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Showing results for tags 'fmrs'.
i already know about FMRS and how to use it, but when i try to land a booster, it flips over head-first and no matter what i do i can't recover it, also how do you balance the fuel/twr ratio? can i see some of your designs for inspiration?
Okay, so I've been using Kerbalized SpaceX, Kerbal reusability expansion and FMRS to simulate some Falcon 9, Falcon Heavy and BFR launches. My first issue has to do with visuals, the second is about the deltaV readings, and the other is just a peeve that bothers me. When using any of the parts with inbuilt, or placed RCS thrusters from the mod, (SuperDraco RCS, the Dragon capsules, BFR tank), the RCS exhaust is far too large and bright, and also points in the wrong direction. Has anyone else encountered this problem and have they solved it? The delta V readings (KER) I get from using the SuperDraco engines from the mod are erroneous. They show a much higher value than should be if following the rocket equation, and I experienced the readings from KER show 2800 m/s in space, and with a 700 m/s manuever, the total readout dropped to around 500m/s The mass of engines: specifically the Merlin Cluster, and the BFR engines. The mass of the Merlin cluster is 4.0 t (equivalent mass of 9x IRL Merlin 1D engines) , and provides around 9000kN of thrust, which sounds like a ridiculously high TWR for the engine. However, the most powerful stock engine, the Mammoth (15.0 t and 4000kN of thrust). Meanwhile, the Merlin vacuum engine in-game weighs 6.5t for 1000kN of thrust. I just want to know the proper mass of the engines so I don't feel like I'm cheating the game.
Hey guys! I have a moderately modded install of KSP version 1.3.0. My problem is that i encounter multiple issues during my play and get a ton of errors and NullReferenceExceptions to the point currently even my save file gets corrupted sometimes. The mods are all installed via CKAN with the exception of DeadlyReentry, PlanetShine and AGEx. These mods should be compatible with 1.3.0 as far as i know and the problem doesn't originate from them as i suspect. Problems i encounter during gameplay regularly are the following: FMRS sometimes corrupts my savefile which i need to restore via the S.A.V.E. mod FAR continuously spams the log with this error: [ERR 18:43:23.451] [FAR] NaN Prediction Section Error: Inputs: AtmDen: 0.0241596 Mach: 0 Re: 0 Kn: NaN skin: Infinity vel: (0.0, 0.0, 0.0) Sometimes in space i get a NullReferenceError from which point SAS and AtmosphereAutopilot can not stabilize vessels. In the VAB sometimes engines ignore fuelflow priority and ignore crossfeed rules resulting in strange dV calculations from KER and magical cross-feeds to engines on vessels which should not receive fuel from specific tanks. Solar panels on vessels keep magically reverting back to retracted state on load but somehow still produce power and stay online when i don't load them. It's got out of hand to the point i can't deal with it alone. I think there are issues with multiple mods which is hard for me to backtrack so i ask for help here. Developers of the mods i'm having problems with may also find useful stuff in my logs. [20171108_1849] output_log.txt KSP.log