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  1. Hi So I just sold off my RX 580 graphics card and is currently using my backup GT610, and I am wondering if there are any ways to make ksp playable on that graphics card without sacrificing too much. I have a watercooled R5 1600x CPU and 16 gigs of ram, and I am currently getting around 4 fps with settings maxed out. What can I do to get my framerate above 30 fps while sacrificing the least amount of detail? Thanks!
  2. I cannot find any issues related to this, so I thought I would ask. Steam version, downloaded and reinstalled multiple times over the years. Always worked fine, until recently. Game loads up just fine; no hangups on the load screen at all. Main menu works, in addition to the other settings and such. Loading up the Space Center works as well, with no issues until I enter the Hangar/VAB or the Launchpad/Runway. Hangar/VAB: Cannot see the vehicle being built, at all. I can still select parts, and every menu and button works, yet all I see is a black screen Unless I mouse-over where the vehicle would be to see the highlighted part, I cannot physically see the vehicle. Launchpad/VAB: UI and instrumentation load up. Much like the Hangar/VAB, unable to see the vehicle itself, nor the scenery of the game. I can still launch the vehicle, and all the control are just as responsive, yet again: I cannot see the vehicle. It should be noted, that I can still view the orbital map mode, and the tracking station still works. I have tried to validate files and have reinstalled multiple times, but to no avail. No mods or anything. Kinda sucks, but has anyone had any luck or experience? Specs: Windows 10 (64-bit), i5-3230M CPU @ 2.60GHz, 8 GB RAM, GeForce GTX 660M. UPDATE: No progress made, but sometimes I have observed that when i revert a flight back to launch, for a brief moment I am able to see the craft and scenery before, once again, it goes black.
  3. If I try to change my graphics settings from the normal ones, it doesn't work. The "Apply" and "Accept" buttons don't respond to any clicks. If I click "Cancel" and go back into the graphics settings, they'll still be the default ones Yes, I have seen the other forum posts about this. Seemingly, their solution doesn't work. Maybe I'm doing it wrong...? Here's the output log: https://drive.google.com/open?id=17CuTCIQCiyb8wlMigqA9vPX6i8MryEAF Thanks for any help!
  4. So, my frame rates are less than 5 when I get high part counts, which is predictable. However, I have a decent rig that can handle most games on ultra to high. My settings are at about mid to low, give or take, as of yesterday, when I tried to see if that would help. With those lowered settings, I'm still under 5 fps and just found that my CPU and card aren't even passing 60%. This just in, I literally see my GPU ramping up to 97% while typing this, for some random reason, so I know that is CAN surpass 60%. So far, I've OC'd using MSI AB and gone into task manager and given KSP_x64.exe "high priority" as opposed the the "normal" it was on, both changing nothing. You can also see that my PC chills at like 30 degrees C, which is great. It's an MSI RX 580 OC 8gb and my video memory is sitting at 1500mb +/-. I can't deduce why this is happening? I get 60fps at the space center, but it's like my PC is too lazy to ramp up when KSP is more demanding. Any help is appreciated.
  5. I know this question had probably been asked many times, but I want to know what graphical mods I should get for my 1.3 install. I've seen many great mods, but I've had lots of trouble getting them to work with the latest version. What are you guys using? Thanks for the help!
  6. Hi.. i want to change my graphics setting in in KSP but it will not apply. i can click the accept and apply button but noting happens. i am using KSP version 1.3.1 without any mods and i have also recently re-installed windows 10 on my PC. Also, i can't find settings.cfg in my game file. here is the output_log Thanks in advance!
  7. On a Jool mission I noticed some odd behaviour with the sun, as I timewarped through the system it should be moving across my cvew in a constant, smooth motion, right? Well it seems to 'update' its position every x distance traveled. Is this a bug, or by design, and is there a mod to improve this?
  8. Is there an updated master list of the graphics settings and what they mean? The wiki references 0.24 and the one below is two years old. I'm hoping not only for optimizing my performance on my older machine but to figure out which one is responsible for stopping renders when zooming in too close.
