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  1. Hello and welcome to my second career mode play-through (which will run in parallel if I find the time for any). This is Gael, the Kerbal's home in GPP (Galileo's Planet Pack). The planet is the same size as Kerbin, but pretty much everything else is bigger or more complicated in this modpack. To up the game a little more I'm also using remote tech in this game (because I wanted to know how it works in conjunction with KSP's own kerbnet) and the engineering tech tree. I will also have to pay for the research cost of every part I want to use. In this first episode I fight a bit with the mods until I make them work. I then proceed with a few launches to fulfill contracts to proceed from out starting tech. Turn out one can make a Stayaputnik go surprisingly far, while only using Sepratrons - our only available forms of control and propulsion.
  2. The next release of Galileo's Planet Pack is finally in sight. One or more of its new features will prominently feature screenshots so I humbly request the GPP fanbase to produce some and post them here. This is not a contest and there's no definite release date quite yet so there's no rush, no competition, no explicit challenge to warrant a post in the Challenges/Mission Ideas subforum. There are requirements, however, and it would be welcome if an established objective (high prestige contract or long-term personal mission) leads to the screenshot happening. At least 1920x1080. In-game detail settings must be very high or full. No visual mods required but are welcome. All HUD elements must be hidden and no Historian overlays if you use that mod. Each participant can reserve one planet or moon and produce two images. At least one of each image must have their chosen body close up behind their craft or kerbal (such as low orbit or flying low/high) or directly under them (such as landed/splashed). In addition to the above requirements, each posted image must show a interesting situation: Whether the arrival of a crewed vessel very far out with or without life support parts clearly visible, a dropship full of probes arriving somewhere, a large glorious base being setup, or some form of milestone being completed, some form of EVA madness or even epic failures and accidents.
  3. Give Aircraft a Purpose doesn't work with Galileo Planet Pack. When GPP is installed, GAP doesn't show up at all in mission control, but the flags still do. Is there any way to make GAP work with GPP? such as with a MM patch? http://imgur.com/a/QMd71 The two screenshots are from the same install of KSP 1.2.2, one with GPP and the other without. GAP and all dependencies were installed through CKAN, GPP and all dependencies were manually installed.
  4. Background if you want to read it, otherwise, just look at the pictures: So I'm playing through my career save of Galileo's Planet Pack and decided to share some of a mission that I've been planning for a while. I had been naming all of my landers and probes after characters from Hamlet but unfortunately, this is named the incredibly unoriginal: Tellumo Plane 2_1. Maybe I'll change the name to Bernardo, who knows. The original version 1 was intended to have an air launched return probe but I couldn't get it to work. I made it to about the 5th iteration when I decided that I didn't want to spend any more time on it because in order to get it to orbit would have taken a complete overhaul. Version 2 was intended to be a one way trip with good low and high speed performance. While I was testing 2_1 I realized that I could zoom climb into a suborbital trajectory so there is a 2_2 wit a Panther instead of a Whiplash that was still in orbit of Tellumo while 2_1 was flying around. Without further ado, the beautiful scenery of Galileo's Planet Pack: This is clearly the best way to travel. Just cruising at Mach 3, 20% throttle, nbd. Finally able to see the mountain range, signifying the next biome. Oooh, pretty... gotta pick out a spot to land... Bam! Landed with some cliffs and some beautiful cirrus clouds in the background. Back in the air, heading for that inland lake to collect its science. I wanted to do a nice close flyby of the cliff side with the Tellumo's rings behind them. Landed on the Northern Range. Unfortunately, I was almost out of fuel and the brakes weren't holding too well on the 15 degree slope. Flying dead stick, I wanted to keep the remainder of the fuel for the fuel cells so I could transmit more science. Just skimming the edge of the cliff face with some mountains and the rings peaking around the cliff side. Well, I'm not going to make it to land again, I guess I will have to ditch it in the water. This is the end of the road for this probe/plane. Big thanks to @OhioBob @JadeOfMaar @Poodmund @Nhawks17 @Galileo for such an amazing mod.
  5. Whenever I have GPP installed, the game takes an extremely long time to load. Is there anything I can do?
  6. "Everyone Explores™" Consiglio Exploration Long ago in another Universe stood a mighty company that destroyed everything. Their name? Consiglio Devastations. They scoured entire Universes clear of life, either by smashing sand grains at FTL speeds. Or by tampering into the code of those Universes to cause stable higgs fields to form, expanding at the speed of light, deleting everything and everyone and rewriting physics... However, like all parallel Universes, there was a 100% chance everything will happen, and happen an infinite times over. This story will take place in a parallel Universe where Consiglio Devastations formed on Gael, a pristine world of water and super-continents located in a weird and unique system, and exist as Kerbals. They are different, less violent than their Universe munching counterparts, however they still have the... Well... full of Consiglioness if you will, inside of them, never flinching from explosions, always cheering when dangerous stunts are preformed. You get the idea.. This is the tale of Consiglio Explorations, and their rise to the stars.. Game Configs MODLIST Chapter 1 - First Flight
  7. Depreciated. Please go to the official release page HERE
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