eve. Does anybody have an easy way of figuring out transfer windows? I'm getting tired of Duna.
  13. X-84 Akkadian at KerbalX The X-84 Akkadian is my attempt at the Ultimate Challenge: Visit every body and moon in the Kerbol system. As a bonus: visit also every planet and Moon in the Outer Planets mod. The vessel consists of three parts: - X-84 Akkadian SSTO - X-84a Ishtar Eve Lander - X84b Traveller Probe core The Akkadian is the workhorse of the mission: It is able to lift itself and the Eve lander into low Kerbin orbit. It has enough delta V to reach Moho from Eve. Enough thrust to land and take off from Tylo or Slate. And, it is sufficiently aerodynamic to land and take off from Tekto. Three Kerbals can travel comfortly and collect science from almost everywhere, except Eve. The Ishtar Eve lander is being lifted to orbit and carried through space by the Akkadian. All is needed are four additional Whiplash Engines and some wings. In order to save some weight, the lander is only equipped with a command chair for one Kerbal as well as some basic science experiments. Also on board is the Traveller probe core. The Traveller probe core is the key to fullfill the Ultimate Challenge: the contract requires a command module or probe core to land on every single planet and moon. As the Akkadian cannot land and take off from eve, and the Ishtar is not built to travel to every other body, the Traveller Probe core is the solution inbetween. It will land on Eve with the Lander. After reaching orbit again, the small probe will dock with the SSTO for the remainder of the voyage. The vessel is surprisingly cheap: the whole package costs under 300.000 Bucks. Take-Off weight from the runway is under 150t. And, practically no clipping was involved. Some specifics for the Akkadian Maximum mass: 109t Max Liquid Fuel: 10180 Max Oxidiser: 4620 Crew capacity: 3 Krew Range and Fuel Profiles: Max Range (10180 LF / 0 Ox): 7023 m/s dV Low Ox (10180 LF / 1000 Ox): 6400 m/s dV Max High Thrust, Chemical Rockets only (3892 LF / 4620 Ox): 2592 m/s dV Use Max Range, if target has low gravity suitable for Nerv only landing (Gilly, Ike, Bop, Pol, etc.) Use Low Ox Range, if target has medium gravity and Nervs require assist from Aerospikes / Rapiers (Moho, Duna, etc.) Use Max High Thrust for landing and take-off from Tylo. Remember to pack additional LF (800-1000 LF) for take-off from Tylo and transfer to Pol. Engines 3x Rapiers (Action Group 1 to toggle, AG 2 to switch mode 2x Nerv (AG3) for interplanetary travel 2x Aerospike to provide additional thrust for high-G landings (Tylo) or more efficient Oxidizer use. Aerospikes have 340 sec vacuum ISP vs. 305 sec from Rapiers in rocket mode. Also, it has 4 detachable Whiplash Engines to lift the Ishtar Eve Lander into Orbit. Ishtar Eve Lander The Ishtar Eve Lander is built to be lifted in front of the Akkadian into Orbit. For this, it has a detachable set of wings and control surfaces. To provide the necessary thrust for ascent, the Akkadian has four detachable Whiplash ram jets. The Ishtar has a first stage with one Vector engine and six asparagus-staging drop tanks, the first two with additional Aerospikes. The second stage is powered by one Terrier and two drop tanks with Sparks. The whole ascent vehicle has enough delta V to reach orbit from sea level with moderate skills. (You’ll have to know the atmospheric properties and general Eve ascent profiles, though. When in doubt, search the KSP forums or watch Eve ascent videos on Youtube.) Maximum mass: 56t with wings, 49t lander only Science Complement: 4x basic experiments (Thermometer, Accelerometer, Barometer, Gravioli Detector) Electricity: 2x solar panels in the Traveler Probe, 2x fuel cells on landing legs.
