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Found 5 results

  1. SIMPLEX Living Seeing the coding among the stars... Now released https://spacedock.info/mod/2067 Please see the release thread https://forum.kerbalspaceprogram.com/index.php?/topic/181681-161-simplex-living-11/ Resources with Simplex Ores and EPL recipies now part of separate mod SIMPLEX Resources. Tech Tree and engine nerf part of separate mod SIMPLEX Techtree. An extension of the Engine Nerf with fuel changes now part of separate mod SIMPLEX Propulsion. Simplex Kerbalism Profile LifeSupport that combines food and water into Consumables, with a waste pro
  2. [First time I've made a thread so please let me know if I need to do anything differently or post somewhere else ] So here's a suggestion - functional simulated Space Elevators and Skyhooks not as vessels but as KSC pseudo-Structures that can be upgraded like any other. I don't know if I'll ever get around to making this myself so I want to put the concept out there for feedback and for anyone with more modding experience than me. I'll start with Space Elevators since they're simpler to use and implement. Using one would go something like clicking on the structure in the KSC, seeing th
  3. When I am using extraplanetary launchpads and I want to build. my build is stuck at 0%, I have all the materials I need, and I also have a construction workshop, filled with engineers. my productivity is also stuck at 0, I am using ksp 1.1.3 and it is a new ksp install without any mods.
  4. Alright, so I'm now at the point where my MKS-oriented munar base is almost self-sufficient (The crew shuttles bring a small amount of materials now and then, which is enough to keep life support running for years). The goal was to have this be a staging ground for crewed interplanetary explorations, and with time I'm hoping to do the same on Duna and Laythe with time. These bases will also be where I build the required hardware (ships, additional base structures, etc). So now that I've gotten the base up and running, i'm having some problems wrapping my head around Extraplanetary Launchp
  5. Greetings, So I am working on resource implentation for all the BIOMES, Planets, Moons, in KSP, OPM, maybe one or 2 extra planets/moons for OPM. We are using STOCK resource generation now, and only basic resource implementation is provided. This game is going places, but players such as myself and modders especially make it go further. A premise or 2 for resources in this game is to add realism or extra challenges; survival, building things in space, like more spacecraft ! So I was thinking..."ORE??" Scan and drill for ore and convert it to rocketparts; there are mods
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