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  1. Hi! I have made a new video about my Eve ground base. Check it out! https://youtu.be/1G4n2wop8Yo P.S How can i put the video inside my post?
  2. Hey lets talk Eve mission ideas! I plan on putting Jeb Val Bill and Bob on Eve. And I want to hear your missions to Eve.
  3. ISO an SSTO that could take off from Eve and get to orbit 91K*91K+ Can use Interstellar-ext. and FFT and Spitefire. If you need other mods name them.
  4. I am trying to make an Eve lander. I am testing it with Hyper Edit. It will finish landing and return to orbit, but currently it flips at around 3000 m/s on descent. I am thinking that I should fill the bottom tank; it is currently empty and exists to provide a launch platform. http://imgur.com/a/YbK3M
  5. Hey all! I'm halfway through my Single Stage to Nearly Everywhere mission, but unfortunately I won't be able to return from Eve. As I'm on my phone, I cannot post images. Facts about the ship: ~68 tons, 72 parts, ~6450 LF, ~2100 O, 17,434 DV. I can't take off from Eve since its atmosphere is thick and slowed my down, causing me to fail at getting any significant lift. I feel that adding wings will lower my DV even more, which I need to get to Moho/Jool. Help would be appreciated!
  6. entry one... The public relations chair just told us we need to plan a mission to Eve. Challenge accepted!... Hey I plan on doing a little project to Eve with Shadowworks, Kerbodyne plus, Cacteye telescopes, MechJeb, Probes plus, and more!
  7. Guest

    Astarte Core

    I got a contract to build a station around Gilly, so I made one. All components were lofted to orbit via SSTO spaceplane and assembled there. After that, I raised the orbit to around 550k, where I refueled and sent it on its way. The craft was not suited for aerocapture, so I braked the conventional way. I dropped a probe on the shallows of Eve, then parked into Gilly orbit. The only major issue I had was that the heaviest spaceplane I built -- to loft the booster and refueling modules -- flips out of control on re-entry, even though CoM is well ahead of CoL empty (and with all remaining fuel pumped to the forward tanks). I was able to regain control at very low altitude and wrestle it to a near-intact splashdown, but something's clearly not right with it... or, perhaps, 1.2-pre aero. Got nearly a million funds as completion reward, and will max out my tech tree what with all the science the lab is churning out. Gallery: http://imgur.com/a/DgqBZ Highlights:
  8. Hey folks, I'm working on my first manned Eve Landing. This is my prototype Eve ascent module. Getting to land on Eve without cheating is a work in progress, but it looks viable for the ascent stage. It was able to get to orbit from a 500m starting elevation, with about 300 delta-v left in the tank. (This first run was also without a nosecone, due to an ill-fated attempt to put a heat shield on the front. So it would probably perform better with the cone as shown). Overview of the craft: Six asparagus-staged radial boosters, each consisting of two FL-T800 tanks, a Dart and a nosecone. Three of the boosters have landing legs, and each has a parachute. Core stage is two Vectors plus 4000 units of LF. Second stage is one Dart plus 800 units of LF in a 2.5m to 1.25m adapter. Third stage is a Terrier with 300 units of LF. Payload is one Mk 1 capsule, with battery and nosecone. TWR seems OK, at least by the usual standards. It starts around 1.3 and builds from there. One "problem" I've noticed is that the TWR really spikes (starting at > 3 at full throttle) when I've ditched all the radial boosters. The Vectors are overpowered for this stage, and on top of that, this is the point where the air finally starts to thin out. The only solution I've been able to come up with is to put only one Vector under this stage, and put two more on the final set of radial boosters. But that adds more total weight, which I'm not excited about. I'm very new to Eve operations and would love any tips to improve performance and/or reduce weight. Should I try to keep TWR between 1.5-2 like on Kerbin, or is a higher or lower number better? Also curious what people have found to be the most effective gravity turn. I clung to "hold radial out" for dear life until 10-15km, and then tried it gradually from there, but I think I ended up climbing too steeply. (The lack of thrust vectoring on the single Dart stage did not help either, but I'm reluctant to change the engine since it fits the TWR curve well). It would also be nice to make the whole thing shorter, to make it easier to keep behind a heat shield. But I don't want to make it fatter, and hence draggier. The obvious option is to make the radial boosters a little longer and the main stage a little shorter, but that will exacerbate the thrust spike of the two-Vector stage even more. Thanks!
  9. Hi folks, I thought I'd share a report from my first successful mission to plant a flag on Eve and get back to orbit (I skipped out on the Kerbin return part since this was a shakedown test for career mode). I didn't start with any particular objectives or constraints - just make a ship that can survive Eve without cherry-picking a mountaintop landing. But my design grew around the idea of using those heavy, expensive, efficient Eve ascent-engines for the entire trip. This lead to a somewhat ridiculous, heavily asparagus-staged launch vehicle, but it all worked quite well once I worked the bugs out. (Which admittedly took a while). Here's a link to the album with pics and narrative: http://imgur.com/a/tqh5M And here's a sample pic of the ship in action on Eve reentry: (Full disclosure: after doing the entire mission, I went back and stitched these screenshots together from my various save files. So everything might not flow together exactly. But it s a generally accurate account of how everything went down).