  9. This is my first post, so first of all let me thank you for this great game, my whole family can play. I've bought recently new rig with GTX 1070 and (re-)started playing KSP. I enjoy it very much, but there is one particular rendering bug, that is really annoying - fog/shadow curtain and shadow discontinuities. I have reported it under #15193. But I want to ask you guys if this is well know bug, and if there is anything I can do to mitigate it. I think I tried everything I could find, -force-d3d11 -force-glcore, various shadow cascades settings, Unity rendering settings, all I get is what you see below. Thoughts? Best regards, Adam
  10. Greetings, I have a fresh install of 1.2.1 with no mods. When in the VAB and SPH, moving the camera low and looking up sometimes causes the screen to black out, with the UI still showing. Screenshot included. I have also seen it be black when I first enter the VAB, and then goes to normal once I click a root part. I'm on Windows 7 x64, ATI FirePro graphics. Thanks, Jamie
  11. City Lights for Kerbin and Clouds for Any planet you wish! The config file can be modified to add any number of cloud layers to any planet. Going forward, I will no longer even RESPOND to posts that don't have a good description, a screenshot (if applicable) and a log file. If you don't do this I know you haven't read this, and if you don't read this, I can't really spend the time to help you if you don't attempt to help me. HOW TO GET HELP: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ FAQ: Is this where all the awesome cloud Reddit photos are from? Yes. Does it confilict with Universe/Texture Replacer? No. What if I only want lights or clouds? You can delete the folders you don't want in GameData/BoulderCo/ How do I install? Dump the contents of the two zip files into your KSP install folder. Make sure to delete any old GameData/EnvironmentalVisualEnhancements or GameData/BoulderCo folder before install. What do I do if I don't get clouds/lights? Probably installed incorrectly. Double check this first. If still nothing, go into KSP_Data and send me the output_log.txt file via pastebin, dropbox, or google docs so i can narrow down the issue. But PLEASE double check that everything was installed correctly first. (you should have BoulderCo and EnvironmentalVisualEnhancements folders in GameData) Going forward, I will no longer even RESPOND to posts that don't have a good description, a screenshot (if applicable) and a log file. If you don't do this I know you haven't read this, and if you don't read this, I can't really spend the time to help you if you don't attempt to help me. HOW TO GET HELP: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ 1.1-1: Bug fixes, Celestial Shadows. KSP 1.1! 1.05-4: Main Menu clouds, Misc. Fixes, cubemap support, etc. 1.05-1: Reboot. 7-4: License update. 7-3: Fixed RSS compatibility. I still recommend different configs. 7-2: Fixes the config mechanism, adds better support for multiple config files. 7-1: Completely re-did configs, much more accessible to modders. Rename. Added volumetrics. 6-8: -2: Fixed "fadeDist" config problem Moved to new rendering mechanism, changed configs considerably. Slightly better performance. 6-7: Moved to PNG, force mipmap generation. 6-6: 8K texture Fixed texture seam. 6-4: GUI fixes/improvements 6-3: Added choice in shader/spheremapping (default is non-cubic). Back to normal memory usage. 6-2: Memory fixes, Bump map fix. 6-0: Completely re-did the sphere overlays and associated shaders. Textures are now applied via procedural uv inside shader. Main textures are converted to cubic textures and detail and bump are applied as tri-planar. This means poles look perfect. Altered config file format slightly to fit new texture method. Main textures MUST now be 2nXn (width must be twice as long as height). Removed test cloud generation from gui. 5-3: Fixed loading bug for shader params Improved volumetric cloud generation 5-2: Fixed Cloud Save & load Added More Load functionality to clouds Compress textures at load to save an additional ~20MB 5-1: Cloud Config now has entry for GUI hot-key GUI has option for reset. 5: GUI! Access it by ALT+N. UV "Fix". Poles pinch, but it is better than the swirl. Thanks to: @5thHorseman for the lights texture @CaptRobau for the kerbin cloud texture @Lack for the config and additional textures for Eve, Duna, Laythe, and Jool @Tw1 for the new city lights detail texture @therealcrow999 for config updates @NathanKell for Even MORE texture updates @Majiir for overlay examples and hints. @Waz for the UV perturbation code Attempt: Planetary Aurora Planetary Rings! Thick atmosphere/fog for locations like Jool Procedural Cloud Cover Possibly: Actual Cities/Towns/Farms/Roads/etc. Weather Going forward, I will no longer even RESPOND to posts that don't have a good description, a screenshot (if applicable) and a log file. If you don't do this I know you haven't read this, and if you don't read this, I can't really spend the time to help you if you don't attempt to help me. You might think you don't have to post a log or maybe someone has already reported the issue. Doesn't matter. Still need the logs. HOW TO GET HELP: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Download: https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/EVE-1.1-2-1 Going forward, I will no longer even RESPOND to posts that don't have a good description, a screenshot (if applicable) and a log file. If you don't do this I know you haven't read this, and if you don't read this, I can't really spend the time to help you if you don't attempt to help me. HOW TO GET HELP: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ This is done in my spare time, and any contribution helps! Source: https://github.com/rbray89/EnvironmentalVisualEnhancements License (MIT): https://github.com/rbray89/EnvironmentalVisualEnhancements/blob/master/README.md
  12. I wonder if reducing number of portrait slots to 0 actually removes IVA and kerbals from processing. If it is not, it should. I tried it when I was desperate for even a small increase of framerate, but got none whatsoever.