  14. Kerbal Extreme Texture Overhaul What is Kerbal Extreme Texture Overhaul? Kerbal Extreme Texture Overhaul (KETO) is a mod which will completely overhaul your Kerbol system with ultra high resolution clouds and much more realistic atmospheres. What makes this different from other visual packs? This mod adds something which I've never seen in a stock visual pack, ultra high resolution clouds. With help from @ufindbatman, I've managed to add these stunning clouds. Special Thanks To.. * @ufindbatman for letting me use his Earth/Kerbin cloud textures * @Avera9eJoe for his scatterer configs (not sure how to customize them) Installation Instructions USE COMMON SENSE WHEN DOWNLOADING THIS. IF YOU HAVE AN INCREDIBLY WEAK SYSTEM, DO NOT ATTEMPT DOWNLOADING THIS. YOU WILL NEED AT LEAST 8GB OF RAM AND WINDOWS 7/8/10! Downloads Note: I'm using SpaceDock to add my mod to CKAN. I have no idea how to add dependencies and stuff, and I don't prefer to just bundle them with the mod (easily outdated, licensing issues, etc). If anyone knows how to add a mod to CKAN with dependencies please PM me. Changelog License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 (CC BY-NC-SA 3.0 )
  15. I tried upgrading my SVE to the high res version, and my computer just choked. I was assuming, since I run Premier Pro on this PC and do video editing, that I would be fine. To be fair, my card is getting old, though I have seen on a few forums that the scatterer may be the issue? Anyway, what are the specs needed to run the high res Stock Visual Enhancements? And can someone explain as well the difference between the Environmental Visual Enhancements and Stock Visual Enhancements? Also, even downgrading to the medium res, I still seem to have lag issues (for some reason whenever I am landing a plane on the runway, just at approach). I do have a dozen planes parked just off the runway (I've been comparison testing all the stock aircraft and launchers), so that may be contributing as well. My specs: Windows 7 64-bit Intel Core I7 3.4 Ghz 16GB Ram NVIDIA GForce 660Ti (https://www.geforce.com/hardware/desktop-gpus/geforce-gtx-660ti/specifications) KSP 1.4.2 with Making History Expansion Current Mods: Planet Shine Kerbal Engineer and then Kopernicus and Firespitter, which seem to be required to run the above...
  16. Hi readers, I was wondering how all these amazing environmental people made their clouds, as I wanted to try to make my own 2D clouds.
  17. This problem has never happened to me before; while I was doing an interplanetary burn to Duna, I turned around and the sunflare wasn't aligned. Mods: Scatterer (atmosphere folders deleted, shouldn't be the problem) Near Future Electrical Near Future Solar B9 Part Switch Near Future Propulsion Community Resource Pack SCANsat Mechjeb EVE (Para sci high peformance pack) -BoulderCo Making History (Squad Expansion) Tracking Station Evolved NOTE: The flares seem to only move along the Y axis, relative to the camera. Images:
  18. Hi I was just wondering if I'm using the inflatable heat shield correctly, I'm trying to descend to the surface of eve but as soon as the heat starts to build up my craft starts to flip end over end. I was just wondering if anyone had any tips or advice on keeping my craft straight?
  19. May Someone In The Community Volunteer To Create The Badges Please! Thanks! Hello everyone! I'm Rebooting the old Eve's Rock Challenge. If you want to see the original thread, Click HERE Landing on Eve is simple. Landing a Kerbal on Eve and returning him safely back to Kerbin, however, is the closest you can get to the challenges NASA was facing in the real-world Moon landings. Your rocket need not only be big (though it necessarily will be), but it has to be well-designed to boot: you need to strike the right balance between enough thrust and enough fuel. The surface of Eve is littered with the debris of launchers that were almost good enough. Trying to include any kind of safety margin will quickly inflate the project to ridiculous levels -- and keep in mind that you somehow need to get your lander up from Kerbin and to Eve in the first place, and put it down in Eve's high gravity without creating a debris field then and there. There will be no scoring system and no leaderboard because really, returning from Eve is quite a feat of itself. However, there will be a badge for you to keep once you have completed the challenge. (Badge in Process) And to spice things up a little, there will be several levels of achievement: Level 1, I can do this: retrieve a soil sample from Eve and return it safely back to Kerbin. Level 2, Let's get serious: return a sample from Eve's oceans as well. Level 3, Going all the way: land at (and launch from) an altitude of less than 500m. Jebediah's Level: all of the above, without parachutes, wings, or control surfaces. For Science!: ignore all of the above, but strip-mine at least three biomes for their science and return the results to Kerbin -- in duplicate! Rules & Restrictions: - stock physics - no glitch exploits (do I even have to say this?) - only stock parts, except where I don't care (see below). - part clipping: be conservative. - there have to be pods/hitchhikers for all Kerbals involved. No seat-only lifters. -Multiple Launches are allowed (Please show pictures of every single launch) There will be 2 modes. A stock one and a Modded one. The aerodynamics on Eve has changed quite alot since the old thread, I will enable Part Mods(Info Mods such as Mechjeb/KER counts as stock. I should be able to access your craft file without installing any mods). You MUST Clearly State What Parts Mod You Are Using. Mining on Gilly will be alright, but ramscoops will be not. Mining on Eve itself is not OK. Talking about refueling: in LKO, I will be content if you showcase your solution once. After that, you may resort to magic. No need to actually