Jump to content

Search the Community

Showing results for tags 'grand tour'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
    • KSP 2 Suggestions & Development Discussion
    • Show and Tell
  • Kerbal Space Program
    • KSP Discussion
    • KSP Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (Console)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL



About me



  1. Perform a Grand Tour to everywhere except eve jool and kerbol! Points: Exploits for fuel->100 points Kraken drive->50 points Touch kerbin's surface(lol)->1 point Return to kerbin->2 points Eve landing->10 points Going below jool sea level->10 points for -249m, and 10 for getting under jool sea level Going below kerbol sea level->50 points For every planet flyby->5 points For every planet landing->10 points With a kerbal for pilot->10 points for being manned and 2 extra points for every extra kerbal(must be driving the craft) With a kerbal for passenger->1 point for every passenger(must not touch the controls) Dead kerbal->-50 points each Unmanned->5 points Parts thrown away->-2 points each Intended part breaking(eg:explosive decoupling or lithobreaking)->-1 points each Unintended part breaking->-5 points each And the most important,mass restrictions: More than 3 tons->disqualified Between 1 to 3 tons->20 points for each ton less than 3 Less than a ton->100 points for each ton less than a ton(means that if ur craft weighs 0.5 tons,u can have 200 points for this) For every planet soi not entered:-50 points(its called a grand tour,not a massless counterweight) Debug menu->disqualified Modded parts except AR202 cases:-500 points each I made a craft that had only 0.365 tons and landed on every planet but jool kerbol and eve(eve's dense atmosphere made the ant engine not providing enough thrust even with kal overclocking) and used kal overclocking for fuel(negative overclocked engines make fuel but not thrust) but not a kraken drive
  2. Link to the original Ultimate Challenge thread by Just Jim Link to the first continuation thread by HoloYolo Link to the second continuation thread by IncongruousGoat This is the fourth version of the Ultimate Challenge, a challenge created by Just Jim. The goal is to complete a grand tour of the Kerbol system, landing on every planet and moon in one mission and returning to Kerbin alive. Rules: 1. Mods are allowed, but only mods that are closely balanced to stock parts, like the Near Future mods. Additionally, life support mods like Kerbalism are allowed for additional challenge. If you're unsure if a mod is allowed, ask. 2. No cheating (debug menu, KAL overclock, kraken drives, etc.) for obvious reasons. You can use the debug menu to test designs, but it is not allowed in the final mission. 3. Every landing must have at least one kerbal present. You can have as many or as few kerbals as you want, as long as there is at least one. 4. Planet packs are allowed as long as the stock system is left alone. 5. LKO assembly is allowed and encouraged, however once any part of the mission leaves LKO you can not launch any more vessels to assist your craft. Additionally, you can only have one active vessel when leaving LKO (your ship must be one giant ship, not a collection of small ships leaving at similar times). The only exception is launching a crew vehicle at the end of the mission to retrieve your kerbals. 6. The rules are flexible and subject to change. If you're trying to do something that might bend the rules, ask me. When submitting an attempt, include a list of mods, version, and any DLCs installed. Additionally, provide a video or screenshot album showing your mission. Completing the challenge will grant you the official challenge badge, as well as a spot in the Ultimate Challenge Hall of Fame. Official challenge badge for your signature: Ultimate Challenge Hall of Fame: @18Watt 1.12/Stock+DLC - Single launch mothership with ISRU and a few landers. Creatively used modules for the main lander for Moho and Tylo instead of a completely separate lander. Link @king of nowhere 1.12/Kerbalism/OPM/Near Future Electrical - A third grand tour using Kerbalism spanning 6 real life months and 324 in-game years. Radiation, stress, part failures, and KSP weirdness resulted in a very close mission that nearly failed several times. Link
  3. Explorer: An Extended Grand Tour WHAT'S NEW? - I added part 5 After over two years of development, testing, failure, and rebounding, I am proud to finally show off my grand tour of Kerbal Space Program. This is an extended grand tour, so in addition to the stock planets and moons, I also hit up some planet packs. It took about 2-3 months to complete, and one of the most difficult things about it was launching all the fuel I would need in one go, as this was one single launch. In the end I didn't return to Kerbin as I still have lots of fuel left and plan on traveling to more planet packs in the future with this same mission. Basic Mission Profile - Launch - Separate craft into main hub and two fuel reserves, keep launch stage in orbit to use it's fuel if needed. - Decide to keep Hub attached to one of the fuel reserves - Land everywhere PART 1 - Stock System and Outer Planets (33 landings) Planets and Moons visited: - Stock planets - All OPM moons/ planets (by @Galileo) - The Spud Moon mod (by @MrChumley) - The More Gas Giants Mod (by @Alaygrounds) - The Apollo System Mod (by hihowareya) To everyone who made these planets, thank you for making the ride more interesting. PART 2 - Dwarf Planets (34 landings) Planets and Moons visited: - The Trans-Keptunian Mod by @Gravitasi - The Dwarf Planets Plus Mod by @UranianBlue - The Plod System by @JacobJHC - The Planet Nine Mod by @GregroxMun - The Morimee System Mod by @Mythical Donuts - The Kluto System Mod by @Alaygrounds - The Ripple Moon Mod by @JacobJHC (Currently unreleased) To everyone who made these planets, thank you for making the ride more interesting. PART 3 - Many Moons of Kerbin (10 landings) Planets and Moons visited: - The Scott Münley Mod by Linecraftman - The Trike Mod by Throwhound - The Corxet Mod by @Mythical Donuts - The Systemic Body Collection by @DeltaDizzy - The Outer Kerbin Mod by @dxeh - The Stock Planet Expansion Mod by @The White Guardian - The Muun Mod by SimogKerman and RoB9 - The Gemini Mod by @daniel l. - The Moao Mod by Throwhound PART 4 - (9 landings) Planets and Moons visited: - The Asclepius Mod by @MrChumley - The Moons of Eve Mod by @Xenonclave - The Strangely Recognizable Eve Moons Mod by @GregroxMun - The Stock Planet Expansion Mod by @The White Guardian, broken worlds repaired by me and @Shawn Kerman PART 4.5 - (0 landings) Planets and Moons visited: - None. This video only served to get the ships from part 4 back to Kerbin, so part 5 didn't have clutter in the beginning. PART 5 - The 100th Landing (20) Planets and Moons visited: - The Kronkus Mod by @MrChumley - The Corelian Mod by @WarriorSabe - The Dreskiller Base Mod by @RJVB09 - The KIP-2995 Mod (A Special variant that only includes Retrorsum, and reparents it to Kerbol) by @Heliocentric - The Saru Planet Pack Mod by @tygoo7 (The forum page states it is a dead mod, but it worked pretty well when I tried it!) - The Mios System Mod by @Xenonclave, Revived by @Shawn Kerman
  4. The goal of the challenge: Go to any star system in GU and land on all planets (including there moons, choose which system wisely!) there. Refueling is allowed ONLY in the star system you are exploring! Mods are allowed and you MUST have GU to enter. There's no prize as this is unofficial but you may do for the fun of it. RULES: Number 1: Ignore max temperature is the only cheat that is allowed! Number 2: GU Home Switch is not allowed as it puts you in the star system. You are also not allowed to use GodParts Mod and no editing configs! This is considered cheating and results in your submission being ignored! Number 3: NO FTL DRIVES (Rule suggested by @Grimmas). Number4: NO USING THE WARP DRIVES INCLUDED IN KSP-IE OR ANY ORTHER MOD BECAUSE THATS CHEATING AS WELL! Recommend mods: GU Parts (included in GU download), KSP-IE OR far future tech and near future tech and Deep Freeze if using life support. System rescaling (Larger only) and life support is allowed and will get you a better badge (if this becomes official). Please submit your submissions by the end of April please!
  5. Have you ever looked up at the night sky and wondered at the big questions of life? Is there anyone else out there in the cosmos? Are we doomed to die as a single-planet species? Does Jool have too many moons? Wait... what? That's right! JEXA, the Joolian EXploration Association, is working to solve these big issues so you don't need to! When they're not torturing acronyms, JEXA is diligently toiling away to bring Pol's delicious crust and-or mantle to your doorstep! As the smallest and loneliest moon of Jool Pol has few friends willing to come to its defense, thus making it the perfect victim location for industry-scale strip mining respectful utilization of its available resources. This playthrough takes place in a modded 1.10.1 career mode save with about 40 hours plalytime and 9 years of elapsed in-game. I've already done missions to every planet, two comets, and fully unlocked the tech tree as a result; I find that sort of thing to be generic and so will not focus on those activities in this mission report. Primary mods are Nertea's legendary Near Future suite and Stockalike Station Parts Expansion Redux, not to mention Strategia and the various Contract Pack expansions which are integral to a meaningful career playthrough. The Polony "Sand Castle", a nuclear-lithium Pol miner designed to harvest 40 kg/s of ore and loft 160 tons of payload to the refinery "Ion Fairy" a temporary Jool mothership assembled from 4 different modules, deploying a smaller exploration frigate for a tourist contract "Ion Godspeed", the second of two Nuclear Ion ferries, visits intermediate-period comet Gilong-1 after dropping off two advanced probes at Jool Program Objectives: Establish a refinery in Pol orbit to produce general fuels like LF/O, monoprop, and lithium Construct advanced Pol surface bases to produce exotic fuels like argon, xenon, and enriched uranium Build reusable surface-orbit freighters to ship highly refined products from Pol's surface Construct a fleet of nuclear lithium MPD tugs to freight cargo and passengers from Kerbin to Pol and back using fast transfer orbits (<1 year each way) Fund activites through Tourism Plus contracts to take tourists on flybys and landings of Jool's moons and ISRU extraction contracts to ship ore from Pol Support these initiatives using existing infrastructure like the nuclear-ion Fast Crew Ferries and Argon Giant superheavy nuclear propulsion bus Redirect intermediate-period H-class comet Gilong-1 around Kerbin using infrastructure staged and supported from Jool
  6. I proudly present to you my latest project. A manned grand tour of the Uranus system. The time has come... The year is 1992, the main goal of the Othrys program - landing humans on the moons of Saturn - has just been accomplished. A new, even more ambitious goal has just been set for NASA. Landing astronauts on each of the 5 moons of Uranus: Miranda, Ariel, Umbriel, Titania, and Oberon. Coelus Program just began... Modlist in the description.