  13. Hi everyone, Since about a month or two ago i have some problems with KSP, and perhaps one or two other games. The problem is there are some strange graphical glitches on the screen, like strange lines. I have a video showing the problem in the link on the bottom of my post. Strange this is, i've tried recording it using AMD ReLive to post the problem here (ReLive is the screen recorder built in to the AMD Radeon control panel) but the problem magically went away while recording. It didn't just disappear from the recording, the glitches actually stopped happening. Until i stopped the recording, and the glitches immediately returned. Now the only other game i've seen this problem occurring with is RuneScape (yeah i know) using their 'new' desktop launcher. But i don't play a lot of games lately so it might affect some more. My computer specs are as following: GPU: MSI Radeon R9 290 CPU: AMD FX-8350 RAM: 16GB DDR3 OS: Windows 10 Pro Monitors: 2 Iiyama 1080p monitors KSP version: latest Steam version (1.2.2) I hope this is enough information, if you have some idea's and want to know more specs just ask please. And if someone have seen this problem before and knows of some ways to fix it: please let me know! Video showing the glitching: https://drive.google.com/open?id=1OolQxllg_zzjCkBEikPwoezNMpCuAGTpgw
  14. Hey guys, I am trying to get the atmosphere on Kerbin looking good but I am getting blocky clouds with sharp edges and bugger all atmosphere glow from orbit... I have EnvironmentalVisualEnhancements, Scatterer and TextureReplacer installed. I am wondering if there are settings that can be adjusted for these mods or is it possibly limitations of my Graphics card? I have a GTX 960 with 2GB ram on it (my system has 24gig ram). I am trying to attach a screen shot but I can't see a button anywhere to attach a pic (only a url link) Any help would be greatly appreciated
  15. Hello, I am looking into creating a new planet pack for KSP however despite the fact I have a good mind for coding and could pick up how to make a planet pack quickly I would be terrible at designing the planets to look nice. I would be looking for textures close to that of stock KSP just a bit more detailed. Also the pack would remove all stock planets and recreate them orbiting Kerbol instead of the Sun so I would need some of them retextured to look a bit nicer as well. Please let me know if you are interested. Full texture credit would be given to you or a group of people DEVELOPMENT WILL NOT START STRAIGHT AWAY SINCE I NEED TO DO SOME A LOT OF RESEARCH
  16. It seems that the ksp atmosphere(stock) has some visual artifacts with the brightness and contrast. Which makes me curious about: How's it rendered? Is it intended to be physically accurate (in some degree), or just artificially constructed to look good? Also, I've heard that Tylo and Eeloo supposed to have very thin atmosphere, but it is discarded due to the rendering method of ksp being incapable of those rendering. Can I be given a short description of the cause of the incapability?
  17. Hello! So day one of playing this on an Alienware 17R3 I have this weird diagonal line issue where it is almost like the fullscreen mode is split into two equal parts but one lags behind the other just a bit. I looked around online for a solution but the only one i found said "No other users have this issue". So I took a video: https://drive.google.com/open?id=0B00XWiyMPLVRMmFJS0dCQ2Y3MTg Specs: Windows 10, Intel 530 integrated gpu 1GB, Nvidia GTX 970M 1gb, 16GB RAM, Intel i7 2.60 GHz. That should be all the pertinent data. Any help would be great!
  18. Basically, as the title says. The normal textures are OK and the graphics are kinda meh. Gameplay is fine at the moment but I'd like to see something more appealing so are there any mods for this?
  19. Hey there. I recently started playing KSP 1.2, but I'm seeing these weird black lines around the edges of the island runway that make it look really cartoony and horrible. Looking at them up close, I don't think they're supposed to be like that. Obviously this isn't the biggest deal in the world, but I would like to play the game the way it was intended to be played. The Graphics card I am using is : NVIDIA GeForce 840 M Currently not running any mods. Thanks,
  20. Guys, Please make texture settings not affect graphics in KSPedia. On a poor PC you get terrible (realy, teriible) quality of those nice pictures. These aren't rendered by player's computer, so it doesn't need graphical settings.