fly a dozen boring milk runs. However, I do want to see a solution that seems halfways adequate. Don't tell me you'd deliver the fuel a spoonful at a time. About the "For Science!" level: Basically, you have to return two command pods full of experimental results (science containers are explicitly forbidden for this one). Overachievers may also land at sea level without parachutes, but there's no extra points for that: this level isn't about the biggest baddest lander, it's about making a sensible mission. Submission Guidelines: I want to see a well-lit money shot of every vessel involved (ideally, one should be able to recreate your craft from screenshots), and enough material to give me a good impression of what your mission looked like and how it played out. I don't need to see every single maneuver node and all of your twenty asparagus stages in action, but you should provide one picture every thirty seconds or so. Leave the altimeter, navball and resource panel open during ascents, and if you use MechJeb/KER, also keep the delta-V and orbital info stuff on the screen. Launches from Kerbin need not be as detailed, but I want to see that you launched and didn't just teleport into orbit. I reserve the right to request stockified craft files of your vessel as it is awaiting liftoff on Kerbin and/or Eve before accepting your entry. If you use rovers / planes / whatever, please don't go over the top with pictures of your vehicle in action. Of course I want to see how it works (especially how it reaches the ground, and any specialties like entering the water or sumsuch), but for purposes of what you did, a single map view with a few annotations easily beats one hundred pics of a rover between dunes. Please be kind to other people's bandwidth: use a gallery if possible. If you absolutely have to spam a dozen pics in a forum post, have the decency to convert them to JPEG. Short videos of key events may be helpful, but the emphasis is on "short": seconds, not minutes. Provide the following data: - weight and part count of the vessel on the launchpad - weight and part count awaiting liftoff on Eve - the approximate price tag of your entire mission, if at all possible - game version - mods used (Please include info mods such as Mechjeb) - tell me how you found your landing site. "I tried until I got lucky" is perfectly alright, but inquiring minds want to know. - if there's anything that your are especially proud of, be sure to point it out (provide a direct link to a picture if applicable). - please also mention the things that didn't work out so well / required a lot of saveloading / you would do different next time. PEOPLE WHO MADE IT Stock: Modded:
  20. I want to use cloud mods such as EVE but I don't have a lot of RAM to spare. I looked into the files and found a bunch of rather large files. However, a cloud addon that simply adds a cloud texture layer onto is all I need. Is there a way to do this? Or somehow drastically reduce RAM usage of EVE? And yes, I do have texture settings all the way down.
  21. Hey there, can someone help me with the Environmental Visual Enhancements (EVE) mod? I've recently installed it via CKAN for version 1.2.2. and I was expecting tp open the game and see beautiful clouds and city lights. Instead all I saw wasa window saying "EVE 1.2.2.1 Config Editor" and below it there're all these informations and names and settings, and I have absolutely no idea how to deal with it. What are these settings and how do I use it? How do I change those configurations and what do they mean? I just want some clouds and city lights I would IMMENSELY appreciate some help! I hope someone can help me with this because it's all very confusing...
  22. hi everybody, quick question: What is an appropriate wing surface to mass ratio in order to glide towards a proper landing zone on Eve with a space plane?
  23. I recently designed a Pegasus style plane-rocket to launch small payloads from my Eve base to low Eve orbit. I swear that I didn't know anything about Pegasus before designing the mission, but, when looking for a name to give to the youtube video, I stumbled across a Pegasus rocket video. Anyway, this is the video (it is quite self-explanatory): Have you ever launched a rocket Pegasus-style? Please let me know. I am very curious to see how you addressed the issue ...
  24. Hi I'm not quite new to the forums, but haven't been active a lot. Now I decided to share some of my epic missions with you. I'm playing this almost vanilla, just with some minor mods for precise planning, better visuals and of course, to make it more plausible: life support. An (almost) complete mod list: Distant Object Enhancement Environmental Visual Enhancements Kerbal Alarm Clock KAS KIS Persistent Rotation PlaneShine SCANSat scatterer Stock Visual Enhancements TAC Life Support MechJeb SimpleContruction Planetary Base Systems Konstruction Link to my gallery: http://richman1050.imgur.com/ The pale blue dot, circling the green giant has captivated generations of Kerbals since the beginning of astronomy. With the beginning of the space age, Kerbalkind got to taste what it could be to visit it's mysterious twin for the first time. But to find out, what it would look like to visit the beaches of this far off world, there was alot lot learn, a lot of progress to be made, and a lot of mistakes that were awaiting brave pioneers. The KSP, the Kerbal Space Program, as it was officially named had quite some successful missions: Landing a unmanned UAV on Duna: Duna Direct: The Ravenstar: The Rolling Thunder: But all these missions served only one purpose: the get to Laythe one day. Finally, KSC accumulated enough bright minds, technology and of course funds to start with this humongous undertaking. Part I: The construction of the DSV Hermes http://imgur.com/a/8QevU
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