  7. When is there a window for a grand tour Voyager 2 style, in the Outer Planets Mod? Sorry if this is too off topic.
  8. Prologue Seems that everything after the Sheep v3 mission went very well, Wernher gained a profit of 100 Million Roots as a reward from President Kyle Kerman, thus, the Space Program are free to continue what they want, they renewed their facility items. However...something happened, it was in the midnight when Wernher and Mortimer are discussing about a Badurra Lander. BAM !!! “Who’s tha- ?! Oh...President Kyle !!! What brought you here ?!”, said Mortimer. “*Breathes heavily* Sorry everyone, i have a bad news...”, answered Kyle. Mortimer and Wernher are shocked...“Bad news ? What do you mean ?” “I lost it...The Grand Tour files...i accidentally deleted it before publifying it, the only physical file i printed was lost in a stack of document that i burnt on the chimney”, Kyle said it with a feeling of guilty. “WHAAA...!!! That was the only file !”, Wernher seems to nearly lose his patience. “Sorry, but can you...start another one ? This might be hea-“, Kyle asked before someone interrupted. “I’ll take it...” “What ?”, All are confused, and gave a confused stare at the Kerbonaut than suddenly interrupted. “I, Simone Kerman, shall take this offer”, said the Kerbonaut who turned out to be Simone. “Good thing you’re here, Simone, as what i can always expect from the likes of you”, said Kyle, he actually knows who Simone was, which surprised the two other Kerbals. “Ok, i guess i’ll just...grab this book, i left it at this room...”, said Simone as he took a Manga book from Mortimer’s table and left without much hassle. “Excuse me President, but do you REALLY know who Simone is ? I mean...he barely explained himself when he applied”, asked Wernher curiously. “Yes...he was...The Space Driller...”, answered Kyle proudly before turning back and said “Sorry to bother you, Wernher, Mortimer, Good Night...” “Did he just said...that Simone...was...The...Space...Driller ? The Warhero that defeated The Kraken and saved The Universe ?”, asked Wernher, and Mortimer answered with “Maybe...” The Next Day...after The 6 Head staff discussed about the details on how they should call the mission and how it goes, all but Wernher and Gene stayed and called the 5 Kerbals who used The Sheep v3, they all responded The Sheep v4 project in different ways, some agreed and some refused, but in the end, they agreed to do it. “Some Landers in Sheep v3 will be reused here, although some of them might be modified, alright, i’ll show you what we got...”, said Wernher while giving instructions. “This is the renewed Mercury Mothership, also known as the Pegasus Mothership, its Rod has been removed to increase Efficiency greatly” “Joologium Mothersheep without Landers mounted at it, it has more Delta V supply than the Joologist and more stable” “Bullet Multi Stage Tylo Lander, we won’t need it after landing on Tylo” “Enchanced Megawatt as a Counterweight to the Vendetta” “And finally, Godspeed Badurra Lander, sorry that we brought a picture of its Prototype, we forgot to bring the latest version because we were too busy to finish the simulation” “Pretty much everything assembled, all this is what all of you will be using for a really long, long time, any questions ?”, said Wernher. “No”, answered everyone almost simultaneously. “Good, tommorrow, we’ll make history...”, replied Wernher. “All those will be carried to Orbit using the Bellerophon Lifter”, stated Gus who just came across them. Landings : (14+51 Landings) Simone Kerman (13) : Eve, Tylo, Eeloo (+Ebenus, Badires, Badurra, Putto, Plod, Gonia, Shrek, Uba, Tiras, Arella) Jebediah Kerman (13) : Dres, Laythe (+Pherph, Fecuria, Tekcate, Mez, Rheis, Arane, Oob, Ovis, Bask, Akel, Nuuma) Valentina Kerman (13) : Duna, Ike, Vall (+Durus, Epam, Tekova, Dhar, Nuu, Lia, Ogol, Kerbyll, Vra, Vulkan) Bill Kerman (13) : Gilly, Moho, Pol (+Ceric, Anziephus, Tekili, Oorma, Tebos, Ollin, Farquad, Namira, Lotus, Vulkie) Bob Kerman (13) : Mun, Minmus, Bop (+Spade, Dauble, Eiwei, Phoe, Ninkle, Olloa, Flo, Es, Naira, Ikaro)
  9. Valentina's mission to rescue Jeb from orbit. My first shot at retouching a KSP screenshot, since my computer is a potato and scatterer kills my fps. Please go easy on me Image contains the following mods: ReStock ReStock+ Universal Storage II Near Future Electrical USI Life Support Surface Mounted Lights Environment Visual Enhancement (EVE) Craft file: https://steamcommunity.com/sharedfiles/filedetails/?id=2086376915 Background: I started playing KSP since the pre-release days. I didn't know what kept me lurking all those years, but here's my first contribution to the community. However I'm still ashamed now that KSP 2 is announced, I still haven't gone any further than the Mun, Minmus and Duna. During that time I've developed quite an "expertise" in designing Apollo-style spacecrafts. This is my latest iteration, creatively named the "Mk1-3" (Believe me I went through every name possible ). As a way to encourage myself to fly further than my previous destinations, I've decided to dedicate some my free time to take and enhance screenshots of my future missions with my Mk1-3 and its derivatives. My goal is to do a grand tour and visit every celestial bodies in the Kerbol system before KSP 2 releases. My current rules: Sandbox mode with USI Life Support Keep cost down to a minimum Feedback from everyone is greatly appreciated. Let me know what I should do next! Thank you! - Your fellow Kerbal
  10. The Ultimate Challenge...A massive boulder...whoever beat it literally beat the game, and i'm currently into it. Here's The current Challenge Thread. Werhner finished all the Landers, he later called Simone, Jeb, and their friends to discuss about the names, and where each of them will go to in the mission. "Alright, here is The Eve Lander, it's 44 tons and will take a Kerbal to Eve surface and get to orbit with its own power from above 2100 meters ASL, who will get there and what shlould we call it ???" Werhner said. "We can't let Simone hog all the glory, we'll show him what we can do !" Said Jeb, others replied "YYYYEEEEEAAAAAHHHHH", and Simone responded "Whatev, give me a break and i'll leave everything except Eve and Tylo to you guys, i'll call it 'Grizzly Reaper'". "This is our Duna Lander, it will also Land on Vall, who wish to get there ???", Val replied "MEEEEHHHH, i'll be using that Lander all the way in this mission, i'll call it 'Vendetta' and i'll go with Duna, Ike and Vall". "This is our Moho Lander, we don't have to worry about electricity in Moho, it'll also be used around Eve system and Duna system, who wants to land it ???", Bill answered "Me, i'll land that on Moho, it'll be fun, i'll go to land on Gilly, Moho and Pol, and won't use anything but EVA pack to land on