  10. Hi guys, I am trying to land an ascent vehicle (about 100 tons) on Eve and am having serious trouble getting it to the ground intact. At first I tried putting an inflatable heat shield on the front, so I could continue to use my engines to tweak my orbit in between aerobraking passes. This would also let the heat shield dislodge pretty cleanly. But not surprisingly, the thing flipped since my center of mass is far in the back, making the rest of the rocket blow up. Next attempt: I tried putting two inflatable heat shields on the rear, attached to the back of two fuel pontoons. These were barely enough to let me aerobrake safely, though I frequently had to reload since the a tiny bit of extra wobble led to blow-ups. This method was also problematic since I could not use my shields, meaning I had no way to control the descent path and ended up landing in the sea. (I might experiment with Vernors or other small engines pointing backwards for this bit). But the bigger problem with putting heat shields on the back was getting the darn things off. Even after my chutes deployed and my velocity was slowed down to about 15 m/s, they would not jettison without pushing upward and breaking up my rocket. Looks like their terminal velocity on Eve is close to nothing. With smaller rockets, I've had some luck using my reaction wheels to flip my craft at least to the side, then dumping the shield. But this does not seem to work on my bigger rocket, especially after the chutes deploy. I'm considering trying separatrons or something similar to push the pontoons down and out when I jettison the heat shields, but I doubt they would have enough force to overcome the huge drag from the shields, especially in Eve's thick air. Any tips or tricks for how to get down safely? Here's a pic of my lander core (I have slightly modified since then, but same general idea). The heat shields on my second try were attached at the bottom of two orange tanks, which in turn were mounted to the side of this thing.
  11. I recently got a complaint from Jeb, who stated that he was getting bored of flying to Minmus all the time. I guess even the vastness of deep space and the serenity of the void lose their charm after a while. Jeb explained to me that there were those of little faith who stated that Minmus was as far as Kerbal-kind was ever like to get, and that a body as heavy and distant as, say, Eve would be forever out of reach. "Never!", said Jeb. "I shall personally go there and what's more, I'll prove it! I'll even bring back some rocks from the surface, so that none of ye may doubt the piloting skills of Jebediah Kerman again!" Next morning Jeb woke up terribly hungover, but unfortunately Bob and Bill had captured his entire ill-begotten rant on video, making it impossible for him to back out now. Luckily Bob and Bill both, after a nice chit-chat with Jeb who didn't threaten them with any form of corporal punishment at all, volunteered to accompany Jeb on this heroic mission. The only problem with their fantastic plan is that the unbelieving Kerbals in the bar the night before were not entirely wrong - the Space Program right now doesn't have anything that's even close to capable of returning home from the surface of Eve. Good old Werner von Kermann soon fixed that though, resulting in the following monstrosity: - The Lander - - The Returner - - The Complete Ship - The mission is to bring Jeb to Eve's surface, let him collect a nice bunch of science while there, and then return him and the samples safely to Kerbin. Bob and Bill will remain in orbit (in a duo impersonation of Michael Collins) to keep the return vehicle running. The imgur album shows several screenshots of the ship in the VAB, captions provided. http://imgur.com/a/DLmc6 Next post will contain the Kerbin ascent!
  12. I want to calculate the dV I will need for a sea level launch from Eve for sub orbital flight to 100-120km. Roughly how much is required? How much of that dV is due to loss? My idea is to do a sub orbital rendezvous with another craft that will circularize my orbit. I do not want either craft to stage, so that both craft are fully reusable and can repeat the landing.
  13. I'm looking for a lightweight 3-kerbal lander for Eve with the following properties: Carries 3+ kerbals. Weighs 50 tons or less when empty. Has a docking port inline with its center of mass. (Nose port preferred) Doesn't flagrantly abuse clipping. Made of stock parts. Seismic, temperature, gravity, pressure, atmo sensors. Can achieve low Eve orbit from approximately sea level. Bonuses: Easy entrance and exit to surface. Long ladder is OK, crew transfer "elevator" preferred. Science Module & Mystery Goo containers. These don't have to return to orbit. Attached, disposable, rover Lighter is better. Cost doesn't matter. I'm aware of this thread, but challenges like these don't necessarily include decent packages, and most only handle 1 kerbal. Can assume starting at something like 120km orbit, not on surface.
  14. A couple of months back I installed a series of beautification mods. Annoyingly, I forgot what cloud mod I used and scoured the forums trying to find it again. Anyone have any ideas?
  15. Its insane, the ground has to be made of oiled glass, I can not traverse an 10 degree slope with an 3 ton rover with 6 of the offroad wheels. After exploring the poles I wanted to explore peaks and highland, this however looks hard as my rover slide down to midland and is still sliding. New try, accent stage failed because landing leg overstressed some time after it came to rest after sliding for 10 minutes.