  21. Hi there! I've recently decided to start playing KSP again and in the past the KSP launcher really gave me headaches so I decided to transfer my KSP to steam. I then clean installed KSP through steam and launched the game, adjusted all the settings to my personal preferences and started the game. I started getting extremely weird graphical bugs that then result in the game crashing. I'm very very confused as to why this is the case. KSP has never been the most stable piece of software on a Mac but this is now completely unusable. Below a more detailed description: KSP Version: 1.1.3.1289 What Happens: Graphics turn black or invisible, game will crash eventually Mods / Add-Ons: None Steps to Replicate: 1. Start any save game 2. Go straight into the VAB from the space center view Result: Kerbals are not green, they are black. Most of the VAB walls are missing (doesn't always happen). Other objects within the VAB are black also. When returning to space center view, parts of the space center and Kerbin also turn black or invisible. Eventually the game crashes, especially when moving the mouse to the top of the screen where the Mac OS overlay appears. Fixes/Workarounds: None Other Notes/Pictures/Log Files: This also happens when switching from the flying vehicle to the map and back. This causes the Nav-Ball to completely vanish. Although any of these steps don't always result in the graphics turning black. It happens randomly, but aways when the graphics change (eg. going from one building to another, switching from the map view to the vehicle, etc.). Sometimes random parts of vehicles that are in the VAB also become invisible. Screenshot of the VAB when the bug occurs: http://imgur.com/a/KbSEo Crash Report: http://pastebin.com/ykY02QmV
  22. Once I was flying around in 1.2 prerelase and I have witnessed a bug that was in fact very useful. My computer is very old and I usually play on lowest textures quality - having 256MB's of VRAM is a terrible thing. Everything was normal until i went IVA - textures of Artificial Horizon and all the other gauges were set to maximum and I havent noticed any performance losses. Usually I can't enjoy flying from FPP because I am unable to read my instruments - on lowest settings textures are very blurry. I have double-checked my settings and there were as usual - texture quality was set to one-eight. Since it worked this way I would like to ask Devs to either split texture settings for internals and externals, or to always force maxmimal quality for instruments - if my computer can run it, every single one should be able to. I think this small change would be appriceated by many owners of low-end computers. I hope to see something like this in upcoming update. Sorry for my English
  23. hi all crashateers, Since 1.0.5. ive just messing bout making contraptions til 1.2 arrives, when i noticed a big gap between floor and a parked vehicle on flat ground, looks terrible!! i havent noticed this before til now, havent really looked to be fair or played that much, but like i say, looks amateurish. its not just me is it? have a check and see how detached a vehicle seems from the ground to you. im 1.1.3 btw steam & 17 mods, this isnt bug report as i dont think it is a bug or mod effect, probly collider of those wheels......anyhoo Ive attached some pics in both db & imgur, if neither work let me know https://www.dropbox.com/home?preview=20160822210747_1.jpg http://imgur.com/a/Hpqcr what dya reckon? Aah, i embed wrong image lol this ones doing 11m/s, but i have jpg same vehicle parked, brakes on honest.
  24. Hi everyone! I have a very strange problem: I upgraded to 1.1.3, and many texts don't appear on the screen (you'll see the problem in the screenshots below). I tried both updating from my older version (1.0.4) with all the mods, and also installing from scratch in a new folder. In other words: a fresh, "virgin" installation also fails. This happens both in full-screen and "windowed" mode. I'm posting the details and screen captures below. Can anyone please help? Did anybody have the same problem? Thanks in advance, Tirs KSP Version: 1.1.3.1289 Linux 64 bits (purchased, not demo; also, I'm not a Steam user). What Happens: Many texts and graphics are not shown. Mods / Add-Ons: None (fresh installation). Steps to Replicate: Install the game from scratch, run it. Result: Many texts and graphics are not shown. Fixes/Workarounds: None. Other Notes/Pictures/Log Files: OS: Linux 4.4 LinuxMint 18 64bit CPU: AMD FX(tm)-4300 Quad-Core Processor (4) RAM: 15996 GPU: Gallium 0.4 on AMD TURKS (DRM 2.43.0, LLVM 3.8.0) (2048MB) SM: 30 (OpenGL 3.0 [3.0 Mesa 11.2.0]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 You can find the screenshots in the link below: https://www.dropbox.com/sh/s4brw1zjylchcps/AAAgj9PPtPry2ivI5p25GaKHa?dl=0 NOTE: I took the screenshots using my update with all mods and saved games to have more data to show, but the problem is EXACTLY THE SAME with the totally fresh installation. A few comments on the screenshots: 1.- This is the "Settings" menu, accessed directly from the welcome screen. 2.- I put my two saved games in the "saves" folder before starting the game; however, they don't appear. But if you click on the empty space where the savegame should be, you can actually load it (that's how I could go to screenshot #3). 3.- As you can see, some of the texts do appear. For example, in the KSC screen everything looks normal. 4.- At the VAB, the enhanced picture of the selected element is missing. Also, the "More info" text (right mouse button) is also missing. 5.- I cannot see the KSPedia at all. However, there is something over there, because clicking at random places changes the title bar. 6.- The Science Tree is totally empty. Hovering the mouse over it, however, shows the flyover texts, so the tree is actually loaded. You can also click on the nodes (if you find where they are!)
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