Pol, i'll call it 'Electra'". "This is the Ion Lander, it will take on Eeloo, Mun and anything smaller, who wants it ???", Simone replied "Jeb and Bob will need that, i'll call it 'Megawatt'". "Our best Laythe Lander up to date, who wants ???", Jeb replied "Yes, me, like Simone said, Bob and i'll need the Megawatt, i'll call this 'Hex' and i'll go to Dres, Eeloo and Laythe, Bob will go to Mun, Minmus and Bop". "Simone...how are you going to call your private Tylo Lander ???", Simone answered "Big Boi it is". "This is how the smaller recoverable Landers being recovered. Simone, you have my trust and you're allowed to recover The Landers" Said Werhner, which Simone agreed hesitatelessly. -Mothership : (2 Types) Mercury (Moho and everything else, has only 1 or 2 Landers attached to it, released in Eve). Joologist (Jool 5, bigger Mercury with real pods, more engines, more tanks and has 4 Landers attached to it). -Lifter : Sheep v3 Ascent Stage (AKA Chimera). Conclusion : 5 Kerbals to a WHOLE Kerbolar System Tour and back...With NO ISRU !!! Landings for each Kerbals : -Simone Kerman (9) : Eve, Tylo. (+Anziephus, Spade, Putto, Ovis, Shrek, Lotus, Duran) -Jebediah Kerman (9) : Dres, Laythe, Eeloo. (+Ebenus, Rheis, Arane, Nuu, Akel, Nuuma) -Valentina Kerman (8) : Duna, Ike, Vall. (+Pherph, Tekcate, Dhar, Vra, Dauble) -Bill Kerman (8) : Gilly, Moho, Pol. (+Epam, Oorma, Phoe, Flo, Durus) -Bob Kerman (8) : Mun, Minmus, Bop. (+Eiwei, Tekili, Tekova, Mez, Es) Status : Mission Accomplished !!!!!!
  11. After designing my previous craft, the Eve Infinity (https://kerbalx.com/EveMaster/Eve-Infinity). I thought that this craft could be altered to make a grand tour possible. The main changes were a full mining equipment also in the upper stage and two landing legs so that the upper stage could land vertically. The result is the Reusable Grand Tour Vessel (https://kerbalx.com/EveMaster/Reusable-Grand-Tour-Vessel) The mission is performed on a new sandgame game with normal difficulty. The surfaces of the bodies are visited in the order: Minmus, Mun, Minmus, Ike, Duna, Dres, Laythe, Pol, Tylo, Val, Bop, Eeloo, Gilly, Moho, Eve, Gilly, Kerbin. Mission Report: The kerbals on the mission a the pilot Jebediah and the Engineer Bill. Firstly the whole craft flies as a single stage to the surface of Minmus. There the upper stage decouples and flies to the Mun surface. This landing one the moon is the only one where no mining is done because the upper stage still has enough fuel for the way back to Minmus. Then the whole craft flies to and lands on Ike. After that the upper stage lands on Duna and docks back to the lower stage in Duna orbit. On the next destination, Dres, only the upper stage lands. The craft reaches the Jool system with an intercept tangentially to Laythe orbit an can easily aerocapture and land. The ascent from Laythe takes quite some fuel so the next stop is the low gravity moon Pol to get full on fuel again. For the Tylo landing the lower stage is left in an elliptical orbit. The Tylo landing succeeded on the first try. The fuel runs out as the craft is hovering closely above the surface and it lands without damage. Back in orbit the lower stage is about 20m/s short of reaching the other stage. The other stage only has reduced control because it has neither long range antenna nor a kerbal on board. So Jebediah goes on EVA to fly to the other stage and bring it back. Flying from elliptical Tylo orbit to low Val orbit it does not take that much delta-V so there is enough fuel left to be transferred to the upper stage. After the upper stage has visited Val the whole ship flies to the last of the Joolean, Bop. The next stop is Eeloo. Only the upper stage lands there. Now Jebediah and Bill would like to go to Moho. But the delta-V requirements for going directly are way too high and the ship isn't even full on fuel. So Bill has the idea to stop at Gilly to refuel. But Jeb responds: "We don't have enough fuel to reach Gilly either." "Then let's use gravity assists." Bills responds. So they leave Eeloo and head for Duna. After leaving the SOI of Eeloo they notice that the Duna encounter won't get them anything useful. So they change their plan and make a course correction to make a Kerbin gravity assist. That works and brings them on a course to Eve. At Eve the speed is more than 5km/s and too high for an aerocapture. So the capture is mostly done by retroburning at an height of 81km above Eve. The apoapsis is now on the height of Gilly. After putting the periapsis out of the atmosphere and correcting the inclination to match the one of Gilly they notice that they don't have enough fuel left to reach Gilly. But Bill has an idea: "Lets transfer fuel to the upper stage, so that it can reach to Gilly and shuttle fuel back to the other stage." That works and after redocking the craft has enough fuel to reach Gilly as a whole an finally get refueled up completely. The craft leaves Gilly at a point in time where Eve's and Moho's orbit intersect. The ejection burn contains a normal component to match the inclination of Moho's orbit. When the craft reaches its Kerbol periapsis which is at the height of Moho's orbit, Moho is not there. Performing some retroburning in deep space however gives an encounter with Moho one orbit later. When reaching orbit around Moho, Bill and Jebediah notice that they don't have enough fuel for landing the whole ship. So they do the same trick as for reaching Gilly. After two shuttle missions there is enough fuel for the whole ship to land. After refueling, the ship ascends to low Moho orbit. Bill notices: "Going to orbit has cost us quite some fuel. We could shuttle more fuel up by using the lower stage. I don't want to get stranded in deep space." Jeb: "You can do that if you want. I stay in the orbital stage while you do that." After around seven refueling runs the ship is as full on fuel as possible. Jeb got routine in doing so and by using the board computer he found it easy to rendezvous back and dock back with the orbital stage even without maneuver nodes. Jeb even risked putting less than 1000 m/s of delta-v into the tank some times when leaving for Moho surface. Nearly full on fuel it is easy to transfer to Eve. There is even enough fuel for lowering the Eve apoapsis with a retroburn instead of mulitple aerobrake passes to save time. They make a final retroburn of more than 1000 m/s to descent to the highest mountain of Eve. They decided not to land directly on top but at the side of the mountain because there is a better landing area. After mining a bit of fuel they roll up to the very top of the mountain. Now it is time to say goodby for Bill and Jeb. Bill would stay on Eve to operate the lower stage that can push an upper stage into a suborbital trajectory. Jeb promises to come and visit Bill soon. Bill