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Showing results for tags 'force opengl'.
Announcing KSPRamSaver++. A forum poster here already did something similar to force OpenGL using an executable file. The problem is, their mod doesn't really go far enough. It stops you from adding extra command-line parameters such as -popupwindow. This mod has no such limitations. So without further ado: THE SAUCE THE LICENSE (That's MIT by the way) THE BINARY THE INSTRUCTIONS (and another copy of the license, just in case) This will only work for the Windows x64 version of KSP. I tested a 32-bit version and then adjusted it to fire the x64 executable. I do not have Win64 KSP, so in its current shape it is UNTESTED. No warranty implied in whole or in part. If it blows up, kills your kittens or utterly destroys your entire way of life, I am not responsible. Have fun. UPDATE Spotted a bug. Command-line parameters should have a space between them, herpaderp. More than one parameter would have broken. Even if I'm making a jokemod here, I at least want to make a jokemod that works properly.