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Found 5 results

  1. V0.07 "Tubular Bang" New Feature: Texture swap in hangar (requires firespitter) New Parts: Mk 214 50 mm Cannon 3D MODEL Maschinegewehr Mg 131 FDSL turret 3D MODEL Mauser Maschinegewehr Mg 151/20 3DMODEL Disney Bomb "Disney Swish" Rocket Assisted Bomb 3DMODEL Rheinmetall Mk 108 Maschinenkanone 3D MODEL Rheinmetall Maschinegewehr Mg 17 3D MODEL Download: DOWNLOAD MORE INFO -> Development thread Current parts: Grand Slam Earthquake Bomb 3D Model VIDEO TallBoy Earthquake Bomb 3D Model VIDEO T-12 Cloudmaker Earthquake Bomb 3D Model VIDEO Mark 5 Nuclear Bomb 3D Model VIDEO V0.05 "Sweet sweet Roentgens" VIDEO Katyusha Rocket VIDEO 3Dmodel M-65 Nuclear cannon VIDEO 3D Model Early test video Baker test Bomb VIDEO 3D Model N-a-z-i nuclear bomb "Heisenberg Gerät" VIDEO 3Dmodel N-a-z-i nuclear bomb "Uranprojekt-3" VIDEO 3Dmodel N-a-z-i nuclear bomb "Uranprojekt-4" VIDEO 3Dmodel Fatman OLD video NEW video 3D Model Davy Crockett (and the recoilless launcher) VIDEO Early test video 3D Model AN-11 VIDEO 3D Model Mk-117 750lb VIDEO 3D Model Thin Man VIDEO 3D Model Little Boy VIDEO 3D Model N-a-z-i nuclear bomb "Uranprojekt-2" VIDEO 3D Model Fritz X VIDEO 3D Model Norden Bombsight VIDEO 3D Model FuG 220 Lichtenstein SN-2 VIDEO 3D Model Ruhrstahl X-4 VIDEO 3D Model Proyected parts: RDS-1 And other things: fixed cannons, machineguns, Pak40, recoilless rifles, for planes too. Full list in the download link Thanks you for your attention
  2. In order to train the new KAF pilots, you have been contracted to make an aggressor fighter jet. The competition for the contract is fierce. Can yours stay at the top? This is a BDArmory fighter competition. RULES: 1. The battles are run King Of The Hill style. You fight the 5th place aircraft, and work your way up the leaderboard. 1.1. There are 5 maintained spots on the leaderboard. 1.2. Fights are 3v3 matches, best out of 3. 2. No space-grade parts permitted (oxidizer, monoprop, rockets, non-cockpit reaction wheels, ISRU, etc). 2. Ore is allowed for ballast purposes only. 3. No drones (or lawn chairs). 4. Armor thickness must be left at the default value. 5. No unreasonable part clipping 6. 75 part count limit(may be raised later to 85 if necessary) 7. No decouplers/multi-staging (this is a plane, not a rocket!) 8. Up to 2 Vulcan hidden 20mm cannons, 1 GAU-8, 6 Browning AN/M2 .50 cal, or 2 M230s (locked in forward position) 8.1. No turrets (unless locked in forward position). 8.2. No mixing different types of guns. 9. Up to 6 AIM-9 "Sidewinder" missiles. 9.1. AIM-9s are the only missiles allowed. 10. Up to 4 flare boxes 11. Your plane must fall under 1 of two categories: light and heavy fighters. 11.1. Your plane (light or heavy) has a two engine limit. 11.2. Thrust is calculated with the engine on AB (if applicable). 12. Light fighters must weigh at least 6t at combat weight. 12.1. Light fighters can have up to 250kn of static thrust, and at least 400 units of liquid fuel. 13. Heavy fighters weigh at least 12t at combat weight. 13.1. Heavy fighters can have up to 500kn of static thrust, and at least 800 units of liquid fuel. 14. Editing of the craft outside of the game (e.g, text editing in notepad) is ABSOLUTELY prohibited. (Looking at you @Eidahlil) 15. BDA 1.1, and KSP 1.3.1 is used. 15.1. We will use 1.4.x as soon as BDArmory is ready . 15.2. AirplanePlus and BDArmory (duh!) are the only allowed mods. 16. Have fun! 17. If you have any questions, ask me (@dundun92). PLANES IN TESTING: [none yet] LEADERBOARD: 1. 2. 3. 4. 5.
  3. well, I already posted on WIP design thred. but i'll post it here too. I made newtype full stock gun that won't use engines or decouplers. I never seen this type of gun so, I think it's new technologies If you have enough PC specs, you can go faster than lightspead!!
  4. The weapons challenge thread still has my attention. Also a few weeks back there was talk about moving things without switching craft (scanners, claws, etc). The cumulation of those 2 things lead to this revolver. I wanted to see how much manipulation I could do without switching craft. Each round is one nosecone (bullet), 8 angled sepratrons (gunpowder) to give spin stabilization (pretend the barrel is rifled, k), and a docking port with no probe core control. There is one round in each chamber obviously. A ram pushes the round, then the docking port magnetism takes over. Now that it's part of the main craft I can fire, undock, unlock the revolving part, spin it with rocket force, then lock it into place and do it all again. I had to come up with an a device to stop the revolver at each chamber (remember, self-imposed no craft switching) so I made a mechanical incrementor (the blue seperators at the back there). They are a one-time stopper at each 60 degree mark, give or take flexing. Empty rounds are lighter than full rounds so I needed a stopper (the landing gear) so the chamber won't roll backwards. Enough typing for now, on to the show. KerbalX
  5. Blow the KSC to bits with the AWP Expansion for Kerbal Space Program! Items included with this pack, 1. Laser Turret MK100 Heavy Weight Bomb This Pack is undergoing development! More weapons and custom modeling coming soon!! READ INSTALLATION GUIDE AS THIS MOD DOES NOT INSTALL NORMALLY! Download Link NOTE: All models and CFG Files were not generated me, they were generated by Bahamuto Dynamics. All Rights Reserved
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