takes a seat in the lower stage and Jeb in the upper stage. They disable the fuel crossfeed so that the upper stage is full on fuel when decoupled. The craft takes of horizontally and quickly climbs to an angle of around 70 degrees then switches to prograde for a gravity turn. The throttle is at 100% all the time. When the fuel runs out in the bottom stage the vehicle travels at around 1700m/s and has an apoapsis at around 105km. Jeb pushes the upper stage into orbit while Bill returns the lower stage to the surface of Eve. The high wing area of the lower stage is needed to survive the reentry. The speed vertical component exceeds 1km/s at times and the resulting g-forces reach 9g. Nevertheless Bill manages to land it safely. Jeb flies the upper stage from low Eve orbit to Gilly. When approaching Gilly Jeb becomes a bit worried. The current speed relative to Gilly equals the remaining delta-V left. Jeb decides to continue anyways but without capturing into an orbit first. He waits with the burn until he is very near the ground. After burning all his fuel, the speed is down to 1m/s and he is 3m above ground, safe for Gilly. After landing horizontally he puts the lander up vertically using the reaction wheels. This is only possible to the low gravity of Gilly. The vertical position has the advantage that the craft does not mystically wise sink into the ground when time warping during mining. Full on fuel again Jeb heads back to Kerbin. He descends at a steep angle because the craft does not glide as well on Kerbin as on Eve. With the landing on the runway of the KSC he has completed the 'Grand Tour' in less than 60 years. Screenshots of the mission: https://imgur.com/gallery/phYIcHw
  12. Please rate my GT SSTO Craft file: https://steamcommunity.com/sharedfiles/filedetails/?id=1717638434
  13. Grand Tour of the extended Kerbol system Many of us have done a Jool 5 mission, or at least have attempted one. Some of us may even have done a grand tour, visiting every celestial body in the Kerbol system. The latter is what this challenge is about, but with a big twist. Using a couple of planet mods, namely Xen's Planet Collection and Outer Planets, I propose a mission of a scale that few players have ever attempted. That mission: using one enormous spacecraft, explore every planet in this new extended version of the Kerbol system. My attempt at this challenge is ongoing here. The extended Kerbol system With more than double the number of celestial bodies than a stock grand tour, this is truly a monumental challenge. Rules Mods Any mods not listed below are prohibited. Please notify me if there is a mod that you think should be allowed and is not listed below. Challenge categories There are several different ways that you can complete this challenge. Leaderboards Notes There is likely to be a badge for signatures in future for those who have completed this challenge. The rules are currently subject to some change.
  14. The invention of Debug Drive (pioneered by one Cheiter "Alt-F12" Kerman) has rendered the complexities of orbital mechanics virtually obsolete. Now, spaceships can simply turn on their Debug Drive and zip almost instantly from any orbit to any other celestial orbit, without consuming a single drop of propellant. Some have decried the use of this technology as "too easy", but most have embraced it with enthusiasm. The new tech has only one limitation: it can only be used once a stable orbit has been established, as the Tunnelizer Particles used by the drive will rip the ship apart if exposed to too much gravitational imbalance. So while orbital mechanics is no longer a concern, rocket science remains alive and well. THE CHALLENGE: Build a ship capable of deorbiting and orbiting at many worlds as possible, without refueling, staging, or docking. Your ship is only responsible for the deorbit and orbit; it does NOT have to perform transfer or capture burns. You may use the Debug Menu to "jump" from any stable orbit to any other stable orbit, but you cannot jump from the surface (or from a suborbital trajectory) to orbit. Your vehicle must be manned. At no point can any parts explode, break off, or otherwise leave your ship. Absolutely no part mods. This challenge is about design, so you do not have to fly your ship into orbit; you start the challenge in LKO, fully-fueled. You decide what order to visit worlds in. SCORING: You gain points each time you land and reorbit from a given world. Each world is worth a certain number of points as shown below. Gilly: 6 Pol: 26 Minmus: 36 Bop: 46 Ike: 78 Dres: 86 Mun: 116 Eeloo: 124 Duna: 145 Vall: 172 Moho: 174 Laythe: 290 Tylo: 454 Eve: 800 (if anyone can pull it off) Good so far? Don't get started just yet. You can earn bonuses based on vehicle design and mission parameters. Each bonus is a 10% increase to your final score, and they multiply, so two bonuses means a 21% increase, three bonuses means a 33.1% increase, and so forth. OP reserves the right to add new bonuses in the future. Homeward Bound: Return to the surface of Kerbin from LKO at the end of your mission. Infinity and Beyond: Your vessel consumes neither xenon nor ablator, meaning it could conceivably refuel at any ISRU station and continue its mission indefinitely. In the Neighborhood: Visit each planetary system only once. In other words, you complete all landings within a given system before moving on to the next one. Baby Grand: Visit every world but Eve. Kerbin's Sweet Caress: Land within visual range of the KSC at the end of your mission. No Surly Bonds: Your vessel is capable of SSTO from Kerbin, independent of your main mission. Rocket Scientist: Be the first person to post, in this thread, an accurate explanation for how I arrived at the scoring for each world. Hera, Wife of Zeus: Land on all the moons of Jool. Powerhouse: Your vessel carries no solar panels. Disembark: Your Kerbals can leave the vessel and plant flags on every world without needing their jetpacks. Regular Ace: Fly the entire mission without relying on informational or piloting mods. Pickup Artist: Your vessel is capable of EDL at Eve and re-ascent to orbit if Infinite Fuel is enabled after landing, independent of your main mission. One Stop Shop: Your vessel consumes only a single type of propellant (e.g., xenon only, LF only, monoprop only, or LFO only). Killing Me Smalls: Your vessel has the lowest dry mass of any submission. To qualify, you must land on either Laythe or Tylo. Rule of Cool: You have a dual-thrust-axis lander, capable of vertical takeoff and landing perpendicular to your main engine thrust vector using dedicated engines. Good luck, everyone! LEADERBOARD: @Wanderfound Touches down on Laythe and the Mun before coming home to Kerbin for a pinpoint KSC landing. For now, the smallest submission capable of Laythe, so 791 points!
