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Found 7 results

  1. Fresh install, unmodded, new sandbox game, version 1.11.0.3045 (WindowsPlayer x64) en-us / 1.6.0 Breaking Ground. Game crashes instantly after the following occurs while within either the VAB or the SPH: - New vehicle. - Select Mk1 Command Pod to place it as origin component. - Attach a TD-12 Decoupler to the bottom node of the pod. - Attach a C7 Brand Adapter - 2.5m to 1.25m fuel tank in default orientation to the bottom node of the decoupler. - Click on the placed fuel tank to "hold" it. - Press Ctrl-Z to replace the fuel tank. - Flip the held fuel tank upside down by tapp
  2. I have encountered a bit of a problem while designing how the re-entry of a large rocket will work. I have a 3-2 converter at the top of my rocket under my command pod. It would be the heaviest thing on the rocket with a mass of almost 17 tons while full. During reentry, the rocket would almost certainly flip and burn up. Question: Is there any way to drain all of the fuel off of a tank without accelerating or moving? If I could, it would reduce the weight to just under 2 tons which should be easily manageable.
  3. I had a mod with an inflatable fuel tank in an older version of KSP, maybe 4 years, ago and I can't remember the name. I've deleted all my old KSP save files, so I can't go back and find the mod. Anyone remember a mod with inflatable fuel tanks?
  4. Benjamin Kerman's Welding Supply Co Is proud to present: Ludicrous Propulsion Systems "LPS adds taller fuel tanks in all stock sizes and new throttleable hybrid engines burning solid fuel and oxidizer" UPDATE: Alpha Release is live! Current version: 0.2.4 Download here on Github or comment on the Official Release Thread The license for this mod is the MIT license. I have spent many hours working on the code, so I would appreciate it if you don't pass it off as your own work without at least mentioning me. Source Code: The code is function
  5. I will introduce the Black Hole Tanks Mod. (As soon as i have a picture of its modal i will upload it) The Black hole tanks mod allows one to use the Two tanks (One LFO and the other Ore) to hold large volumes of material (such as Ore and LFO) in a Smaller package than would normally be required. Make by Daquan Kerman the two tanks Dry mass is 20 tons (in order to discourage intrepid SSTO Users from adding 15 Mamoths to it) but holds an amazing 12000 LF and 14666.67 Oxidizer. the Ore tanks wet mass has yet to be determined. The tanks do retain their full wet mass, as in order to als
  6. [WIP] This is a mod that adds extra Ore holding tanks for KSP, notably smaller ones. The stock Ore tanks in KSP, in my opinion, are too big for smaller landing craft (with the radial holding tank as an exception). Therefore, I am making a mod pack for myself that will give more Ore tank sizes, and also thought about releasing it to the public. Furthermore, the game has two inline-mounted ore tanks, both 1.25m and 2.5m, respectively. However, I do believe that they are too long to fit on a lander of some sort and I would like to make a half-version of the 1.25m ore tank, wi
  7. Although the Oscar-B is a good tank that can be stacked, when you need to create the fuel volume of four to eight of these stacked, it becomes painful to perform a refueling mission and quickly adds to the part count for drop tanks. If there were a few stock tanks with the Oscar-B radius, but perhaps four times as long (four times the fuel and oxidizer) and another eight times as long (eight times F&O), then you would dramatically reduce the part count and still allow for crafts with side drop tanks that easily fit within the existing cargo bay.
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