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Found 13 results

  1. Eu instalei alguns mods no meu KSP 1.10 (EVE, DistantObject, KSP secondary Motion, PlanetShine, Sigma, Scatterer e Astronomers Visual Pack), despois de instalar quando fui abrir meu save todos os contratos, tantos os ativos quantos os do prédio de missão sumiram. Não consigo mais realizar nenhuma missão e assim não consigo mais pontos de ciência. Alguém pode me ajudar ?
  2. [0.25 - 1.9.x] Corona's model fixer v0.2 Corona's model fixer has the purpose to fix the 3D model of the stars coronas for planet pack makers. It always has been a challenge for planet makers to make decent coronas for their packs due to the stock Sun having a distorted mesh instead of a distorted texture. Thanks to this little addon, this will not be a problem anymore, any texture that has been made will be rendered as excepted. I know the new model is not perfect yet (the outer edges are not really equal in size) but it is already way easier to texture them. I still
  3. I have been playing KSP for quite a while but recently there is a problem. Every time I start my KSP save, it would revert in progress many days ago. At first I addressed the problem as KSP autosave stop functioning, but in Backup folder there is the updated autosave file. I am able to recover my progress but the fact that the main "persistent.sfs" not updating automatically really irritate me. Are there similar issues in others KSP? More importantly, Are there any fix?
  4. Hello everybody! I have a problem. When I launched the rocket, a pink square appeared on its nose. How i can fix it ? https://ibb.co/wJcqp6R - screenshot.
  5. Hello I have a weird graphical glitch That's all. I heard that I may need the log file, but who cares? I can't upload it, you can't no one can't! Need I remind you that I don't have any graphical mods, such as, EVE and Astronomer's Visual Pack. Oh yeah, mod list: Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.1) 'Mk1 Cockpit' IVA Replacement by ASET (Mk1CockpitIVAReplbyASET 1.1) [x] Science! Continued (xScienceContinued 5.26) 6 Crew Science Lab (SixCrewScienceLab 1.1) 6 Seat Mk3 Cockpit (SixSeatMk3cockpit 1.1) Air Tunnels (AirTunn
  6. KSP is stuck on the last patch when on module manager, I deleted the mod stopping it, but then it freezes again to the last mod. Please help me solve this problem. KSP 1.4.1
  7. Stock Part Fixes For a long time I wasn't happy with attributes of some parts that nearly prohibite us to use them. So I compiled some inconsitencies and created some Module Manager scripts to change the data. Here is the "Suggestion topic" This is not really a mod, but a script which will need Module Manager, which you can find here Download the mod (ZIP) This zip contains 3 files Consistency fixes : it'll fix many mass and few temperatures inconsitencies. It also add 50RCS to the inline docking port and extend the interaction range of Goo experiment and Lab Jr.
  8. I'm trying to get to Mars in RSS/RO with an heavy ship , insipired by the Constellation program from NASA (2005-2009) and the only mod that gives the BNTR (Bimodal Nuclear Thermal Rocket) engines is way outdated and all the links are broken(mod name : Constellation Essentials).I luckily got the parts from Winged, but they are made for 1.1.3 and I'd like to use them in 1.2.2.The only part that works (1 out of 4 parts) is the engine mount for the BNTRs. I don't know much about modding/fixing ,so I gently ask someone that understands coding and Module Manager to help me.Thanks! Constell
  9. Hello everyone. This is a very simple "mod", more of a patch, which will help the lag when looking at the ocean from space. This doesn't fix lag at sea level, as the ocean lag is purely dependent on your hardware, so don't expect it to be 100% gone. This patch works by lowering the ScaledVersion and PQS fadeStart, fadeEnd and deactivateAltitude. The ocean completely unloads at 70,000, when you get to space in this patch. Before, it was 160,000. DEPENDENCIES: Kopernicus: https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.3.0-2 ModuleManager: https://ksp.sarbia
  10. Hey guys, anyone who can fix the adjustable landing gear mod from BahamutoD for ksp 1.1.3 I understand he has no time for it and waits for a good wheel mechanics fix. Dont know if there are any experienced modder out here who wants to give his time for this mod. The main problem is that if it touches the ground it clips or bounches the like he is seeing the kraken himself. In my opinion the stock landing gear is still a bit a pain in the ass... edit: What a moderator said: 'The author has indicated that the mod wouldn't be updated until Squad is
  11. i update ksp 1.2.1 to 1.2.2 after update i am facing a problem in career mode neither i can make maneuver nodes nor i can select any object such as mun minmus etc in map view, my active vessel orbit is in grey color instead of yellow, but every thing is fine in sandbox any one know how to fix it, i install all mode through ckan
  12. The Hyperedit ship lander for kip 1.1.3 won't work!
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