  15. This is it, I have finally built a ship that should be able to complete a grand tour. The mission has no drills and will not mine, nor will it refuel from a craft on Kerbin. The ship will be completely on it's own. Here I will list the images of the mission while I edit the videos for it. Part 1: Launch of the Artemis Part 2: Jool Departure
  16. This doesn't really come up with the stock game, as the only place to "get to" beyond Jool is Eeloo, but with OPM it would be really nice to know when to launch so-as to plan a Voyager type fly-by of all the outer planets. Now we can predict one transfer window with a planner, and it wouldn't be *too* hard to guess at positioning to hit a second planet, but doing 3 or 4 would be ridiculously hard. Even if we knew the "clock dates" for auspicious alignments, navigation would still have a huge fudge factor at each world due to inherent imprecision in flights. I bet if I knew the window precisely, I'd still need a ~ 200 dV burn at each world to ensure I encounter the next, as opposed to Voyager's very small attitude adjustments. Has anyone every seen found, or created a list of such "keyhole" dates that has been published here?
  17. Hey guys, check out my new video i made this night!
  18. INTRODUCTION: This is a story about my quest to visit all the celestial bodies in the Kerbal system. Though it will be a book, it will be told through the eyes of the crew. Enjoy guys! STATS: Crew: eight. (Commander, Pilot, Flight Surgeon, Botanist, Co-Pilot, Lander Pilot, Chemist, Flight Engineer) Commander: Lo var Kerman Pilot: Jebediah Kerman Botanist: GeofGee Kerman Chemist: Bob Kerman Co-Pilot: Valentina Kerman Lander Pilot: George Kerman Flight Surgeon: Chris Kerman Flight Engineer: Bill Kerman Flight plan: Stage 1: Mün and Minmus Stage 2: Moho Stage 3: Eve and Gilly Stage 4: Duna and Ike Stage 5: Dres Stage 6: Jool and her moons Stage 7: Eeloo Stage 8: Kerbin return ----------STORY START-------- Lo var Kerman, Commander. Day 1, 2 hours, 56 minutes. We just boarded the Pandora IV. It was quite the sight as we ascended into orbit, with this beauty greeting us. I think I'll get to know this ship pretty well. It was a long flight. After we got in orbit, we had overshot the rendezvous point, so we had to make a lot of course corrections. The whole crew is excited about this journey. We all know the dangers, and we are willing to risk our lives in the name of science. Unlike other craft, our Pandora doesn't have a centrifuge, so the whole ship is zero-G. We have been training for this moment for years now, and now the training pays off. I should probably log off now. A couple other crew members want to log as well. The Pandora IV Bob Kerman, Chemist Day 1 3 hours, 1 minute. After boarding the Pandora, I took my experiments to the SPU, (Science processing unit) along with the ones for GeofGee. Kerbin is beautiful from up here. Jeb and I went down to the coupula for a minute, and we just sat there in awe for a few minutes. It's strange when you're in space. You look at your planet, and you feel upside down when in reality, space has no ups or downs. I just stared at the countries, and watched the clouds move. I think I might spend more time in here. Its beautiful. I looked at our shuttle that took us here undock and return, and soon I saw the solar panels unfold and the aero shield open up. Not very many people can say they've been in space, let alone say that they're going to all the planets. I am so anxious to go, I might pee my pants. (Which doesn't matter up here, considering we wear absorbent pads.) Chris Kerman, Flight Surgeon. Day 1, 4 hours, 35 minutes. It took me a little more time to write in my log. I had to go and prepare the clinic for anything. Up here, you have to treat injuries very carefully. There is no "ambulance" to take you to a hospital. You're millions of miles away from your home, and you're protected from space by a thin layer of metal and padding. Well, that was short... And to the point. Jebediah Kerman, Pilot Day 1, 18 hours, 20 minutes. We already began the TMI burn, to propel us towards the Mün. It went smoothly, but took almost 20 minutes, due to our engine's low TWR. Now we're on our way to the Mün. We'll see you in 3 days you small moon!