  16. start height - 220m start mass - 16 tons - https://www.reddit.com/r/KerbalSpaceProgram/comments/4qyy65/lightweight_sea_level_launch_from_eve_under_16/ - do i win with the lightest return vehicle? :¬)
  17. taking off from low down in eves atmosphere can be a pain, so i thought why not use a propeller! - average propeller mode climb height - 6-ish m/s i.e. slow - crew 0/1 , i just simulated the weight of a kerbal with an additional probe core, so it should work exactly the same with one - 150 m/s dv left over at the end for docking/rendezvous with another craft - start height 200m, you can really take off from anywhere with this, its much faster on kerbin however as the prop can spin much faster and generate more thrust + gravity is lower there. - vid -
  18. Hi! I’m using LT-2 Landing Struts to land on Eve, below its tolerance limit of 12 m/s, but they always crash. Maybe I don’t understand how this works, and impact tolerance is not the same as stress tolerance, but when the vessel “lands” it’s going at 9.4 m/s, which I thought was safe. Here are two pics of before landing and after “landing” (all struts explode and then the vessel flips and everything is over: http://imgur.com/a/6SnKY (pics are from different landings, but both were going at the same speed and ended exploding) Thank you very much!
  19. Hola. The Eve Rocks Challenge is, sadly, no more. Here's a "just for fun" yardstick for 1.05 - fly a crewed mission to Eve, bring the crew home. No Interstellar/near future mods, and you do have to fly it, so no Hyperedit (you'll note I managed to disqualify myself thanks to an OBS glitch - thankfully I had Hyperedit handy from testing lander prototypes). Hop out, plant a flag, get back in and go home. Really, though, this is just for fun and before Porkjet's new inflatable heat shield arrives and makes this so much easier. I assume. It may not? Anyway, wow us all with your awesome designs for Eve landers. I went for "over-engineered to the brink of disaster" mode. So my normal method. https://www.youtube.com/watch?v=a1528MDIGBU As per request, badges below if you like. To get one, post an image or video showing your mission from launch to return. It'll be on the honor system - if you feel like you've earned it, grab a badge.
  20. Hello Forum Today i have finished the work on a very challenging mission to Eve and back with my blog post which can be found here: https://kerbal-eve-one.blogspot.de/2016/06/mission-eve-one.html Hope you enjoy and extend this mission with me. Video: Kerbal - Mission Eve ONE - Re ascend to orbit Have fun
  21. Hi everyone I just launched my first one way trip mission to Eve. I've escaped Kerbins SOI and am Orbiting the Sun. According to delta-v charts, I should only need about 90 m/s to get from the edge of Kerbins SOI all the way to Eve. I seem to be needing around 700 m/s to reach it, which I dont't have. I really don't get how I should be able to reach it with such little delta-v. Can you help me out?
  22. In the title lads. I built a heavy lander (around 54t) capable of carrying a crew of 2 Kerbals. I have built it with Eve in mind (hence the aerodynamic fairing, which carries the final ascent stage module); now I know that the required Delta-V is something around 6000-7000m/s but I have tested this lander on Kerbin - with 3320m/s Delta-V it was able to circularise an orbit of 500,000km above the surface (with about 15% fuel remaining). Considering the fact I've built a 1 man rival lander with double the Delta-V, this lander performed MUCH better in Kerbin testing. So would it then be capable of an Eve entry and ascent (to an orbiter waiting above)? Pics can be seen here;
  23. Hi all! I've been slowly chugging along for a while now on trying to figure out how to get two kerbals off the surface in the smallest lander possible that can still dock at the end of it's journey to orbit for recovery. I don't want to be burdened by the requirement of a pilot, so I also included a probe core and some batteries and solar panels, and this is the end result. The problem is, I can't for the life of me come up with something I can send on a landing trajectory with a tug, and then return to orbit. If it has the brass to ascend, it burns up during the landing phase, if it can survive landing, it doesn't have the oomph to reach orbit. I would happily take any advice or help on trying to get this little guy to orbit. Attached below the service bay in the craft file, you will find a Mass Simulator with the equivalent mass of a kerbal, something I've found necessary for accurate design. Manipulate it from the octagonal strut, that's the base piece. Craft file here: https://drive.google.com/file/d/0B2nQsVJsiEkNVTJJX2dBTTF0dGM/view?usp=sharing
  24. Hard to compete with the Scatterer Tsunami, but here's some footage I set to The Wormhole from the Interstellar Soundtrack. And some stills, for good measure.
  25. I have a contract for an Eve surface base. The (relatively) new hydrodynamic model got me thinking of putting it in the oceans. Has anyone ever landed a floating base in the oceans of Eve? I'm wondering if the surface of the ocean counts as the surface. Some thoughts: How would one go about assembly without rovers, maybe with RCS? Lining up the docking ports would be easier. Would ISRU work there? Do the oceans contain ore? I know there was a rumor going around for a while that the oceans were made of rocket fuel... Feel free to take this as a challenge and post pictures of your own floating Eve base! (Or Laythe if you're into that)
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