Search the Community
Showing results for tags 'gravitation'.
Hi. I found this amazing mod that generates n-body orbital mechanics known as Principia, by @eggrobin. Even the planets work with the new mechanics, knocking each other's orbits around in a quite interesting fashion, the same way it's done in real life. It even reworks the Jool system to make sure the moons don't go completely out of whack. The problem is, it only seems to work with stock KSP. There are many planet packs out there which do not get reworked for compatibility with this mod. What I am doing with Planet Patches is adding a patch for each planet mod I come across that has unst
This thread is devoted to people who want to build Principia themselves, either for security reasons, because they want to build from the latest commit, or because they use a platform other than Windows, Ubuntu, or MacOS. Please post your questions/concerns/flames here and do not pollute the main Principia thread. ― The Principia co-authors, @pleroy and @eggrobin.
The source code is available on GitHub under the MIT license. Abstract This mod aims to replace KSP's unstable physics integration with a higher-order symplectic integrator, adding n-body Newtonian gravitation in the process. Acronyms Documentation and download Principia is not built in the same way as most other mods (most of it is native code, with a thin C# interface layer), so that compatibility issues may arise depending on the platform. Binaries are available for Windows, Linux (built on Ubuntu, your mileage may vary when using these on other distributions