  19. After so much time largely merely helping build GPP, I think it's time I do the kerbal thing and try to plant flags everywhere. This is Sandbox, of course, and separate from my science game. With a bit of provocation from the amazing @astroheiko who is posting mission logs and tearing up GPP with 100% stock ships, I've finally gotten around to starting this, and developed a 700 ton mobile, landable station. There may not be much story to this, but there will be many nice pictures to view, and they'll be easy on your scroll wheel. Particular mods: GPP v1.2.3 with Thalia Reheat patch. She's nerfed in this version upwards (because players have complained about getting their pants handed to them by the stock heat bug or otherwise), but my personal game has her un-nerfed. OPT Space Plane v1.9.9 Featuring the new H & KH hulls. OPT Legacy Mk2 Stockalike Expansion Decal Stickers Stational Cunstructs (for the ring part) USI Life Support Habitation always off. Karbonite Plus DeepFreeze Continued Near Future Electric Solar Kerbal Foundries Airline Kuisine Ven's Stock Revamp Homebrew misc. patches Stock Ore drills and giant Ore drills "Industrial Strip Miner" take up Karbonite and MetallicOre (the latter is used for ballast); Stock Convert-O-Tron produces only whatever industrial resources I want; produces no fuels or life support resources. "SuperStock" Makes certain Mk1 and other size 1 parts very heat tolerant, and makes Whiplash into a scramjet. The Flags Made by myself and packaged in GPP, there are two grand tour flags. The gold for every last world, and the silver for all except Catullus. Maybe it should be all except Tellumo but I don't know better which is noticeably harder. Both giant bodies require nearly the same amount of launch dV and are incredibly hard in their own ways. The Flagship This ship may not look it, but it's fit to wear the gold flag. It is appropriately named "GPGT Station" and consists of the station body with scanners, a Mk2 spaceplane with no scanners, and a Mk2 rover with scanners. No probes. With the kinds of mods in this, go ahead and call it cheaty as heck.... I have an even more cheaty ship but it won't be much fun to fly in Sandbox and in GPP alone.
  20. Before we start, you'll need the above planet mod to play the challenge. Good? Alright, let's get started. For hundreds of years, Echobalkind has looked up into the sky and wondered about the Slippist, and the six faint wandering spirits. There was the rapid Spirit of War, the calmer Spirit of the Sky, the Spirit of Family, the Spirit of Observation, the Spirit of Conscience, and Spirit of Time. Later given the shorter names Beta, Charlie, Delta, Foxtrot, Golf, and Hotel, the wandering spirits have since been observed through telescopes and shown to be worlds much like Echo itself. Echobals everywhere have longed for the skies, as if it were some... fundamental nature of the Echobal spirit. And finally the technology exists to visit them all. THE CHALLENGE: Plant flags on all six alien planets of the SLIPPIST-1 ("TRAPPIST-1") system and return safely to Echo (Planet e.) Rules For a list of allowed mods, see the KSP Reddit Weekly Challenge Mod List, with the inclusion of SLIPPIST-1, obviously. You must bring a Kerbal and plant a flag on each planet. Possible Hard Modes Use only SSTO. No Refueling. No Docking. Interstellar Mode. (enable Alien System in the settings.cfg and launch from/return to Kerbin) Impress me. Some notes: Two of the planets have no atmospheres: Beta and Hotel. They do however have appreciable gravity, and aren't too different from Tylo. Charlie's atmosphere is thick and a bit hot. Plan accordingly. Delta's atmosphere is functionally identical to Duna, but Delta's gravity is quite a lot larger. Echo's atmosphere is thinner than Kerbin's by pressure but it rises higher than Kerbin's due to the lower gravity. Bring radiators to Beta. The planets are in a complex resonance chain of 24:15:9:6:4:3:2. That's 8:5, 5:3, 3:2, 3:2, 4:3, and 3:2 for nearest-neighbor relationships going from b to h. Transfer delta-v between planets can be greater than stock due to the very strong gravity of SLIPPIST-1. (Acceleration due to gravity, obviously. It's not more massive, just much denser) Those who complete the challenge can put this special scratch-n-sniff sticker in their signature if they want. It smells like root beer.
  21. Easy Mode: Do a manned flyby of every body in the Antares system found in this mod. You may only use stock parts and stock game mechanics. The only other mods allowed are visual aid mods such as Kerbal Engineer and Trajectories. Then return all astronauts safely to Kerbin. Normal Mode: Do a grand tour of the Kerbol system on the way home. Hard Mode: Land on everything except the stars and gas giants. Do atmospheric flights of the gas giants. Extra Hard Mode: Do the same with the Kerbol system. Ultra Hard Mode: Impress me. How to Impress Me: Figure it out. *BTW This must be done in KSP 1.2.2.
