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Showing results for tags 'facilities'.
Whenever I switch SPH and VAB, I'm unable to build large vessels. To reproduce: - Load game in science or sandbox mode - Go to SPH or VAB - Switch editors until both mass and size are limited Here's the contents of GameData directory: And logs: https://drive.google.com/file/d/1ZX8NrFwhgojkIAU9r4aFJuCwlpHzVa4L/view?usp=sharing https://drive.google.com/file/d/1S8xSEfGmQNFMorRBhpS6Z_o-HupnzW0r/view?usp=sharing Screenshots: Save, which contains ship: https://drive.google.com/file/d/11urKBjs5iMguQNvvJ0W0IDLAvjha7WZm/view?usp=sharing
Kerbal players aren't exactly professional pilots (so landing is hard for many of us), and the runway is annoyingly short for some of the heaviest/largest spaceplanes we might build (ESPECIALLY given the lack of any Stock jet engines larger than 1.25 meters- meaning our largest spaceplanes tend to end up light on Thrust..) Thus, I would like to suggest that there be a longer/wider runway, which players can upgrade to as a "Level 4" runway (only effect is having more room to takeoff/land) in Career, or have from the start in Sandbox. While we're on the subject of facilities, a
What if launching a rocket would be the last thing on your checklist ? This challenge is a bit special, I propose you to build an infrastructure around the rocket, with vehicles, buildings and stuff to prepare launches! Facilities : Fuel services : Mine your own fuel (you can combine multiple fuel tanks to one ISRU using home-made pipelines) +100 Use 3 types of storage for each propellant (each tank is specialized, liquid fuel and oxidizer must be transported separately for safety reasons) +50 Transfer and load fuel in the rocket, once it is ready to laun