  22. Hello guys ! Would you be interested in a small YouTube series of a Stock, single-launch Grand Tour ? Anyways, here 's a trailer : (hope you like because there are more to come !) I also hope this is the correct place to post this. If not please accept my dearest apologies. LeXav
  23. Mission Challenge: Build an Interplanetary Ship that can go until Jool, Use it to Drop 1 Ship on each planet Sun - Jool, also the moons, that needs to land, an perform atleast 1 Science Experiement! Manned! Im trying now for 3 Hours and i still havent managed to do this! Mods are allowed as long they are: 1. Ballanced //Well... 2. No Warp Drives etc. 3. no Supply Systems ONLY for Building //i think you need to assemble this in orbit, The Drop Ships for each Planet dont have to be the same, also on planets you cant land you dont have too... (Jool, Sun, etc.) Have Fun HurricanKai
  24. Hi Everybody, Whenever I unlock most of the tech tree during a career-run, I like to “finish” the game with a special tour of some sort. Most of the time, it will be a Jool-5 challenge, but after 10+ careers I like to step things up a bit. So I decided to take upon the challenge of doing a Grand tour and plant a flag on all landable celestial bodies with one trip. In this thread, I will report on the design, flight plan and off course the actual journey/ adventure throughout the system. Before I talk about the general vessel design, let’s start with “da rulez” I set for myself: Plant a flag on all landable bodies in one trip; The “Grand tour Vessel” may be constructed in orbit; Dedicated landers may be discarded after use; After leaving the SOI of a planet with the Main Grand tour vessel, remaining vessels are considered discarded. I will have to bring along all parts I want to use for the whole journey ; Landing on a planet with an atmosphere requires a proper Kerbal crew cabin; Mining ore and converting ore to fuel is allowed; Try to keep clipping at a minimum; No Cheats; Saving and reloading is allowed. With that out of the way, let’s talk about the general design! I’m thinking taking 2 kerbals (engineers) for this trip and splitting up the ship into 4 dedicated parts. The massive Eve lander; A compact Tylo lander; An airbreathing Laythe lander; And last but not least, an all-purpose carry-all-tug. This tug will provide the thrust and fuel to transfer all (dedicated) landers to their destination. It will also be used as a landing and mining vessel for the smaller celestial bodies. That’s it for now. I will post more info within a day or two. I can’t wait to start. Wish me luck
  25. After taking a bit of a break from KSP, playing Elite: Dangerous (Damn you Scott Manley!), I'm getting back into KSP. Before continuing my 1.1 (now 1.2) game, I felt compelled to complete my Jool Mission I started in 2014 back in 0.22 (Damn you my OCD!). Last I left, I managed to strand a guy on Tylo, and am currently sending a rescue mission (video on that to come). In the meantime, the Imgur albums I used for the first 5 parts don't seem to work, so I recreated the slideshows as YouTube slide shows and added Narration. Then it goes to the next updates which were my first forays into YouTube videos (no narration). Part 9 is completely new, using footage I took over 2 years ago. I just finally put it together. Note: Just added scan of original design doodle. Now, T minus 8 days until launch. Will update Mission Report. ************************************************** ************************************************ MISSION UPDATE: After some "simulation runs" (*cough* F5/F9 *cough*), the crew reported a "wicked shimmy" as the entire craft seemed to wobble when the drive section was activated. So before the "real" burn was started with only 20 minutes until the first burn was to start, Jeb volunteered to EVA and install more struts to stabilize the engine. These went between the NERVA engines and Mobile Kethane Drill Refinery (MKDR). Cross struts were also placed between the lander engines and kethane refinery lander halves. Meanwhile, we've got 200 days to kill. The ship computer, KAL keeps insisting we should go into hibernation to conserve food, water and oxygen. We've never needed to do that before. Besides, Jeb brought "Kards Against Kerbanity" and "Settlers of Kataan." It'll be fun assembling that game board in zero-G. ************************************************** ************************************************ Mission Update: Arrival at Jool After the mostly successful conclusion of the Duna Explorer Mission, Kerbin's eyes turn once again to the Discovery 2, on her mission to Jool. After a 200 day journey, the crew finally heads into Jool's sphere of influence. A new rule was written up - do NOT bring Kards Against Kerbanity on long duration missions. It turns out you don't want to know exactly how horrible your crew-mates are right away. ************************************************** ************************************************ Mission Update: Vall Here we see the gallant crew of the Discovery 2 make their approach to ice covered Vall, theorized to hold liquid oceans under its frozen crust. This will be the initial landing site for exploration, but more importantly (for the crew, not for the eggheads back on Kerbin), the site to find and mine kethane to refine fuel. Without successful refueling at Vall, there will be no return trip. ************************************************** ************************************************ Mission Update: Fill 'er up! ************************************************** ************************************************ Mission Update: Probing Around I liked the effect of having multiple screenshots looking like a time-lapse video, so I originally started doing that. It got a bit out of hand for an Imgur slide-show (who wants to hit the Forward button that many times?). Plus, partway through, I found out the nVidia drivers update included a free video cap, so I wanted to incorporate a little video. Seemed easier to just do it all in a single video... took a lot longer than I expected. Anyway, I hope you guys like it. I might suggest watching it full screen. ************************************************** ************************************************ Mission Update: Touchdown on Vall (2/14/14) This time, I started all video. So no more choppy slide shows. I also mixed up the music a bit, and had more explanations and descriptions than in the last video. (SPOILER ALERT - you will see a couple of Easter Eggs / anomalies - there's a warning partway in the video) ************************************************** ************************************************ Mission Update: Bippity BOPpity Boo (6/18/14) It's been quite a while since an update. I got busy. In this update, the gallant crew of the Discovery 2 make it to Bop. An anomaly detected from orbit shows possible organic readings. Dr. Jondred Kerman, exobiologist to the stars, is the man for the job. Let's hope he can fly the Lander. (SPOILER ALERT - you will see a couple of Easter Eggs / anomalies - there's a warning partway in the video) If you just want to see the anomaly, and the entertaining antics, ************************************************** ************************************************ (update January 3, 2017) After a 2.5 year hiatus, here's the rest of the muns of Jool with some interesting antics by Jebediah. I'm continuing this old game to finally complete the mission. These videos were actually captured a couple of years ago, but I want to get them up before I put up the new stuff. I also redid the Imgur slide-shows (Parts 1-5) as slide-shows on YouTube which I narrated. (this video below was posted 2 years ago, but was was from video captured later in the mission at Tylo) As usual, I'm a bit behind on updates. But here's a mini-update that I originally posted to the FAIL thread in the General Forum. Sort of a "behind the scenes." ******************************************* ********************************************* ****************************************** Update January 31, 2017: Rescue Mission is a Go! I made a dedicated thread to Project Overkill, as it's not a typical Mission Report, but sort of a hybrid Cinematic/Comedy. I even put in some voice acting (did you know you could hear your wife's eyes roll?). Since it's related, and comes from this mission, it seems appropriate to add the video to this thread. Part 2 in a week or so, Crom willing.
  • Create New...